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Discouraging Playstation Vita Details

itwbennett writes "Sony's new handheld gaming system, the Playstation Vita, launches in Japan in two weeks, and the latest report from Andriasang has some interesting details, including Sony's decision to go with proprietary memory cards. Sony says this is both for security reasons and to ensure a consistent experience for all users, but that 'doesn't explain why they're charging such enormous sums for these cards,' says blogger Peter Smith. 'The caveat here is that we haven't seen official pricing for the cards, but game retailer Gamestop lists them at $120 (!!) for a 32 GB card, $70 for a 16GB, $45 for 8 GB and $30 for a 4 GB.'"

65 of 275 comments (clear)

  1. First by Anonymous Coward · · Score: 5, Insightful

    which is why I don't buy Sony anymore...

    1. Re:First by Enderandrew · · Score: 4, Informative

      This also isn't news. When they announced the device months ago they said it would use proprietary memory, and people reported that memory would be really expensive.

      The device itself is selling at $250, which really isn't a bad price for the hardware if you look at it. I suspect they're selling the device for a loss and trying to make their money back with the storage.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:First by Firehed · · Score: 5, Insightful

      It's not like it should come as a surprise to anyone that Sony has chosen to create yet another proprietary format (and attempted to lock it down beyond simply being incompatible with anything else). They got away with it in the '80s and '90s because they actually made good hardware and the concept of interoperability barely existed. The only time they've had any real success with it was Blu-Ray, and I'm sure that hasn't seen the adoption they'd like since legal download services so shortly after its introduction, and their attempts to force it down everyone's throats have certainly been expensive. Today the reverse is true - their products tend to be sub-par and we increasingly expect stuff to work across our devices, but they're still stuck in the past.

      --
      How are sites slashdotted when nobody reads TFAs?
    3. Re:First by Guspaz · · Score: 4, Informative

      Sort of. They weren't the first, they were one of a bunch of competing formats, and eventually the industry standards body agreed on a new format based on (but different from) Sony's offering. So they didn't invent them, but they can lay claim to having been a key player. But that wasn't really a Sony format war since their standard wasn't adopted as-is...

      In fact, except for BluRay, Sony has lost every format war they've ever fought. BetaMax/VHS (VHS crushed beta), NT casette/microcasette (nobody remembers NT casettes), MiniDisc/Flash (held on in Asia, but flash and HDD and CDs won), DAT/CD (DAT never made it beyond professional use), MMCD/SD (MMCD abandonned, SD became DVD), VCD/DVD (VCDs saw some use, but DVD came out two years later and started killing it), MemoryStick/MMC/SD/CF/Xd/etc (SD won, even some Sony products use SD rather than MS, CF only sees some professional use), ATRAC/MP3 (ATRAC never saw much adoption outside of MiniDisc), SACD/DVD-Audio (made irrelevant by digital distribution).

      So, Sony has had some success with BluRay (which is itself embroiled in a format war with digital distribution), and I guess you could argue that as the basis for the eventual 3.5" floppy they sort of won that one, but not the rest. Many of the format wars they've been involved in have involved Sony pushing a format that is more proprietary (or has less other companies backing it) versus a more open standard. MemoryStick is backed by Sony, while SD is backed by the SD Card Association co-founded by Matsushita (Panasonic), SanDisk, and Toshiba, with many other companies on the board.

    4. Re:First by Guspaz · · Score: 2

      I'm not saying they didn't have the occasional success, only that they lost the vast majority of them. Sony wasn't really the primary inventor of the CD either; Philips was, and Philips also had a hand in the laserdisc standard that gave birth to CDs.

  2. Old skool by Toe,+The · · Score: 5, Funny

    So, um, does it take phone calls and run millions of apps? Or is it just some kind of limited gaming platform?

    1. Re:Old skool by synapse7 · · Score: 3, Funny

      What is this "phone call" that you speak of?

  3. "Security" by ksd1337 · · Score: 5, Insightful

    "Security" = trying hard to make sure consumers can't jailbreak their own devices.

    1. Re:"Security" by sohmc · · Score: 5, Insightful

      This isn't so much about security as it is about a consistent revenue stream. They're following the "Gillette" model where they take a loss with their actual product, but make up the money in the sale of accessories.

      Sony is notorious for this. They have memory sticks that only work with Sony products. This is why I will never buy a Sony product.

