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Doom 3 Source Released

alteveer writes "Just like Quake 3 before it, the Doom 3 source code has been released to the public (minus rendering of stencil shadows via the 'depth fail' method, a functionality commonly known as 'Carmack's Reverse')."

13 of 187 comments (clear)

  1. Another level by masternerdguy · · Score: 5, Interesting

    Carmack has raised the bar for the game industry once again.

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  2. Re:Can I learn how to program the GPU from the sou by masternerdguy · · Score: 5, Insightful

    Yes but you'd be better off learning by assembling a simple program than reverse engineering a big one.

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    To offset political mods, replace Flamebait with Insightful.
  3. Re:Has anyone actually made any worthwhile with th by next_ghost · · Score: 5, Insightful

    Even if nobody created anything new, the ability to keep the original ID games up to date with modern systems is more than enough.

  4. Re:Has anyone actually made any worthwhile with th by xavdeman · · Score: 5, Informative

    It's funny you mention Modern Warfare 3 since that game's engine is based on id Tech 3, an engine id Software open sourced before, just like they are doing now with Tech 4. "The engine was first used for Call of Duty 2 in 2005 under a proprietary license of id Tech 3 created by id Software in 1999, as at this time, the engine was a heavily modified version of the Quake III engine. The engine did not have an official name until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 would run on the "IW 4.0 engine". (http://en.wikipedia.org/wiki/IW_engine)

  5. Re:Has anyone actually made any worthwhile with th by MBoffin · · Score: 5, Informative
  6. Re:Carmack's Reverse by scdeimos · · Score: 5, Informative

    This is hardly an authoritative source, but it does give some historical insight (from 2009) into why Carmack's Reverse had to be removed from the Doom 3 source release: http://newenthusiast.com/carmacks-reverse-still-an-issue-20090409489

  7. Re:Carmack's Reverse by xavdeman · · Score: 5, Interesting

    It took Carmack a considerably shorter time to come up with that engine than it took for id's art department to make a game out of it. And that game isn't even good. Seriously id Software needs to refocus on one thing, making great engines with tech-demo games (Doom 3) or great games with outdated engines because all they are doing now is tech-demo games with outdated engines (Rage). The id Tech 5 engine was first shown at the WWDC 2007, RAGE was released just a month ago. So there's a four year disparity. Also, the engine (or at least, RAGE) lacks features like HDR, which are present even in the (old, but updated) Source engine.

  8. Re:License by Anonymous Coward · · Score: 5, Informative

    This doesn't seem to be a problem since the base GPL v3 license explicitly allows replacement of Section 16:

    7. Additional Terms.

        "Additional permissions" are terms that supplement the terms of this
    License by making exceptions from one or more of its conditions.
    Additional permissions that are applicable to the entire Program shall
    be treated as though they were included in this License, to the extent
    that they are valid under applicable law. If additional permissions
    apply only to part of the Program, that part may be used separately
    under those permissions, but the entire Program remains governed by
    this License without regard to the additional permissions.

        When you convey a copy of a covered work, you may at your option
    remove any additional permissions from that copy, or from any part of
    it. (Additional permissions may be written to require their own
    removal in certain cases when you modify the work.) You may place
    additional permissions on material, added by you to a covered work,
    for which you have or can give appropriate copyright permission.

        Notwithstanding any other provision of this License, for material you
    add to a covered work, you may (if authorized by the copyright holders of
    that material) supplement the terms of this License with terms:

            a) Disclaiming warranty or limiting liability differently from the
            terms of sections 15 and 16 of this License; or

            b) Requiring preservation of specified reasonable legal notices or
            author attributions in that material or in the Appropriate Legal
            Notices displayed by works containing it; or ... [snip] ...

  9. The Dark Mod! by nbohr1more · · Score: 5, Interesting

    The Dark Mod, a Doom 3 total conversion which turns the game into something similar to the "Thief" series games, will now be able to optimize and fix render, AI, and physics. This is a day for celebration! www.thedarkmod.com http://www.moddb.com/mods/the-dark-mod

  10. Re:Can I learn how to program the GPU from the sou by Dan+East · · Score: 5, Informative

    I've worked extensively with the Quake 1 and 2 sources (I ported them both to Pocket PC, which required rewriting a lot of the computationally expensive routines from floating point to fixed point math, as the ARM processors of that era did not have a FPU). I can say that no, you're not going to learn anything that way. The code has few if any comments at all, the routines are optimized, the data structures are optimized, tons of preprocessing of data happens both at the content level and during load time, plus any other trick Carmack could throw in there to increase performance. Unless you wanting to follow the path of execution as it relates to a specific data set or type of rendering, just to see the exact techniques used (obviously knowing specifically what you are looking for) then you're not going to learn that way.

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  11. Re:Shadow clarification by XenoBrain · · Score: 5, Informative

    You can read the substituted implementation here: https://github.com/TTimo/doom3.gpl/blob/master/neo/renderer/tr_stencilshadow.cpp https://github.com/TTimo/doom3.gpl/blob/master/neo/renderer/tr_shadowbounds.cpp I won't pretend to fully understand it but it does seem to be an implementaion of shadow volumes.

  12. Re:Has anyone actually made any worthwhile with th by chilvence · · Score: 5, Insightful

    From the tone of your post, it sounds as if you are dubious about the point of companies releasing their source.

    I find that depressing. Once a studio has released a game, patched the worst of the bugs, and moved on, disbanded, been bought up, that game is effectively dead. Sooner or later, some new hardware or software update will poke a hole in it, it will become impossible to run, and it will sink into the abyss taking all its fun and charm with it. The only way to keep hold of your old favourite games is to preserve your old computer, like an embalmed beige corpse in a crypt under the stairs, exhuming it once in a while to fill a void left by the abscence of anything even remotely similar in modern games.

    For me this game would be Dungeon Keeper, for you, I bet there is a 90% chance there is something you can fit in this story.

    My point is, id is a good sport releasing source code, but ALL games should release their source eventually. Once they have been sold in their millions, they are, in spirit, public property, and like a park or a road or a shopping centre, they need people to maintain them, until they have been able to live out their full lifespan gracefully.

    Now if you need me I will be under the stairs, slapping my imps...

  13. iodoom3 by Time+Doctor · · Score: 5, Interesting

    If anyone is interested I've created iodoom3 to follow on from the ioquake3 project my team put together.

    Let me know what you'd like to see in a modernized Doom 3 Engine!

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    Check out ioquake3.org for a great, free, First-Person Shooter engine!