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Is the Apple App Store a Casino?

An anonymous reader writes "Fast Company takes a look at the Apple App Store and concludes that it's a casino where most developers are making tragic losses and a tiny few are striking it filthy rich. The article discusses a new book exposing the App Store millionaires, called 'Appillionaires,' which compares the psychological effects of a hit app on a programmer to a gambler's high. One millionaire programmer explains the intense feeling of being in the top-ten: 'The App Store had established some kind of intravenous connection to my body and was pumping me full of Apple-branded heroin.' But, the piece warns, the majority of developers fail to make any return on their app."

20 of 542 comments (clear)

  1. Welcome to real world by SharkLaser · · Score: 5, Insightful

    This is how it works. Tiny few become really rich, most barely make a living. Some better, some worse. It's not a casino, and it's not limited to app store.

    1. Re:Welcome to real world by ArrowBay · · Score: 4, Insightful

      Exactly so. If I remember my economics properly...

      • The average new small business closes shop in two years or less. Most of the rest close up within the first five years. Anything after that is likely to be a success.
      • There are thousands of new products introduced every month in stores across America. Better than 80% of them are failures. Most of the rest might achieve niche success.

      OMG! The free market is a casino!

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    2. Re:Welcome to real world by grub · · Score: 5, Insightful

      If you sell your app for 99 cents, you only need sell ~144 copies in the year to break even on the $99 developers' program cost.

      That's small peanuts. Even moderately cheap webhosting would cost you that much for a year.

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    3. Re:Welcome to real world by xaxa · · Score: 5, Insightful

      Do not compare this to other software distributors. The 99$ tag that you HAVE to pay per year to have your app in the appstore make it extremely hard for anyone to be able to make a profit

      If $99 is the difference between profit and loss, was it really worth trying to make any money anyway? That's 0.5-1-2 days work at minimum wage in most developed countries.

      Better to put your time into a free app, and feel good about it, rather than stressing about your $99.

    4. Re:Welcome to real world by BasilBrush · · Score: 3, Insightful

      The 99$ tag that you HAVE to pay per year to have your app in the appstore make it extremely hard for anyone to be able to make a profit

      Good grief! The only way that charge would stop you making a profit, is if your profit was going to be less than $99 a year. Which would already be a failure, unless you're a schoolkid wanting to buy the occasional candy bar.

      It amounts to 143 apps at 99c. Per year. If you can't sell that, then you're wasting everyone's time with your shitty app.

      $99 per year isn't any barrier to anyone who is selling an app. It's only a barrier to people that want to do free apps. And of them only the subset who don't have any other financial incentive for the app.

      I make a software, host it on github and publicize it on facebook, I won't be loosing anything other than my time...

      Which apparently is worth less than $99 per annum.

      Meanwhile back in the land of reality, outside school kids bedrooms, real for profit developers consider $99+30% take to be a bargain. Anyone who's actually had any experience of the old ways: credit cards, chargebacks, hosting, programming reg-code systems, issuing reg-codes, reminding people of reg-codes. It's all a bore, and distracts from development. With the App Store, once you've sent it to Apple and got it approved, you just wait for the money to come in. And fix any bugs that come along.

      Final point: If you're taking it seriously, $99 will be far less than you pay for a designer for an icon and other app and website graphic assets.

    5. Re:Welcome to real world by coinreturn · · Score: 3, Informative

      Perhaps that is true if your app is a flaming piece of shit. My apps continue to have sales after nine months despite never breaking into the top 200 in Games/Word subcategory. $99 is a pittance considering that the development software is FREE. Extra fees to move the money out? Ridiculous. I get my straight 70% auto-deposited every quarter.

    6. Re:Welcome to real world by 0123456 · · Score: 3, Insightful

      So, you are saying one's time has no value, that there is not opportunity cost involved?

      Sigh.

      The earlier poster was whinging about how Apple is just so horrible because they charge developers $99 a year and therefore no-one can make a profit. In response, people have been pointing out that if you can't make $99 a year to pay Apple's fees then you can't make enough to cover your development costs.

      No-one who's paying developers even $5 an hour would be worried about paying Apple $99 a year.

    7. Re:Welcome to real world by Archangel+Michael · · Score: 3, Interesting

      In the gold rush, the merchants got rich, because they had things people actually needed and used, as opposed to some metal ore which has limited use.

      People taking Bit coins for transactions of REAL products and services are going to be the ones that end up rich That is, if bitcoins ever take off.

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    8. Re:Welcome to real world by thejaq · · Score: 5, Interesting

      I hear variations on this claim quite frequently.
      Here are several links that dispute your recollection.
      http://smallbiztrends.com/2008/04/startup-failure-rates.html
      http://www.businessweek.com/smallbiz/news/coladvice/ask/sa990930.htm
      http://blog.globalbx.com/2008/10/06/small-business-statistics-and-failure-rates/
      A collection of results that span from your estimation to the inverse, http://www.moyak.com/papers/small-business-statistics.html
      There also seems to be many discussions on the myth of high failure rates. for example, http://www.bnet.com/blog/business-myths/why-the-small-business-failure-rate-is-90-percent-smoke-and-mirrors/117

      This certainly isn't rigorous, but my 3 minute Internet estimation is that you are broadly incorrect. Apparently, the notion of failure is complicated. Failures appear to be inversely proportional to seed capital. It varies substantially with race and industry. And the definition of failure may include businesses that close for reasons other than financial inviability.

