Slashdot Mirror


Android Market Hits 10 Billion Downloads, Games Dominate

New submitter sandeepabhat tips news that Android Market recently saw its 10 billionth app download, reaching the milestone less than a year after the App Store accomplished the same feat. New downloads through Android Market are proceeding at a rate of roughly 1 billion per month. Google has now created an infographic to break down the information further. Games outpace any other type of app, accounting for more than a quarter of all downloads. The top five countries in downloads-per-capita are South Korea, Hong Kong, Taiwan, the U.S., and Singapore.

41 of 178 comments (clear)

  1. Paid Vs. Free? by stating_the_obvious · · Score: 5, Interesting

    How about a breakout of paid versus free and some idea of who's making money developing for the Andriod platform?

    1. Re:Paid Vs. Free? by NoNonAlphaCharsHere · · Score: 5, Insightful

      Google. Period.

    2. Re:Paid Vs. Free? by InsightIn140Bytes · · Score: 5, Informative

      Android apps and games are mostly free, and ad-supported. Mobile developers quickly learned that piracy on Android is much larger problem than on iPhone and that they couldn't just sell their software. That was the reason they started offering games for free and getting the revenue from advertisements. It goes well along the lines with Google too, who also recently bought the largest mobile advertising house AdMob.

      This also means that people of course download way more apps too.

    3. Re:Paid Vs. Free? by PriyanPhoenix · · Score: 2

      As others have mentioned, being free doesn't mean not monetised. For example, I remember Rovio a while back announcing that it was making more money through ad revenue from the free versions of its games on Android than the paid versions on iPhone.

      --
      "Yes, Virginia, there is a Great Cthulhu..."
    4. Re:Paid Vs. Free? by Anonymous Coward · · Score: 2

      Also, you make much more money on ads. Instead of getting a one-time payment of 99, they get continuous flow of money for much longer.

    5. Re:Paid Vs. Free? by salesgeek · · Score: 3, Informative

      Um... you were doing great until you hit the piracy part. That isn't why apps are less expensive on Android. The issue is that Android's market (small m market) are competitive because there are multiple ways consumers can buy (Google, Amazon, etc)

      --
      -- $G
    6. Re:Paid Vs. Free? by Anonymous Coward · · Score: 5, Informative

      Mobile developers quickly learned that piracy on Android is much larger problem than on iPhone and that they couldn't just sell their software.

      This certainly isn't true for me. I used to pirate all kinds of apps for Windows Mobile and for PC, but with Android it's easier to pay 99 cents for an app and get perpetual updates than to bother trying to pirate an app and keep it updated. Kind of like STEAM. I've bought a lot of apps already and I plan to buy almost all of the apps that are going on sale for 10 cents this week.

    7. Re:Paid Vs. Free? by varmittang · · Score: 2

      Huh? The price for a app doesn't vary from market to market for a single app. Its not like Google or Amazon sets the price the dev does. Its more like people on Android phones don't want to buy, they want free. They are buying a cheaper phone compared to others, they are not looking to pay much for apps either. Piracy is easier on the Android since you can load your own apps not in the market.

      --
      -----BEGIN PGP SIGNATURE-----
      12345
      -----END PGP SIGNATURE-----
    8. Re:Paid Vs. Free? by Joce640k · · Score: 2

      that's why they bought a cheap Android in the first place.

      If they were richer they would have bought The Real Thing...?

      --
      No sig today...
    9. Re:Paid Vs. Free? by ByOhTek · · Score: 3, Insightful

      Umm. My android tablet cost more than the iPad with the same amount of disk. It was not 'a cheap Android'. I got it because it had features few others had.

      Mind you, at the time I thought the iPads were still more expensive, but even had I known I could have gotten an iPad for $50 less, I'd still stick with the Android I have for the features it has, that the iPad lacks.

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    10. Re:Paid Vs. Free? by Anonymous Coward · · Score: 2, Informative

      It's called common sense. You get apps for a large price that you find on the iphone as well, then you find some apps that do the exact same thing cheaper, and you can find again other apps that do the very same thing but for free, sponsored by ads or something else. Why would I buy some app when I can get it for free, or so cheap I can buy dozens more instead of just a very expensive one.
      The fact that there are so many price ranges, business models and markets, speaks in Android's favour. That's competition for you, the user wins.

