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Ubisoft Blames Piracy For Non-Release of PC Game

New submitter Azmodan sends this excerpt from TorrentFreak: "Ubisoft is known for laying the blame for many problems on the unauthorized downloading of its games. Stanislas Mettra, creative director of the upcoming game I Am Alive, confirms this once again by saying that the decision not to release a PC version is a direct result of widespread game piracy. However, those who look beyond the propaganda will see that there appears to be more to the story than that." Another Ubisoft employee made similar comments about upcoming Ghost Recon games. Regarding Ghost Recon Online being free-to-play: "We are giving away most of the content for free because there’s no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, 'Okay, go ahead guys. This is what you’re asking for. We’ve listened to you – we’re giving you this experience. It’s easy to download, there’s no DRM that will pollute your experience.'" Regarding Future Soldier having no PC version: "When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind."

73 of 424 comments (clear)

  1. They can keep them by Anonymous Coward · · Score: 5, Insightful

    All this means is that Ubisoft makes me proud to never have pirated or bought any of their games. Apparently they are of so low quality that they themselves does not belive in them.

    1. Re:They can keep them by BobSutan · · Score: 5, Interesting
      --
      "On a scale from 1 to 10, people are stupid"
  2. Non politically correct comment by Anonymous Coward · · Score: 5, Funny

    DIE a SLOW and PAINFUL bleeding death ubisoft.

  3. My interpretation... by RogueyWon · · Score: 5, Insightful

    Ubisoft has gotten itself into such a complete knicker-twist over the PC games market via its groteseque DRM efforts that it wishes to give up on the whole affair as a bad job. But, like the classic stroppy teenager, it wishes to make clear to all and sundry that it's not being sent home in disgrace, it's making its own decision, for its own reasons, to take its ball and go home.

    I am not an anti-DRM fundamentalist. I'm fine with the DRM requirements imposed by the base Steam DRM package, by Xbox Live, and with the exception of a few games (like Bionic Commando), by PSN. That's not to say I am in love with the idea of DRM or even accept it as inevitable. I like the concept behind GoG - particularly of extending it to newer games - and support them where I can. But I'm not going to boycott games over DRM on the basis of an abstract principle. I'm only going to do so where the DRM inconveniences me personally. And Ubisoft's always-on DRM system is the only one (leaving aside a few small EA experiments such as C&C4) to have passed that barrier. My connection tends to blip and reset itself every couple of days - losing 20 minutes of play-time because of it is not acceptable.

    And because it's so offensive, I didn't limit the boycott to not just buying the games on the PC. I skipped the games across all platforms. No Assassin's Creed for me? It's a bit of a pity, but I'll live. I mean, really, I'm not the kind of gamer it's a fantastic idea to be upsetting. I buy 30+ games per year (as you can see from the end-of-year roundups I do in my journal). The last game I pirated was the original Crimson Skies, back in 2000 (and I went on to buy that a month or two later). I always buy new, not second hand, except on the odd occasion when I hear about an old game that I "missed" at release which really appeals to me, and which I can't find new). I'm not sat there moaning about the lack of Linux ports and boycotting anything that has even a sniff of a CD-key. I want to be reasonable.

    The Mettra comments appear to be based on faulty data on PC game sales. They're going only on boxed-copy sales, which have been declining on PC for a decade or more now. What isn't declining are download sales, primarily through Steam but also through a variety of other sources. Even going off simultaneous players-online stats (which will substantially under-estimate actual copies sold), the PC version of Skyrim shifted some pretty epic numbers via Steam.

    It's a slight pity in this case. I Am Alive looks fairly interesting and it's pitched at a price point that tends to fare reasonably well on the PC. But can I live without it? Sure...

    Besides, as we drift to the end of this console cycle, the PC is not the only platform with a piracy problem. Ok, the PS3 has always remained difficult from a piracy perspective. And the 360, while easily hackable, does carry a very high risk of getting an XBL ban. But the Wii, DS, 3DS(?) and PSP are all pretty much wide open these days (and have been for a while in some cases).

    PS. This story has been carried across multiple mainstream gaming media outlets over the last few days - Kotaku, Eurogamer, IGN, 1up etc. Could we try to get a link in TFA that is to a site that won't be blocked by most common workplace filters (ie. not TorrentFreak)?

    1. Re:My interpretation... by AngryDeuce · · Score: 5, Insightful

      And the 360, while easily hackable, does carry a very high risk of getting an XBL ban.

      In all honesty, all the people I know with modded 360's don't connect them to Xbox Live. Many of them actually have two consoles: the one they bought originally that got the RRoD or disc tray errors that, due to being out of warranty anyway, they had repaired and modded at the same time...and the regular one they had to buy to replace it with so they could play on XBL.

      Not speaking for everyone, obviously, but it seems silly to even bother trying to play a modded 360 on XBL. Everyone I know that's tried had their accounts banned pretty quickly years ago, hence nobody even really tried anymore. In my experiences, anyway.

    2. Re:My interpretation... by u-235-sentinel · · Score: 5, Interesting

      "Ubisoft has gotten itself into such a complete knicker-twist over the PC games market via its groteseque DRM efforts that it wishes to give up on the whole affair as a bad job. But, like the classic stroppy teenager, it wishes to make clear to all and sundry that it's not being sent home in disgrace, it's making its own decision, for its own reasons, to take its ball and go home."

      and that's the reason I don't purchase Ubisoft games. Period.

      Their DRM has more than once caused my computer to freak out and force me to reinstall everything over again. I did purchase one years ago and I traced it back to their DRM solution. I gave up and today won't purchase any of their games. If one is a gift I go back to the store and with an unopened product replace it with something else (or just get the refund or credit).