    9. Re:Welcome to real world by Bemopolis · · Score: 5, Insightful

      No, this is *actual* capitalism at work. Now, if these developers were to fail due to their greed and rank incompetence and receive an 800 billion dollar taxpayer-funded bailout...

      --
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    10. Re:Welcome to real world by Abrisene · · Score: 3

      And being acquired by another business is a legitimate exit. You'd be hard pressed to find any entrepreneur that wouldn't consider an acquisition at least a moderate success.

  2. This is different from any other market how? by MachineShedFred · · Score: 4, Insightful

    If John Q. Wallet invents some must-have widget which is easy to manufacture, cheap, and available everywhere; and suddenly sells millions of them, I'll bet he's feeling pretty good about that too. However, if he invents something that is a piece of crap that no one buys, he's going to have just as much of a loss.

    This phenomenon is hardly new, and certainly not localized to the iTunes App Store.

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  3. Re:Chance, not merit by phantomfive · · Score: 3, Insightful

    Just because you don't understand why one app succeeds and another fails doesn't mean there is no reason. It is a complicated equation, and usefulness is only one variable.

    --
    "First they came for the slanderers and i said nothing."
  4. Look where others aren't by pablodiazgutierrez · · Score: 4, Interesting

    If you develop yet another puzzle game, you're up to compete with the Zingas of the world, and chances are you'll hit the wall. On the other hand, if you focus on solving real problems and using the advantages of the platform to improve your customer's life, you might be onto something. Case in point, Appfluence (disclaimer: I co-founded it). We make Priority Matrix, a productivity app for a niche market that highly values time savings and clarity of mind. We're nowhere near top 10 (although we've been close at times), but it's consistent income with a lot of potential.

  5. Don't lose a lot by HalAtWork · · Score: 3, Insightful

    the majority of developers fail to make any return on their app

    The majority don't lose a lot even if their app fails, unlike a gambler who must constantly bet a lot. Apps can be coded in your spare time, and if a concept becomes popular enough, you can follow it up with something a little more fleshed out the next time and keep iterating until you reach the point of diminishing returns. Then start putting out concepts again until you find your niche, and start iterating again.

  6. I'm making money by tylersoze · · Score: 5, Funny

    I'm reliably making money from the App Store, $75000 (on the side, in addition to my day job) in the last year and half actually. How? By writing apps for all those people that think they're going to get rich from App Store. I'd say probably 10% of my clients have made any money from their apps. Personally I don't try to feed their notions, I just produce the best product I can for them, and they can worry about making money from it, I'll take my money upfront for the coding thank you very much. I always turn down the projects where they want to do "profit sharing".

    I do laugh at the guys that make me sign an NDA before they show me their super secret idea. Dude, ideas are a time a dozen, somebody's probably already thought of whatever idea it is you have.

  7. Re:Like everything else by mr1911 · · Score: 3, Interesting

    Yes, it is ridiculous for Apple to charge anything. They are taking care of the distribution system, payment collection system, and maintaining the "store" (that little "walled garden" many on /. bemoan but users seem to be just fine with), and all the little headaches that come from maintaining all these things. That should be something they provide you for free since you are gracing them with your app to sell. Do you think you could provide all these things for yourself for $99?

    If you want visibility, market your product. It isn't Apple's job to give every new app top billing in the store.

    Of course, for the unsuccessful developers the story is clear. They had a technically superior product that the market would have rushed to if somehow Apple hadn't screwed them.

    The idea here isn't to be an Apple fan. The goal is to ask for a bit of honesty. Quit focusing on all that Apple doesn't give you. Your $99 is not without return.

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  8. Re:...Android Market by tepples · · Score: 4, Insightful
    Android is friendlier to the (admittedly extreme) niche of people who make applications for their own use or for use by only close friends.
    • Android: You pay $0 if you make only applications that you use and do not distribute to the public.
    • iOS: You pay $99 per year, or you lose the right to run programs that you made all by yourself.
  9. Re:The depreciation schedule by BasilBrush · · Score: 4, Insightful

    1) 2007 (2006) is about the switch from PowerPC to X86 processor. That's a one off switch, not one that will happen "every 4 or 5 years".

    2) That being said, eventually all developers will want to move on to a new computer because their old one is too slow for recent tools. Whether their development environment is Mac or PC. It's pretty dumb to single Mac out as anything different.

    Combine this with a new iPod touch every two years (to depreciate at $150 per year), and we can estimate the total cost of hardware plus certificate at $400 to $500 per year.

    Whatever mobile development you develop for you're going to have to buy devices to test on. You're going to have to buy more of them if you're developing for Android as there are far more variants, and the turnover of models is more rapid.

  10. Don't trust anything Fast Company says by tekrat · · Score: 3, Interesting

    These were the same dorks who pushed the "internet boom" in the 90's, claiming that every new startup, no matter how fucked their business plan was, was a "gold mine". We even had a parody called "F*cked Company" which daily documented all the businesses failing in Silicon Alley (NYC) during the bust period of 2000 to 2002.

    They have a lot of nerve to call the App Store a "casino", when they are the lapdogs of the stock market.

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