      --
      We don't live in Shouldland.
    2. Re:"Security" by what2123 · · Score: 4, Insightful

      The difference with Gillette is that they sold you a product that did exactly what you wanted it to. Sony seems to keep selling things that do something one day, then as if it was a game, take away features to make it less-usable then the previous day.

    3. Re:"Security" by Starteck81 · · Score: 3, Insightful

      "Security" = trying hard to make sure consumers can't jailbreak their own devices.

      Anyone who is surprised by this has obviously forgotten the whole root kit episode. Sony, I buy as few of your products as I can now.

      --
      "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed H
    4. Re:"Security" by Golddess · · Score: 3, Insightful

      Sony seems to keep selling things that do something one day, then as if it was a game, take away features to make it less-usable then the previous day.

      I dislike Sony as much as anyone else here, but OtherOS is the only thing I've seen like what you've just described. What other things have they taken away from products after purchase?

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    5. Re:"Security" by Anonymous Coward · · Score: 2, Interesting

      Playstation 2 slim dropped support for a hard drive making it incompatible with FFXI and had several backwards compatibility problems withe PS1 games that the original PS2 did not.

    6. Re:"Security" by Anonymous Coward · · Score: 3, Informative

      SACD playback.

      The ability to play media across a LAN unfettered (legally-ripped Bluray movies that contain Cinavia will mute audio on purpose or even halt playback). Cinavia was not included in the earlier system software versions. It was forced upon us at a later date.

      -AC

    7. Re:"Security" by antifoidulus · · Score: 4, Insightful

      It doesn't matter, they have set a precedent that is incredibly off-putting. If they didn't want to put it in future products, fine whatever, but the fact that they would go and intentionally disable a product I already paid money for is unforgivable. Imagine if you bought a swiss army knife then after you already paid money for it the company came and demanded that it be allowed to remove the screwdriver from the knife... yeah the knife still works for the most part, but now it does less than it did when you paid for it, and the company went out of its way to do so. So what is to prevent them from removing features in the future? Maybe they don't want to support the 3g modem on the vita in a few years, just push out an update that removes that functionality. No problem right?

    8. Re:"Security" by Golddess · · Score: 3, Insightful

      True, but they didn't break into your house and replace your old PS2 with a slim, did they? Your old PS2 still worked the same as it did the day you bought it, right?

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    9. Re:"Security" by peppepz · · Score: 2

      Firstly, you have no idea what my position is, or even if I have one at all: I've only discussed your verbiage, and the facts of the world -- not my own opinions.

      My verbiage was not posted isolated - it was in a discussion thread, and is only meaningful in that context. In particular, it was meant to express my conviction that SACD is an obsolete standard and that no company can be seen as "betraying their customers" if they decide not to support it any longer. The fact that you can find 7,405 relics from years ago on sale on a website is true, but it isn't relevant in this discussion, in my opinion. Of course, other people can have a different opinion.

      Meanwhile, seeing 7,500 different items for sale is not my understanding of a "limited selection".

      7,405 different items are a limited selection if you consider that the whole offering of CDs in the same store is made up of 2,577,381 items. SACDs are 0.29% of the total.

      In order to consider the liveliness of the SACD format in 2011, which was the point of my comment, we should take into account how many of those 7,405 items were released in 2011. If you consider that of those 7,405 items, at most 60 of them were released in 2011, the choice drops even more. If, in light of this fact, you consider that my statement "nobody sells SACDs anymore" is false, then I have nothing more to add to convince you.

      Are you done yet?

      Yes. I think the reader has enough numbers to decide who is wrong and who is right in practice.

  4. How long until they're hacked? by Anonymous Coward · · Score: 3, Insightful

    Sony loves proprietary formats and the market is awash in cheap storage. This is a way to make memory valuable again, but I won't be surprised if someone is demoing a way to use SD cards on the thing within a year of launch.

    1. Re:How long until they're hacked? by rwven · · Score: 4, Insightful

      The problem is that in today's market, with so many viable alternatives for mobile gaming entertainment, the insane cost of memory is going to be a deal breaker for most users.

      Sure it has pretty graphics, but that's almost certainly going to be the one-and-only thing going FOR the Vita. I can't think of a single other argument in support of buying one of these.