    11. Re:Paid Vs. Free? by gl4ss · · Score: 3, Insightful

      why would you pay for something that you know is available for free and took some guy couple of weeks of spare time to create? a _LOT_ of apps fall into this category. for example the "enable/disable wifi-hotspot"-widget that i'm using. it's such a basic thing, really, it should come with the os itself. even if you made a paid version of it, how are you going to differentiate to justify anyone paying for it?

      you should rephrase it that piracy is easier on android since you don't have to pay the os provider to enable sideloading, as is with other some other platforms(ios, wp7, bb..).

      "cheaper" implies there's something more expensive out there though. wp7's are in the same price brackets, you don't really pay much for the os there either. apple sells iphones that are not of the latest generation too if you want "cheap" and high end androids cost about the same as the most fresh iphone at any given day anyhow(about 750-800 bucks).

      and a lot of the cool stuff that's worth warezing is based on stolen gpl code anyways!

      --
      world was created 5 seconds before this post as it is.
    12. Re:Paid Vs. Free? by EvilBudMan · · Score: 3, Insightful

      Nobody mentions Amazon's AppStore? If you can sideload it works just like Google's Market except they have more stuff that you can pay for to get rid of the adds so a developer is not tied down completely to the Android Market.

    13. Re:Paid Vs. Free? by Alter_3d · · Score: 5, Informative

      Nobody mentions Amazon's AppStore? If you can sideload it works just like Google's Market except they have more stuff that you can pay for to get rid of the adds so a developer is not tied down completely to the Android Market.

      Only useful for US Residents. The Amazon Appstore doesnt work outside the States.

    14. Re:Paid Vs. Free? by Zebra1024 · · Score: 2

      The good thing about AD supported applications is the developer makes money if people actually use the application (not buy it). This should encourage better applications and improvements over time to encourage users to keep using the application.

    15. Re:Paid Vs. Free? by Anonymous Coward · · Score: 2, Interesting

      You seem to think Android is a platform for cheapscates. The truth is that Android is the platform for people who don't give a fuck. Its target market is the same as MS Windows on the desktop -- those who take whatever is preloaded on the hardware instead of thinking about what they want from their software.

      Just in case you weren't alive in the MS-DOS days, this turns out to be the far most dominating factor in the size of the markets, and determines the fate of the industry. It overwhelms all other considerations combined. Technical merit, developer tools, average user attitudes about pricing, freeness of market -- you can blow every single one of those off simultaneously and still be the leader.

      Android is currently set up for that major advantage, except with some of those other minor factors also in their favor or at least competitive. Beating Microsoft 20 years ago was a problem of child's play proportions compared to beating Android in the coming decade, but fortunately the stakes are lower and losing won't hurt as bad. Unfortunately that means most people won't try as hard.

    16. Re:Paid Vs. Free? by IANAAC · · Score: 2
      I have a Chinese knock-off tablet and don't have direct access to Android Market, but I use Amazon's app market all the time.

      They offer a free app every day and most of the free offerings are games. There have been some really good non-game apps offered for free too, though - Quick Office and Printer Share are two that come to mind that have recently been offered for free. I'm not surprised that games come out on top (although I suspect Apple's market also is dominated by game downloads).

      With a free app a day, why wouldn't someone download it? It's free and once it's been downloaded, Amazon keeps track of what you've downloaded and you can re-download those same free apps at any time. I do it almost every day, whether I use the app or not. I'm actually surprised that developers haven't complained to Amazon about it enough for them to stop allowing re-downloading.

  2. 10 cent downloads for 10 days by Rik+Sweeney · · Score: 5, Informative

    Just in case anyone hasn't noticed, Google are celebrating by making selected apps are available for 10 cents for the next few days (it started a few days ago so there's something like 7 days to go).

    The selection changes each day so it's worth having a look. I picked up Toki Tori today.

    1. Re:10 cent downloads for 10 days by gl4ss · · Score: 2

      is google paying the difference to the devs, or is this similar to amazon's daily free app thing? (in which the store just gives stuff free, devs get nothing)

      --
      world was created 5 seconds before this post as it is.
    2. Re:10 cent downloads for 10 days by CaptainOblivion · · Score: 2

      I would assume it's like the steam sales, where the dev agrees to sell their app for crazy cheap (because a download doesn't cost them any money) and the number of sales explodes so they end up making more money.

  3. iPhone vs Android by mcgrew · · Score: 2

    The other day in another thread someone touted the "obvious" superiority of iPhone over Android. I called him on it, asking what would make the iPhone wrth its higher asking price. The only answer he could come up with was "app availability." (note, I was in a Sprint store yesterday triying to get my phone fixes, and it appeared some Androids cost more than iPhones, but that may have been part of the cantract, with the iPhone subsidized)

    It looks like he was trolling. But I am curious, guys, wht with this thread and all, which one has more apps? More important, which one has more apps that are actually useful? If iPhone has 2 million apps and Android has 1.5 million apps, but 1.5 million iPhone apps are all Angry Birds clones, the "iPhone has more apps" would be a red herring; they're not all useful.

