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Study Finds Online Cheating Is Infectious

Freddybear writes "A study of online gamers in the Steam community finds that those who are friends with cheaters are more likely to begin cheating themselves. From the article: 'First up, cheats stick together. The data shows that cheaters are much more likely to be friends with other cheaters. Cheating also appears to be infectious. The likelihood of a fair player becoming labelled as a cheater in future is directly correlated with this person's number of friends who are cheaters. So if you know cheaters, you are more likely to become one yourself. Cheating spreads like flu through this community. Finally, being labelled as a cheat seems to significantly affect social standing. Once a person is labelled as a cheat, they tend to lose friends. Some even cut themselves off from friends by increasing their privacy settings.'"

24 of 110 comments (clear)

  1. So.... by ak_hepcat · · Score: 5, Funny

    This isn't about my ex-wife....

    Awkward post then.

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    1. Re:So.... by cduffy · · Score: 2

      Cheating in a game can be fun in and of itself -- reverse-engineering the checksums used for saved games, finding offsets in a hex editor, tweaking the emulator you're playing your game in to allow editing of memory state and the like is something I consider legitimate entertainment.

      ...now, cheating in multiplayer games? Nothing legitimate about that whatsoever.

    2. Re:So.... by lightknight · · Score: 2

      Agreed. When you're playing by yourself, there's nothing more stress-relieving than switching on god mode after a bad day, and punishing your enemies. At that point, it's not about a challenge, or proving yourself, or learning, or whatever; it's mind-bleach. Boss yelling at you? Teacher being a bitch? Cop handing you a ticket for doing 65 in a 50, with no one else on the road? God mode is how you ensure the next 30 minutes of your life will go well, save your computer gets hit with a lightning bolt.

      However, when it comes to multiplayer, no cheating. You have an actual human being(s) playing a game with you, and they are looking to have some fun. And there's no finer victory (or salve for the soul) than beating your opponent without having to resort to cheating; there's something about watching your fleet crush your (temporary) enemy's base or chasing his avatar with the Quad + BFG, through careful planning or quick reflexes, that amuses all gamers.Losing to a cheater is no defeat; and beating a cheater doesn't feel like a victory.

       

      --
      I am John Hurt.
  2. Makes sense by backslashdot · · Score: 3

    Not just in online gaming, but in other things too.

    1. Re:Makes sense by Ethanol-fueled · · Score: 4, Insightful

      There are 2 major types of cheating:

      The acceptable kind, which serves to spare the user the expense of unnecessary tedium. They include using a bot to automate grinding in WoW and unfairly receiving help during tests for mandatory fluff classes that will have no effect on your future.

      The unacceptable kind, which are blatant misrepresentation of true skill. Those include exploiting a bug in WoW to make you invincible and a prospective structural engineer cheating their engineering classes.

    2. Re:Makes sense by Gaygirlie · · Score: 5, Insightful

      The acceptable kind, which serves to spare the user the expense of unnecessary tedium. They include using a bot to automate grinding in WoW and unfairly receiving help during tests for mandatory fluff classes that will have no effect on your future.

      Why is it "acceptable" then? I atleast do not find it acceptable to use a bot to do anything like that, it still gives you an edge over those people who stay completely honest.

    3. Re:Makes sense by inviolet · · Score: 2

      Wow, yeah. Because paying attention to someone's reputation rather than the arguments they're making is so intelligent. And going along with what everyone else approves of always works out. People shouldn't do things that make other people give them disapproving looks!

      In fact it usually does. I'm a subversive libertarian, but I readily admit that most behaviors that garner disapproval -- shoplifting, profanity, physical intimidation, dangerous driving, theft, vandalism, cheating, tresspassing -- do in fact deserve it, in the sense that our society is more efficient at producing safety, comfort, and pleasure without such behaviors occurring.

      I think being anonymous is important. It allows people to reveal truths or feelings which might otherwise never be revealed (because of herd mentality). It's also a great thing if you like privacy.

      Absolutely. Me too. My .sig used to say something like "Privacy allows you to behave morally, when those around you would judge you by an irrational moral code." But it is nevertheless the case that MOST gauche behaviors really are destructive to all concerned.

