Discouraging Playstation Vita Details
itwbennett writes "Sony's new handheld gaming system, the Playstation Vita, launches in Japan in two weeks, and the latest report from Andriasang has some interesting details, including Sony's decision to go with proprietary memory cards. Sony says this is both for security reasons and to ensure a consistent experience for all users, but that 'doesn't explain why they're charging such enormous sums for these cards,' says blogger Peter Smith. 'The caveat here is that we haven't seen official pricing for the cards, but game retailer Gamestop lists them at $120 (!!) for a 32 GB card, $70 for a 16GB, $45 for 8 GB and $30 for a 4 GB.'"
At least Microsoft will actually tell you that they're trying to rip you off. Sony pretends like they're doing you a favor.
Actually, the system is probably targeted at kids than a hardcore IT community like slashdot. Kids have a much easier time begging $100 out of their parents than we have justifying on a product we know is not worth it. The PSP was a dud in this sense, the IT community was able to hack it and trick it out, suddenly you had a 5 year old playing kingdom hearts on it and a 25 year old using a custom browser to access pandora, or bring it on a flight to watch movies. Don't believe me? Look no further than to Nintendo and their handhelds and how they didn't pick up with "big" kids.
Oh well, PC gaming, even on a laptop is where it's at. I do like my pandora PSP though...
This is hardly news. Sony has always gone the proprietary memory format and they have always been much more expensive than the generic equivalent. Is Sony even all that relevant anymore ? I could barely give away my PSP (slim) and don't get me started on the current PS3 with it's ridiculous looking motion controllers is utterly lame next to playing Kinect games on the Xbox. ... and it's a day away from getting even more integrated with my Xbox.
If the Vita also doubled as a decent phone, gps, and camera, I might take a look at it, but who really needs another web enabled device to lug around. My Windows Phone already ties in with my Xbox and has some entertaining away from the PC/Xbox games
http://www.engadget.com/2011/12/05/xbox-companion-app-for-wp7-will-launch-alongside-the-new-dashboa/
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This was on Kotaku yesterday: http://kotaku.com/5864910/digital-download-discount-for-vita-may-explain-sonys-memory-stick-plans
The info is unconfirmed, but it says they're charging 40% less for downloads than games at retail and that's why the memory cards are more expensive. In other words, please pay up front so they can hold your money for you, and very probably the developers don't get a cut.
Nintendo has a history of proprietary storage formats for every single one of its game systems, from the NES to the Wii. Sony has used CD, DVD, and Blu-Ray for the Playstation series.
Hell, the Wii won't even let you plug an external flash drive into its USB port.
Playstation 2 slim dropped support for a hard drive making it incompatible with FFXI and had several backwards compatibility problems withe PS1 games that the original PS2 did not.
They got away with it in the '80s and '90s because they actually made good hardware and the concept of interoperability barely existed.
Not quite, remember Betamax? That was a fairly large case of interoperability- or at least support- being an issue, and Sony *not* getting away with it.
The only time they've had any real success with it was Blu-Ray
AFAIK, that isn't proprietary to the same extent, at least not in the sense that Sony almost unilaterally own and are pushing it. (Though I appreciate that they have one of the largest stakes in that business).
Today the reverse is true - their products tend to be sub-par and we increasingly expect stuff to work across our devices, but they're still stuck in the past.
Sony squandered what could have been a major lead in what became the MP3 audio market, and ended up being left behind.
In theory, MiniDisc could have been something akin to a proto-MP3 player almost a decade before (worthwhile versions of) the latter became commonplace. Some sort of very basic filesystem- just enough to let music files be copied to and from the device- would probably have been doable without increasing the technological complexity of the MiniDisc that much. Given that most people didn't have computers with enough storage to benefit from that back then, perhaps that was an understandable omission.
However, their tying it down beyond what people would have seen was technologically possible and desirable even then- i.e. forcing real-time dubbing, restricting what could be done digitally with copying, etc.- blatantly crippled the potential of the system for their own reasons, making it a slightly improved digital version of the standard cassette, but little more. The Japanese went for it, but its success was limited elsewhere.
Then when MP3 came along, they dragged their feet for ages- maybe because they saw this as a paradigm-shift threat to their existing portable players, not realising that the *real* threat was that the market was going that way anyway, and that they could join it ASAP or lose their lead. Of course, they *did* lose their market-leading position, to Apple. "iPod" was the success story of the first decade of this millennium, not some next-generation solid-state "Walkman".
Even after all this, they joined in in a half-baked cynical manner, trying to play things the old way while looking like they were embracing the new. Remember those stupid pseudo-MP3 players that required you to convert all your files to ATRAC via their crappy software before they'd support them? (No, I don't care whether that version of ATRAC was better than MP3 or not- by that point everyone had settled on MP3, Sony had *already* lost their opportunity to dictate what the market would use, and this move was just a mixture of NIH and arrogance).
So, Sony lost the portable audio market through their own arrogance, short-termist self interest, NIHism and generally blinkered short-sightedness... and they really, *really* have no-one to blame but themselves.
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