    2. Re:How long until they're hacked? by Synerg1y · · Score: 3, Interesting

      Actually, the system is probably targeted at kids than a hardcore IT community like slashdot. Kids have a much easier time begging $100 out of their parents than we have justifying on a product we know is not worth it. The PSP was a dud in this sense, the IT community was able to hack it and trick it out, suddenly you had a 5 year old playing kingdom hearts on it and a 25 year old using a custom browser to access pandora, or bring it on a flight to watch movies. Don't believe me? Look no further than to Nintendo and their handhelds and how they didn't pick up with "big" kids.

      Oh well, PC gaming, even on a laptop is where it's at. I do like my pandora PSP though...

    3. Re:How long until they're hacked? by rwven · · Score: 2

      There's another couple "apps" called "iOS" and "Android" that already support all those features and far more and can be had for far cheaper. ;-)

  5. Well ... by lennier1 · · Score: 4, Funny

    Let's hope they'll invest some of that excess money into administrators who won't just leave the default passwords in place.

  6. Gouging by AragornSonOfArathorn · · Score: 4, Informative

    If anyone is surprised by this, they don't know Sony.

    --
    sudo eat my shorts
    1. Re:Gouging by medlefsen · · Score: 5, Insightful

      So what should a free individual do when they don't like what a company is doing? Maybe refrain from purchasing from them? Maybe tell friends and advise them to not buy from them either? Maybe even go on to a web site and post about it? Tell me when I start suggesting something unreasonable.

      I'm not sure how this happened but at some point poeple got confused and started thinking that because companies are set up to always maximise profits we shouldn't be allowed to criticize any of their attempts to do so. There is a difference between wanting government regulation and using your right as a free person to criticize the actions of a company.

      Sony is being anti-consumer and as a consumer that pisses me off. Other companies have found ways to make money without resorting to the lock-in BS that Sony prefers. I will not buy from them, and I will say why very loudly so that they and everyone else knows exactly why they aren't getting my business.

    2. Re:Gouging by afidel · · Score: 2

      Don't throw words like free market around unless you know what they mean =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Gouging by Dogtanian · · Score: 2

      Gouging? Really? A company trying to protect its profits is gouging? If you don't like it, don't buy it. That's your right as a consumer. It's Sony's right as a company to set their prices. That's part of how a free market economy works. If lots of people don't like it, Sony will change their model. Until then you need to weigh up whether or not their offer is worth your hard earned. It is not your human right to be able to afford a play station.

      No, but it's everyone's human right to be able to slag off Sony's proposed system and its cynical pricing model, whether or not they intend buying it.

      This implied reasoning ("if you don't like it, you don't have to buy it, and therefore you have no right to criticise [manufacturer X].") pops up on Slashdot quite a lot. The first half is correct, but no-one was complaining about *having* to buy it anyway. The second half obviously isn't correct. The notion of a free market (and a free country) says nothing about stifling criticism from those who choose not to buy- indeed, the free exchange of information and opinion is required for one to work efficiently.

      I'm sure a lot of companies would rather this weren't the case, but then... tough s**t for them. The flipside of what you said is that if *they* don't like that, they don't have to sell their products. A lot of companies, I'm sure, would rather operate in a non-free market if it was non-free in their favour(!), but that's their problem, not ours.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  7. Ahem... by Moheeheeko · · Score: 5, Insightful
    'doesn't explain why they're charging such enormous sums for these cards,'

    Because they can.

  8. Third Party Adapter Market by Anonymous Coward · · Score: 5, Insightful

    This just means that someone in China will be making money off selling an adapter for microSD cards.

  9. Apple must use them by Warwick+Allison · · Score: 4, Informative

    Apple does exactly the same thing with iPad and iPhone prices, but doesnt let you swap the mysteriously expensive memory "cards". Clearly it's all about the value to the consumer, not the cost of manufacture.

    1. Re:Apple must use them by blackmonday · · Score: 2

      I'm an admitted apple fan-boy, but do you really think it costs Apple anywhere near $100 to give you an extra 16 gigs of storage on iPhone and iPad?

