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Ask Slashdot: Unity/Gnome 3/Win8/iOS — Do We Really Hate All New GUIs?

Brad1138 writes "You see complaints about the 'next gen' GUI's all over the place, but do we really all hate them? Personally, I don't like them — I tried very hard to like Unity in Ubuntu 11.04/11.10 before giving up and switching to Mint (I am very happy there currently). But is it the vocal minority doing all the complaining, or is it the majority? Are we just too set in our ways?"

46 of 1,040 comments (clear)

  1. You're asking who? by Nimloth · · Score: 3, Funny

    What answer do you expect on Slashdot?

    1. Re:You're asking who? by Anonymous Coward · · Score: 5, Insightful

      What answer do you expect on Slashdot?

      The submitter is probably looking for answers from people who use Linux. There are a few of those on Slashdot so it's probably a good place to ask.

      Like the submitter, I have tried hard to like Unity but really can't do it. I can see how it might be a good idea for netbooks with small screens where you run all apps maximised but that's not how I work. I have a big multiscreen set up at work and a modest sized laptop screen at home. In both cases I like to work with multiple overlapping windows - which is not a mode where Unity shines.

      The shared menu bar at the top doesn't work for me - I would prefer it to be in the app window, close to where my mouse is already. I also dislike the fact that the menu options aren't visible until you move your mouse over the bar.

      I also prefer focus-follows-mouse - this just doesn't work with the shared menu bar as your focus changes while moving the pointer from app window to menu bar.

      The complete lack of support for applets is a real pain point for me too. I like having SSHMenu available, I like having the CPU and network monitors and I like having shortcut icons on the panel where I choose to put them.

      Things which I found easy to do with a single mouse click in GNOME2 now require multiple key presses or worse, mouse clicks and keypresses. I've been sticking with GNOME2 in the mean time and it frustrates me that that option is disappearing and available alternatives seem worse than what I have now.

    2. Re:You're asking who? by Ethanol-fueled · · Score: 4, Insightful

      I will continue to like it until I try to run something I know I installed but can't remember the name of, because there doesn't seem to be any way to show an organized list of installed programs like in the old GNOME2 interface.

      They want to steer you into the locked-down mobile paradigm where less is more. And war is peace. And some other generic but worrysome contradiction. Why bother even thinking about other things? They are not prerequisites to going to Facebook and Amazon. Facebook. Amazon.

    3. Re:You're asking who? by wizkid · · Score: 5, Interesting

      Slashdot is always going to give you a tainted answer. slashdot'rs hate everything. If your curious about it tho, check out the downloads on Linux Mint. They've had record downloads, and are zooming up on Ubuntu at a record clip, according to most webstats. I switched to Linux mint instead of upgrading Ubuntu desktop, now it's on my laptop, workstation, and I'll probably try upgrading my company workstation to it when upgrade time comes along.

      I still like ubuntu server! But I hate unity with a passion. Read what they plan on doing with Gnome 3! They're talking about putting gnome 2 stuff back on top of gnome shell, and making a hybrid Gnome desktop.

      The Linux desktop Developers keep thinking that making the desktop simpler is the answer. And they're doing it by taking away options. Windows is busy putting options back into they're desktop. Someone needs to go beat the Gnome and Ubuntu developers with a clue stick.

      Damn, now I'm sounding like a slashdot'r RATS!

      --
      I take no responsibility for what I say. Even though I'm never wrong :)
    4. Re:You're asking who? by Idbar · · Score: 4, Interesting

      No, he's not. That's just part of the question but as you showed, the slashdot reader is obviously biased. The headline clearly includes Win8 and iOS.

      I'm assuming the question is if you want all the OS to become the average user OS where you click big buttons instead of the extreme power user where you preferably type most of your commands and tend to be more tech savvy.

      And as the GP asked, I wonder as well, if this is the proper target audience for such question, particularly when I clearly hate limiting interfaces, but many people have found that iOS with all it's limitations to the user provides them with what they need.

    5. Re:You're asking who? by im_thatoneguy · · Score: 5, Insightful

      Nope I think you have it completely backwards.

      It's Open Source. So unless you're a developer your opinion is going to be derided, disregarded and dismissed.

      If non-programmers want input on their products then they need to pay developers to prototype their ideas. A developer's idea of a great UI and innovative interface is:

      > $ convert label.gif +matte \
      \( +clone -shade 110x90 -normalize -negate +clone -compose Plus -composite \) \
      \( -clone 0 -shade 110x50 -normalize -channel BG -fx 0 +channel -matte \) \
      -delete 0 +swap -compose Multiply -composite button.gif

      "So efficient!"

    6. Re:You're asking who? by hairyfeet · · Score: 5, Interesting

      And allow me to chime in from the other side of the aisle since he also mentions Windows 8. my customers are just your ordinary folks, the kind MSFT expects to sell Win 8 to. Suzy the checkout girl, Brian who runs a backhoe, everyday Joes. Now to put what I am about to say in perspective I showed screencaps of Win 7 as well as ran the beta when it became available and the reaction across the board was one of curiosity, they wanted to know what it did and how it stacked up to XP since nobody really liked Vista. oh and if everyone wants to know what killed Visa for ordinary folks, Canel/allow? constantly drove them nuts!

