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Latest Humble Bundle Comes With Uplink Source Code

SharkLaser writes "The latest Humble Bundle comes with four great indie games from Introversion. Included in the pack are Uplink, Darwinia, DEFCON and Multiwinia. Bonus games include Aquaria, Crayon Physics Deluxe and the recently added Dungeons of Dredmor. Introversion also showcases some of their prototypes, like Subversion City Generator which demonstrates procedural generation of complex city environments, and Voxel Tech Demo for showing destroyable environments using voxel technology. Hackers and open source programmers around the world should also celebrate — Introversion will release source code for their games Darwinia, Multiwinia, DEFCON, and most importantly, Uplink, the legendary hacking simulation that is one of a kind."

26 of 96 comments (clear)

  1. The License by ilovepi · · Score: 5, Informative

    While it's definitely cool that the Bundle now comes with the code for these game, make sure you read the license for publication of any finished product; while it's understandable that Introversion would want people to pay for the software, the license requires that a developer contact Introversion if they make a port, and they don't allow porting to a multitude of consumer devices (anything nintendo, sony, or microsoft makes) even if the end-user is required to buy the media required to play the game (such that they would need to purchase the full PC version.) So keep this in mind before making a PSP version (like someone did with the Aquaria source released in the first Humble Bundle.) As a modding platform and possibly as a learning tool, providing the source is very nice of Introversion. So, for the most part, kudos to them.

    1. Re:The License by Luke+Wilson · · Score: 5, Informative
    2. Re:The License by Anonymous Coward · · Score: 5, Interesting

      That's because one of the previous humble bundles included a source code release, and it was ported to iOS and sold by another team as though they'd made it.
      http://www.destructoid.com/lugaru-shamelessly-resold-without-consent-on-itunes-193156.phtml

    3. Re:The License by Anonymous Coward · · Score: 3, Interesting

      Because, you know, you had every right to expect to do whatever the hell you wanted with it?

      They've done something many companies never, ever do, which is impressive bearing in mind Multiwinia is three or so years old on the PC.

      Members of the Introversion forums have always hoped for the source codes, because without them games like Uplink are very had to mod and experiment with. They generally weren't programmed with modability in mind. This move most likely wasn't intended so you could do whatever the hell with it you want, it was probably intended to help fans who are itching to mod the games with home made content.

    4. Re:The License by bonch · · Score: 3, Insightful

      There's a big difference between "source code available" and FOSS.

      Good thing nobody is claiming this is "FOSS."

    5. Re:The License by CmdrPony · · Score: 3, Insightful

      Well, I like that I can modify the game the way I like, including all gameplay elements. And just look at the code to see how it's done. Most companies don't offer this. No one here is claiming it's FOSS. They've given source to it, which most companies don't do. The Introversion guys are also quite nice, so if you have some plans (ie., release your own version and such), just contact them and work it out. They just don't want to get screwed over.

    6. Re:The License by CmdrPony · · Score: 5, Insightful

      There is SVN and developer wiki and forum access to everyone who has bought humble bundle (and for previous developers). It's yours for whatever amount you choose to pay.

      No other company goes that far. Almost no one releases sources for their games. And honestly, after reading this crying, I can't really blame them. No matter how much they try to please geeks, they always rant about how it's not exactly something they want, how they don't want to pay for it (even if that's $1) and how it's not on their favorite repo. They even have Linux versions of their games, which is a common rant topic here on slashdot. But now that it doesn't fit, you still have to rant about something just for the hell of it.

      Even sometimes, be thankful for something good.

    7. Re:The License by shish · · Score: 4, Insightful

      Even sometimes, be thankful for something good

      It's possible to be thankful *and* point out possible improvements

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    8. Re:The License by Ginger+Unicorn · · Score: 3, Insightful

      A handful of people noisily whinging on internet forums are not usually representative of the general population. People don't usually feel the urge to rant about how content or satisfied they are.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    9. Re:The License by tjwhaynes · · Score: 4, Informative

      whine. whine whine whine. NOT WHING.

      </whine>

      Actually, the root of whinging is whinge and if you haven't spent time in the British Isles, you probably don't recognise the term.

      From the freedictionary.com
      whinge (hwnj, wnj)
      intr.v. whinged, whinging, whinges Chiefly British
      To complain or protest, especially in an annoying or persistent manner.
      [Dialectal alteration of Middle English whinsen, from Old English hwinsian.]
      whinger n.
      whingingly adv.