      Too much of a pain and not worth my time troubleshooting their crap.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    3. Re:My interpretation... by rolfwind · · Score: 5, Insightful

      I am not an anti-DRM fundamentalist...

      In other words: "I'm fine getting screwed in the ass when the stuff I paid for no longer plays, just so I can appear reasonable to paranoid and greedy corporations."

      Have fun in 20 years in your DRM future, when everything is under lock and key. Hell, with android's face recognition, it won't be long before you're the only one who can read the article in the magazines/newspapers you subscribe to and if you hand it to someone else the screen will go blank.

    4. Re:My interpretation... by AngryDeuce · · Score: 5, Interesting

      Hell, with android's face recognition, it won't be long before you're the only one who can read the article in the magazines/newspapers you subscribe to and if you hand it to someone else the screen will go blank.

      Damn right. I read an article a year or so ago (that I can't seem to find now, unfortunately) about patents for ways to use face tracking to ensure you were actually watching the ads being served on your device; if you weren't giving it your full attention, the ad paused until you did. It's not bad enough we have to sit through ads anywhere and everywhere anymore, now we'l have no choice but to watch the things...

    5. Re:My interpretation... by DrXym · · Score: 2
      I think Ubisoft's problems are numerous but the two that spring to mind are a) they don't produce many good games and people know it, and b) PC gamers are averse to DRM at the best of times and inflicting a DRM which needs internet access is plain stupid.

      The stupid part is the PC represents money for old rope. They already have probably 95% of the code and 99% of the assets required to make a PC port from the 360 & PS3 versions so it doesn't make any sense to ignore the market. Port the game, throw it up on steam for a reasonable price and it will happily sell with negligible piracy.

    6. Re:My interpretation... by AngryDeuce · · Score: 5, Insightful

      It's ridiculous to consider anyone playing the same game in 10 or 20 years.

      Yeah, that explains the lack of emulators, roms, and disc images all over the internet, am I right??

      Moron.

    7. Re:My interpretation... by AngryDeuce · · Score: 3, Insightful

      Same here. I've been burned way too many times buying full-priced games at launch that ended up being buggy pieces of crap or just pieces of crap entirely. There are few developers out there that I trust to release consistently good games. I always test drive before I buy.

      The harder they make it for me to do so, the less inclined I am to buy their game.

    8. Re:My interpretation... by Jibekn · · Score: 3, Informative

      Do some research, Steve Jobs has(had?) actually applyed for a patent on that very idea.

    9. Re:My interpretation... by shentino · · Score: 3, Insightful

      For me, DRM is fine in theory if the only people you piss off are pirates. The minute you cause trouble for innocent consumers you're crossing the line.

      In practice, however, DRM stops more than just stealing and is used in an anti-competitive manner, and companies that use DRM have so far univerally proven they are willing to abuse it

    10. Re:My interpretation... by barc0001 · · Score: 2

      That mirrors the experience in my circle of acquaintances. It's like it's accepted that if someone's going to run a hacked Xbox, then no online is part of the price one pays to do that. And many of them do have 2 Xboxes. I actually got a sweet deal on some Xbox 360 hardware a couple of years ago because of the Xbox live ban thing. I wanted to buy a couple of extra controllers and another Rock Band guitar for my 360 and I see some guy who was selling his 360 on Craigslist with a full set of rock band instruments and 2 controllers for $175. I wondered why so cheap so I called him up and apparently he was in a fit of pique because he went to work the day before and his wife accidentally went on XBL without turning on or off some software doodad and got the console banned. So before he could start thinking about what the hardware was actually worth I ran over and bought it off him. So I got my controllers, the extra guitar, re-sold the extra drums for $40, upgraded my Xbox's 20 GB HDD to a 120GB off the new machine, and got basically a free Xbox 360 that sits in my office out of the deal.

    11. Re:My interpretation... by TangoMargarine · · Score: 2

      if you weren't giving it your full attention, the ad paused until you did

      And this is a bad thing? Maybe for interstitial YouTube ads if you can't block them otherwise, but for banners...

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    12. Re:My interpretation... by hairyfeet · · Score: 2

      I'd just add that as a repairman and retailer i've seen first hand how the horrible DRM that Ubisoft puts in its games can break the system which puts them in the "Not a fucking chance" column myself. of course the pirate game has NO DRM which means it won't screw your system, yet another case of the pirates offering a BETTER product, not because of price, but because the DRM screws legit customers.

      You see one of the nasty things they don't tell you is NONE of the DRM schemas support each others tech, so if you have Starforce+SecuROM, or SecuROM+Safedisc? Conflict city here you come. Add to that that only recently has the DRM that Ubisoft and other use added support for X64 (and IMHO shoddily at that) and the fact their previous DRM doesn't go "Oh wait, this is a 64bit OS, I probably shouldn't try placing kernel hooks" and will instead happily try to jam 32bit kernel hooks into a 64bit kernel.....I'm sure you can see where the nasty is gonna come from. Oh and the uninstaller DOES NOT WORK ON X64! so the only way to remove it is to dual boot into another version of Windows and remove the crap, well its not fun. Oh and if you end up with Safedisc+SecuROM you can end up with a nasty conflict where both fight over the DVD drive and throw it into PIO mode, thus burning up the drive if you don't catch it.

      So to quote Mr Garrison "You go to hell Ubisoft, you go to hell and you die!" because I will NEVER buy a single one of your products as long as you screw us over, nor will I pirate them. I ONLY pirate games where I have bought the game but don't wish to expose my system to the DRM, like Bioshock II and that POS GFWL, but that would mean giving you a dollar which I'll be damned first. i don't mind DRM that is up front, is fair and is easy to remove like Steam, but your limited installs and going out of your way to pick the nastiest DRM means I wouldn't take you entire catalog if a $1000 hooker brought it on a silver platter. I can live without ever playing Assassins Creed, it isn't like there aren't a bazillion other games I could buy instead.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  4. Pirates by Tomato42 · · Score: 5, Insightful

    Any chance for statistics backing the 95% number? How many of those pirates actually played the game for more than an hour?

