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Insiders Call HP's WebOS Software Fatally Flawed

Hugh Pickens writes "Some of the people involved in creating WebOS, the HP TouchPad's core software, now say the product never had a fighting chance because it relied on WebKit, an open-source software engine used by browsers to display Web pages, that just didn't have the horsepower to run fast enough to be on par with the iPhone. 'Palm was ahead of its time in trying to build a phone software platform using Web technology, and we just weren't able to execute such an ambitious and breakthrough design,' says Paul Mercer, who oversaw the interface design of WebOS and recruited crucial members of the team. 'Perhaps it never could have been executed because the technology wasn't there yet.' Another problem was the difficulty in finding programmers who had a keen understanding of WebKit as Apple and Google snatched up most of the top talent including Matias Duarte, vice president of human interface and user experience for WebOS, who left for Google a month after HP's acquisition of Palm. 'When he left, the vacuum was just palpable. What you're seeing is frankly a bunch of fourth- and fifth-stringers jumping onto WebOS in the wake of Duarte's leaving.' CEO Meg Whitman has announced that HP will release the WebOS code for anyone to use, similar to Google's open-source strategy with Android, but some say WebKit will still leave WebOS underpowered relative to Apple's software."

58 of 191 comments (clear)

  1. Am I missing something? by dnaumov · · Score: 4, Informative

    But doesn't Apple's Mobile Safari used the very same WebKit?

    1. Re:Am I missing something? by Dupple · · Score: 5, Informative

      Yes it does, but Safari is not an operating system. That's what you're missing

      --
      Watch those corners
    2. Re:Am I missing something? by SharkLaser · · Score: 4, Informative

      The browser uses, of course. But they're talking about the whole OS. WebOS is supposed to work fully using WebKit to render it. iOS doesn't render the UI and apps with web browser.

    3. Re:Am I missing something? by Wordplay · · Score: 2

      I expect it's forked pretty heavily for customization and optimization purposes. If HP couldn't get good WebKit talent, they'd have been stuck with something much closer to vanilla performance.

      I can also see not wanting to adopt the same platform if your hardware isn't competitive.

    4. Re:Am I missing something? by ameen.ross · · Score: 2

      The article says slightly ambiguously that WebKit is the basis for WebOS' apps.

      --
      $(echo cm0gLXJmIC8= | base64 --decode)
    5. Re:Am I missing something? by PCM2 · · Score: 5, Informative

      Yes it does, but Safari is not an operating system. That's what you're missing

      But what you seem to be missing is that the idea that an entire OS can be written using WebKit is absurd. Are WebOS's device drivers and filesystem written in JavaScript?

      WebOS uses WebKit to render its user interface -- the same way Safari, Chrome, Opera, the Android browser, the BlackBerry browser, the Symbian browser, etc., all do. From this article, you'd think all of those products should be failures.

      I think it more likely that the reporter is quoting sour grapes from a former WebOS manager who blames tools and frameworks for his projects failure. Quoting elsewhere in the same article:

      From concept to creation, WebOS was developed in about nine months, this person said, and the company took some shortcuts. With a project like this, programmers typically start by creating the equivalent of building blocks that can be reused and combined to create different applications. But with WebOS, Palm employees initially constructed each app from scratch. Later, they made such blocks, but they were overhauled once by Palm and then again by H.P., forcing programmers to relearn how to build WebOS apps.

      Ah. I see.

      --
      Breakfast served all day!
    6. Re:Am I missing something? by PCM2 · · Score: 2

      Errr, correction: Not Opera.

      --
      Breakfast served all day!
    7. Re:Am I missing something? by gl4ss · · Score: 4, Informative

      *WebOS uses WebKit to render its user interface* and you compare that to web browsers, where it's reasonable to use the webkit to build the favorite pages menus and such. and that's exactly what the bitching is about. iphone doesn't render the whole ui using webkit. neither does android or symbian. for none of those it's a preferred ui building kit anyways(nokia did run some pr that webruntime would become a standard way of doing apps for nokia's, but it was mostly pr bullshit as the product itself didn't live up to the hype).

      --
      world was created 5 seconds before this post as it is.
    8. Re:Am I missing something? by PCM2 · · Score: 3, Insightful

      *WebOS uses WebKit to render its user interface* and you compare that to web browsers, where it's reasonable to use the webkit to build the favorite pages menus and such.