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    10. Re:The License by Picass0 · · Score: 2

      >> "Because, you know, you had every right to expect to do whatever the hell you wanted with it?"

      If someone gives you a horse you don't expect fine print saying you can't ride it.

      It is implied when someone announces they are opening code that they are doing so because they are allowing the public to create new projects based on that code.

  2. Woo! Uplink! by Bovius · · Score: 3, Insightful

    I know that admitting this means I have to turn in my Obscure Indie Game Enthusiast card, but I didn't know about Uplink until yesterday when I bought the newest Humble Bundle. Played it some today. Still amazed that they made the idea work at all, and that it's actually quite a bit of fun.

    We all owe a huge debt of gratitude to Introversion for their pioneering work in indie games. I know that their games have a particular flair that doesn't appeal to everyone, but *that's the whole point* of indie games; with enough independent developers, you eventually get something quirky and awesome that fits your particular tastes.

    1. Re:Woo! Uplink! by DaveAtWorkAnnoyingly · · Score: 2

      To be honest, playing Uplink just for the soundtrack makes it totally worth it! The music is available on their website (at least, it was, I'm sure you can get it somewhere).

    2. Re:Woo! Uplink! by Anonymous Coward · · Score: 5, Insightful

      Still amazed that they made the idea work at all, and that it's actually quite a bit of fun.

      This.

      Business models based on data theft and/or vandalism for hire, chained anonymizing proxies with various levels of logging capabilities (or compromise :), SWATting opponents by (by faking records to send law enforcement after them), anonymizing bank transfers through the use of expendable proxy accounts, and you did all your hacking by renting a hardware platform of RAM/CPU/disk that existed (and was configured) through the cloud. And shadowy organizations whose agendas only become apparent when it's probably too late to change the color of your hat.

      The game - written in 2001 - was set in 2010, which turned out to be just one year away from commercial botnets, Anonymous, Wikileaks, the Lulzsec-vs-Sony-howling-thru-the-wires world tour, and the rise of EC3 and other cloud virtualization/hosting services.

      And the soundtrack, which someone else mentioned. They completely nailed the look-and-feel of all those goofy hacker movies of the 90s, while being not only fun, but downright prescient.

  3. DoD by ShakaUVM · · Score: 4, Interesting

    Roguelike Dungeons of Dredmor, if you haven't played it yet, is worth the price of admission. Play it on hardcore mode for a very old-school Nethack experience. (You die, you die. Start over.)

    It's a bit biased in favor of wizards, but it has an overall very interesting class generation system and challenging gameplay.

    Plus, it's funny. Actually funny. But with good core mechanics beneath it all.

  4. Re:Available since 2003 by SJ2000 · · Score: 2

    Uplink Developer CD and it's non-FOSS license with instructions on how to compile using MS Visual C++ 6.0 so what's different about this 'new' release?

  5. Love Introversion :-) by DaveAtWorkAnnoyingly · · Score: 3

    I've been a long term fan of Introversion since 2002, I even went to their Darwinia launch party at their house, which was awesome. I was so stoked about the Humble IV Bundle that even though I had bought the games twice in the past (disc and steam) I had to buy this too, both to support IV and also Humble (backed by the same people who backed Google so probably don't need that much support!).

    Regards the source. That has been available for about 6 years now on the Uplink dev disc. This costs about £20. I haven't looked into the restrictions on using it but as the previous poster recommends, contact them before doing anything that might piss them off. They're really nice guys and deserve support for making what are, really enjoyable games. Uplink was in the PC Zone top 50 games, and in LXF's top 20 games for scaring the sh1t out of you.

    Hopefully this /.'ing will bake the bundle sell even more. It was at about $510,000 last night, so will be interesting to see how it goes up after this.

  6. Re:News or an advert? by Gadget_Guy · · Score: 4, Interesting

    Is this news, or is this just an advert for the Humble Bundle?

    Well obviously it is an advert. It is not particularly newsworthy, because - let's face it - how many of us here are going to do anything with the source code for a game that most of us had not heard of until this bundle. That is not to say that it is a bad thing to advertise the bundle, as it is for charity after all.

    That said, I'm afraid I am getting a bit bundled out. This is the seventh Humble Bundle since May last year. Add to that the similar bundles that have sprung up (eg. Indie Royale which isn't for charity and does a different bundle every few weeks) and it seems less like an event and more like a perpetual sale.

