Doom 3 Source Released
alteveer writes "Just like Quake 3 before it, the Doom 3 source code has been released to the public (minus rendering of stencil shadows via the 'depth fail' method, a functionality commonly known as 'Carmack's Reverse')."
Carmack has raised the bar for the game industry once again.
To offset political mods, replace Flamebait with Insightful.
It took Carmack a considerably shorter time to come up with that engine than it took for id's art department to make a game out of it. And that game isn't even good. Seriously id Software needs to refocus on one thing, making great engines with tech-demo games (Doom 3) or great games with outdated engines because all they are doing now is tech-demo games with outdated engines (Rage). The id Tech 5 engine was first shown at the WWDC 2007, RAGE was released just a month ago. So there's a four year disparity. Also, the engine (or at least, RAGE) lacks features like HDR, which are present even in the (old, but updated) Source engine.
The Dark Mod, a Doom 3 total conversion which turns the game into something similar to the "Thief" series games, will now be able to optimize and fix render, AI, and physics. This is a day for celebration! www.thedarkmod.com http://www.moddb.com/mods/the-dark-mod
If anyone is interested I've created iodoom3 to follow on from the ioquake3 project my team put together.
Let me know what you'd like to see in a modernized Doom 3 Engine!
Check out ioquake3.org for a great, free, First-Person Shooter engine!