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Latest Humble Bundle Comes With Uplink Source Code

SharkLaser writes "The latest Humble Bundle comes with four great indie games from Introversion. Included in the pack are Uplink, Darwinia, DEFCON and Multiwinia. Bonus games include Aquaria, Crayon Physics Deluxe and the recently added Dungeons of Dredmor. Introversion also showcases some of their prototypes, like Subversion City Generator which demonstrates procedural generation of complex city environments, and Voxel Tech Demo for showing destroyable environments using voxel technology. Hackers and open source programmers around the world should also celebrate — Introversion will release source code for their games Darwinia, Multiwinia, DEFCON, and most importantly, Uplink, the legendary hacking simulation that is one of a kind."

5 of 96 comments (clear)

  1. The License by ilovepi · · Score: 5, Informative

    While it's definitely cool that the Bundle now comes with the code for these game, make sure you read the license for publication of any finished product; while it's understandable that Introversion would want people to pay for the software, the license requires that a developer contact Introversion if they make a port, and they don't allow porting to a multitude of consumer devices (anything nintendo, sony, or microsoft makes) even if the end-user is required to buy the media required to play the game (such that they would need to purchase the full PC version.) So keep this in mind before making a PSP version (like someone did with the Aquaria source released in the first Humble Bundle.) As a modding platform and possibly as a learning tool, providing the source is very nice of Introversion. So, for the most part, kudos to them.

    1. Re:The License by Luke+Wilson · · Score: 5, Informative
    2. Re:The License by Anonymous Coward · · Score: 5, Interesting

      That's because one of the previous humble bundles included a source code release, and it was ported to iOS and sold by another team as though they'd made it.
      http://www.destructoid.com/lugaru-shamelessly-resold-without-consent-on-itunes-193156.phtml

    3. Re:The License by CmdrPony · · Score: 5, Insightful

      There is SVN and developer wiki and forum access to everyone who has bought humble bundle (and for previous developers). It's yours for whatever amount you choose to pay.

      No other company goes that far. Almost no one releases sources for their games. And honestly, after reading this crying, I can't really blame them. No matter how much they try to please geeks, they always rant about how it's not exactly something they want, how they don't want to pay for it (even if that's $1) and how it's not on their favorite repo. They even have Linux versions of their games, which is a common rant topic here on slashdot. But now that it doesn't fit, you still have to rant about something just for the hell of it.

      Even sometimes, be thankful for something good.

  2. Re:Woo! Uplink! by Anonymous Coward · · Score: 5, Insightful

    Still amazed that they made the idea work at all, and that it's actually quite a bit of fun.

    This.

    Business models based on data theft and/or vandalism for hire, chained anonymizing proxies with various levels of logging capabilities (or compromise :), SWATting opponents by (by faking records to send law enforcement after them), anonymizing bank transfers through the use of expendable proxy accounts, and you did all your hacking by renting a hardware platform of RAM/CPU/disk that existed (and was configured) through the cloud. And shadowy organizations whose agendas only become apparent when it's probably too late to change the color of your hat.

    The game - written in 2001 - was set in 2010, which turned out to be just one year away from commercial botnets, Anonymous, Wikileaks, the Lulzsec-vs-Sony-howling-thru-the-wires world tour, and the rise of EC3 and other cloud virtualization/hosting services.

    And the soundtrack, which someone else mentioned. They completely nailed the look-and-feel of all those goofy hacker movies of the 90s, while being not only fun, but downright prescient.