      --
      FATMOUSE + YOU = FATMOUSE
    4. Re:Makes sense by CrimsonAvenger · · Score: 5, Insightful

      Why is it "acceptable" then?

      Generally, when someone speaks of the "acceptable" forms of cheating, they mean "the forms of cheating I use"....

      And I'm pleased to see that someone managed to start justifying cheating within a handful of posts. When I read online gaming forums discussing cheating, it generally takes not more than six comments to find someone justifying cheating....

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    5. Re:Makes sense by gl4ss · · Score: 2

      well, online games cheating is a _game_ in itself. they're just playing a different game.

      which is actually why online games should be designed differently from what they are designed now - in the sense that you would be free to do anything you want with the data you're sent and could send back any data you'd want(the server should only accept just movement controls usually from the players client - and the client should only be sent data the player should see). actually onlive is almost like that, you're only fed your screen and the client only feeds back the inputs - if you run image processing on that feed it should be fair game.

      if you're "cheating" in online games it's more like playing the games as if the game was the matrix. that has the potential of being vastly more interesting than most online games in itself. in the long run with most games it would get really boring though.

      besides, once you start optimizing your gaming.. it becomes a very fine line at which point you would be cheating and at which point you're just being creative. no crosshair displayed by game in certain situations? well just put a sticker on your screen! is that cheating? probably no. is a mouse that allows switching different speeds cheating? again, no. is having a friend work as a spotter while you play(by watching your screen) cheating? again, probably no. is changing gamma correction to appear "wrong" so you can see better in dark areas cheating? again no. but running a memory analyzer to pinpoint your enemies locations probably is. an aimbot working from gl-information or from memory read information is probably cheating, but is using a touchscreen and a friend as a gunner cheating - because from a gameplay recording it's pretty hard to tell the difference in some games?

      I don't cheat in online games, in fact I don't play them very much nowadays at all. but I used to play subspace pretty seriously in retrospect, and we had custom skins, custom sound files etc to help us and it seemed pretty standard fare.

      I used to play WoW too - and would have played longer if scripting my character had been allowed, it's quite a bummer if mods suspect you of being a cheat or a bot because you just do something creative accepted within the game rules to explore or to make some game gold. even then pretty much nobody played wow without any ui tweaks, map helpers and such.

      --
      world was created 5 seconds before this post as it is.
    6. Re:Makes sense by Gaygirlie · · Score: 2

      Generally, when someone speaks of the "acceptable" forms of cheating, they mean "the forms of cheating I use"....

      Indeed, that's why I posed the question, I want him to formulate proper arguments for why one form of cheating is good while another form of cheating isn't. I mean, it IS still cheating, it wouldn't be called cheating if it was acceptable and within granted limits, so it's kind of an oxymoron in and of itself.

      And I'm pleased to see that someone managed to start justifying cheating within a handful of posts. When I read online gaming forums discussing cheating, it generally takes not more than six comments to find someone justifying cheating....

      I personally am strongly against cheating; I do not befriend anyone who does that, when I lead a guild in WoW I actively kicked people from the guild whom I caught from such behaviour and reported them to GMs and so on. I just simply find cheating extremely detestable.

    7. Re:Makes sense by 10101001+10101001 · · Score: 3, Insightful

      I want him to formulate proper arguments for why one form of cheating is good while another form of cheating isn't. I mean, it IS still cheating, it wouldn't be called cheating if it was acceptable and within granted limits, so it's kind of an oxymoron in and of itself.

      Well, how about a silly example of a form of cheating I see as acceptable. I like the game Mega Man X3 a good bit. I've played through it plenty of times. There's a certain spot in the game where a bot with two morning stars for arms sits fully blocking the path. However, it is the case that the hit detection is a bit off, so it's actually possible to, if timed right, do an air dash through the very upper part of the bot without taking damage and proceeding forward. Now, as I see it, this is acceptable because it both exploits a glitch in the game (questionable hit detection) while simultaneously being a rather moot point (it's a single player game and the action is done more to make the play every so slightly faster and more enjoyable--the very fact that one can glitch is part of what makes it enjoyable).

