Android Market Hits 10 Billion Downloads, Games Dominate
New submitter sandeepabhat tips news that Android Market recently saw its 10 billionth app download, reaching the milestone less than a year after the App Store accomplished the same feat. New downloads through Android Market are proceeding at a rate of roughly 1 billion per month. Google has now created an infographic to break down the information further. Games outpace any other type of app, accounting for more than a quarter of all downloads. The top five countries in downloads-per-capita are South Korea, Hong Kong, Taiwan, the U.S., and Singapore.
How about a breakout of paid versus free and some idea of who's making money developing for the Andriod platform?
Just in case anyone hasn't noticed, Google are celebrating by making selected apps are available for 10 cents for the next few days (it started a few days ago so there's something like 7 days to go).
The selection changes each day so it's worth having a look. I picked up Toki Tori today.
Summation 2
At some point, app count becomes irrelevant.
First, most good apps are on both platforms, right? But more importantly, how many thousand apps can you run on your phone? And specifically, how many thousand barcode readers do you need, for example? Quantity of apps seems quite irrelevant, especially when there is so much redundancy.
From my experience, the distinction between the iPhone and Android is about interface. Maybe it is just because I am more used to the iPhone, but when using an Android, I find the experience to be downright hostile. It is as if I have to fight the interface to get it to do what I want.
With the iPhone, I feel like it is working with me. There is no doubt that sometimes the iPhone tries to be "too smart" and do stuff for me that I'd rather it not do. But on the balance, I find everything about its interface to be smoother, more elegant, and a much more pleasant/productive experience.
Given that both systems have basically the same feature set and basically the same apps, interface and industrial design are the major distinguishing factors.
Price seems like a rather minor factor. At least in the US, price of the phone is nothing compared to the price of the service.
Pretty old news for being Slahdot
Heh, you must be new here...
Slashdot used to be quicker than this.
Oh, never mind, you must be really old here.
Breakdown of my iPhone usage (I was a holdout until 18 months ago):
25% Googling for things I'm wondering about when chatting with friends / to resolve a disagreement / to make sure I'm not telling my daughter untruths
25% Facebook/Sickipedia when I've got 5 minutes to kill; general surfing
15% Calculator/Wolfram Alpha when reading, accounting, doing bills, etc.
15% Dilbert, xkcd, news with the morning smoke
10% Texting, emails
5% Taking photos/vidoes when out and about
4% Miscellanous (Shazam, DSL diagnostics, route calculation, local "what's on")
1% Games
My computer is now exclusively for doing long emails and coding, and possibly a bit of Amazon or reading a long online piece. My games console is for gaming. My "phone" is for everything else, because I always have it with me and it can "always" connect to the internet.
Get one. You won't miss your flip phone.
Perhaps it would be easier to keep all the phones up to date if the Microsoft Patent Licensing deal didn't involve renegotiation for each new Android version that you want to install on the phone...
Oh hey, guess what? MS charges LESS for a full install of WP7 than their bogus Android license fees. This is the same sort of behavior that got them in anti-competitive trouble LAST TIME. Funny how immediately after their DOJ anti-trust oversight expires, the ramp up the anti-competitive practices.
I hope B & N tears them a new one.
My experience with interface is the reverse; I struggle to get iOS to do what I want, while Android makes perfect sense to me and operates smooth as a whistle (smoother, since whistles have little holes in them to make the sounds). This leads me to believe that as far as the interface of the two goes, it really is just personal preference and what you're used to, rather than a clear-cut "one is definitively better than the other" situation.
No no, the spyware is already on the phones; you don't have to get it from the store.
Major video game developers have in fact complained about PC fragmentation. A retail game is expected to run acceptably on an Intel GMA yet take advantage of the latest and greatest AMD or NVIDIA card.
Why do you need (for instance) a Google Maps app when all you should have to do is surf to Google?
I find most embedded apps to be better than their web counterpart on any smartphone/tablet device.