    2. Re:Apple must use them by StikyPad · · Score: 3, Informative

      Not at all. It's market segmentation 101. It's the same reason Intel's top-of-the-line chip costs twice as much as the next lower model but only performs a few single percentage points better. (And because of binning, each chip actually costs the same amount to produce.) Anyway, you create one market segment for people who can only afford to pay a lower price for your product, then you give a little extra value to people who can pay more so they can feel superior despite the fact that they just paid significantly more for what is essentially the same product. It's actually insulting to the buyer when you get down to it. Fortunately neither of the two groups who pay more are likely to complain. The first group doesn't want to violate the image, real or imagined, that they can afford to spend more, and the second group will usually rationalize their overspending by any means necessary to avoid admitting they made a bad decision. (These groups are not mutually exclusive).

  10. This is Sony by Anonymous Coward · · Score: 5, Insightful

    The reason they're doing this is because fuck you.

  11. Re:Good thing by Anonymous Coward · · Score: 2, Informative

    The above mentioned proprietary memory card is for saving, patches, game data as well as DLC. As far as I'm aware they have not mentioned that said memory card would be used for actual games on the system. If we compare this to the Nintendo 3DS we find that Nintendo uses a regular SD/SDHC card for saves, downloadable content and similar while the retail games themselves comes on a completely different medium.

  12. Re:Good thing by DeadCatX2 · · Score: 2

    You mean like the SD card that plugs into the front of the Wii?

    --
    :(){ :|:& };:
  13. At Least MS by AdamJS · · Score: 3, Interesting

    At least Microsoft will actually tell you that they're trying to rip you off. Sony pretends like they're doing you a favor.

  14. Profit by SJHillman · · Score: 2

    Invent cheap microSD to proprietary adapter
    Sell adapter bundled with SD cards for half Sony's price
    Profit
    ???
    Get sued by Sony

    1. Re:Profit by tragedy · · Score: 2

      Forget sued. The way they'll structure this, and with the various laws and treaties that have essentially been purchased, anyone doing that will probably be arrested.

    2. Re:Profit by The+Mister+Purple · · Score: 3, Insightful

      Everything's legal in China, it's the American way!

      --
      "For a successful technology, reality must take precedence over public relations, for nature cannot be fooled." Feynman
  15. Sony is not the only one. by sacdelta · · Score: 5, Insightful

    The only difference between the iPhone 4s 32Gb and 64 Gb is 32Gb of memory. The difference in price is $100. Are you all going to vilify Apple the same way for not including the ability to insert SD cards?

    --

    Brought to you by: "Al"toids - the curiously weird mint.

    1. Re:Sony is not the only one. by spd_rcr · · Score: 2

      Spot on !
      Isn't that one of the rally cries behind the whole Android market, cheap standard memory, with a cheap OS, on (cost-wise) cheap hardware.

      --
      - tensions in our lives that are attacking our minds, unite themselves together to make our consciousness blind - op'ivy
    2. Re:Sony is not the only one. by phorm · · Score: 2

      Actually, I'd tend to be more annoyed about the decision to *not* support a removable storage card (or battery) at all.

      The price between 32GB and 64GB in terms of an SDHC card is actually >$100. For a high-speed SDHC card, even more-so an microSDHC card, it's huge.

      My big gripe is that when those become more affordable, iDevices don't have any upgrade option storage-wise except to replace the whole unit, which IMHO is incredibly wasteful (not to mention expensive, but I'm sure Apple is more than happy for the revenue)

    3. Re:Sony is not the only one. by steelfood · · Score: 2

      Are you all going to vilify Apple the same way for not including the ability to insert SD cards?

      Yes.

      The difference is, the iPod has been out for nearly a decade now. There's been that many years of complaining about the lack of SD card functionality. It's fairly quiet now because it's clear Apple's not interested in including a memory card slot in the device, and the people who would otherwise be interested in Apple devices are no longer interested in them (meanwhile, everyone else just didn't care enough or caved).

      The Vita is a new product, and thus draws in a fresh round of criticism. It will similarly die down in time.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  16. Insult to injury by ianare · · Score: 2

    Vita will not be recognized as a mass storage device on your computer. You'll need to use a separate utility device.

    All for security, and giving dirty pirates no direct access to the device.