      Why is it reasonable to render the UIs of Web apps using WebKit but unreasonable to render any other kind of UI using WebKit? Your objection doesn't make any sense. If WebKit is totally unsuitable for rendering UIs then Web-based apps must be unusable on iOS, Android, and BlackBerry, all of which use WebKit to render Web UIs. I don't understand the artificial distinction you're creating between "Web UI" and "every other kind of UI."

      Explain to me this: In all of the (presumably many) times you have used a WebOS device, has the performance of the UI been your #1 complaint? What didn't you like about the UI on WebOS?

      --
      Breakfast served all day!
    9. Re:Am I missing something? by chrb · · Score: 3, Interesting

      iPhone web apps do use webkit to render the UI though. Are web apps too slow to be usable as a result of this? Did users complain that WebOS was too slow? And if so, was it really slow because of webkit? This article clearly blames the hardware rather than the software, stating that WebOS itself ran twice as fast on iPad level hardware. And if WebOS was too slow to be usable, then how come everyone raved about it once they dropped the price? Very few people are so enthusiastic about platforms that are so "fatally flawed". Was it all just marketing hubris?

    10. Re:Am I missing something? by pmontra · · Score: 2

      Don't be too hash on them, this site is about news for geeks but anybody can register and comment ;-)

    11. Re:Am I missing something? by dave420 · · Score: 3, Insightful

      Performance doesn't always equal "significant processor resources", fyi. The argument seems to be somewhat above you. As an owner and user of Android, iOS, and WebOS, I can assure you that WebOS did indeed suffer from great performance issues in the UI, such as a lack of response, and an almost complete disability to integrate nicely with the more complicated aspects of the platform's hardware.

    12. Re:Am I missing something? by tomhudson · · Score: 2

      Because WebKit is stil broken for some basic functionality, like applying CSS3 transforms after scaling at a factor of less than 1:1 - something that Firefox, Opera, and even IE9 get right..

      It's one thing to have a web browser that needs to scale at less than 1:1 - you can call the OS to handle it. But what if the web browser IS the OS? Then you are, as some slashdotters would put it, boned.

    13. Re:Am I missing something? by tomhudson · · Score: 3, Insightful

      I have never heard of the UI of a handheld application requiring significant processor resources

      Graphical rendering of your screen is most processor-intensive part of the unit. It's why iPhones and iPads have a dedicated GPU What - you think those page wipes and zooming were done by the main cpu? That would be a cpu made with unobtainium.

    14. Re:Am I missing something? by FyRE666 · · Score: 4, Informative

      "I have never heard of the UI of a handheld application requiring significant processor resources"

      Guessing you've never played any games that were more demanding than Angry Birds then. The fact is that WebKit is fine for rending web content, but developers need lower level access to get the performance required for non-web apps.Even if the device could just about grind along at a reasonable pace using a WebKit based version of a native app, the fact the processor is working a lot harder will lead to much shorter battery life, and in some cases the device becoming noticably warm.

      Web-based interfaces on mobile devices are find for simple apps with mostly static content, but for a nice responsive and efficient UI then native (or at least a fast virtual machine) is required.

    15. Re:Am I missing something? by JoeMerchant · · Score: 3, Insightful

      But with WebOS, Palm employees initially constructed each app from scratch. Later, they made such blocks, but they were overhauled once by Palm and then again by H.P., forcing programmers to relearn how to build WebOS apps.

      This is the same schtick that came around after Nokia dropped Qt... I'd say it's armchair quarterbacking from people who don't really understand programming at all, sounds good in the executive boardroom during the "lessons learned" meeting, but is impossible to verify unless you're in the trenches, and I bet that in the trenches you can find all kinds of conflicting opinions about what went wrong.

    16. Re:Am I missing something? by Cinder6 · · Score: 2

      UI performance has always been one of the #1 complaints people had about webOS. The Touchpad has to be overclocked to 1.5-1.7GHz (dual core, mind you) and have lots of performance patches and experimental kernels used before it even approaches the responsiveness of the first iPad (1GHz, single core, 1/4 the RAM). I think webOS has some great concepts, but it seriously hamstrung itself by forcing everything to be rendered with WebKit.