      Now, the best argument I can hear against doing the above is that to exploit the glitch cheats oneself. One could say the same about intentionally getting hit so one can stand on otherwise instant kill spikes. Perhaps at some point the designers intended for this to be an acceptable part of play, but even then it's clearly a cheaper act to ever intentionally get hit. So, every time one plays a game without trying one's best (ie, to accept that one can survive taking many hits so may choose to never exert more effort to learn the game than the amount needed to survive), they could be said to be cheating themself. And maybe that's true as well.

      But it's also true that one plays a game for enjoyment and playing at one's best isn't always enjoyable; I certainly enjoy one-hit-kill games, but I don't play them all the time and for games that offer the mode I wish to play that in addition to the multi-hit-kill mode. So, given that the core issue is a matter of enjoyment, it'd seem clearer that for friends to "cheat" together would be acceptable but that cheating in the wild with people who don't know if one is "cheating" or not.

      So, does that help explain why it's an unclear issue and it's not simply a matter of being an oxymoron?

      --
      Eurohacker European paranoia, gun rights, and h
    8. Re:Makes sense by bky1701 · · Score: 2, Interesting

      I buy very good mouses. My latest one is very vast, and has a polynomial speed curve, so I can aim quickly and accurately. This gives me an edge over others - but is it dishonest? I do not even buy good mouses for that purpose, I do for graphical design; should I have to downgrade to the level of others?

      Situations aren't as black and white as people want to make them. MMOs are designed to suck up time, either to cost the players more money directly (subscription games) or encourage them to spend more ("hey, look at my hat, it only cost 20$!" while grinding). I don't play these games because of that, but if I did, I certainly wouldn't feel it in any way wrong to use a bot.

      Cheating on fluff classes I am inclined to not care about, either. The education system is screwed up and needs fixed badly enough that people stuck in it now should be using whatever means they can to get through and get the piece of paper entitling them to be some kind of magically upstanding citizens (regardless of actual skill or knowledge). Again, I never cheated on tests, but I wouldn't necessarily vilify those who do. If cheating on a meaningless test makes the difference for someone between flipping burgers and having a fairly good job, I can't possibly fault them for it, and I think you'd be hard pressed to do so, even. Maybe if the system weren't broken it would be different, but I just see bigger ethical and moral issues in the world than that.

      You basically have to draw the line somewhere, and a lot of people, you seemingly included, take whatever some authority figure has defined it as for you as gospel. That's bad; bad for you, and bad for society, because it leads to a false sense of ethics and ultimately double standards. Somewhere between buying a better computer mouse and using steroids in the Olympics you need to define a line, a line which probably isn't where the group mentality placed it for you.

    9. Re:Makes sense by Goat+of+Death · · Score: 3, Insightful

      And I'm pleased to see that someone managed to start justifying cheating within a handful of posts. When I read online gaming forums discussing cheating, it generally takes not more than six comments to find someone justifying cheating....

      Context is important. I never cheat in online multiplayer and find it pathetic the people who do. To me playing multiplayer online is about challenging myself and my abilities, especially fps. Cheating degrades the experience for others and that's weak.

      However, for single player campaigns like rpgs I don't see the problem with modding the game however I want. I'm generally not playing to challenge myself, I'm playing to enjoy the game and the story. I liked Icewind Dale but found it too difficult. So I modded my characters up and found it more enjoyable. Dragon Age, I didn't like the tactic slot limits, especially for mages, so I modded the game. It's single player so what's the harm if I want to enjoy the game how I want to enjoy it?

      Starcraft ][ they apparently banned people for cheating in the single player campaign. I find that deplorable. What right of it is Blizzards to deny people access to all of Starcraft ][ because someone doesn't play single player the way Blizzard wants. I won't be buying future Blizzard games because of this.

      On the other hand I probably won't buy further Battlefield games because of how little EA/Dice is doing about cheating in BF3 which is currently pretty rampant there.

      Multiplayer, ban away, ban and burn them across all multiplayer games if you can. However, single player, that's completely nonsensical, because you are affecting no on else and only modifying your own enjoyment of the game.

    10. Re:Makes sense by Rinnon · · Score: 2

      Cheating on fluff classes I am inclined to not care about, either. The education system is screwed up and needs fixed badly enough that people stuck in it now should be using whatever means they can to get through and get the piece of paper entitling them to be some kind of magically upstanding citizens (regardless of actual skill or knowledge). Again, I never cheated on tests, but I wouldn't necessarily vilify those who do. If cheating on a meaningless test makes the difference for someone between flipping burgers and having a fairly good job, I can't possibly fault them for it, and I think you'd be hard pressed to do so, even. Maybe if the system weren't broken it would be different, but I just see bigger ethical and moral issues in the world than that.

