Insiders Call HP's WebOS Software Fatally Flawed
Hugh Pickens writes "Some of the people involved in creating WebOS, the HP TouchPad's core software, now say the product never had a fighting chance because it relied on WebKit, an open-source software engine used by browsers to display Web pages, that just didn't have the horsepower to run fast enough to be on par with the iPhone. 'Palm was ahead of its time in trying to build a phone software platform using Web technology, and we just weren't able to execute such an ambitious and breakthrough design,' says Paul Mercer, who oversaw the interface design of WebOS and recruited crucial members of the team. 'Perhaps it never could have been executed because the technology wasn't there yet.' Another problem was the difficulty in finding programmers who had a keen understanding of WebKit as Apple and Google snatched up most of the top talent including Matias Duarte, vice president of human interface and user experience for WebOS, who left for Google a month after HP's acquisition of Palm. 'When he left, the vacuum was just palpable. What you're seeing is frankly a bunch of fourth- and fifth-stringers jumping onto WebOS in the wake of Duarte's leaving.' CEO Meg Whitman has announced that HP will release the WebOS code for anyone to use, similar to Google's open-source strategy with Android, but some say WebKit will still leave WebOS underpowered relative to Apple's software."
Yes it does, but Safari is not an operating system. That's what you're missing
Watch those corners
That's nuking bridges from orbit. So the team, which he recruited, is a bunch of fourth- and fifth-stringers? He really doesn't want to hear from them again, I guess. Next time just unfriend them on Facebook, mkay?
How true. I was involved in a project to create a "rich multimedia application" for WebOS back just before they killed it. Some usage of hardware just made the entire thing a nightmare. Built in video playback, for example - Took 2+ seconds to load a short video clip, screen flickered while you did, video playback didn't care about device orientation, and the controls were limited to "play" and "stop" (no pause, no seeking, no looping and so on.. well you COULD loop a clip, if you didn't mind another 2 seconds stall/flicker when the video restarted). Similar issues surfaced on most other hardware interfacing we tried as well. Maybe it could have been fixed in later versions, but overall it just felt terribly unpolished. Good ideas, bad implementation.
Yes it does, but Safari is not an operating system. That's what you're missing
But what you seem to be missing is that the idea that an entire OS can be written using WebKit is absurd. Are WebOS's device drivers and filesystem written in JavaScript?
WebOS uses WebKit to render its user interface -- the same way Safari, Chrome, Opera, the Android browser, the BlackBerry browser, the Symbian browser, etc., all do. From this article, you'd think all of those products should be failures.
I think it more likely that the reporter is quoting sour grapes from a former WebOS manager who blames tools and frameworks for his projects failure. Quoting elsewhere in the same article:
From concept to creation, WebOS was developed in about nine months, this person said, and the company took some shortcuts. With a project like this, programmers typically start by creating the equivalent of building blocks that can be reused and combined to create different applications. But with WebOS, Palm employees initially constructed each app from scratch. Later, they made such blocks, but they were overhauled once by Palm and then again by H.P., forcing programmers to relearn how to build WebOS apps.
Ah. I see.
Breakfast served all day!
Maybe games were hard to code
Not really. WebOS doesn't force you to do absolutely everything with HTML/JavaScript, contrary to the article (and a lot of the assumptions in this thread). Palm is kind of a victim of its own hype in this respect. Palm told the world that everything in WebOS was based on Web standards to get across the idea that anyone with Web development experience should have no difficulty learning how to code apps for WebOS using what they already know. What gets lost in all the talk about HTML, though, is that there's also a Native SDK for WebOS that lets you code more processor-intensive stuff in C/C++ etc. I don't know if final versions were ever shipped, but they've demoed Doom, Quake, and OpenGL apps running on WebOS.
The New York Times reporter was obviously only marginally technical and not very familiar with the WebOS platform, and he was quoting self-serving statements by a former Palm exec who wants to excuse the fact that (by his own admission) his team failed to execute its own ambitious plans.
Breakfast served all day!
um.. PDK (plugin "native" development kit)?
https://developer.palm.com/content/resources/develop/sdk_pdk_download.html
it was only the "enyo" and "web friendly" development environments that used webkit. you can write very powerful applications using native code (SDL, open GL) - which under the hood utilized CodeSourcery Toolchain—Sourcery G++ Lite for ARM. in fact, a lot of our games ran better on webos than on ios due to apple's insane requirement that there was no framebuffer available for graphics and you have to do everything via open GL.
i think these "insiders" do not know what they are talking about. but the fact that there are no more devices being made - i guess the whole discussion becomes mute.. relying on $99 fire-sales to get users to develop against does not work in my books.
I'm sorry, but it's not nonsense. The article is spot on.
WebOS as a GUI design absolutely has its merits (the cards really are fantastic) - but then that's not what the article is claiming. The article's claim is that WebOS was immature and slow and that's absolutely the case.
Just booting the damn thing takes 77 seconds (versus 31s on a Galaxy Tab). Never mind the anemic performance of their WebKit implementation - which carries right on over to application performance since most applications are written against WebKit - which is why at best it's less than half as fast as an iPad 2 with similar performing hardware and still spends most of the time trailing the now-ancient iPad 1.
The 3.0.4 update fixed this somewhat, but not a ton. It's still slow and it still chugs, it just does so somewhat less often than with the shipping software. The poor thing can't even play YouTube videos above 480p most of the time.
Though you're not entirely off base; you are absolutely right about the applications also being a problem. The IM client is probably the best part and it only gets worse from there. The PDF reader is especially atrocious as you noted, and a big part of that is because they're rendering everything in WebKit, saving the result to an image file, and then displaying that to the end user.
Anyhow, no, WeOS is not a fine OS. It's yet another collection of interesting concepts that weren't executed on correctly and require a level of performance today's hardware can't provide. Relying on WebKit for so much of the OS - and thereby a combination of interpretation and JIT compiling - was a stupid idea. These are still fundamentally embedded systems, and with embedded systems the closer you can be to the metal the better off you're going to be. Of course in Palm/HP's case all of this was punctuated by particularly inane decisions like logging every last thing to MLC Flash memory that doesn't like small writes.
As a TouchPad owner I'm doing little at the moment besides waiting for someone to port Ice Cream Sandwich to it. It may not have the slick multitasking of WebOS, but at least Android has the performance to actually handle multitasking along with everything else a tablet should be able to do smoothly. WebOS is crap.