    Just be honest and say that the console players will put up with worse games and more expensive games.

    1. Re:Pirates by TheCarp · · Score: 5, Insightful

      Lol so true in so many ways. Though, lately, I get all my games via Steam because either my wife or I see a game package for sale and it goes something like this:
      "Baby they have the entire X Series for $15, I am getting it"
      "Oooh get it for me too"
      "ok"

      The last game I "pirated" was one that I had purchased a copy of, but used some silly DRM and.... lo and behold... the company went out of business. Luckily someone released a DRM-free full version for download (JFK Reloaded btw).

      I think thats part of it right there...I can afford games. So I buy them usually. Wasn't there a study a while back that found.... people who can afford to buy things do, and only people who can't really afford them pirate? Hmmm... so that 95%, who as you say probably only play for an hour (I think thats true of most players with most games...theres tons of games I played for a short time and never returned to)? Most of them probably couldn't afford to buy lots of games anyway....

      so thats 95% loss of.... um... what? The vast majority of them were never going to buy it in the first place.

      --
      "I opened my eyes, and everything went dark again"
    2. Re:Pirates by AngryDeuce · · Score: 4, Insightful

      Just be honest and say that the console players will put up with worse games and more expensive games.

      It makes sense if you think about it. I mean, how many parents go out and buy console games for their kids without really knowing a damn thing about the game itself? I know when I was a kid back in the NES and SNES eras I used to get shitty games all the time; the givers meant well, and I was always gracious, but obviously all they had to go on for a gift for me was "He has a Super Nintendo, therefore, any game is a good gift."

      It stands to reason that a ton of parents do the same for their kids with the Xbox 360 today. Plus, most of the places I've been in that sell games have had either clueless employees or people that will tell you a piece of crap isn't a piece of crap just to get it out of their inventory.

    3. Re:Pirates by JAlexoi · · Score: 2

      I'm more interested how many of them actually own their games and downloaded the cracked version just to escape the horrid DRM...

    4. Re:Pirates by AdamJS · · Score: 5, Informative

      I had to crack almost every Splinter Cell game because their DRM measures essentially "locked" my disc drives entirely when installed, regardless of whether the game was running or not. On my PCs and laptops.

      And this was AN INTENDED EFFECT.
      These guys are off their rockers. They make Capcom's business decisions look wise.

    5. Re:Pirates by Rogerborg · · Score: 5, Insightful

      "Own" the game? No, no, no, you own the media. At best, you have some sort of vague and revocable promise to not get sued for making copies of it in your hard drive and RAM.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Pirates by Xest · · Score: 2, Informative

      Okay, I know posting anything that sounds even remotely negative about PC gaming is very taboo here, but I'd rather post and be realistic than watch Slashdot continue it's circle jerk into a pit of self-reassuring ignorance.

      I doubt for a second that he meant the 95% figure literally, but simply meant that a high proportion of PC players pirate the game.

      It's nothing whatsoever to do with console players putting up with worse games, that's one of the most blatant demonstrations of jealous bitterness I've seen here.

      The fact is there's some truth in Ubisoft's stance and whilst I have little sympathy for them as a company because of their misguided DRM attempts that doesn't mean they are wrong.

      The fact remains that PC game sales are lower, see here for example with 2 major releases listed for the week ending 12th November:

      http://www.vgchartz.com/weekly.php

      We have, for MW3:
      X360: 6.6 million
      PS3: 4.7 million
      PC: 0.3 million

      Okay, how about something that's always been designed more as a PC game, and IMHO plays better on a PC and reaps the advantages of mods where consoles can't - Skyrim?:
      X360: 2 million
      PS3: 0.9 million
      PC: 0.5 million

      These figures are quite depressing for the PC, perhaps the biggest selling PC release in the last few years (decade?) Starcraft 2 shifted 3 million in it's first month. Very respectable for presumably the highest selling one off it still doesn't really come close to say, the Call of Duty series in the 360 which breaks 5 mill in a week (not a month like SC2) each year for the past few years despite the game IMO having gone downhill.

      It's pretty well established then that the PC market just doesn't shift as many units as the console market does, it just can't compete in this respect, but there are other factors too - PC gamers are used to paying only £29.99 at most in the UK market for games, versus £39.99 for console games, so not only does the PC face lower sales figures, but lower sales profit also.

      The problem is made worse by the fact the PC is simply more expensive to develop for and support, because of the unfortunate situation of having a massive set of hardware and software combinations to deal with many of which can result in sometimes show stopping bugs if not resolved, and, to further maximise sales, where a larger set of configuration settings is needed, and in some cases a large set of content to support these varying configurations giving varying levels of performance each person's system provides.

      The net result is that there's really questionable benefit to supporting the PC platform, particularly when the time spent to support the PC would probably better spent making DLC for a console release in terms of profit, and whilst you may well want companies to release for the PC anyway, they're not charities, they're businesses, and they'll do whatever maximises their profits. That often means not supporting the PC.

      But it's not all doom and gloom for the PC, I think it's somewhat beneficial, the last few years has seen a massive boom in really really good indie games on the PC because large companies abandoning the platform for higher profit console platforms has left that hole open for indies to compete. There are still areas where PCs are king too - games where decent worthwhile mods can be made, and MMOs - whilst there have been attempts, consoles are next to useless for both of these things.

      I know some people will argue with me and say "Well, Steam doesn't release their stats" and that sort of argument, but it doesn't matter- the reality is that these companies have deemed developing for PCs to be not financially worthwhile however you try and spin it, and getting mad at them wont help.

