Intel and DreamWorks Working On Rendering Animation In Real-Time
PolygamousRanchKid writes "This week while speaking at the Techonomy conference, DreamWorks Animation CEO Jeffrey Katzenberg told audience members that they'd formulated the solution for real-time rendering of animation for video. Katzenberg told the audience that they'd been working hand-in-hand with Intel in order to rewrite their software to take advantage of scalable multi-core processors, this allowing them to achieve advances that will, for lack of a better term, revolutionize the animation process."
Because we all want them to pump out more Shrek films as fast as possible amirite?
Homer: Uh, I guess. Is this episode going on the air live?
June Bellamy: No, Homer. Very few cartoons are broadcast live. It's a terrible strain on the animators' wrists.
Maximum Friendship
To offset political mods, replace Flamebait with Insightful.
No, think more along the idea of Rango - an animated film that used human actors as guides for the animators in terms of facial expressions and posing. Took quite a while to do.
Hopefully this will bring some creativity to the genre as opposed to simply cranking out more Shrek reruns.
Faster! Faster! Faster would be better!
One link says 50-70 times faster, and the other says 50-70 percent faster.
Does anyone actually feel like watching the video to see what the claim is?
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Actually blender can do this in 2 ways!
Since last Blender Conference last October, Cycles has been announced as the new render for Blender.
This is a realtime renderer that uses Progressive Rendering and can render realtime on CPU, GPU or both!
This can also be done for animation.
But this is possible for quite a while, since blender also can do OpenGL rendering realtime, and you can use the BGE as a realtime viewport.
So been there, done that, open sourced it