      But I'm now up to about 130 of these normal folks that I've shown the Win 8 screengrabs to and about 20 that actually watched a little of the video and they all to a man absolutely fucking HATE it and have made it quite clear they don't give a shit WHAT it does its a giant DO NOT WANT. In fact the closest I got to an "endorsement" was this exchange by a sweet little middle aged female customer "Oh that is a nice looking cell phone picture, is it that Android? I heard that is supposed to be quite nice....what do you mean Windows? Windows what? Well that is just stupid! Why would I want a cell phone on my computer?"

      And from the mouth of an ordinary person comes truth. Instead of the curiosity I saw with Win 7 the biggest question they had for me was "But if I need another Windows 7 you'll be able to get me one, right?" which I would say is a sign that Ballmer's Folly does not look to be in a good position right from the start. I didn't even see this kind of hate for Vista this early, most like myself hoped they'd fix it. Hell the only nice thing I can say about Win 8 is maybe Ballmer will be forced to "pursue other interests" and someone decent can be brought in to right the ship.

      So I feel for ya Linux guys, I really do. Its like all the DE designers drank the same poorly mixed Kool Aid and became Bizarro developers "Quick things am stable and users am happy! Must make big mess, throw out years of work, and make things am confusing! Users am unhappy now? We do good!"

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. It's change for the sake of change by YodaToad · · Score: 5, Insightful

    The problem that I have with all the new GUIs that are coming out it seems like it's all just change for the sake of change.

    1. Re:It's change for the sake of change by Tyrannosaur · · Score: 3, Funny

      no, silly! It's change for the sake of requiring the purchase of new hardware to run the new GUIs!

    2. Re:It's change for the sake of change by TheGratefulNet · · Score: 3, Insightful

      I started using windowing systems at DEC using DECwindows. my first wm was twm after trying and hating the motif wm. this was in the late 80's iirc. after leaving DEC, moved over to sun systems and grabbed twm and pretty much stayed there for 15 years or so. lately, I 'upgraded' to fvwm1.4 as my window mgr.

      notice anything: there's no 'desktop' and I don't have any need for it. I'm quick to open a term window of some kind, do things in it and if a graphic app pops up, so be it; move its window, place it and use it.

      drag to trash? really? people feel they need a desktop for that?

      indicators work for me (new mail, battery, etc). no need for gnome or any proc-to-proc comms.

      don't need my windows to 'shake' as I drag them across. opaque move has kept me happy for 20 yrs and its all the 'decoration' one really needs.

      I guess I don't see the draw of a desktop once you have a very powerful cli shell (term windows) at your disposal.

      my system is very fast with ghz-class cpus but with NO 'desktop' pile of daemons and procs that sit around and talk to each other behind my back ;) fvwm really does all you need in a windowing environment.

      as long as I can disable their desktop stuff and simply start my own wm, I'm happy. think of all that free ram and cpu cycles I have, too.

      unity? oh please! as a famous politician once said, 'go fuck yourself!'.

      --

      --
      "It is now safe to switch off your computer."
    3. Re:It's change for the sake of change by ArcherB · · Score: 5, Interesting

      no, silly! It's change for the sake of requiring the purchase of new hardware to run the new GUIs!

      Close. The idea is to have the same interface on every device you buy.

      Personally, I think that sux. See, I used to wish I could run Windows on my phone. Then, one day, I was able to vnc running on a phone... or ipad... or something small, I don't remember and was able to connect to my desktop. Again, I don't remember if it was Gnome, KDE or Windows, but I've tried them all and the results were the same. They all sucked! They sucked big time. It was impossible to bring up or pull down any menus. There was no right click, drag, or shift click. Scrolling using scroll bars or even accurate clicking was next to impossible. Well, let's just say it sucked. The problem is that the desktop OS was not made to run a four inch screen with a single touch or even multi-touch as an interface.

      So, now, rather than making a desktop GUI fit on a phone, they are trying to fit the phone GUI fit on the desktop. The results are exactly what you would expect. Most of the right-click functionality is gone. In Unity or Gnome3, if you right click on the menu bar across the top, nothing happens. Gone is the right click and "Run As" dialog. Gone is the right click and "add to bar". Basically, the right click has been removed from much of the GUI functionality. Gone are the nested menus. Instead of "gnome-foot"/"start-button"/"K" -> System -> Whatever-You-Want-To-Run, you now have something like this:

      Move the mouse to the left side of the screen and wait. Did anything happen? No? Move to the top left. OK, how about now? Do you see the program you want to run? I'm not sure what the icon looks like. Just mouse over everything and wait over each icon. It should tell what each app is. Is it there? No? OK, click on the top icon, click in the box, and start typing what you are looking for. Don't remember what it was called? It's like a CD Ripper but it's not called that? Hmmmm. I don't know what you'd type in. I know on the old system you would go to multimedia and look for it. Now-a-days... well, I guess you are just fucked. See, the developers that made your GUI didn't think that ABCDE was important enough to include on the main tool bar so you don't get to run it if you don't know what's it called.

      Oh, but if you were on a phone, this would look awesome!

      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    4. Re:It's change for the sake of change by Jane+Q.+Public · · Score: 3, Informative

      Agreed. And one excellent example is OS X Lion. I have to wonder why it didn't make the list.

      Lion represented a modest but decent upgrade in many respects. However, in their effort to bring the "benefits" of iOS to the desktop they rather dropped the ball.

      Their new "Full Screen Mode" is great, I suppose, on an iPad. On a desktop system with two monitors, like my workstation, it is worse that useless because it fills one screen but blanks the other. I end up with less working space than I had when I began.