  17. Sony memory sticks... by spd_rcr · · Score: 5, Interesting

    This is hardly news. Sony has always gone the proprietary memory format and they have always been much more expensive than the generic equivalent. Is Sony even all that relevant anymore ? I could barely give away my PSP (slim) and don't get me started on the current PS3 with it's ridiculous looking motion controllers is utterly lame next to playing Kinect games on the Xbox.
    If the Vita also doubled as a decent phone, gps, and camera, I might take a look at it, but who really needs another web enabled device to lug around. My Windows Phone already ties in with my Xbox and has some entertaining away from the PC/Xbox games ... and it's a day away from getting even more integrated with my Xbox.
    http://www.engadget.com/2011/12/05/xbox-companion-app-for-wp7-will-launch-alongside-the-new-dashboa/

    --
    - tensions in our lives that are attacking our minds, unite themselves together to make our consciousness blind - op'ivy
    1. Re:Sony memory sticks... by Mordermi · · Score: 2, Insightful

      Is Sony even relevant? The sales of the PS3 have almost caught up to the Xbox 360, even with being released a year later. Yes, the Playstation Move is really lacking.. But Sony is still a big player in the game.

    2. Re:Sony memory sticks... by justforgetme · · Score: 2

      Indeed. What matters more at this point is how many more consoles sony will be able to push until the 360 gets retired by the 720. Sony did produce a superior console but pretty much shot themselves in the foot with the 12-18 month delay to the 360. The console that still has juice in it might well be the PS3 and that's what I have installed in my living room but as I see it microsoft has set its eyes on leaping sony with shorter console lifetimes and so once the PS3 starts making a lead they will push out the next Xbox leaving sony once again in the background.

      I wish I could also have something to say about the OP but as things stand I couldn't care less about portable playstations. Using proprietay stuff only might work with an RDF®© but for the psp it definately is the wrong move and shows just how much they want to control the homebrew culture. The one thing I am curious about is if they have to price them higher because proprietary production is costlier than standardized or because they just want to milk it?

      --
      -- no sig today
    3. Re:Sony memory sticks... by neokushan · · Score: 3, Interesting

      Sony did produce a superior console[citation needed]

      Fixed that for you. I see this argument thrown around a lot, but aside from some figures on how fast the CELL is, nobody can really say for sure that either console is "superior".
      Sure, it has a few exclusives that look fantastic, nobody's going to try and say the console isn't powerful, but the multiplatform games released are either identical, or favour the 360 (sometimes only slightly, sometimes by large degrees), with the odd exception.
      Sales certainly haven't been "superior", figures released last week show that the 360 basically sold twice as many units as the PS3 in the US (of course, you'll have to take Patcher's word on that one). Half the reason the PS3 caught up is because the Japanese refuse to buy the Microsoft console, but most other markets favour the 360. In any case, if the PS3 was really "superior", it'd have caught up by now. That 12-18month lead isn't really an excuse any more, it has been 5 years and counting - if it was "superior", it'd have trounced the 360 by now.

      Now before you get defensive, I'm not actually saying the 360 is better, it's certainly not "superior". It has some features the PS3 doesn't have, like the ability to stream music while ingame (while most PS3 games can't even PLAY music while ingame, nevermind streaming it), but so does the PS3 - Blu-ray, Linux (oh wait, nevermind) and such. The point I'm trying to make is that I think this generation of consoles can easily be classed as a stalemate - a draw, as it were. And I'm fine with that, it means that for once you don't have to own both major consoles to get enough great games through the year (if you're a hardcore gamer, that is) and the best, or at least most popular titles, have all been multi-platform.

      Of course, the latter paragraph does fall apart if you mention the Wii, which is easily far more popular but a notably inferior console.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  18. bad news by Bobtree · · Score: 5, Interesting

    This was on Kotaku yesterday: http://kotaku.com/5864910/digital-download-discount-for-vita-may-explain-sonys-memory-stick-plans

    The info is unconfirmed, but it says they're charging 40% less for downloads than games at retail and that's why the memory cards are more expensive. In other words, please pay up front so they can hold your money for you, and very probably the developers don't get a cut.

  19. Re:Good thing by bonch · · Score: 2, Interesting

    Nintendo has a history of proprietary storage formats for every single one of its game systems, from the NES to the Wii. Sony has used CD, DVD, and Blu-Ray for the Playstation series.

    Hell, the Wii won't even let you plug an external flash drive into its USB port.