      Personally? I just enjoy gaming, so prefer to be pragmatic and have a gaming PC as well as an XBox 360 so that I can enjoy the best of both worlds. I can enjoy console only releases and some pretty fucking great ind

    7. Re:Pirates by dyingtolive · · Score: 2
      Actually, Skyrim's UI suffers from that same "we designed it for a console controller rather than a sane HID" that seems to plague damn near all games nowadays. If I realized that Bethesda was going to follow suit, I probably would have bought the Xbox version myself.

      I agree with what you're saying for the most part, except for this:

      I know some people will argue with me and say "Well, Steam doesn't release their stats" and that sort of argument, but it doesn't matter- the reality is that these companies have deemed developing for PCs to be not financially worthwhile however you try and spin it, and getting mad at them wont help.

      You start off very well by comparing numbers as if they mean something, and then when you admit that we don't know Steam's numbers, you try to state that the numbers don't mean anything, because of the bottom line.

      At any rate, I agree with your end result. The "gap" in the market that's allowed indie devs to step in an innovate has been the diamond in the rough for the PC gaming industry. I mean, that's all I ever wanted. You keep your fancy shaders, your ability to customize any last facet of your character's face and eye color (which doesn't matter in a first person, single player game), and your super realistic shadows, and give me a good and interesting game, not a pretty tech demo. This is the reason why I keep going back to play stuff like Ultima 7 and Planescape: Torment.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    8. Re:Pirates by Jibekn · · Score: 2

      That's slowly phasing out, as the generation that got shit-tastic games bought for them, is now buying games for their kids. With us being gamers ourselves, we know what to look for, this is in fact a possible major contributing factor to the decline of (shitty) game sales.

      Soon all parents will be ex-gamers, or at least their friends would be saturated enough with gamers so when they ask "What xbox3k game should I get little billy?" they're going to get a very accurate answer, instead of getting "Jack Nicholson Golf on NES" as an answer.

    9. Re:Pirates by Jibekn · · Score: 5, Informative

      Those numbers you posted do not include digital sales. I have yet to find a sales stats site that did not exclude digital sales. The 3.4 million number is ONLY retail sales.

    10. Re:Pirates by Bucky24 · · Score: 4, Insightful

      Just playing devil's advocate here:
      If they do release the game, and finish it (since from TFS it sounds like they just abandoned the project), they would have paid extra to get it finished, only to have it pirated. Sure, if they've already done the game, it's ridiculous not to release it for this reason, but if it's not finished yet I could see them saying "well it's only going to get pirated anyway, and we probably won't recoup what we've spent, might as well not spend any more"

      --
      All the world's a CPU, and all the men and women merely AI agents
  5. Piracy blames Ubisoft by AdamJS · · Score: 5, Funny

    For delaying the cracks for better games.
    How's a guy supposed to pirate and play the latest GoodPCGame_X if all of the crackers and scene releases are busy spending their time mocking Ubisoft with pre-release cracks?

    Easily the most terrifying and effective of anti-piracy measures: Flooding the pros with entertaining shit to do.

  6. AWWWWW by Dunbal · · Score: 5, Insightful

    Yet somehow in this environment full of pirates, Call of Duty manages to make a billion dollars, Skyrim manages to make over 450 million dollars, etc. Ubisoft is full of shit and their games stopped being good a long time ago. Come to think of it no, SSI was good. But who the hell is Ubisoft? Ahh yes, they wanted to become another EA studio-devouring machine. Well the experiment has failed.

    --
    Seven puppies were harmed during the making of this post.
    1. Re:AWWWWW by Kjella · · Score: 3, Informative

      Yeah, I think it's pretty clear gamers aren't buying Ubisoft's PC games... I wouldn't either, who knows what crap they'll bundle with their next game. Really, really horrible DRM is a piracy driver, not a sales driver. Most people are lazy and uninformed and will buy that shit the first time, but then you've pissed on all your sales after that. They're just too dense so understand the pool of piss they're in is of their own making.

      --
      Live today, because you never know what tomorrow brings
    2. Re:AWWWWW by AdamJS · · Score: 4, Insightful

      hyped
      The hype came from Oblivion being a good game, TES being a good series and some good and not-totally-lying marketing.

      The example is a great one. Bethesda delivered good game after good game and gave the series a reputation.
      Thus, that allowed greater initial sales. "That:" being "making a good bloody game."

      Of course, there's also the fact that they aren't complete assholes and actually encourage interaction and fostering growth with their PC userbase.

      Which Ubisoft does not do. They hate PC gamers, especially the ones that buy their games; unless they are grossly incompetent, they are actively spiting their paying customers because they know that a given DRM implementation will not do anything but fuck over legitimate consumers.

    3. Re:AWWWWW by causality · · Score: 3, Insightful

      They're just another greedy business. The only reason they bother making a good game is to bilk you out of your money.

      To be fair, actually working to earn that money by creating something of value to exchange for it isn't terribly greedy.

      Usually "greed" wants to short-circuit this process and get something for little or nothing, or use anti-competitive tactics, or vendor lock-in to escape competing on merit, or abuse the political system to get laws written in its favor.

      If you think Bethesda honestly created a great game that is worth what they charge and you buy it, they deserve and have earned the money they made.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    4. Re:AWWWWW by Dunbal · · Score: 3, Funny

      You work at Ubisoft or something? OK whatever. The point is OTHER game companies manage to make money - even Paradox Interactive, which is notorious for shipping buggy, unfinished pieces of crap. Ubisoft has simply forgotten what it's all about. The board should pay themselves big fat bonuses and just dissolve the company.

