AMD Layoffs Maul Marketing, PR Departments
MojoKid writes "AMD's initial layoff announcement yesterday implied that the dismissals would occur across the company's global sales force. While that may still be true, it has become clear that AMD has slashed its PR and Marketing departments in particular. The New Product Review Program* (NPRP) has lost most of its staff and a Graphics Product Manager, who played an integral role in rescuing AMD's GPU division after the disaster of R600, also got the axe. Key members of the FirePro product team are also gone. None of the staff had any idea that the cuts were coming, or that they'd focus so particularly in certain areas. These two departments may not design products, but they create and maintain vital lines of communication between the company, its customers, and the press."
These two departments may not design products, but they create and maintain vital lines of communication between the company, its customers, and the press."
Better to cut marketing and the "vital" line of communication to the press, than to cut product development and not have a new product next quarter... because then having lines of communication to the press won't seem so vitally important anymore.
Still it sucks for anyone to lose their jobs.
Office Space?
These two departments may not design products, but they create and maintain vital lines of communication between the company, its customers, and the press.
Bob Slydell: What would you say ya do here?
Tom Smykowski: Well look, I already told you! I deal with the goddamn customers so the engineers don't have to! I have people skills! I am good at dealing with people! Can't you understand that? What the hell is wrong with you people?
The Admin and the Engineer
Here it is, 2011, when CEO's live and die by 10K's and stock prices, we have a company that layed off marketing and PR and kept their engineers. How much AMD stock can I buy? Sign me up!
mov ah, 4ch
int 21h
The reason it was a disaster was the nVidia GeForce 8800. ATi was pretty sure that nVidia was still going to be back on teh old style of cards, with separate shaders, for their first DirectX 10 part. That is allowed, though not ideal (the programming interface has to be unified, not the hardware). ATi already had experience with unified shaders from the 360.
So from all accounts their not-so-great GPU that was up and coming was going to be fine against nVidia. Then out of the blue nVidia drops the 8800, they did a real good job keeping a lid on it. Fully unified architecture that was fast as hell. We are talkign twice as fast as previous generation stuff often and that was on DirectX 9 stuff, never mind what it'd be able to do with the newer APIs.
So ATi had to delay their release a bit and try to get something to compete better. When the R600 did launch as the Radeon 2000 series, it wasn't good competition.
However ATi recovered very well with the Radeon 4000 and 5000 series. The 4000 series were extremely competitive cards. Good prices, good performance, low power usage, etc. Then the 5000 series were the first DX11 cards on the market by a number of months, and also great performers.
AMD did start building fabs when the Athlon64 and Opteron were kicking ass all over, and when their projections of market share showed that they would be fab limited -- which for a while, they were.
The problem is that when they opened up the flood gates on their production capacity, the market share didn't follow. It bumped slightly, but not nearly enough to justify the massive investment in the fabs, wrecking their financials and ultimately forcing them to spin off the fabs as Global Foundries. This is due to the backroom deals Intel had with OEMs limiting the amount of AMD parts they could sell.
This is the essence of AMD's lawsuit against Intel and the anti-trust rulings by Japan, North Korea, and the EU.
The enemies of Democracy are