    Note that these numbers aren't real, they're only illustrations. I'd really like to know which platform is better, iPhone or Android? How well are each built (and I realize that Android's quality is probably all over the board, since there are many different manufacturers).

    And does the difference between phone company crippling make the question of Apple vs Android moot?

    1. Re:iPhone vs Android by Toe,+The · · Score: 4, Interesting

      At some point, app count becomes irrelevant.

      First, most good apps are on both platforms, right? But more importantly, how many thousand apps can you run on your phone? And specifically, how many thousand barcode readers do you need, for example? Quantity of apps seems quite irrelevant, especially when there is so much redundancy.

      From my experience, the distinction between the iPhone and Android is about interface. Maybe it is just because I am more used to the iPhone, but when using an Android, I find the experience to be downright hostile. It is as if I have to fight the interface to get it to do what I want.

      With the iPhone, I feel like it is working with me. There is no doubt that sometimes the iPhone tries to be "too smart" and do stuff for me that I'd rather it not do. But on the balance, I find everything about its interface to be smoother, more elegant, and a much more pleasant/productive experience.

      Given that both systems have basically the same feature set and basically the same apps, interface and industrial design are the major distinguishing factors.

      Price seems like a rather minor factor. At least in the US, price of the phone is nothing compared to the price of the service.

    2. Re:iPhone vs Android by BasilBrush · · Score: 2

      Remembering a few years ago, in the PC vs Mac debate, that PC fans argued that their platform was superior because there was much more software available.

      And they were right. That is the primary selling point of Windows, and in that regard, Windows is superior.

      To what Mac fans replied that it was quality, not quantity that mattered, and that it was better, for a given application type, to have one good program rather than ten mediocre ones.

      And they were right too. Provided the particular app category was served by a Mac app developer, then the app on Mac was probably better than any of the apps on Windows. In that way Mac was superior.

      The difference here is that iOS has both the app quantity AND quality. It's superior in both ways.

    3. Re:iPhone vs Android by Nanosphere · · Score: 2

      The other day in another thread someone touted the "obvious" superiority of iPhone over Android. I called him on it, asking what would make the iPhone wrth its higher asking price. The only answer he could come up with was "app availability." (note, I was in a Sprint store yesterday triying to get my phone fixes, and it appeared some Androids cost more than iPhones, but that may have been part of the cantract, with the iPhone subsidized)

      No, many of the latest Android phones cost the same as the latest iPhone. As for older models they may be cheaper, but they don't receive OS upgrades as often if at all.

      It looks like he was trolling. But I am curious, guys, wht with this thread and all, which one has more apps? More important, which one has more apps that are actually useful? If iPhone has 2 million apps and Android has 1.5 million apps, but 1.5 million iPhone apps are all Angry Birds clones, the "iPhone has more apps" would be a red herring; they're not all useful.

      Note that these numbers aren't real, they're only illustrations. I'd really like to know which platform is better, iPhone or Android? How well are each built (and I realize that Android's quality is probably all over the board, since there are many different manufacturers).

      And does the difference between phone company crippling make the question of Apple vs Android moot?

      I would say Apple probably has more higher quality apps but that's also because Apple has more pay-for apps. Android has more free apps that are ad supported or games that are free to play but try to sell you in game upgrades. I have noticed recently some of the bigger name mobile developers that were previously iOS only have started porting some of their products over to Android, probably as market share of Android slowly catches up.

    4. Re:iPhone vs Android by mcgrew · · Score: 2

      But more importantly, how many thousand apps can you run on your phone?

      That's an excellent question; how many apps can fit on each phone? And I also wondered why both platforms need apps when a computer can just use the web site for most things (radio stations are the first to come to mind). Why do you need (for instance) a Google Maps app when all you should have to do is surf to Google?

      Maybe it is just because I am more used to the iPhone, but when using an Android, I find the experience to be downright hostile.

      I have friends with one or the other platform, and only played with the Android interface for a few minutes, but I, too found it frustrating. It was almost like using Windows; nothing was anywhere I would have expected it in either Linux or Windows... and these ARE computers. I'm not buying a tablet until I can get one with wifi, no phone company, several USB ports, and touch-enabled KDE ofr that exact reason.