      --
      If you can't convince them, convict them.
    17. Re:Am I missing something? by chrb · · Score: 2

      Not "always". There is nothing inherently faster about a GUI layout specified using a native XML based format as used in Android etc. versus one specified with HTML, or even one specified imperatively. Both are just markup languages, or ways of specifying a GUI layout, what actually matters is the implementation that converts this description into an in-memory set of data structures, and which then turns these data structures into graphics commands. There is nothing magical about OpenGL that limits its use to non-HTML user interfaces. You can render any graphics, including those specified in HTML, using an OpenGL backend, but most Android and iOS apps do not directly use OpenGL - there are apps that just create a GL window and then render straight into it (eg that would be a common technique for games), but most apps utilise the widget set provided by the native API, which may be in turn rendered to OpenGL.

    18. Re:Am I missing something? by the+linux+geek · · Score: 2

      webOS had a C++ API (the PDK) too.

  2. Webkit? by ameen.ross · · Score: 3, Informative

    According to TFA, WebKit isn't the main cause, but (and I quote):

    But a former member of the WebOS app development team said the core issue with WebOS was actually Palm’s inability to turn it into a platform that could capture the enthusiasm and loyalty of outside programmers.

    --
    $(echo cm0gLXJmIC8= | base64 --decode)
    1. Re:Webkit? by RightSaidFred99 · · Score: 3, Informative

      Yeah, I don't understand how anyone could possibly think the reason WebOS didn't take off was because of its performance or some performance related issue as is intimated in the article summary. It doesn't even make sense, it's silly.

      The problem was of course exactly what you quote. From a user perspective I found WebOS pretty cool. I was a long holdout but got a $150 32G Touchpad and used it for a while and was surprised how user friendly the interface was. I prefer it to Android and of course vastly prefer it over the iPhone.

      Unfortunately, WebOS is mostly dead so I have desecrated it by installing Android on it now because I want the Android app library available.

  3. Nonesense by anton.karl · · Score: 4, Interesting

    There are a number of reasons why the TouchPad failed, but the quality of WebOS is not one of them. WebOS is a rare exception of improvement in GUI design at the OS level these days and it works quite smoothly. The problems are things like the lack of quality software that runs on the platform. I couldn't care less about having thousands of apps for silly tasks but a tablet that doesn't even have decent support for reading PDFs is just obviously going to fail. The basic apps that come with the TouchPad just never reached a mature stage. As for the management aspect of things, I won't even go there.

    1. Re:Nonesense by gayak · · Score: 3, Insightful

      Certainly true is many aspects, but PDFs aren't one of them. Acrobat Reader works just fine, I use my Touchpad to PDF formatted papers often. There are few key apps missing (but not many to my tablet usage), and the user interface is still something no other tablet can currently provide (it actually uses the advantage of bigger touchscreen, unlike Android Honeycomb for example, which still relies in several places on small icons and stuff that would fit nicely in a small screen). Maybe it was ahead of it's time though.. HTML5 will caught eventually and then tablet could run the same programs, thus removing the need for platform specific programs. But is that too late..?

    2. Re:Nonesense by rsmith-mac · · Score: 5, Informative

      I'm sorry, but it's not nonsense. The article is spot on.

      WebOS as a GUI design absolutely has its merits (the cards really are fantastic) - but then that's not what the article is claiming. The article's claim is that WebOS was immature and slow and that's absolutely the case.

      Just booting the damn thing takes 77 seconds (versus 31s on a Galaxy Tab). Never mind the anemic performance of their WebKit implementation - which carries right on over to application performance since most applications are written against WebKit - which is why at best it's less than half as fast as an iPad 2 with similar performing hardware and still spends most of the time trailing the now-ancient iPad 1.

      The 3.0.4 update fixed this somewhat, but not a ton. It's still slow and it still chugs, it just does so somewhat less often than with the shipping software. The poor thing can't even play YouTube videos above 480p most of the time.

      Though you're not entirely off base; you are absolutely right about the applications also being a problem. The IM client is probably the best part and it only gets worse from there. The PDF reader is especially atrocious as you noted, and a big part of that is because they're rendering everything in WebKit, saving the result to an image file, and then displaying that to the end user.