  20. Re:Good thing by bonch · · Score: 2

    Nintendo doesn't even allow you to redownload online purchases on a replacement system. I'd hardly compare to Nintendo as some bastion of consumer fairness. They have a long history of proprietary storage formats, while the Playstations have used CDs, DVDs, and Blu-Rays.

    It's been known since last June that the Vita would use NGV memory cards due to size, weight, lack of noise, and other factors. The only difference with this story is that Slashdot has posted a summary slanting it in a certain direction, because this site hates Sony.

  21. Re:Good thing by bonch · · Score: 2

    The point I'm trying to make is that Slashdot loves Nintendo and hates Sony, and this story (which is very old--NGV cards were known about last June) only exists to serve that purpose, yet Nintendo has a long history of using expensive, proprietary storage formats. The company doesn't even let you redownload purchases from their online store if you replace your device. Your purchases are forever tied to the single piece of hardware you bought.

    The fact that the Wii U will "apparently" support USB HDs isn't very encouraging given that the Wii already had a USB port and did nothing with it. Further, the N64 and Gamecube used their own proprietary memory cards, as did the PS1 and PS2. There is nothing new in this story at all except that it serves as another opportunity for Slashdotters to bitch about Sony.

  22. Re:Good thing by gameboyhippo · · Score: 4, Informative

    Nintendo isn't quite as evil as you think. They're just unprepared. My daughter dropped her out of warranty DSi into the toilet. I called them up and asked them how to transfer the save data to a new 3DS (That I had in the closet waiting for Christmas). They couldn't do anything, so they repaired the DSi for free. Outside of warranty. The problem is that people are afraid to ask and see what they can get.

  23. Re:Don't Like it... by _xeno_ · · Score: 5, Informative

    You know, I really hate this type of comment.

    "If you don't like it, don't bother complaining, just don't buy it."

    Yeah, that will work. I have a better idea: let the company know why you're not buying it, and let other people know why you believe they shouldn't purchase it. That way the company has feedback on why people are refusing to buy their product, and the "invisible hand of the free market" is properly informed. Because don't forget, a proper free market involves informed customers, and people complaining about things they see as defects helps keep customers informed. (Which means that if someone is spreading lies about a product, sure, go ahead and debunk what they're saying.)

    Word of mouth is important. Telling people to shut up about things that they don't like is silly and counterproductive.

    Or, to invert your comment, if you don't care about high prices, don't bother complaining about people who do, just buy the expensive memory card. What do you care if other people don't?

    --
    You are in a maze of twisty little relative jumps, all alike.
  24. Re:Good thing by sd4f · · Score: 3, Insightful

    And sony also has to following to its name;

    Minidisc
    UMD
    Atrac
    SACD
    memory stick (incl. MagicGate)

    Sony loves proprietary gear, probably more so than any other company, they seem to persist with them a lot, and quite a few of them have been failures, atrac in particular, if they didn't persist with atrac and tried to make a digital music player people actually wanted, i doubt the ipod would have been a success.

  25. Re:Good thing by BeefMcHuge · · Score: 2

    Except that the Wii supports starndard micro SD cards. The N64 not supporting standard memory was kind of a given considering how old it is. On the wii I can pop my SD card out and put in in another wii with no problem. I can put it in my computer and backup my saves if i want. /. does not hate sony because its cool to hate sony, its because we have been fucked over so many times and sony is about to fuck us over again. For a divice that is suppost to function as a phone/media/game system not having standard memory support is just plain fucking retarded.

  26. Re:Good thing by sexconker · · Score: 2

    The NES, SNES, N64, Gamecube, Wii, Gameboy, Gameboy Advance, DS, and 3DS all use proprietary storage for games. Sony used CDs, DVDs, and Blu-Rays for the Playstation series.

    The Gamecube and Wii use DVDs. They weren't a typical book type, and had protection mechanisms, but they absolutely are DVDs.
    And proprietary storage for games isn't an issue for users. Proprietary storage for user data is an issue for users. Nintendo loves SD cards for user data storage.

  27. Re:Good thing by MobileTatsu-NJG · · Score: 2

    The point I'm trying to make is that Slashdot loves Nintendo and hates Sony...

    You are half right, and it was well earned.

    The fact that the Wii U will "apparently" support USB HDs isn't very encouraging given that the Wii already had a USB port and did nothing with it.