      The new scrollbars are an interface disaster. You should never make scrollbars smaller and harder to see and use, but that's what they did. They are about half as wide as before, and gray instead of in color. Not only that, but by default they disappear after a few seconds, and you have to hover your mouse on the edge of the window to get it back. I'm sure that saves valuable space on a tiny screen but in a desktop work environment it's just plain bad design, and worse: a waste of time because you have to hover and wait for it all the time. In very long documents, people are used to looking at their scrollbar to keep track of where they are. With the default behavior, you can't do that anymore.

      You can set the scrollbars to not disappear, but they're still narrow, gray, and hard to see.

      They added a couple of gestures to the Magic Trackpad, but at the same time took a couple of my favorite gestures away.

      For certain OS X applications, they changed the behavior to something far from the norm, by making documents auto-save, even when you don't want them to. Now, when you quit an app without saving changes (there are a great many scenarios that call for this), you may find that your changes were saved anyway, against your wishes. You can usually revert them back to the state you wanted, but that in itself is a maddeningly slow and unresponsive process, with a poor interface.

      The Finder, which is the equivalent of Explorer in Windows or a file browser in Linux, is now not just significantly but aggravatingly slower than it was before. And another elementary interface blunder: the sidebar icons, which used to be in color, are now a washed-out shade of gray.

      All in all, for the desktop, OS X Lion (10.7) is quite a bit less "user-friendly" than OS X Snow Leopard (10.6) was. All for the purposes of making their OS interfaces "more consistent". They should have worked harder to bring desktop functionality to their smaller devices, rather than dumbing down the desktop to the "lowest common denominator".

    5. Re:It's change for the sake of change by shadowfaxcrx · · Score: 5, Insightful

      You hit the nail square on the head. I think what's happening is that the suits are running the companies now rather than the nerds, and so we're seeing what happens with suits everywhere - they see something work once, and they try to force it to work everywhere. This is why we see one good product quickly find itself surrounded with 50,000 lesser clones of itself.

      "Hey, Survivor was a big hit! Quick, make me a billion more "reality" shows!"

      MS and others are looking at the wildly successful smart phone and assuming that it's entirely the OS that makes them successful. They're right, of course, but for the wrong reasons. The OS makes them successful because it makes something so freaking small very usable. Miniaturization adaptations used by iPhone/Android/etc are only slick on miniature things. Shove them onto a 25" widescreen that you don't want to be touching all the time, and the concept which was so loved on the phone is going to be hated on the big(ger) screen.

       

      --
      "I disagree with you" does not equal "flamebait."
    6. Re:It's change for the sake of change by Grishnakh · · Score: 5, Insightful

      "Never ascribe to malice that which can adequately be explained by stupidity."

      Gnome3 and Unity have nothing to do with planned obsolescence, getting people to buy new hardware, etc. Gnome doesn't sell hardware, and they give away their SW for free. Unity is part of a Linux distro that again, doesn't sell hardware (though they're trying to court some HW vendors to use their SW on their HW), and also gives away their SW for free. Unity is being caused by one man's idea that the only way he's going to make money with his SW company is to abandon serious Linux users, and try to convince non-Linux users to use his distro by putting a supposedly easy-to-use UI on it, and then make money when they buy stuff from the Ubuntu Store or whatever. Gnome doesn't really have a profit motive, its developers are volunteers or work for various companies like Red Hat (who doesn't even have a desktop distro, only a server one), and they're just stupid, to relate to the quote above: they've drunk the one-UI-for-all-devices kool-aid, and genuinely think we all need to be using the exact same UI on cellphones, tablets, netbooks, laptops, and multi-screen PCs in order to "reduce confusion", so they're trying to force everyone down that path.

    7. Re:It's change for the sake of change by Grishnakh · · Score: 5, Interesting

      Gone are the nested menus. Instead of "gnome-foot"/"start-button"/"K" -> System -> Whatever-You-Want-To-Run, you now have something like this:

      Everything you wrote is spot-on, except the part here about the "K". KDE is the one heavyweight Linux DE that hasn't drunk the one-UI-for-every-device kool-aid. The "K" menu is still there in the latest 4.7 release, and it isn't going anywhere. Furthermore, there's actually multiple UIs you can select in KDE; the default one for desktop PCs is "plasma-desktop" (you can see it running with "ps"). But if you're running a netbook, there's a different one that's optimized for netbooks, called "plasma-netbook". There's more coming for other devices (namely tablets; I don't think we'll see KDE on any phones soon; the tablet one will be touch-oriented as you'd expect). Unlike the other morons, the KDE guys have a totally different philosophy: they believe that different devices should have different UIs, though they can use most of the same underlying libraries and other software services.

      Say what you will about KDE and their 4.0 screw-up, nepomuk, etc., but in this area, they have exactly the right idea.

    8. Re:It's change for the sake of change by ArcherB · · Score: 3, Informative

      Gone are the nested menus. Instead of "gnome-foot"/"start-button"/"K" -> System -> Whatever-You-Want-To-Run, you now have something like this:

      Everything you wrote is spot-on, except the part here about the "K". KDE is the one heavyweight Linux DE that hasn't drunk the one-UI-for-every-device kool-aid. The "K" menu is still there in the latest 4.7 release, and it isn't going anywhere. Furthermore, there's actually multiple UIs you can select in KDE; the default one for desktop PCs is "plasma-desktop" (you can see it running with "ps"). But if you're running a netbook, there's a different one that's optimized for netbooks, called "plasma-netbook". There's more coming for other devices (namely tablets; I don't think we'll see KDE on any phones soon; the tablet one will be touch-oriented as you'd expect). Unlike the other morons, the KDE guys have a totally different philosophy: they believe that different devices should have different UIs, though they can use most of the same underlying libraries and other software services.