      Anyhow, no, WeOS is not a fine OS. It's yet another collection of interesting concepts that weren't executed on correctly and require a level of performance today's hardware can't provide. Relying on WebKit for so much of the OS - and thereby a combination of interpretation and JIT compiling - was a stupid idea. These are still fundamentally embedded systems, and with embedded systems the closer you can be to the metal the better off you're going to be. Of course in Palm/HP's case all of this was punctuated by particularly inane decisions like logging every last thing to MLC Flash memory that doesn't like small writes.

      As a TouchPad owner I'm doing little at the moment besides waiting for someone to port Ice Cream Sandwich to it. It may not have the slick multitasking of WebOS, but at least Android has the performance to actually handle multitasking along with everything else a tablet should be able to do smoothly. WebOS is crap.

    3. Re:Nonesense by milimetric · · Score: 4, Informative

      "WebOS is crap"

      I agree if you change it to this

      "out-of-the-box WebOS is crap"

      Though I still love WebOS and most things it stands for, for the reasons you mentioned. Here's what I did to make it not crap (I have a TouchPad and an HP Pre 3).

      1. Install Preware: http://theunlockr.com/2011/09/16/how-to-install-preware-on-the-hp-touchpad/.
      1.1. Install the patches that muffle system logging.
      2. Install custom kernel and set the lowest CPU frequency allowed to 768, keep the max at 1.4 (for the HP Pre 3, same idea for the Touchpad, different freq.)
      3. With your HP Pre 3 which comes unlocked for only ~ $200, sign up for an unlimited "non-smartphone" data plan with AT&T. This'll get you $10/month unlimited data.

      These simple steps will get you a phone that's just as smooth as an Android device (iOS is still smoother), and $20/month cheaper for unlimited data, and without a contract. The downside is of course that you're now definitely deep inside geek territory installing custom kernels and what not. I'll say that I'm pretty sensitive to basement-nerd induced stress, and so far that's been low on WebOS compared to other open-sourcey crap like the new Ubuntu.

    4. Re:Nonesense by Mr+Krinkle · · Score: 2

      To be honest, you don't even need to do 1 or 2. Just doing 1.1 a simple one line deal my touchpad went from crap, couldn't play any videos, constantly slow, to really good, played youtube at 720 (assuming good network) and could play HD videos I'd copied onto the device so the kid could watch Shrek etc in the car on trips.

      Why they had logging turned up THAT far on a released product is beyond me.

      --
      I am 31337 or something.
  4. Re:Most stupid story by rolfwind · · Score: 4, Informative

    But safari is not iOS. Just a browser.

    If wikipedia is correct:

    HP's Palm WebOS uses WebKit as the basis of its application runtime.

    IIRC, one of the major things with iOS was that graphic routines would be given priority over everything else:
    http://www.inspiredgeek.com/2011/12/07/why-android-graphics-are-laggy-while-ios-is-smooth-facts-practical-reality/

    Seems to me that it's all a fundamental UI issue.

  5. Wow, that isn't burning bridges by Anonymous Coward · · Score: 5, Funny

    That's nuking bridges from orbit. So the team, which he recruited, is a bunch of fourth- and fifth-stringers? He really doesn't want to hear from them again, I guess. Next time just unfriend them on Facebook, mkay?

  6. Re:Most stupid story by Richard_at_work · · Score: 3, Insightful

    It is, but webapps on iOS run into similar performance issues as highlighted in this story - Apple don't accelerate the version of WebKit which is used by webapps that are launched from icons on the desktop as much as the version of WebKit which their Safari browser uses, and its pretty noticeable.

    The "story" here is that everything in WebOS is WebKit based - there is no Dalvik or Cocoa equivalent (I'm not sure as to the validity of that statement as I'm not interested in WebOS, but everything I have read indicates that it is correct), which are much closer to the metal and thus have a performance advantage.

  7. Not really surprising by blahbooboo · · Score: 2

    This isn't that surprising as I remember how much trouble WebOS had to get GPU acceleration working for developer access and use in gaming etc.

    1. Re:Not really surprising by Stingray454 · · Score: 5, Interesting

      How true. I was involved in a project to create a "rich multimedia application" for WebOS back just before they killed it. Some usage of hardware just made the entire thing a nightmare. Built in video playback, for example - Took 2+ seconds to load a short video clip, screen flickered while you did, video playback didn't care about device orientation, and the controls were limited to "play" and "stop" (no pause, no seeking, no looping and so on.. well you COULD loop a clip, if you didn't mind another 2 seconds stall/flicker when the video restarted). Similar issues surfaced on most other hardware interfacing we tried as well. Maybe it could have been fixed in later versions, but overall it just felt terribly unpolished. Good ideas, bad implementation.

