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ARM Claims PS3-Like Graphics On Upcoming Mobile GPU

l_bratch writes, quoting from the BBC, "'British computer chip designer ARM has unveiled its latest graphics processing unit (GPU) for mobile devices. The Mali-T658 offers up to ten times the performance of its predecessor." ARM claims that its latest GPU, which will be ready in around two years, will have graphics performance akin to the PlayStation 3. If this has acceptable power consumption for a mobile device, could we be seeing ultra-low power hardware in high-end PCs and consoles soon?"

7 of 217 comments (clear)

  1. Resolution! by jonnythan · · Score: 5, Insightful

    Sure, PS3-like graphics... except the PS3 is doing it at 1280x720 or 1920x1080. This will be pushing probably 20-40%% of the pixels.. and doing so in 2 years, while the PS3 hardware is 5 years old (to the day).

    So, no, I don't think that a chipset that will, in 2013, do 20% of the job that 2006 hardware does will be making its way into high-end PCs and consoles soon.

    1. Re:Resolution! by aristotle-dude · · Score: 5, Informative

      And do you know of any phones that allow you to play games at 1080 using the HDMI output? No?

      Neither do i.

      The iPhone 4S and its bigger brother, the iPad 2 tablet.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
  2. More information here... by allanw · · Score: 5, Informative
  3. Re:In two years by trum4n · · Score: 5, Insightful

    Better Counterexample: Minecraft!

  4. Re:In two years by poetmatt · · Score: 5, Interesting

    umm, look at the tegra 3. ARM graphics are catching up to consoles quite easily (consoles were always behind). Remember, it's been 3 years where we went from "ARM can barely handle nintendo emulation (single core/500mhz/125mhz gpu)" to "ARM is competing with PS3(4 cores, 1.5ghz, 300+mhz multicore gpu)". In *3* years. All with devices that are more efficient with power than anything intel can offer. So what do you see for the next 12 months, let alone 3-4 years? Even if the increases slow down they're basically going to make x86 processors irrelevant.

  5. Re:In two years by Anonymous Coward · · Score: 5, Insightful

    Except there is NO WAY it can be done at 1w even at the best rate of computing improvements. Remember, they did not mention power usage in their press release, only the submitted did. While they are taking power into consideration, it seems to me more of scale in where idle usage is extremely low with the cores shut down. This is great news for moble devices that don't expect full usage most of the time (assuming the scale is extreme to where idle is extremely low power usage).

    Remember, Arm has been slowly scaling up in speed while x86 scaling down on power usage. It wouldn't be surprising if this new gpu uses more power then traditionally known for arm. That said, alot remains to be seen. Press release and actual performance can be worlds apart. How many times have a company promised something-like performance only for it to not deliver. Hopefully, it's true though.

  6. Re:In two years by Moryath · · Score: 5, Insightful

    I bet a lot of this is fudging due to size-of-screen.

    Think about it. When the PSX came out, your average homeowner's TV screen was a scant 20 inches (4:3 ratio) diagonal. When the PS2 came out, that was a "whopping" 24".

    When the PS3 came out? Yeah. 37" or larger 16:9 widescreens. A lot of them, given initial price tag, to well above 40".

    Now play a PS2 or PSX game on that humongous screen. Looks like shit, doesn't it? Load that PSX game up instead in the Popstation version on your PSP, or in an emulator on a 13" or even 15" laptop playing with a USB controller from a few feet away. Suddenly it looks a whole hell of a lot better.

    "PS3-level graphics" can be fudged quite a bit when you're dealing in "mobile" devices of a tiny screen and not trying to push massive amounts of AA to get rid of "jaggies" on a bigger screen with bigger pixels.