      Say what you will about KDE and their 4.0 screw-up, nepomuk, etc., but in this area, they have exactly the right idea.

      Spot on. I installed KDE on one of my Linux boxes and really liked it. I installed Trinity on another Linux box and may even like that more. We'll see how it stands up to more use.

      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    9. Re:It's change for the sake of change by Anonymous Coward · · Score: 4, Funny

      Close. The idea is to have the same interface on every device you buy.

      It's like when I went to the auto parts store for a new drive shaft.

      They gave me a propeller.

      Me: But sir, I don't need a propeller for my car.
      Salesman: Airplanes are newer than cars and they are awesome. The use propellers. You know you can propel a car with a propeller, right?
      Me: A drive shaft would give me more acute control than a propeller.
      Salesman: You'll thank me for making your car careen wildly with this propeller once you realize the cool factor.

  3. Speaking for myself here by Anonymous Coward · · Score: 3, Insightful

    But yeah, I REALLY dislike the dumbing down of GUIs, hiding everything behind big buttons to make it "touch-screen friendly" and just not considering the power user. I was fine with Netbook Editions of linux distros(even though I never used any for more than testing) but this is ridiculous. We have more screen space and screen resolution than ever before, and now it's all nice boxes with rounded corners? Sheesh.

  4. People also hated... by CannonballHead · · Score: 4, Interesting

    ... KDE 4, Windows 7, Windows Vista... some people hate ALL GUIs.

    Me? I like Windows 7. I find it nicer and faster than XP's interface, actually. I also like gnome better than KDE in general, but I preferred KDE 3x or 4x. I have not tried gnome3/unity yet, so can't comment there.

    I sometimes wonder how long this debate has gone on. I'm guessing people hated Windows 95 when compared to 3.1 (or equivalent Mac OS version changes). People probably tried to show how a monitor was a disadvantage from the teletype; afterall, with teletypes you had a permanent hard copy and didn't risk losing it! ... (I have no source for this, I'm just speculating ;) )

    I do think there are some things that don't make sense though - such as touch-screen-GUIs used on non-touch-screens, or the other way around.

    1. Re:People also hated... by epyT-R · · Score: 4, Interesting

      with aero enabled the blitting is faster, but I wouldn't say it responds faster than xp. it's a bit slower..and I"m comparing both with all animations disabled.

    2. Re:People also hated... by msobkow · · Score: 4, Insightful

      People hate change.

      End of story.

      --
      I do not fail; I succeed at finding out what does not work.
    3. Re:People also hated... by 0123456 · · Score: 3, Informative

      I'm guessing people hated Windows 95 when compared to 3.1 (or equivalent Mac OS version changes).

      Everyone I knew thought Windows 95 was great; even those who used Suns had to admit that it was better in many respects.

      Because... drum roll please... IT WAS A BETTER UI THAN THOSE THAT PRECEDED IT.

      People don't hate change, they hate SHIT THAT'S WORSE THAN WHAT THEY'VE GOT ALREADY.

      Which part of this is so hard to understand? Why, instead of three clicks to start a program from a menu or two clicks to start it from a desktop icon, will be life be better if I have to move the mouse to the corner of the screen, wait for some stupid animation to bring up a full-screen overlay, hunt down some random icon which I hope is the right program or take my hand off the mouse to type in what I hope is the name of the program and then probably wait for some more stupid animations while it starts up? What problem is this solving? Why is this supposed to be better?

      The Win95 interface was the best thing Microsoft ever did for computing, which is why pretty much everyone else has copied it. GUI design has mostly been downhill since then.

  5. "UI designers" just can't design UIs. by Anonymous Coward · · Score: 4, Insightful

    If there's one thing we should learn from these ordeals, it's that people claiming to be "UI designers" should be shunned. Every commercial and open source project needs to limit the involvement of these people. They can make icons, but that's where it should end.

    GNOME, Firefox, and Windows all had far more usable UIs when actual software developers were in charge of making the decisions. This isn't surprising, though. Software developers are mainly concerned with creating software that works, and that works well. "UI designers", on the other hand, are more interested in creating software that looks "pretty", even if it's damn impossible to use productively. Usability does not come from gradients and curved corners.

    1. Re:"UI designers" just can't design UIs. by kiwimate · · Score: 5, Insightful

      Err...I don't think you have actually met any real UI designers, ever, in your life, or even read about what they do. Or else you're thinking of people who calim to be "UI designers" and confusing them with people who actually do HCI. I suspect what you are actually talking about is a graphic designer; but that is very different from someone who designs user interfaces based on well known HCI principles.

      It's about far more than making things look pretty (and actual software developers are NOT the experts in that field, either, by the way). It's about studying how to make things usable. I am not an HCI expert, but I work with one, and I know that when she starts a project she sits down with users, interviews them, spends time observing how they work, until she understands the processes they go through better than anyone. Then she works with the developers to implement something that's usable, that makes sense, based on scientific research principles about how people work.

      Software developers are not interface designers. That's not their job. It's a different discipline, and when it's done properly it's magic. Software designers might or might not understand the workflows and the business processes. (Usually not, in anything but the simplest possible businesses.) None of this is a criticism of developers; it's recognition that they are experts in their field, and these projects work best when you get other experts in other fields working side by side with your developers.