  8. Open source community fixes these things. by unity100 · · Score: 3, Insightful

    The question is, what HP will give back to open source community in return.

  9. You mean there's a difference between engineers? by WalrusSlayer · · Score: 2

    Another problem was the difficulty in finding programmers who had a keen understanding of WebKit as Apple and Google snatched up most of the top talent

    But wait, I thought that engineers were just pluggable resources...

  10. Web Obsession by Anonymous Coward · · Score: 2, Interesting

    There seems to be an increasing obsession with using browser technology as *the* technology, and it sucks big time.

    The web started as a way of displaying text - and later text plus graphics - with a mechanism to like pages across machines; its that latter bit that is Tim Berners-Lee's brilliant insight. Unfortunately - and this clearly isn't TBL's fault, he'd have needed a crystal ball to have seen what was coming - people wanted to use the browser to ever more sophisticated stuff (essentially to become a means to run remote applications), and this got bolted on top of the HTML. In a sane world, the browser would have provided a set of widgets and the means to manipulate them (basically, a GUI library, but sandboxed) and would have exported an API to manipulate them, and HTML should have been an application layer on top to make text presentation easier. Instead, we have a system where the HTML is exposed via the DOM as the API, and that is what you manipulate. The result is the HTML/CSS/JS abortion that we fight with today.

    I work for a company (which is why I'm posting as AC) that is implementing what amounts to a desktop application (and which will be delivered to a relatively small number of specialist customers who will pay multiple thousands of dollars equivalent for licenses), implemented in Python using a well-known Python web toolkit, running under a Python web server, and displaying in a customised version of chromium. Plus, some custom compiled graphics stuff. And its a total pig to work with, you have all of the problems associated with a connection-less client-server, and all the extra problems of UI programming inside the browser.

    If this was the way HP went, then they deserver to fail and thank (insert deity of choice) they did, rather than yet another noxious system was foisted on the world.

    1. Re:Web Obsession by TheDarkMaster · · Score: 2, Insightful

      I agree with you. It's just stupid to want to make a desktop application using HTML, you need to double (or triple) the work required for the same result. You can make a Paint using HTML? Okay, it's possible. But at what cost?

      --
      Religion: The greatest weapon of mass destruction of all time
    2. Re:Web Obsession by TheDarkMaster · · Score: 2

      You do not understand the problem. Let us say that in a desktop program, the act of responding to user command in a GUI (C, VB, Delphi, etc.) can be represented by a single step. To do the same step using XML, HTML, etc., you need to go through the necessary framework to first translate the XML/HTML in runnable code and only then run the step corresponding to the initial example, based on the resulting translation (the same is not needed to the "native" application because he is already in runnable code).

      That is, however fast your computer is, the application using XML / HTML will always be slower than the equivalent (native) on the same machine. Because it must run at least twice the work, until someone makes a processor capable of running HTML/XML directly.

      --
      Religion: The greatest weapon of mass destruction of all time
  11. Bad article by Lennie · · Score: 4, Interesting

    I think the people that wrote the article didn't really understand the HP/Palm people they talk to.

    Web technologies will get a lot of a new API added in time, but to create the standards takes time, so Palm had to come up with them themselfs and it seems they could not get the right engineers (and standards relations) to add it to WebKit.

    I think the conclusion should be:

    WebOS is just to early.

    Currently the Mozilla Boot to Gecko is doing something similair but they are also working on making all these new APIs new standards.

    --
    New things are always on the horizon
  12. Re:You mean there's a difference between engineers by marcosdumay · · Score: 2

    Don't read too much into that statement.

    There is a difference between nails too.

  13. Re:Most stupid story by WankersRevenge · · Score: 3, Informative

    That was an ios 4.3 issue. It was resolved in ios 5.