    They used it for the wifi adapter. Wii Content isn't exactly straining the 512 meg SD card that it comes with. It's not that surprising that USB support for external hard drives wasn't Nintendo's highest priority. Oh, incidentally, the whole thing about using the SD card really kinda sinks your argument.

    There is nothing new in this story at all except that it serves as another opportunity for Slashdotters to bitch about Sony.

    I'll be the first to admit I love bitching about Sony. You got me to confess, that's great! Only... it didn't make any of the points made about Sony go away. Sony isn't selling you anything better than standard flash memory at double the price. They're not selling something that's physically smaller, or has a bfd faster transfer rate, or SOMETHING that at least attempts to thinly justify the price. They're literally just saying "We want more money from you."

    If you're a fan-boy, it just glides right in. If you're somebody without any particular biases, but somebody who buys memory cards because you have a cell phone or mp3 player or camera or whatever, it really is an obvious attempt at nickel-and-diming. Since it isn't something only a fanboy or haterade addict would complain about, it is a valid point.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  28. You're gonna reap just what you sow... by Dogtanian · · Score: 4, Interesting

    They got away with it in the '80s and '90s because they actually made good hardware and the concept of interoperability barely existed.

    Not quite, remember Betamax? That was a fairly large case of interoperability- or at least support- being an issue, and Sony *not* getting away with it.

    The only time they've had any real success with it was Blu-Ray

    AFAIK, that isn't proprietary to the same extent, at least not in the sense that Sony almost unilaterally own and are pushing it. (Though I appreciate that they have one of the largest stakes in that business).

    Today the reverse is true - their products tend to be sub-par and we increasingly expect stuff to work across our devices, but they're still stuck in the past.

    Sony squandered what could have been a major lead in what became the MP3 audio market, and ended up being left behind.

    In theory, MiniDisc could have been something akin to a proto-MP3 player almost a decade before (worthwhile versions of) the latter became commonplace. Some sort of very basic filesystem- just enough to let music files be copied to and from the device- would probably have been doable without increasing the technological complexity of the MiniDisc that much. Given that most people didn't have computers with enough storage to benefit from that back then, perhaps that was an understandable omission.

    However, their tying it down beyond what people would have seen was technologically possible and desirable even then- i.e. forcing real-time dubbing, restricting what could be done digitally with copying, etc.- blatantly crippled the potential of the system for their own reasons, making it a slightly improved digital version of the standard cassette, but little more. The Japanese went for it, but its success was limited elsewhere.

    Then when MP3 came along, they dragged their feet for ages- maybe because they saw this as a paradigm-shift threat to their existing portable players, not realising that the *real* threat was that the market was going that way anyway, and that they could join it ASAP or lose their lead. Of course, they *did* lose their market-leading position, to Apple. "iPod" was the success story of the first decade of this millennium, not some next-generation solid-state "Walkman".

    Even after all this, they joined in in a half-baked cynical manner, trying to play things the old way while looking like they were embracing the new. Remember those stupid pseudo-MP3 players that required you to convert all your files to ATRAC via their crappy software before they'd support them? (No, I don't care whether that version of ATRAC was better than MP3 or not- by that point everyone had settled on MP3, Sony had *already* lost their opportunity to dictate what the market would use, and this move was just a mixture of NIH and arrogance).

    So, Sony lost the portable audio market through their own arrogance, short-termist self interest, NIHism and generally blinkered short-sightedness... and they really, *really* have no-one to blame but themselves.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:You're gonna reap just what you sow... by LocalH · · Score: 3, Informative

      They got away with it in the '80s and '90s because they actually made good hardware and the concept of interoperability barely existed.

      Not quite, remember Betamax? That was a fairly large case of interoperability- or at least support- being an issue, and Sony *not* getting away with it.

      Betamax turned into [url=http://en.wikipedia.org/wiki/Betacam]Betacam[/url] and dominated the professional market in ways JVC only dreamed of.

      Not to invalidate your point about Sony and proprietary media. The PS2 Memory Cards are glaring examples, easily supporting higher capacities (when properly designed) but Sony only ever released 8MB cards officially (even still, a brand new one is something like $20 at retail?).