      It's almost like they were purposely designing the interface to frustrate. Somehow I expect the iPhone interface to be just as bad, especially since you said "sometimes the iPhone tries to be "too smart" and do stuff for me that I'd rather it not do", that's one of my biggest gripes about Microsoft software.

      At least in the US, price of the phone is nothing compared to the price of the service.

      So true. I broke my phone earlier in the week, and am trying to repair/replace it. I was surprised to find Android at the Boost store, and probably would have bought one (interface sucks, but it sucks less than my Motorola) but they won't let you use one on the pay as you go plan.

    5. Re:iPhone vs Android by CaptainOblivion · · Score: 3, Insightful

      My experience with interface is the reverse; I struggle to get iOS to do what I want, while Android makes perfect sense to me and operates smooth as a whistle (smoother, since whistles have little holes in them to make the sounds). This leads me to believe that as far as the interface of the two goes, it really is just personal preference and what you're used to, rather than a clear-cut "one is definitively better than the other" situation.

    6. Re:iPhone vs Android by stewbacca · · Score: 2

      Who cares which one has more apps? This is the same argument as the mid-90s "Windows is better than Mac because there's more software" argument. Exactly how many word processors do we need again?

    7. Re:iPhone vs Android by stewbacca · · Score: 3, Interesting

      Why do you need (for instance) a Google Maps app when all you should have to do is surf to Google?

      I find most embedded apps to be better than their web counterpart on any smartphone/tablet device.

    8. Re:iPhone vs Android by Erikderzweite · · Score: 2

      Whatever you value more. I value compliance with open standards and customizability. As far as markets go, android market is better for me because I need only a browser to automagically install an app to my phone. App store requires iTunes for that for which I need to set up Windows somewhere (or buy a mac).

      Having compared both platforms, there are other points favouring android in my eyes:
      - network management in iphone is horrible compared to andorids
      - It is more convenient for me to charge with external charger and simply switch battery if empty than having to wire the phone once in a while.
      - Linux on android works fine with Linux on pc (I use sshmote, wakeonlan, vnc, ssh a lot).
      - no custom software needed (important for Linux user). For sync I simply use Google services.
      - Customization. Do I need to say more?

  4. Preffered App Metric by ZombieBraintrust · · Score: 2

    I like this metric better than the old "number of apps" metric. I'm sure all the wallpapers, quizes, and sound boards don't add up to many downloads.

  5. Re:Knew it by beowolfschaefer · · Score: 2

    Just because people buy more games doesn't mean that they spend more time playing games. I may want a trivia game and a sports game and a card game but I only need one camera program to take a photo. That doesn't mean that I spend more time playing games than taking photos. Personally I think the photo, web and multimedia capabilities are the real killer app for smart phones, not games. I use the camera all the time for work just to record details or show damage of a product to a client. It's insanely fast and easy to just click share and have those photos ready in a web album on picasa. I also listen to podcasts, streaming music and talk radio all day from my phone. I think you'll also find that even for those people who spend a lot of time gaming on their phones they probably buy a lot more games than they actually play. With so many free and discount offers on Android markets it's really easy to fall into a habit of collecting all these games even if you don't often play them. I know I do this even though I hardly ever game on my phone.

  6. Re:Pretty old news for being Slashdot by VortexCortex · · Score: 3, Funny

    Pretty old news for being Slahdot

    Heh, you must be new here...

    Slashdot used to be quicker than this.

    Oh, never mind, you must be really old here.

  7. Re:Knew it by Anonymous Coward · · Score: 3, Informative

    Breakdown of my iPhone usage (I was a holdout until 18 months ago):

    25% Googling for things I'm wondering about when chatting with friends / to resolve a disagreement / to make sure I'm not telling my daughter untruths
    25% Facebook/Sickipedia when I've got 5 minutes to kill; general surfing
    15% Calculator/Wolfram Alpha when reading, accounting, doing bills, etc.
    15% Dilbert, xkcd, news with the morning smoke
    10% Texting, emails
    5% Taking photos/vidoes when out and about
    4% Miscellanous (Shazam, DSL diagnostics, route calculation, local "what's on")
    1% Games

    My computer is now exclusively for doing long emails and coding, and possibly a bit of Amazon or reading a long online piece. My games console is for gaming. My "phone" is for everything else, because I always have it with me and it can "always" connect to the internet.

    Get one. You won't miss your flip phone.

  8. Re:Knew it by Calos · · Score: 2

    I used to say that. Then I got a smartphone.