      It's actually kind of frightening you got modded up +5 insightful. You're saying the equivalent of claiming a server administrator is the best at development. He or she might be really good at writing scripts, but real enterprise level software development is not even on the same plane.

    2. Re:"UI designers" just can't design UIs. by rshol · · Score: 3, Interesting

      The first fallacy of HCI is they start with things like user surveys. Users always say they want contradictory things like "make the same interface work well on a desktop and a phone". Anybody can see these are mutually exclusive things, but users say that sort of thing all the time. Users can never tell you what they actually want/need until you give them what they ask for.

      The second fallacy here is that HCI is somehow scientific. HCI types try to sound scientific, there are statistics and measurements, and even so called laws, but interface design is not scientific because its acceptance is based on individual preference. Its sort of like saying "We have statistically analyzed popular music and produced the ultimate song based on users requests and what they listened to before". So these UI's are the UI equivalent of the Monkees or Milli Vanilli.

      Designing UI's based on telemetry, user studies or Fitt's "Law" does not insure a good UI, some common sense must be used as well. The New and Improved Windows 8 interface, for example, does not permit multiple overlapping windows and the browser does not run plugins. Those are considered features not bugs. Statistics will not fix stupid.

  6. I actually value speed by Tyrannosaur · · Score: 3, Insightful

    I want my things to be loaded as quickly as possible. I don't care about flashy desktop effects that make things slower.

  7. Not necessarily. by MrEricSir · · Score: 4, Insightful

    Not to defend any of the new-ish UIs, but the conventional UI model has always sucked. Every moment I spend moving a window around or resizing it is frankly wasted time. Same with launching programs or organizing my menus.

    If we can abandon the model where the user has to fiddle with a bunch of unnecessary crap just to use their computer, that would be a step forward.

    Thing is, I'm not sure any of the new UIs are quite there; they made radical changes but only minor usability improvements.

    --
    There's no -1 for "I don't get it."
    1. Re:Not necessarily. by telekon · · Score: 3, Insightful

      The perfect UI for 90% of all use cases has existed for decades. I think In The Beginning Was The Command Line should be required reading for all of those "Intro to Computer Literacy" classes they tend to require of college freshmen (or did about 6 years ago when I was still taking classes). I can see GUIs for Photoshop or Final Cut or whatever, but the vast majority of my computer usage is spent in bash/zsh and vim. And I'm not even describing my coding/sysadmin work, this is home use. As far as GUIs go, I liked Enlightenment, and I'm pretty happy with Snow Leopard. Lion is shite, Windows has always been shite, and Unity pisses me off. GNOME 3 is probably the least shite of the new ones, but that's not saying much.

      --

      To understand recursion, you must first understand recursion.

    2. Re:Not necessarily. by DigiShaman · · Score: 5, Insightful

      In your perfect little CLI world, the computer wouldn't nearly have the adoption rate as it does now. That means the industry as a whole doesn't grow. As such, we wouldn't have had the advancements in hardware that we enjoy today. The fact is, while the CLI may be great for scripted routines and vertical market solutions, it sucks absolute balls at scalability in feature sets. Not the CLI itself, but the learning curve. Also, having to pipe out a fucking paragraph just to get shit done is out-of-the-question for most people. To add to the confusion, mixing the CLI as the primary interface shell and non-standard application GUIs is even worse.

      As a Windows user, I have to say that Apple got it right for the most part. A clean GUI with an optional terminal to CLI around in. I understand why Microsoft is having to play catch up, and that's only to maintain cross compatibility with their older product line and other 3rd party business applications.

      --
      Life is not for the lazy.
    3. Re:Not necessarily. by Oligonicella · · Score: 4, Insightful

      "but the vast majority of my computer usage"

      You do understand that you and I (IT guy that I was/am) are a *very* small percentage of the user base?

      "And I'm not even describing my coding/sysadmin work, this is home use."

      You're certainly not describing the home use of anywhere near a meaningful percentage of users either.

      In the business world I of course used nothing but shells and flat text editors. On my home system, it makes no sense at all to confine myself that way.

    4. Re:Not necessarily. by Blakey+Rat · · Score: 5, Insightful

      The perfect UI for 90% of all use cases has existed for decades. I think In The Beginning Was The Command Line should be required reading for all of those "Intro to Computer Literacy" classes they tend to require of college freshmen (or did about 6 years ago when I was still taking classes).

      You're trolling us, right?

      Computers today (I dunno, maybe you're writing that Slashdot message from 1986) do things like organize photos, edit videos, surf the web, serve as media centers, composing WYSIWYG documents-- all things the CLI is godawful at dealing with. That's maybe 99% of what people use their computers for.

      For the other 1%? Sure the CLI's fine. But who gives a fuck? We want an interface for the 99%.

    5. Re:Not necessarily. by arth1 · · Score: 3, Informative

      So use multiple monitors and maximize your windows - one per monitor. Problems solved and productivity jumps.

      Please explain to my boss that I need more than a dozen monitors to be more productive. Yes, I use that many windows and often twice that at the same time, and no, they can not be tiled either. If I can't have overlapping windows in a sane way (i.e. no auto-raise focused window), I lose productivity. Cause I really do need dozens of simultaneous windows without the risk of forgetting any of them.

    6. Re:Not necessarily. by lorenlal · · Score: 4, Insightful

      As someone who has supported users for years... On whatever F-ing interface they've had to use... 3270-Mainframe, Windows, AIX, Solaris (CLI or GUI), it all came down to one simple thing:

      How do I do my job?