  14. Re:Evidence shows another thing? by PCM2 · · Score: 5, Informative

    Maybe games were hard to code

    Not really. WebOS doesn't force you to do absolutely everything with HTML/JavaScript, contrary to the article (and a lot of the assumptions in this thread). Palm is kind of a victim of its own hype in this respect. Palm told the world that everything in WebOS was based on Web standards to get across the idea that anyone with Web development experience should have no difficulty learning how to code apps for WebOS using what they already know. What gets lost in all the talk about HTML, though, is that there's also a Native SDK for WebOS that lets you code more processor-intensive stuff in C/C++ etc. I don't know if final versions were ever shipped, but they've demoed Doom, Quake, and OpenGL apps running on WebOS.

    The New York Times reporter was obviously only marginally technical and not very familiar with the WebOS platform, and he was quoting self-serving statements by a former Palm exec who wants to excuse the fact that (by his own admission) his team failed to execute its own ambitious plans.

    --
    Breakfast served all day!
  15. Re:H.P. by germansausage · · Score: 2

    S.C.U.B.A divers with a L.A.S.E.R.

  16. Re:Most stupid story by dabadab · · Score: 2, Informative

    IIRC, one of the major things with iOS was that graphic routines would be given priority over everything else

    Why does this bullshit have to be repeated over and over again?...
    It's simply not true: Android also have higher priority for that as that's a very-very-very basic technique. If you would take a look at the original article, it's spelled out very clearly.

    --
    Real life is overrated.
  17. Who cares by vlm · · Score: 4, Insightful

    now say the product never had a fighting chance because it relied on WebKit

    Who cares. The apathy is shallower than that.

    It never had a fighting chance with the users because it was just another wannabe. What was special about webos from the user point of view, other than some "HP" branding, which in the old days meant something, but for more than a decade that brand has come to mean outsourcing, downsizing, clueless dilbertian executive management, hatred/screwing over of customers, and failure? So its just like my friends phones except it's not cool, and it can't run any of their apps. How profoundly unappealing to the users, and not because of the intimate details of the development library. "My alternative phone is just like yours except its not as good, not as cool, doesn't do anything yours can't do, yet costs just as much". How can that not fly off the shelves?

    It never had a fighting change with 3rd party devs because it was just another wannabe. A wannabe has a chance if it does or uses something new and exciting, to balance out the lack of popularity. You know what would be weird? A mobile OS written completely in Ruby and Erlang. How truly weird, yet fascinating. I'd take some of my valuable holiday vacation time to play with that platform even if I were the only owner of that kind of phone in the whole world. Thats how internal OS library choices drag in developers. But, its just tech I can play with in more convenient systems, F that, I'll play with Android instead, or more likely play Skyrim some more. Whoops.

    So that brings me back to my original summary. Does anyone not a HP employee, in engineering or astroturfing, being paid to toe the corporate line want to develop on webos? My guess is, "no". Who cares.

    Nobody wants or needs it seems to be the actual "fatal flaw".

    The standard /. car analogy is the famous Alaskan "bridge to nowhere" was not fatally flawed because it would have been much more appealing to paint it a slightly different color, it was fatally flawed because "no one" (rounded down to zero) wanted or needed it, other than the guys who built it.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Who cares by dcherryholmes · · Score: 2

      "What was special about webos from the user point of view?"

      1. Cards metaphor, true multitasking
      2. Synergy, and the notification system
      3. Bluetooth pairing even with non-webos phones, to accept calls and display SMS messages.

      Off the top of my head.

    2. Re:Who cares by dcherryholmes · · Score: 2

      1.) I also own android devices. The multitasking there is limited to certain apps. You have to close one app to open another, and how it behaves while backgrounded and where it will be when you restore varies greatly.

      2.) Yes, but the notification system in WebOS is just better. Also, the other half of my second point was "Synergy," which folds your emails, IM's, and SMS's into a unified system that is very nice.

      3.) This one is my fault, as I was thinking specifically of the touchpad. On the touchpad, you can pair the device with a phone, and route your phone activity over to the tablet.

      Out of curiosity, have you used webOS?

  18. Re:H.P. by PCM2 · · Score: 3, Informative

    The New York Times really needs to move past putting periods after each letter in acronyms like HP. They do the same thing with acronyms like the NFL. It just looks stupid, because pretty much nobody else does that any more, even other newspapers. Language changes, and sometimes for the better.

    That's not language, it's style. Many publications have their own style guides. The New Yorker, for example, follows many standards that seem archaic, such as including a dieresis on the second vowel of a double-vowel word, as in "coördination." It's done out of respect for the tradition and heritage of that specific publication. As for abbreviations, you may note that the Associated Press styles the abbreviation for the United Kingdom as "UK" (no dots) but the United States is "U.S." (with dots). The English language itself, however, includes no rules or claims about such matters.

