Why We Agonize Over Buying $1 Apps
theodp writes "When it comes to explaining decision making and behavioral economics, Dan Ariely is the man. In his latest blog post, Ariely tackles the irrationality of app buying, explaining why the thought of paying even $1 for an app turns into an agonizing decision for those perfectly willing to spend $4 on coffee, or $500 on devices that they arguably don't really need. Had Apple created a really low minimum price for apps — say $0.15 — instead of offering free apps on day one, Ariely suggests, we would be anchored to the idea that apps should cost something. 'Then paying more (maybe even $2) for an app would be a simpler step,' he concludes, 'maybe one that we could take as easily as paying $4 for a latte.'"
As a long-time Linux user, one of the best points is that everything comes without strings attached. I would say "the idea that apps should cost something" is questionable at best, but leave it to Apple and their users to advocate it.
Great Intellect...
Perhaps it's because there is no recourse for me as a consumer if the app just doesn't work. At least with that $4 coffee I can send it back if it's bad, can't do that with an app.
I think it's much simpler than that. People don't understand what software does and really see no difference between the device and the programs that run on it. From that point of view, when you buy an app you are paying for something that's "already there", since it was a device that ran apps before and it's a device that runs apps now. The only change is the new app, which is not a tangible thing, but a behaviour. Paying for behaviour seems kinda like paying someone to teach your dog a new trick, and that's just plain silly.
Top of the line office software, IE only Microsoft Office
Top of the line AAA games, IE Skyrim
Other then that... corporate users need security software, and gullible home users will also buy it (reason I say gullible is primarily because there are few to no features or increased reliability of free vs paid antivirus's that I've seen). Had nothing to do with how the tablet market was set on launch day, the phones were based on the market of software, and in the end phones and tablets do not currently support much in the way of software that people aren't used to having for free.
I actually develop and write software. I would pay $1000/yr to continue using software like Debian.
Frankly, you can download and use Debian for free because of charity of others. Because others said "we care more about feedback than leeches".
When you pay money for software, you give someone reason to continue to work on it. Or to work on new software. If you do not pay (like most of OSS), then you better be able to maintain your own mission critical software as there is absolutely no motivation for the maintainer or developer to continue to support you.
Things like Linux are not free-beer. Lots of people/companies pay lots of money to continue development of Linux. Without those sponsors, Linux would be where HURD is today.
Subsequent copies of computer programs are non-scarce, I'll grant. But without a first copy there are no subsequent copies, and first copies of computer programs are scarce. The typical publishing model to recover the cost of making this first copy involves spreading its cost across subsequent copies.
Why would you pay?
You can get unlimited water in the river or falling out of the sky. Why would you pay for a beverage to quench your thirst?
If you think I'm not adding enough value for what I charge - that's fine, you're welcome to not use what I'm making (free market, etc).
Say I think your product is overpriced for what it does, and I make my own alternative product that's cheaper or free. To keep people from choosing my product over yours in a free market, you sue me on dubious grounds involving some sort of claimed infringement, on the basis that a settlement is cheaper than a competent legal defense. Is it still a free market?