      Frankly, it doesn't matter a damn what the interface is. For most business grunts, end users, whomever, it really doesn't matter what's in front of them because they'll learn how to use it. If it works, and if works *reliably* then the end users end up loving it. I've heard the phrase, "It's ugly as sin, but it works" and "It looks nice, but I can't use it" enough.

  8. Need for change... by Junta · · Score: 4, Insightful

    Talk about an article just asking for rants. I'll chip in my rant...

    I think the challenge is the UI paradigm preceding this generation is just too mature and way too many UI developers really have a hard time justifying their continued work. The MATE and Trinity projects forked out of an apparent strong desire to keep things as they are and have some confidence it won't magically bit-rot away, but they are far from 'glamorous' and really don't have much of substance to actually *do*, the job is pretty much already complete.

    Now a whole generation of UI designers are largely pretending that computers *didn't* catch on every where and that some mythical large mass of people cannot cope with the UIs that all evidence suggests are working just fine. For a time they were sated with the genuine issue of UI design not scaling down to ~4" screens, but they are seized with the silly notion that there must be *one* UI to rule all form factors. MS decides their Metro UI is the answer for phones/tablets/desktops (despite not even making sufficient headway in the handset arena to prove that out even in the most likely case). Nearly every review of use of the Metro-UI in Windows 8 suggests a degree of awkwardness in the laptop and desktop case. Apple decides the iOS experience should dominate the OSX world (Apple is a bit of a special case, they can pretty much do *anything* and their loyal userbase will lap it up, it's more like a fashion brand and they probably see minimal difference in business results between the times they truly deliver an enriching experience and when they make missteps). Gnome 3 pisses away tons of screen real estate on oversized default titlebars to accommodate inprecise touch interaction regardless of context whilst also hiding their 'dock' for fear of wasting real estate.

      A large part of this is what I think is a bad assumption that tablets will just logically displace all laptops/desktops. iPad has seen commercial success (for reasons I think are more fanboy than a 'genuine' revolution) and now a ton of companies are wondering why they can't reproduce those results and get people off their laptops and assume something must be 'wrong' since tablets are *obviously* the way of the future.

    Anyway, if you want the UI paradigm to continue as it has been, throw your weight behind MATE (or see if MGSE successfully decrapifies Gnome 3) or Trinity. Elect not to upgrade from Windows 7 if you prefer that (though you are at the mercy of MS in that scenario and you cannot force them to keep Windows 7 going). Alternatively prove me wrong by embracing KDE4, Gnome3, Metro, full-screen OSX apps as you get off my lawn.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  9. So where are these "good UI designers"? by Anonymous Coward · · Score: 5, Interesting

    So where the fuck are these so-called "good UI designers"? Where is the software that they've created?

    They sure as fuck aren't working on open source software. GNOME 3, Firefox, and Unity are perfect proof of this.

    They sure as fuck aren't working on commercial software. This is evident through Chrome, post-Ribbon MS Office, Windows 8 and iOS.

    They sure as fuck aren't working on enterprise software, either. Much of this software makes GNOME 3 pleasant to use.

    So where the fuck are they? What projects or products have these "good UI designers" worked on?

  10. lost a friend over installation of KDE 4 by lkcl · · Score: 3, Interesting

    i installed KDE 4 for a friend's friend. it took me 3 days to set up, because their ISP is very unreliable, at the extreme end of a broadband connection and they get 15k/sec (not kidding).

    it all installed: i ran it, logged them in... and could i understand what the fuck was going on? not a chance. it was incredibly embarrassing. i spent 15 minutes _failing_ to do something as simple as set their background image. first we couldn't find it - i had to log in at the console and use "find . | xargs grep {filename}". then we couldn't find how to even _change_ the background image. on standard desktops, it's right-mouse, click "set background". done.

    they now are so angry with me over how i told them that linux is great, and windows will result in their bank account details being stolen (a virus destroyed the bootloader, which is why i was called in), that they are no longer speaking to me.

    now - you tell me that it's a great idea that KDE spent an entire multi-million Euros EU grant merely copying the UI of the most vilified and failed version of windows, ever, known as "Vista", and then make yourself known to me some day face-to-face i'll punch your fucking lights out.

    gnome - i've never installed gnome, so i don't know about it. but, personally i'm sticking to fvwm, and i'm going to install LXDE for people, from now on. it's basic, it works, it's a known paradigm, and it's quick.

    eventually i'll get round to finishing pyjdwm https://sourceforge.net/projects/pyjdwm/ though, and the first version _will_ copy the "standard" paradigm. window. bar. cross. menu at bottom. maybe :)

    1. Re:lost a friend over installation of KDE 4 by wvmarle · · Score: 4, Insightful

      >

      it all installed: i ran it, logged them in... and could i understand what the fuck was going on? not a chance. it was incredibly embarrassing. i spent 15 minutes _failing_ to do something as simple as set their background image. first we couldn't find it - i had to log in at the console and use "find . | xargs grep {filename}". then we couldn't find how to even _change_ the background image. on standard desktops, it's right-mouse, click "set background". done.>

      So, if I understand your story well, you're trying to give your friend a computing solution that you have never even looked at before yourself? No wonder you're running into trouble.

  11. for better or for worse, by wierd_w · · Score: 3, Insightful

    The way I look at this issue, is that these UI's are being written, not because there is some outstanding need to implement such new features, but because the vendors that made them wanted to look like they were still innovative and agile.