      --
      Seven puppies were harmed during the making of this post.
    5. Re:AWWWWW by flimflammer · · Score: 3, Insightful

      You're absolutely correct, which is why Bethesda is one of the few game companies that openly embraces modding to the extent that they do. Bethesda understands that modding is only a good thing that extends sales far beyond what's considered normal.

    6. Re:AWWWWW by Dunbal · · Score: 4, Informative

      If you think Bethesda honestly created a great game that is worth what they charge and you buy it, they deserve and have earned the money they made.

      Yes I do. Skyrim is fun. It's not without its problems, but it's fun and it's beautiful and it's a great pass-time. I bought Silent Hunter 3 from Ubisoft and it was a buggy piece of shit. I bought Silent Hunter 4 hoping for improvement. They made it worse. I tried Silent Hunter 5 without buying it and was convinced I would never give Ubisoft another penny.

      --
      Seven puppies were harmed during the making of this post.
  7. Crazy idea, I know... by AngryDeuce · · Score: 5, Insightful

    Maybe you could give people an incentive to actually buy a PC game? First step would be to stop releasing broken-ass console ports to the PC market, I bet that would help sales a lot. Also, get rid of any additional software to run, i.e., Steam and the other ridiculous spyware crap that is bundled with so many PC games today.

    1. Re:Crazy idea, I know... by daid303 · · Score: 5, Insightful

      Maybe you could give people an incentive to actually buy a PC game? First step would be to stop releasing broken-ass console ports to the PC market, I bet that would help sales a lot. Also, get rid of any additional software to run, i.e., Steam and the other ridiculous spyware crap that is bundled with so many PC games today.

      Funny that you mention steam. Because me (and more people like me) see steam as "DRM done right", instead of locking down the game so it becomes unplayable, steam has added value. No more hassle with keys. Download it everywhere. Easy access to forums with problem solutions. Integrated friends/join game functions (making playing with friends easy). Lots of discounts, and many indie games.

      Now excuse my while I go kill mom in binding of isaac.

    2. Re:Crazy idea, I know... by AngryDeuce · · Score: 4, Insightful

      Because me (and more people like me) see steam as "DRM done right", instead of locking down the game so it becomes unplayable, steam has added value.

      That's all well and good; I know plenty of people that feel the same way about iTunes, but it should be up to the consumer to decide if they want to use that software. Many games are coming out nowadays requiring Steam, games that don't even have an online component at all require it.

      Besides, what happens when Steam goes offline? Millions upon millions of copies of games out there are going to turn into coasters or useless bits on a hard drive, and all because some far flung authentication server went offline. Certainly doesn't leave me with too many warm and fuzzy feelings...

    3. Re:Crazy idea, I know... by BeeRockxs · · Score: 2

      When Steam goes offline, you start Steam in offline mode, and still play your games.

    4. Re:Crazy idea, I know... by Nemyst · · Score: 2

      Notwithstanding how hypothetical it is to ask when Steam will go offline (this is after all the biggest digital distribution service on the PC by a very, very large margin), I would be extremely surprised that Valve hasn't already planned something for this kind of thing. They take it rather seriously (surely more than Sony anyways).

      I'll add one thing: I much prefer to have Steam DRM than any other form of DRM. I don't trust EA to keep their activation servers online for more than a year or two, but Steam will be there for many years to come, guaranteed. Of course, I'd rather have no DRM at all (or at least DRM getting stripped, like say Egosoft did with X3), which is why I support GOG a lot, but in the face of having mandatory DRM, Steam would be my first choice.

    5. Re:Crazy idea, I know... by guruevi · · Score: 2

      Well, VALVe has no obligation to keep their servers or software alive. If at any point they get into trouble, they'll be more than happy to pull the plug for some quick quarterly revenue. Even large companies like Microsoft pull their original Xbox online platform, EA regularly pulls down the servers for 3 year old games. Walmart and Microsoft (again) have pulled the plug on their music stores. VALVe won't do it now but I wouldn't trust them not to do it within a couple of years.

      Currently Steam is better than any other DRM but it's still DRM, they're managing your rights to a product you bought. When you find a CD within 20 years and want to play a game for nostalgic reasons (I recently found and loaded my stash of Amiga MOD music for example) you're not going to be able to play it because that company that once existed is no more.

      We're going head first into a digital dark age. When our great-grandkids are going to look back, they won't be able to do anything with any content we are currently creating because we're so afraid that someone might steal it and lose 3% revenue that we forget that those pirating bastards are at one point going to be the historians and librarians.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
  8. What do you expect? by Superken7 · · Score: 3, Interesting

    The fact that many games (including this one) does not sell well among PC gamers is no secret. I don't like Ubisoft because they do lots of bad ports and put very aggressive DRM on some of their games, but right now I can't blame them for being realistic. This is no WoW, no StarCraft, no Minecraft, its one of those games that can sell tons on consoles but almost nothing on PCs. It's not like this is something new, the data is there, it's not an opinion. They know it isn't going to sell well in the PC platform and I don't think you can blame them for not throwing money at a risky move right away.

    1. Re:What do you expect? by AdamJS · · Score: 2

      Except this is a systemic, spiteful response that has been growing for quite some time.
      Ubisoft has been hurting their PC consumers' experience in the name of "stopping piracy" for a while now.

      Which is a horrible way to do business. It's like a grocery store frisking every single person that comes in because somebody once stole something off of their external delivery trucks.

    2. Re:What do you expect? by AngryDeuce · · Score: 2

      But that's their biggest market for clueless consumers that don't know the game they're buying is a piece of shit! What are they supposed to do, make good games? Don't you know how expensive that is???

    3. Re:What do you expect? by Sycraft-fu · · Score: 2

      They are mistaking their goals. They think their goal should be to prevent piracy. It isn't, they shouldn't care. Their goal is to maximize sales. While those could potentially be related, you go about things differently. You don't do things that reduce piracy, but also reduce legit customers.