    They're extremely useful in all kinds of situations; for example, I needed to buy an odd-sized battery recently, and couldn't find anything that matched the markings at the store. Pulled out the phone, Googled it quick, found out exactly what the lettering and numbering means, and could choose a battery. I don't game on mine, other than cards occasionally. And it functions better as a phone than any dumbphone I've had.

    Back when the first iPhones came out, I really didn't like the idea of an all-touchscreen phone, and while the phone was impressive, in many ways I didn't think it was good enough at anything to make it worth it. I ended up getting an original Droid, the slide-out keyboard helped ease me into smartphone land, and I've never looked back.

    In short - spend some time seriously using one, and your view might change.

    --
    I vote based on politicians' actions, unless contrary to my preconceptions. Often wrong, never uncertain. #iamthe99%
  9. Re:10 Billion would be 100 Billion... by VortexCortex · · Score: 4, Interesting

    Perhaps it would be easier to keep all the phones up to date if the Microsoft Patent Licensing deal didn't involve renegotiation for each new Android version that you want to install on the phone...

    Oh hey, guess what? MS charges LESS for a full install of WP7 than their bogus Android license fees. This is the same sort of behavior that got them in anti-competitive trouble LAST TIME. Funny how immediately after their DOJ anti-trust oversight expires, the ramp up the anti-competitive practices.

    I hope B & N tears them a new one.

  10. Re:10 Billion would be 100 Billion... by gl4ss · · Score: 2

    what fragmentation?

    just make your app for 2.2 - test that it works with high dpi tablets, maybe make a different layout for them if you feel like it. and bam, you're there. less fragmentation than on ios by now. if your app is targeted at doing some device specific shenigans by running things in the linux-side, I guess there's more fragmentation. for most kind of apps there's not really that much fragmentation to talk about, unless you count varying resolution as fragmentation.

    (granted, you can make things speedier with less coding if you do 3.1-> only but that can wait for a year or two in your plans)

    --
    world was created 5 seconds before this post as it is.
  11. Re:Knew it by Nanosphere · · Score: 2

    People ask me why I don't have a smart phone. Its because the majority of people just use them to play games or pass the time. Its more toy than a useful appliance. I make an occasional call or text with my old flip phone. Maybe a camera would be nice on occasion but I can count that number of times on one hand.

    One comedian whose name escapes me had a great comment about the way people observe things now. They don't see things for themselves. They see things through the miniature screen on the phone instead of their own eyes.

    Will I upgrade to a smart phone? Maybe eventually, but I'd rather have $200 in my pocket than a game system with poor phone capabilities.

    Believe me I was the same way, up until a couple years ago all I used for a disposable phone that I loaded with prepay cards. Then I upgraded to a more expensive "semi-smart" phone that had a camera, web browser and google maps. It could only run java based apps so it was very limited in "apps". It was still extremely useful when my girlfriend and I went on vacation. It replaced our normal gps for navigation, It replaced my digital camera and took equally good photos. The web browser was useful for finding cheaper gas on gasbuddy,com and I could check my webmail.

    I have an android phone now which has the same high usefulness and yes I loaded it with more games even though I hardly spend time on them. The only thing I would warn about is the 2 year contract, go over it very carefully, they can get you with an expensive plan and useless extra fees.

    So I would say before going all out with an Android or iPhone try one of the $50-$75 prepaid phones that has a camera, web browser and maps application and see how much use you get out of it.

  12. Re:Android Mkt Hits 10 Billion DLs, Spyware Domina by wzinc · · Score: 3, Funny

    No no, the spyware is already on the phones; you don't have to get it from the store.

  13. Re:Some apps are system sellers by stewbacca · · Score: 2

    Some apps are system sellers. To take an example from another market, if you want Super Smash Bros. Brawl, it doesn't matter how many games the Xbox 360, PLAYSTATION 3, and PC can run; you need a Wii. I don't own an iPhone and am therefore not familiar with the apps considered system sellers on that platform, but I imagine that they exist.

    I don't think the platform killer-game analogy works with iOS versus Android. Nearly everything is developed for both platforms, and in the rare case that one is not available on the other, there are hundreds of alternatives.

  14. Re:10 Billion would be 100 Billion... by tepples · · Score: 3, Insightful

    Major video game developers have in fact complained about PC fragmentation. A retail game is expected to run acceptably on an Intel GMA yet take advantage of the latest and greatest AMD or NVIDIA card.

  15. Re:Some apps are system sellers by CheerfulMacFanboy · · Score: 2

    Nearly everything is developed for both platforms

    That certainly wasn't the case last year: http://mashable.com/2010/07/02/ios-android-developer-stats/

    --
    Fandroids hate facts.