    The biggest problem is that I find myself second guessing my purchases of indie software via the normal distribution methods because I wonder whether I will be seeing the title in a bundle in the near future. Should I pre-order Trine 2, or wait for the inevitable virtual giveaway one of these bundles?

    Will the excess of bundles mean that developers lose more profitable sales? Or do these bundles help by getting indie titles into the hands of people who would normally buy mainstream games, and so not really diminish their usual audience?

  7. Re:News or an advert? by SharkLaser · · Score: 4, Interesting

    No it's not an advert. Well, I'm not directly benefiting from it anyway (except if I get to play some good mods people will make because they saw it!). And after getting called shill thousands of (I can remember at least Microsoft, Steam, [surprisingly] Red Hat, Spotify, Logitech..), this kind of thinking on slashdot gets really old. There's always someone pointing out how this person must be a shill (or that the story is an advert) because he said he likes something.

  8. Re:News or an advert? by migla · · Score: 2, Insightful

    Note to self: Do not forget to close tags or click the fucking preview button.

    --
    Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
  9. DRM not advertised... by Anonymous Coward · · Score: 2, Informative

    Two games in the suite actually require product activation. I was disappointed to find this out, as this was what started me on my migration from Microsoft, oh so long ago.

    The two games in question are: Multiwinia and DEFCON.

    So don't plan on enjoying these games sans-DRM.

    1. Re:DRM not advertised... by Anonymous Coward · · Score: 4, Informative

      Oh come on! Having to use a cd-key has NOTHING to do with DRM! It is a quite valid method to verify you actually bought the game so you can use their matchmaking servers. It would be unfair for such a small studio to be forced with the burden of increased costs due to extra traffic by non-paying users. Plus, both games are multiplayer oriented, which explains the reason behind the keys.

      Go on and read CmdrPony's post (#38212004). I think it's valid for you too.

    2. Re:DRM not advertised... by Lunix+Nutcase · · Score: 2

      It actually does talk about this. Clicking on that info icon, the circle with an i in it, right next to the DRM-free statement pops up a dialog that has this statement in it:

      Your download page also includes multiplayer keys for Multiwinia and DEFCON, for online access.

      It's your own fault for not finding this out before you buy, dumb dumb.

  10. soundtrack by theultramage · · Score: 2

    I actually examined their music.dat (zip file), investigated the .uni file format, and even found one standalone player that could play those. But I didn't like that, so I checked the strings inside the music files, grabbed the author name, and googled. Karsten Koch: The Blue Valley (main theme, I like this one the most).

  11. Re:News or an advert? by blahplusplus · · Score: 2

    "Will the excess of bundles mean that developers lose more profitable sales? Or do these bundles help by getting indie titles into the hands of people who would normally buy mainstream games, and so not really diminish their usual audience?"

    Considering the state of the game industry with heavy handed DRM, the fact that you get a games SOURCE CODE which you can modify/update/change is downright RADICAL in an age of corporate feudalism and creeping fascism. One only has to look at SOPA to see this.

    http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act

    Whether or not you get tired of the bundles these are people we should want around and to keep in business. More money = they have more money to invest in making their games better. While not all games on the bundle are good, it's not like gamers have many options for DRM free gaming AND being respected as a gamer and enthusiast (getting the source). So that 10 years down the line on windows 12 the game you bought can stilll be played with some coder just updating the code without any stupid emulation.

    Think about all the hoops we have to go through to run old classic games - needing emulators, etc, etc. Wouldn't the world be a wonderful place if customers actually got to OWN what they bought from entertainment software vendors?

    I have never agreed with software licensing without any ownership stakes for customers and ability to get souce-code after the sales window of said softwareespecially FOR games. Licensing is one of those big bullshit lies greedy corporatized and indoctrinated bastards believe in and we've seen what that kind of mentality does to our rights and freedoms in society.

  12. Re:High Average by ElderKorean · · Score: 2

    I'm amazed at the high average donation this time around. IIRC the last few Humble Bundles I bought into had an average of around $2. At the time of writing the average on this bundle is $3.98. I guess these games offer pretty good value.

    The higher average price might also be - if you pay more then the (at payment time) average price paid then you get another two games (and so then the average goes up slightly)

    The average now is $4.06