      Think of it like a retail store:

      Retail stores want to reduce shrinkage (shoplifting) because it costs them money. Unlike piracy it costs real money too, not just potential sales, they lose the value of the goods stolen. However that really isn't their main goal. Their goal is to make more money, to increase sales. Hence they may take actions that actually would increase shrinkage, if the net result is higher sales overall.

      After all, they could probably reduce it to zero by having armed guards strip search all customers and employees on entrance and exit. However that would probably also reduce sales to zero and thus be useless. So they take reasonable measures, that don't hassle customers.

      As a less extreme example, they could reduce it by getting rid of all those small items like gum and candy near the register. They are easy to pocket, and there is a lot of activity so it is hard to notice if someone does. They don't though. Why? Because the impulse sales they get of those more than makes up any additional losses from people pilfering them.

      Game publishers need to understand, especially since there are no real losses with piracy, that the goal is selling more games. You do what it takes to do that. Don't worry about piracy, worry about sales.

  9. Newest DRM scheme! by dyingtolive · · Score: 2

    "They've broken everything else, so we've moved to the scorched earth policy. Let's see them pirate a game that doesn't exist!"

    --
    Support the EFF and Creative Commons. The war is coming, and they're supporting you...
  10. Different audience by Hentes · · Score: 4, Insightful

    The real reason is that a game dumbed down for console players won't sell well on PC.

  11. Re:Not piracy... laziness by antifoidulus · · Score: 5, Insightful

    Um, no. This seems to be a common meme on slashdot, but it has very little to do with reality. While the increased number of possible graphics cards/hardware configs of PCs are a problem, the cost of supporting them is dwarfed by the license costs for consoles. Anyone can release a game on Windows/OS X and not pay Microsoft or Apple a dime, but you cannot release a game on a console without giving Sony/Microsoft/Nintendo a cut of your revenue. Long story short companies that don't release games for the PC aren't doing so because they simply don't think it will sell for whatever reasons. If companies thought they could sell as many copies of a game released only on the PC as they could console games you bet they would release more for the PC even if it requires spending a little bit more on doing QA.

  12. Valve Software by arthurpaliden · · Score: 4, Informative

    They should take a leaf out of the Valve Software marketing handbook.

    http://www.pcgamer.com/2011/10/25/gabe-newell-on-piracy-and-steams-success-in-russia/

    1. Re:Valve Software by cheesewire · · Score: 2

      Yup, it's only yesterday I was reading this piece about an interview with Gabe Newell..."Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company"...

    2. Re:Valve Software by sandytaru · · Score: 2

      This is the same tack that Crunchy Roll took with anime. Subtitled anime piracy has slowed down a good bit, because people will willingly watch streaming high quality subs that are immediately available legally on Crunchy Roll, and not download them because they only wanted to watch the episode once. Crunchy Roll actually brokered a deal with animation studios to acquire the episode a week ahead of time and churn out a good, quality fansub in that period. Most fans will happily watch a short ad (hell, sometimes they include the original Japanese commercials for the audience) and then their 20 minutes of imported cartoons, and then buy the DVD a year later when the slow-as-a-whale distribution studios release it locally (dubbed.) Everyone wins, and piracy is greatly reduced.

      --
      Occasionally living proof of the Ballmer peak.
  13. quite a paradoxical approach. by g00mbasv · · Score: 5, Insightful

    so Ubi calls the vast majorty of us pc gamers THIEVES and then they expect us (the non pirate ones) to support them? wow! now that's the most weird customer loyalty tactic I have ever seen. reverse psychology perhaps?

  14. Is that so? by Anonymous Coward · · Score: 4, Interesting

    I guess BF3 should have sold 100 million copies and MW should have sold 200 million copies? Oh, those are multiplayer games you say? Skyrim should have sold 68 million copies then?
    ( Note: these are launch day sales )

    How about you make a great game, price is appropriately and it will sell itself.

    Besides, looking at myself, I've stopped pirating when I grew older and started earning some real money. I still won't buy Skyrim for €50, but I've grown so old I don't care anymore that I don't get to play the latest and greatest. I'll buy it once it reaches the price I want to pay for it. You are complaining that your cash strapped audience isn't spending it's money on you, fine, having them spend it in smaller amounts might work it might not. It still doesn't disqualify the old (and my preferred) way of selling a game.

  15. (B)ubisoft by yodleboy · · Score: 5, Insightful

    See ya Ubi, won't be missing you. Your games are really nothing special anymore and your insistence on requiring your own DRM service ON TOP OF STEAM is just ridiculous. I won't log in twice and maintain separate accounts for you anymore. Likewise, I won't have to lose access to my games when not online (something that Steam is frequently accused of, but MOST games can be played offline on Steam after the initial download and activation).

    You look at a PC market where other companies are making millions in SALES and blame piracy for your woes. I haven't bought an Ubi game since the last Splinter Cell, I must be pirating your crap now right? Wrong, I'm just spending my money on games from other publishers. Take your ball and go home, I didn't even know you had a ball anymore.

  16. Re:Not piracy... laziness by RogueyWon · · Score: 2

    You're not actually wrong as such, but there's a bit more complexity here than your post acknowledges.

    There are indeed licensing costs associated with the consoles. However, these are habitually passed directly on to the consumer. In the UK, for example, the console-manufacturer's slice on a newly released game tends to be £10. This is why a new PC game in the UK will retail for £30, while the same game, released for the consoles in the same week, will be on sale at £40.

    The additional development/testing costs associated with the development of a PC version, however, tend to be borne by the developer directly.