    Sticking with the same tried and true ui, and simply optimizing every bit of code that makes it work, to the point of perfectly polished code perfection is not what gets non computer experts excited about purchases. What does, is "the shiny!".

    Thses days, I could clearly see a need for a very efficient and simple ui system for cross device remote purposes. The less the window manager has to do to present information, the better it would be for that purpose. However, that is not the direction that the ui is being pushed.

    Realistically, in terms of functionality, you could build a useful ui using blitting tech from 20 years ago, and be just fine.

    Instead, we are using more processing and memory cability to run solitaire than entire mega corps had in their computing labs from that period. (That dx10 certified gpu you have rendering aero for you, so that solitaire can present pixel shaded 3d cards to you is able to crank out more flops than a cray supercomputer from the 90s. Think about what that means, when it is a requirement to play solitaire.)

    Clearly, the ui designers simply reject the KISS principle of engineering, and do so because "we can, and resources are cheap."

    This is the biggest reason that I hate nearly all newer generation ui flavors.

    1. Re:for better or for worse, by Sarten-X · · Score: 4, Interesting

      My comment was in no way intended to excuse the actions of bad programmers. I am a firm believer in minimal programming, but that wasn't really clear in my post.

      Instead, please consider my example as a harrowing illustration of just how much we accomplished with so little, and questioning why we now accomplish so little with so much.

      More processing power is used to watch Youtube videos than it took to land on the Moon. More instructions are used to compose and print a corporate memo to authorize moving an office chair than it took to send astronauts 380,000 kilometers away through space - and bring them back safely. In the past 40 years, we've gone from epic journeys of exploration to grinding raids to buy epic mounts.

      This makes me sad.

      --
      You do not have a moral or legal right to do absolutely anything you want.
  12. They Don't Work by bky1701 · · Score: 5, Insightful

    The problem, to me, is not that the UI has changed. I'm generally OK with changes, even bad ones. I can deal with it.

    What becomes an issue is when all the GUIs out there seem to have showstopping bugs. KDE4 is a great example. I haven't used it in about 6 months, because it was nearly too glitchy to use and the constant graphical errors were starting to make my head hurt. I'm sure someone will tell me "KDE 4 works now!", but that's a lie and you know it. KDE 4 "worked" when I was forced back to Windows because I could barely use Firefox without having a seizure or at least slamming my keyboard through my monitor. I didn't even use the first releases of KDE 4: they wouldn't run. I only went to 4 at all when programs began to require QT4.

    Yes, my ATI drivers had a hand in this, but that's part of the problem itself: why do all new GUIs demand glossy, sugar-coated rendering at the cost of my processing power? Why do they do so especially when they are aware of the driver issues that their member base constantly faces? Most GUI projects only want to look "cool" and seem new, not actually provide a usable product. That is evident in the horrible (or even non-existent) support for software rendering. For the record, even KDE4's non-accelerated mode rendered incorrectly.

    I used to be the biggest proponent of Linux around, but it is really difficult to advocate something when its quality is dropping so quickly, and you yourself are barely able to operate it. Linux-sphere developers don't care about the user anymore, they care about themselves and doing what they want. This is evident in how almost every Linux-oriented project is now run as a dictatorship. Do not question project leaders. They know best. It wasn't always that way, and it needs to go back. The reason we are seeing more forks of major projects than ever before is precisely because of that. "My way or the highway" invariably leads to forks.

    Meanwhile, Windows still seems to have no issues. I hate that I am using it, but I actually have things I need to do. I can't rely on a system that is built on so many flawed systems and only gets worse with every release. It's time for Linux developers to pull their heads out of their asses and start working to actually make a usable product again, or others will start jumping ship, too.

    Another example of all this is Blender. Blender was a love-it-or-hate-it GUI. Eventually, if you forced yourself to use it, you would love it and no longer want to use anything else. Getting to that point was more brutal than anything, but it was arguably worth it. So what did the developers do in the most recent version? Completely change the UI. Every hotkey changed, the menu layout completely flipped around, and in general all the things the users had gotten used to no longer being as they were. Worst part is, it is still impossible to put it even close to how it was. I'm not convinced this change was in any way for the good: it's still as hard to learn as ever, and of course, now EVERYONE has to learn it again. Why was this done? Who knows. Certainly not me. I frankly don't care, either, as I no longer use Blender, nor will I ever use it again. And, yet again, Maya and 3DS keep on.

  13. Re:Don't ask me now! by ArcherB · · Score: 4, Insightful

    Ask me before you make the changes.

    So that you can tell Henry Ford that you want a faster horse?

    Analogy fail.

    How's this:

    Henry Ford moved the steering mechanism to the floor board and all drivers must steer with their feet. The Ford Motor Co. says that it is better because it frees up your hands to hold and read the newspaper while drinking your cocktail. It doesn't matter that I like the old steering wheel and work better with it. For has refused to include them in any new models, even if the driver requests one because Henry Ford has done the research and determined that steering with the feet is better, end of story.
    Third party companies are offing modifications to the car to add a steering wheel like device to the car. XFCE Co has created handle bars that fit over where the old steering wheel used to be. FVWM offers a set of vice grips that will clamp on to rod that used to hold the steering wheel. Other companies have varying solutions to the wheel, but it is up to the driver to install and maintain whichever solution they go with.

    Or, they can buy a Chevy.

    Guess which one I chose.