      Hard pressed? Surely you jest. Do you know what cheating is a substitute for? Hard work. There is no "fluff" class it's not possible to get through with decent grades through hard work. Cheating, is dishonest. There can be no question about that. And it's not dishonest for the sake of some greater good either, don't act like this is some righteous resistance against an oppressive educational system. It doesn't matter if the educational system is screwed up or not. Cheating is just being dishonest so one can be lazy. I have no sympathy for someone who would rather lie, than work hard to pass a test. They want to have that piece of paper so they don't have to end up flipping burgers? Good for them. How about doing it through hard work, rather than deceit? Not willing to put in the hard work, why do you think they deserve the better jobs then? I would, with 100% certainty, hire a dropout before I would hire a graduate whom I knew had cheated.

  3. Labels by The+Archon+V2.0 · · Score: 4, Funny

    The likelihood of a fair player becoming labelled as a cheater in future is directly correlated with this person's number of friends who are cheaters.

    Whereas the likelihood of a fair player being labelled as a noob, faggot, or the son of a whore is directly correlated to both their opponent's self-perceived skills and their opponent's lack of actual skills.

  4. What about the wrongly accused? by Anonymous Coward · · Score: 3, Insightful

    What could be even more lame than cheating?

    N00bs joining a game standing still and moving predictably running their mouths with endless accusations of auto-aim cheats as they are mercilessly sweet spotted and head shotted.

    Friends of non n00bs are likely to not suck either and before you know it the whole team is "cheating".

    1. Re:What about the wrongly accused? by Kurrel · · Score: 3

      Back in the Counter-strike heyday, my friend would commonly get banned from a server after a few rounds for cheating. All he had was surround-sound headphones and the fast-twitch accuracy of a Korean but I'd get banned by association. Being labelled a cheater doesn't prove guilt; why wouldn't they use VAC analysis rather than hearsay?

    2. Re:What about the wrongly accused? by icebike · · Score: 5, Insightful

      Actually this happens more than you might think. Anyone who spends a LOT of time on specific games
      can achieve a skill level that looks like cheating to the newbie player.

      The solution to that problem is easy. Go find a better group of opponents instead of beating up on newbies.

      Really good players don't enjoy waxing a newbie 100 to 0 time after time. It takes a pretty juvenile mentality to do that,
      and playing against the bots ends up being more fun. Many really good players will start offering
      tips to newbies to help build their skills. It makes game play more fun for all.

      Just asking, "wow cool, how do you do that move" on the chat will get you a lesson from an honest GOOD player
      and a taunt or "just practice" from the cheater.

      But all too often good players will spot actual cheating, and hacked clients which evade server detection, etc.
      The better you are at any given game the more likely you will see things which you know to be impossible.
      Recording movies of this (if you have the computer horsepower) will actually allow you to replay
      something enough times to see rockets coming out of a guys ass and going thru walls etc.

      And cheaters often come in pairs. Lurk long and quiet like you are away from the machine and you will
      often catch them chatting about the cheat.

      --
      Sig Battery depleted. Reverting to safe mode.
    3. Re:What about the wrongly accused? by Scorch_Mechanic · · Score: 4, Insightful

      You're quite right, of course. Mod parent up and whatnot.

      I played a lot of TF2 for a very long time, up until I was exiled from my favorite community for reasons that don't deserve airing. I even played some competitive, and I saw and learned things about classes, maps, and moves that would make the average "pub" player's hair stand on end. I knew soldiers who had perfected the art of the rocket, snipers who almost never missed, scouts who executed heavy classes and were impossible to hit, and spies who are so sneaky they could literally hide in plain sight. Playing with and against these people honed my skills so much that I can tell the difference between skill and cheating with ease. It's all about the attitude. Despite the public perception, few if any competitive players are assholes. Being part of a "comp" team necessitates a good attitude and an instinct for rapport that belies the usual arrogance and casual asshattery of a cheater. As you said, an honest to goodness GOOD player will give tips and be courteous. A cheater will respond with insults.