  17. Blame it on the players... by dskzero · · Score: 3, Insightful
    ... conveniently forget your games are terrible.

    Ubisoft is a terrible company, most of their games are bugged mess with monstruous DRM that no one on their right minds would ever pay for them: do you really think you're losing money because people pirate your games? Do you even think these people would even buy them if they couldn't pirate them? Take the last HOMM game, for example: a terrible, dumbed down version of a once great series: frankly, the only way peple are going to play that is pirating them. How come Skyrim, Deus Ex: Human Revolution, Crysis and other AAA titles on the PC still manage to sell? Because they are *good* games. Stop trying to make yourself look good: The Wii must be the most pirated platform of all time, yet it's by far the most succesfull one in terms of money. You're just being thick now.

    --
    Oblivion Awaits
  18. Re:Needs a comparison by AngryDeuce · · Score: 3, Informative

    After that, maybe we'll get better clarity on why companies seem to be walking away from the PC more and more these days.

    The fact that they can milk the fuck out of console players with DLC probably doesn't hurt, either.

    This is why developers love the shit out of consoles.

  19. I guess that means their DRM failed by Tridus · · Score: 3, Insightful

    Wasn't Ubi's absurd DRM supposed to fix this piracy thing? I guess it didn't work, and rather then admit that it drove all the paying customers away instead they want to say that somehow it failed and everybody pirated everything.

    News flash - Your DRM sucks. I still haven't bought Settlers 7 because of it, and I likely never will. Another game got that money instead.

    But I guess there's too many MBAs working there to figure out something so simple.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  20. Game piracy software is not a issue by Tei · · Score: 3, Insightful

    http://gamingbolt.com/gabe-newell-piracy-is-a-non-issue-to-valve-providing-better-services-will-result-in-more-sales

    The thing is... pirates are not your customers, are a pool of people that may or may not buy your stuff, but your market is the people that buy games. This is obvious for a lot of people now, and for some of then, is a way to make a lot of money. Valve is swimming of money because understand this. Ubisoft is full of retards that can't understand this.

    --

    -Woof woof woof!

  21. Re:Not a big deal. by houstonbofh · · Score: 2

    Yep. If the Humble Indie Bundle can make a million and Ubisoft can not, that says something about them!

  22. Re:Not piracy... laziness by antifoidulus · · Score: 2

    Well in the US the price of the games are usually the same, but there is a difference that your post helped me to realize, the costs with licensing are based on how many copies you sell, however the extra costs associated with PCs are sunk by the time the game is released, whether it sells well or not.

  23. Yeah right... by ilsaloving · · Score: 3, Insightful

    It's all the pirates fault, and has nothing to do with buggy games and utterly obnoxious DRM.

    I refuse to buy Ubisoft stuff because I refuse to jump through their nonsensical hoops. Meanwhile, I've spent more money on Steam than I have my entire life before. The prices are far more reasonable, they back up my game data, and if I switch platforms I don't have to re-buy the game again. The value I get out of steam is absolutely immense.

    Now say it with me:
    You give me value, I give you money.
    If you give me what only you perceive to be value, along with a ginormous stick to whack me over the head with, I give you my middle finger.

    See how this works?

  24. Re:Frog boiling by RogueyWon · · Score: 4, Interesting

    Steam's been around since... what... 2004? Its DRM requirements have not gotten any more restrictive over that span. In fact, the "play offline" feature works much better and more consistently than it used to, so if anything it's become less restrictive.

  25. Let's assume it's true... by rsilvergun · · Score: 3, Interesting

    if that's the case, the question I have is why? 95% of computer users do not have the skills needed to pirate a video game. You have to download and install bit torrent, go to one of the sites, wade though the viruses and dead files, download & burn the game, install the game, open and read the install how to (which often has to be opened manually in a text editor), and follow the instructions.

    Someone who can do all that is a very advanced computer users (don't laugh, I'm talking about the aggregate whole of all users). Assuming that Ubisoft's figures are correct, the only people left playing PC games are highly advanced users. If we assume this is true, then I want to ask why. Two possibilities are:

    1. The technical barrier to entry for PC gaming is too high. If we assume that to play PC games you need to install a new graphics card (not an unreasonable assumption: most games come with an Intel Graphics adapter that can barely run WoW) then this could be true.

    2. All non-Technical PC gamers have jumped ship to consoles or MMORPGs (the WoW effect).

    Regarding # 1, there are still millions of PCs being sold with entry level ATI & nVidia graphics, which is more than enough to play games. That wasn't true 10 years ago, but the state of PC graphics has been stalled by console porting. Regarding # 2, well, there's something to that. But I would argue it's the job of Ubisoft's PC marketing team to make these people want to play games, and they're not doing a very good job. Note that I'm not talking about the game studios themselves, but the marketers. The key to marketing is to make people want to do something they didn't want to do before. Not necessarily something they'd never do, but something they would be disposed to doing given the proper message / incentives.

    I guess what it sounds like to me is this: Ubisoft is just throwing up their hands and giving up.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  26. Re:95% seems high... by AngryDeuce · · Score: 2

    Agree 100%. When the pirated experience is 100 times better than the legitimate one, who's fault is that?

    Back in the day, before the PC developers got greedy and wanted to milk every possible revenue stream, they used to encourage modders to add content to their games. Many bugs were fixed with patches developed for free by fans in the gaming community. Then they realized that allowing people to create their own new content was cutting off their revenue stream to create their own new content, but even that wasn't so bad.

    It was when they locked out the community and started racing to the bottom that shit got really ridiculous. Official expansions started adding less and less content for the same price, and then, once internet connectivity became a standard in consoles, DLC became the norm and the race to the bottom got even lower. Now they don't even have to release a proper full game at launch, they can release 2/3's of one and then sell you the rest for another ten or twenty bucks a few months down the road. And God Forbid it's a multiplayer game like CoD, they can milk the map pack bullshit for at least a year or two, and if you don't want to buy them, that's cool, they'll just degrade your online experience until you either stop playing (and thus get your poor ass off their servers) or you give in and buy the fucking add-ons.

