Hello World On PS Vita, Thanks to Buffer Overflow
YokimaSun writes "Mamosuke, a PSP Homebrewer from Japan, has posted the first Hello World on the PS Vita which comes from the PSP Emulator in the console. Using a buffer overflow, he has found a way into the PSVita, and with many PSP Game exploits still around and not published for the whole homebrew and hacking community this means that in the short term homebrew is here on the PSvita. Lets hope this is the start of a true PSVita homebrew scene."
That console haven't been out more than a day or so...
What's the advantage of running homebrew on a PSVita over running homebrew on an Android device such as an Xperia Play or a Galaxy Player (called Galaxy S Wi-Fi in some markets)?
Start of a new homebrew scene? More like the start of Sony just removing the PSP emulator entirely. There's plenty of precedent for that on PS3.
Honestly, why bother? They haven't put out a decent title for any of the PS devices that wasn't some stripped down version of a PS 2 game that everyone's played to death already. Combine this with overpriced hardware and constantly shifting licensing strategies and you have... nothing. A total snooze. I wish they'd fold the whole thing and work on innovating again or stimulating the game design community to produce something genuinely interesting.
Could there really be a possibility to something nice and finished come out from the hypothetical Vita homebrew scene (apart pirated games)? This is already quite a complex machine and it will take a while to get around it unless you have the commercial development power.
I was under the impression that there had to be some advantage in doing so in order to make up for 1. the possibility of a lawsuit over revealing the method used to do so (compare Sony v. Hotz), and 2. the fact that flourishing homebrew encourages people to buy nominally "closed" devices over "open" devices running Android, an operating system that at least minimally respects users' and home developers' freedom.
Lets hope this is the start of a true PSVita homebrew scene
Homebrew is great! Piracy, not so much. It's widely acknowledge that the original PSP had so many pirates that making games for it was uneconomic. Tragedy of the commons: everyone wants to pirate, buy hopes that everyone else will buy enough games that there's plenty of investment in making new games.
Homebrew done right is WebOS Internals. Mature, with a strong code of ethics and a professional (but skeptical and independent) relationship with the vendor. Nobody speaks l33t in the WebOS homebrew community.
Here's hoping the PS Vita homebrew community is like that.
Jolly Good.
Lets hope this is the start of a true PSVita homebrew scene.
That's your wish?? As long as we're waxing hopeful how about,
"Let's hope this is a start of manufacturers finally opening their platforms." You don't WANT buffer overflows in your software.
"First they came for the slanderers and i said nothing."
No, actually, let's not. Let's not build our homebrew scenes to rely on the likes of Sony, thanks.
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Friends don't let friends enable ecmascript.
I might have to get one now. Before this, I was really bummed about the prospects, but I shouldn't have underestimated the homebrew community's resolve.
When a newer system is able to function as an older one (the article, which looks poorly Babelfished, claims it's emulation, but it's probably some kind of virtualization), being able to hack into the older-system mode is usually useless in being able to hack into the system itself. Typically once the system goes into older-system mode it's too late to do anything because all the new functionality is disabled until the next boot, and even if not, the virtual machine can't touch it.
I have no doubt it's a real hack, but it's a PSP hack and isn't ever going to get us any more functionality than just hacking a PSP in the first place.
It's not true that the PS-vita has been hacked.. All that was established is that the PSP-emulator does exactly what a real PSP does, because all the hacks that work on the original PSP also work on the PSP-emulator that runs on the PS-vita..
If the hacks didn't work there would be a big problem running PSP-games on the PS-vita anyway.. But then again, this is good news for original PSP-owners who now can get 'illegal' images of the UMD-games they already own and run them on the PS-vita (where you otherwise had to rebuy them, which ofcourse is ridiculous if you already own the original PSP-game).
Video game developers can't rely on end users owning one of those, especially when "Signup to receive an email when Gametel is ready for sale outside Europe." Nor is a $69.99 iControlPad cheap enough to sell in a bundle with a game the way a controller is bundled with Guitar Hero.
you could end up with the unholy abomination that is the appblaster (WARNING: worse than goatse)
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
It has buttons.
How in the market did we get to a point where all devices that come with buttons as a standard feature also have mandatory lockdown against homemade software?
You probably don't already "own a PSVita" because it won't be sold in the English-speaking market for another two months. I was asking why buy a PSVita over an Android PMP once the PSVita is out if you're going to be using it for homebrew. IMHO, one should vote with one's wallet for homebrew-friendly manufacturers, such as pretty much all manufacturers of Android PDAs and Android phones.
Poor Soney ... what a Baloney.
Ta ta ta