      In all my literal thousands of hours of TF2, I only saw a handful of cheaters. I could count the number on two hands. You know why? It's the community. If you don't want to deal with cheaters, find a server that has a boisterous community and a conclave of attentive admins. Good players will gravitate towards servers with other good players, and as long as there's enough friendly admins around to keep a lid on the jerks the server will remain pure and enjoyable.

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  5. cheating is a bit more complex by Trepidity · · Score: 3, Interesting

    There are some black-and-white cases of what constitutes "cheating" in online games, but a lot of gray-area ones as well, especially when it comes to when players will accuse other players of cheating (this book is an interesting study). Sometimes it's violating technical mechanisms, like installing a modified video driver or aimbot, but there are a lot of social rules of what constitutes cheating as well, and some mixed cases like using technical features in the "wrong" way. Some tournaments even have to very precisely specify what constitutes "cheating" with legalistic rules, like some of the Starcraft 1 tournaments' rules about which edge cases of unit behavior (mutalisk stacking, etc.) were cheating (banned) versus just edge-case behavior (ok to use).

  6. Re:Before you say, "So what?" by Samantha+Wright · · Score: 4, Insightful

    The incentive to cheat in moneyless games like Valve's FPSes is unfortunately quite simple and immune to your logic. It's a desire to torture and torment non-cheaters. Most people who are simply bad at the game don't download aimbots and wallhacks, because that would be admitting defeat. Putting up a "trolls OK here!" sign doesn't generally stop trolls from attempting to troll other communities.

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  7. school by bcrowell · · Score: 4, Insightful

    There are obvious analogies to be made with cheating in school, doping in sports, government bureaucracies where bribery is universal, ... and obvious caveats about whether those analogies are really valid (online games aren't real, so cheating doesn't hurt people in the tangible way that a bribe-taking Russian cop does).

    I teach physics at a community college. It certainly makes sense that students are more likely to cheat if they see their friends getting away with it, or if they see that cheating is so rampant that they start to believe that they have to cheat or else they'll be at an unfair disadvantage. The obvious fix for that would be to take it very seriously if students cheat. Suspend them, expel them, give them an F in the course with a note on their transcript saying why. But it seems to be a nearly universal thing at schools in the US these days that none of that happens. My school's lawyers have advised the administration that they can't allow faculty to give anything beyond an F on the assignment -- which is typically not a penalty at all, since usually the reason students cheat is that they're already failing, so they have nothing to lose.

    1. Re:school by datavirtue · · Score: 2

      Having lived and learned my measly thirty years on this planet without a college education, It is my opinion that despite the well known problems with modern education, the requirement and justification of well-roundedness is a very good thing. I started college for the first time at 32 and I can see how valuable it is to take classes outside your field to round out your ability to think and consider new approaches. If there is any reason for college, the most glaring one is the way they force you outside your comfort zone whether you like or not. I have learned to stop dreading and avoiding classes I don't think apply to my interests or field because, almost every time I have taken them, I have been able to synthesize additional wisdom that applies to my interests. Making people take math and physics is a good thing. The only reason people do not perform well in math classes is because they do not study properly. I'm no math genius, but I get A's because I recognize when my study habits are not working and I scramble to adapt them or I simply practice more. The head math professor at my college was not good at math when he was young.

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      I object to power without constructive purpose. --Spock
  8. Re:OK, not surprising. by rtb61 · · Score: 2

    Cheating ultimately destroys all games. Games are required to be played by rules otherwise there is not means by which to share the game with others in any meaningful way. Once you start cheating, there is no limit to the extent of cheating and thus no means of sharing context as cheating always shifts the rules upon every exchange.

    Often cheaters cheat do so for no other reason than they are bored (likely psychopaths and narcissists even they computer game) and simply wish to spoil the game for every else, purposefully, they ego satisfaction (power and control) from destroying every else's pleasure.

    Spoiled brats do much the same, children buying hacks wishing to demonstrate the false superiority of basically the 1%, we all know who they are by now.

    Of course there is cheating for profit but that is a whole different issue and limited to games where you can profit in real terms.

    --
    Chaos - everything, everywhere, everywhen