    Ubisoft can suck a dick.

  27. Re:I bet by Dunbal · · Score: 3, Interesting

    Have you seen Morrowind 2011? Here, have a look.

    --
    Seven puppies were harmed during the making of this post.
  28. Why do they need more than 2 years copyright by Anonymous Coward · · Score: 5, Insightful

    Why do they need more than 2 years copyright, then?

    1. Re:Why do they need more than 2 years copyright by dyingtolive · · Score: 2

      God, I wish I hadn't already posted so I could mod this up.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
  29. Re:Not a big deal. by Dr_Barnowl · · Score: 2

    And that's a million on choose your own price.

    After I bought the bundle, I sat and watched the sales counter, and the total raised counter, tick past for a while. I couldn't get over the number of assholes who were literally paying a single lousy US cent for the bundle. I think they were in the majority. Heavens knows how they got the average price figures they did - there must be a lot of people who pay way over the odds.

    I would even believe that processing transactions like that costs more than the money you take in.

    I mean, WTF? This is for a children's charity.

  30. Story's already changed by Anonymous Coward · · Score: 2, Informative

    Story has already changed by the time it was posted to slashdot.

    http://www.rockpapershotgun.com/2011/11/25/i-am-alive-might-yet-be-alive-on-pc

  31. Re:An eventual negative return on investment by Jibekn · · Score: 3, Interesting

    When they truly become unprofitable, not the pseudo-unprofitable the industries are trying to claim right now. if they're losing money at every turn according their FUD, and have been for years, how exactly are they still around? Oh that's right, they are in fact quite profitable, and will remain so, but the CE* types raking in millions might have to take a pay cut, or worse just not exist in some companies (Indys go go good team) And that my friends is what this is really all about. Fat cats making gobs of cash for doing nothing have their racket threatened, because more and more devs, the creativity behind these awesome games, have realized they can go make a game, distribute it through steam and make a small fortune instead of a 80,000 a year salary and watching all their creativity fill the pockets of useless managers and retail level publishers.

    I for one welcome the death of the retail software industry, long live the digital age.

  32. Well three things there slick by Sycraft-fu · · Score: 4, Informative

    The big one is something another posted pointed out: Those are retail only sales. A lot of people on PC buy their games via digital download these days. Just ask Gabe Newell about that, he has gotten exceedingly rich off of that, and Steam isn't the only DD service. In particular, Skyrim probably sold a ton digital since it is a Steamworks game (meaning it needs Steam to play). Might as well get it on Steam, since that's what the retail copy uses anyhow. Skyrim peaked at more than 300,000 people playing it AT ONE TIME on Steam, so I'm going to guess more than 500k copies for the PC sold.

    The other is that total numbers don't matter, it only matters that you make enough to justify the cost. After all if we went by your metric of "total numbers after 1 week of sales" then there should be no Skyrim for PS3. The 260 sold twice as many copies, so that should be the only platform right?

    Nope, all that matters is you make enough to make it worth your while. So, presume PCs only did sell 500k copies. A standard retail markup is about 100%. It might be less for software, I don't know, but we'll assume 100% markup. That means Bethesda made $15 million on Skyrim for the PC so far. So long as their porting costs were a non-trivial amount below that amount, it was worth doing. If they spent $5 million on the PC version (which is unlikely it was most likely much less) then that is $10 million they walked away with already.

    Then there's the fact that, no, PC are NOT more expensive to develop for. One big reason is licensing fees. Consoles take a cut, a non-trivial one, of every game you sell for licensing fees. It is how the companies make money. So $5-10 of every single copy sold goes to MS or Sony for the console versions. No such issue on the PC. You keep 100% of the profits.

    Also porting from the PC to the 360 is quite easy. MS has seen to that. It isn't quite as simple as clicking "cross compile" but close. MS wants games on both platforms, and they make the tools to do it. The tools are also the same (Visual Studio) in both cases.

    A more minor fact, but still one that matters too, is that digital distributors charge less than retail stores. Their markup is more like 25-30%. So for all the copies you sell there, you get even more money per sale.

    This idea that the PC just isn't worth it is silly, and not backed up by reality. If it weren't, the why the hell are there so many PC games? Go to Metacritic and ask it for a list of releases for the PC. Have a look at the massive list in recent months. You think companies would keep doing it if there was no profit in it?

    This is Ubisoft whining. Even they still do not just PC releases, but PC exclusives. They just released Anno 2070, a PC only strategy game. There is no console version, nor is there one planned (not the kind of game that would play well with a controller). Again, you think they'd do that if there was no money?

  33. No kidding by Sycraft-fu · · Score: 3, Informative

    I skipped Assassin's Creed 2 because of the DRM. I didn't pirate it, just didn't play it. I don't lack for good games to play (I have a backlog of games, damn Steam sales) and I wasn't going to put up with always on DRM so I gave it a miss.

    Looking to be the same thing for Anno 2070. Sounds like it is really well done and I like the Anno series but it uses a TAGES 3 machine activation deal. Well I'm not ok with that. Not that I want it on more than 3 computers, but that it only gives you 3 installs total, with no revocation. I'd eat that up easy, as I reinstall my system a minimum of each new Windows version, and usually more often because of new hardware.

    So I'll probably have to give it a miss too. Too bad, I would have liked to play it but if they want to be dicks there is no lack of other companies that aren't who are waiting to take my money. Never mind the games I have a backlog of now (meaning I own but haven't yet played) I have a list of 10 other games I'd really like to get, but haven't because I have this backlog to play.