Mobile Industry Rolls Out Game Rating System
alphadogg writes "Mobile telecom trade group CTIA and the Entertainment Software Rating Board will roll out a rating system for mobile applications similar to ratings on other electronic games, the groups announced Tuesday. Six mobile application storefronts will support the rating system and will roll out the ratings in the coming months, CTIA said. AT&T, Microsoft, Sprint Nextel, T-Mobile USA, U.S. Cellular and Verizon Wireless are the founding members of the rating system."
An opinion piece at Gamasutra points out that this initiative falls a bit flat without Apple or Google on board, since iOS and Android are so vital to the current mobile gaming industry. "In the long run, the ESRB/CTIA announcement could be another sign of shifting power in the gaming industry. Normally, the ESRB gets what it wants. But it has no leverage against Apple and Google."
"It's as addictive as Angry Birds"
"It'll pass the time like Bubble Breaker"
"As fun as Snake"
"Sorry, you can't delete the Demo"
http://xkcd.com/937/
I write professional videogame reviews! http://www.digitallydownloaded.net/
Eventually people are going to want phone makers to make Ratings mandatory to get sold on app stores, and once that happens, you can say goodbye to cheap mobile games, or mobile games in general. Fees and having to wait for your game to be reviewed when hundreds of new games pop up in the review queue daily will bring mobile gaming to its knees.
Are the going to copy the homeland security system.
This game is rated Sunset Orange.
Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
Doesn't Apple already have a rating system for iOS apps?
The title should have been "ESRB Rolls Out Game Rating System For Mobile, Is Completely Ignored By Mobile Industry". Seriously! Neither Apple nor Google intend to support this thing, so it's pretty much dead in the water. This is before even considering the damage it would do to mobile gaming. I guess it wouldn't be the first /. title to be off.
If this is just an application of the same ESRB ratings to mobile games (which is suggested with "The CTIA Mobile Application Rating System with ESRB will utilize the well-known and trusted age rating icons that ESRB assigns to computer and video games to provide parents and consumers reliable information about the age-appropriateness of applications." in the press release), then this doesn't warrant a story, as smartphones and their ilk are computers (however hobbled by their small form and bad service providers).
If they'll instead use a new set of rating categories or descriptors, then it's wasted effort, as they could've just applied the ESRB ones to these games since they're becoming more and more like computer and console games (partly because, well, smartphones are computers). In this case, it not only doesn't warrant a story but does warrant a point-and-laugh for the repetitive noobs they are.
Also, slapping A Capitalized Slogan(R) in front of your name more than once per page, as if to be part of it, is highly loathsome and annoying; and I want to physically harm whoever made "onboard" a verb.
You can hold down the "B" button for continuous firing.
According to Wikipedia, to have a game evaluated for ESRB costs $800 to $4,000.
And a large share of mobile phone games are free and many are made by small-time developers or even individuals.
I think the ESRB is looking to be a solution to a problem that does not exist, at least for the Apple App Store. I cannot speak for Android.
I've not understood the objection here. Why are people against the ESRB? It's just metadata. If you don't want to use it, ignore it.
Or do they charge for the rating or something?
it is pretty silly to have special logos for "mobile apps".
But "9+" isn't an ESRB rating and thus doesn't imply that the publisher paid the ESRB's fee, which can run into the hundreds of USD or thousands of USD.
If it does, the bank was going to break anyway.
This is true of any startup: seed capital is hard to come by especially while the team are trying to build their portfolio from scratch.
Apple and Google won't support a rating system because that would turn off their core fanatics, teens to 30 somethings that have a lot of money because they don't have kids. This rating system doesn't do anything for their core customers.
As someone who's been in the position of photoshopping a "Cold Beer" neon sign to "Cold Bear", removing a Gun display from behind a Tuscon Biker bar, Extending dresses, covering stray nipples, turning red blood into shiny yellow impact effects and various other similar tasks in order to work around such ratings in the pre Iphone mobile game industry. I can say that this is hardly new. It just used to be the carriers enforcing whatever arbitrary ratings systems/censorship they happened to hold dear. Now it's Apple. Android may be a grey zone but if it happens, it'll be inconvenient but I doubt the industry will so much as blink, much less slow down.