    --
    There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
  14. Re:iOS by Grishnakh · · Score: 5, Insightful

    As a longtime Linux and KDE user, I don't mind iOS at all actually. But only when I'm using an iPhone. I wouldn't want a minimalist interface like that on my PC or laptop. But on a handheld phone where I'm never doing more than one task at once, it's fine. The problem with all these stupid new UIs is that they're trying to force us all to use the same kind of interface on all our devices, and it doesn't work. It didn't work when MS was trying to get us to use a shrunken-down Win95 interface on handheld devices with styluses, and now that we've found we like touch- and gesture-based UIs on handheld devices, it doesn't work to have those UIs on desktop machines.

  15. Re:iOS by ifiwereasculptor · · Score: 3, Insightful

    iOS

    mouse

    There's your problem.

  16. The output-mostly revolution and its discontents by Animats · · Score: 5, Insightful

    Phone screens and tablets are output-mostly devices. Their primary function is content delivery, not content creation. Inherent in the touchscreen concept is that pointing, dragging, and viewing work work well, but input is slow and difficult.

    Exporting the output-mostly metaphor to desktop machines is painful for people who do any significant input or content creation. But that's what seems to be happening. This reflects what the average user is now doing with a computer - watching TV. A third of Internet traffic is now Netflix.

    Incidentally, while the low end is struggling with point and drag UIs, the high end of 3D animation and engineering systems is finally getting that problem solved. 3D content creation systems have been painful for two decades. Finally, programs like Autodesk Inventor have managed to make 3D drawing and navigation fluid, without requiring vast numbers of hotkeys or multiple 2D views. You do, however, need something with a sharper point than a finger, like a mouse or tablet, to get work done in that space.

  17. It is the fault of Sci-Fi-ish movies by SmallFurryCreature · · Score: 4, Interesting

    There are countless futuristic movies in which there is this fantastic intferface or sentient computer that makes ordinary tasks we never do seem so much more convenient. When have you really checked a detailed weather forecast before going out? I live in Holland, the weather will be grey and rainy with the wind blowing from all corners at once. Same with checking mail or arranging meetings. The sci-fi movie never happens. Or take the Star Trek computer. It seems so fluent that interface the TNG crew uses but have you noticed how what they do on the keyboard never has any relation to what is happening? That is because it ain't real but how many touchscreen fanboys wanted a computer with a touchscreen keyboard because of it?

    Same thing with speech control, that sounds nice but needs to exist in a world where "help" is not a long google session.

    The interface of tomorrow isn't happening because the tech of today just ain't there and PART of that tech is our own body. My voice is very different in the morning. If I had to use a voice command to turn the lights on, it would remain very dark. Coffee first but how do I get Mr Coffee to regonize my groggy voice?

    The existing standard gui's on the desktop are very much based on the idea you have a surface on which you arrange windows containing applications or parts of an application. It ain't perfect but it works well enough since it means all each application developer has to do is present a rectangular box that either fits all screens (dialog) or can be resized. It is fairly easy... it is so easy in fact that on netbooks a LOT of windows and dialogs appear to far down and are cut off. They can't even get that right.

    But Unity suddenly wants to throw this away and present an intelligent and smarter way of doing the same but different... and it doesn't quite work and most of us have years if not decades of experience doing it the standard way.

    There may be room for a joystick driven car but if it crashes everytime I sneeze I am not going to unlearn my steering wheel skills.

    Gnome and Unity are not just changes we do not want, their basic functionality was broken at the time of launch. Both crashed, had zero customization and removed widgets people had come to rely on. this would be like introducing a joystick controlled car that crashes when you sneeze with no windscreen no passenger seats no luggage space and an action radius of a half a mile. You can then bleat on about how good the joystick is, the hate for all the other stuff will kill your idea for ever.

    Gnome 3 and Unity should have stayed as a research project for at least another year and only have launched for real when they were feature capable with the software they replaced.

    As for Metro... am I the only one having flashbacks to active desktop? I am typing this in a fullscreen browser, like my toes, I haven't seen my desktop in years. Somewhere out there there must be people who run one app at a time, who have just 1 tab open in opera (mine are so small it takes totally mastery of subpixel clicking to get one) and when they are done they close everything to have the desktop re-appear.

    It is not that we a stuck in the past with your basic window managers, it is that everything else has been tried AND deemed NOT to work. Try this one. Tell an Apple user that you do not think he is a complete faggot and fanboy and then ask him to honestly speak about the unified menu on a large screen setup. Handy no? Having to move your mouse for miles to get to the menu (people who use OSX just for photoshop and moved their menu to their touch pen thingy don't apply, you bought an expensive gadget AND spend ages to learn it to get away form the menu on the screen being out of easy reach.

    Maybe like so many other things we have just gotten used to, the standard desktop gui just works. And if it isn't perfect then at least it is better then the usual attempts to fix it through half-finished code implementing barely thought out ideas that only apply in a few cases.

    Ta

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  18. Re:Global menu not the problem as much as MMN by Ami+Ganguli · · Score: 4, Interesting

    The global menu is the problem for a significant number of people.

    I could learn to live with just about every other Unity change, but the global menu drives me bonkers. When my visual focus is on an app window on my second display, I expect to be able to go to that window in order to work with the app. I don't expect to have to click on the window first, then move my mouse to the other display in order to access a menu that (oddly ) isn't located anywhere near my application window.

    I've never understood why Apple sticks with this setup. It made sense with the original Mac, which had a tiny screen and didn't really support multi-tasking. It's a huge usability problem for modern desktops with multiple, large displays.

    --
    It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail. - Abraham Maslow