      --
      FC Closer
    2. Re:You're gonna reap just what you sow... by LocalH · · Score: 4, Informative

      The form factor is still in use today, see HDCAM and HDCAM SR. Some HDCAM VTRs can playback Digital Betacam tapes, and VTRs for the other Betacam-based formats tend to be able to playback at least some of the older formats. HDCAM to this very day uses the exact same form factor as the original consumer Betamax format (albeit with more robust internals designed for the rougher treatment inherent in a day-to-day production environment). Good machines, too. I spent years working with the PVW-2800 and to this day can still perform an insert edit like I never stopped doing it.

      --
      FC Closer
    3. Re:You're gonna reap just what you sow... by adolf · · Score: 2

      Agreed, pretty much, on all points.

      One small addition:

      In theory, MiniDisc could have been something akin to a proto-MP3 player almost a decade before (worthwhile versions of) the latter became commonplace. Some sort of very basic filesystem- just enough to let music files be copied to and from the device- would probably have been doable without increasing the technological complexity of the MiniDisc that much. Given that most people didn't have computers with enough storage to benefit from that back then, perhaps that was an understandable omission.

      Sony's MiniDisc did serve as a short-lived data format in the early(ish) 90s. It was called MD-Data, and I only recall ever seeing it for sale on high-end laptops in rags like Computer Shopper, and never on a desktop or as a standalone device (and certainly never in person).

      There's no good* reason why they could not have simply resurrected that format, stuffed a common FAT filesystem on it, and let folks use it for MP3s on portable devices when the revolution happened a few years later.

      MiniDisc is/was a rather fine magnetro-optical format, and was well ahead of its time in terms of both form factor, availability, and cost. There's a lot of reasons for its failure (*cough* proprietarity *cough* SCMS *cough*), but there's certainly a lot of things they could've trivially done with it and simply didn't.

      *: Yeah, Sony loves ATRAC. And well-implemented ATRAC is OK. But it didn't win, it hasn't won, and it won't win. MP3 isn't going anywhere, as has long been obvious, and asking folks to re-encode their MP3s to ATRAC to play on their portable MD player (as Sony once did) was -- at very best -- insulting.

      Somewhat amusingly: In these modern times I have a solid-state digital recorder from Sony. It works well, lasts forever on one AAA battery, and is happy to natively record high-quality stereo MP3 directly to flash in real time. If Sony weren't a decade late, and MD and ATRAC weren't already being nailed into the coffin by the time they started making devices like this, they'd have been spot-on with the concept...

  29. Re:Good thing by adamofgreyskull · · Score: 2

    FYI, the "PS1", or "Playstation" as we called it, did prevent burned games from working.

  30. Re:Good thing by pionzypher · · Score: 4, Insightful

    Vita would use NGV memory cards due to size, weight, lack of noise, and other factors..

    I'm fairly certain that few people would find a micro-SD card too heavy or too big. Also, I can't recall what noise my micro-SD card makes... anyone?


    Every one of those reasons is spurious. Let's just call it what it is. It's Sony being Sony; and that's ok.

    --
    I'll believe in corporations having personhood when Texas executes one... - advocate_one
  31. Re:Good thing by guttentag · · Score: 2

    Allow me to explain what happened behind the scenes:

    CSR Smithers: Sir, there's a man on the phone who says his daughter dropped her DSi in the toilet and he wants to know how to transfer the save data to the 3DS he's going to give her for Christmas. But there's no way to do that! What should I do?
    Supervisor Burns: Dear God! The child has heard that the iPhone is going to do everything our product does and more for less money, so she threw it in the toilet! But the parent hasn't figured this out yet... we have to keep him from returning his 3DS until Christmas. Find some used DSi and send it to him.
    CSR: But sir, it's out of warranty.
    Supervisor: Just send it!

  32. Re:Good thing by adolf · · Score: 2

    Poorly.

    The PSX (as we called it) just read the bar code from the inner ring of the disc. If the data therein matched what the machine expected, it happily executed whatever code that might happen to be located on the rest of the disc.

    And I haven't actually tried, but I'm willing to bet that a bone-stock PSX (as we called it) will gleefully read burned games with an appropriately-burned bar code.

    And if such an ancient machine is capable of focusing ~1mm closer than usual, I'd even be willing to bet that it'd be happy to launch a burned game even if the bar code were printed on sticky tape.

    But the rest of us just put a simple mod chip into our PSX (as we called it) to emulate this bar code-reading behavior, after which things generally worked fine for all manner of discs.