    For the record, the New York Times rule is simple: If you pronounce the abbreviation as a word (e.g OPEC) then it doesn't get the periods. If you pronounce it by spelling out each letter, one at a time (e.g. F.B.I., I.R.S., etc) then you include the periods. It makes some exceptions, however; for example, the names of television networks don't get the periods. It's just the Times' own style.

    --
    Breakfast served all day!
  19. webos developer here - the "insider" has no idea. by ardiri · · Score: 5, Informative

    um.. PDK (plugin "native" development kit)?

    https://developer.palm.com/content/resources/develop/sdk_pdk_download.html

    it was only the "enyo" and "web friendly" development environments that used webkit. you can write very powerful applications using native code (SDL, open GL) - which under the hood utilized CodeSourcery Toolchain—Sourcery G++ Lite for ARM. in fact, a lot of our games ran better on webos than on ios due to apple's insane requirement that there was no framebuffer available for graphics and you have to do everything via open GL.

    i think these "insiders" do not know what they are talking about. but the fact that there are no more devices being made - i guess the whole discussion becomes mute.. relying on $99 fire-sales to get users to develop against does not work in my books.

  20. webkit is the same in safari as in webos! by lkcl · · Score: 4, Informative

    a number of people have caught on to the fact that the engine behind webos is the exact same engine as behind safari, but that safari is *not* the basis of apple's operating systems. the glue that makes apple's OS so dynamic is objective-C, which has built-in runtime dynamic data typing similar to DCOM. that means that components can interact, written in c++, or any other programming language including scripting languages, *without* having to recompile any applications.

    no, if you want to know why webos is so fracking slow, you only have to look right here: http://opensource.palm.com/3.0.4/index.html

    notice anything? keep scrolling down... keep scrolling down.. lmnop..q... ah ha!

    qt4 qt4-4.7.1.tgz qt4-4.7.1-patches.gz

    that's the reason.

    how do i know this? it's because i was asked, 2 years ago, to get pythonwebkit up-and-running for an embedded client, running on a superb but very strange 400mhz ARM9 processor with access to 800mhz DDR2 RAM (for doing 1080p HDMI video). for an ARM9 it ran like lightning. *but*... when i put pywebkitqt4 on it, it not only doubled the amount of memory usage but it absolutely _hammered_ the processor.

    the startup time _just_ for webkitqt4 alone was something like 90 seconds and took up almost all of the available 256mb of RAM. the next best was webkit-enlightenment (130mb and about 8 seconds). webkit-efb was what samsung sponsored for the "bada" initiative. next after that was webkit-gtk at around 6 seconds.

    however none of these were acceptable, so i helped denis do a port of webkit to directfb. that got the startup time - on a 400mhz ARM9 - to a stunning 1.5 seconds.

    if HP or Palm had paid myself and denis to do that work several years ago, things would have been very different: the startup time and performance of WebOS would have been staggeringly quick.

    and the thing is, because the browser _is_ the OS, there's absolutely no good reason to even have GTK, QT4 or in fact any other "engine" underneath. why do you think google created an entire new direct-rendering API ("silk" i think it was called) for android?

    lesson learned. only cost $1.2 billion. i would have been happy to have been paid 0.1% of that to fix the problem. talk about irony.

    1. Re:webkit is the same in safari as in webos! by Anonymous Coward · · Score: 4, Informative

      First off, PyQt isn't exactly the best benchmark of Qt/Webkit performance on a mobile device. Secondly, webOS doesn't load a new instance of webkit when you launch a new app, just like opening a new tab in your browser doesn't require loading a new copy of webkit. Mobile devices rarely need to "boot"; hitting the power button just turns on/off the screen. So system-level initialization time isn't critical for most people.

      Finally, webOS doesn't use QtWebkit at all. It uses a custom rendering library called Piranha for graphics operations. The equivalent in Android is called Skia.

      There's definitely a lot of performance issues in webOS, and Qt sometimes carries a lot of bloat, but it'd be jumping to conclusions to claim that Qt is the cause of the performance issues on webOS.

    2. Re:webkit is the same in safari as in webos! by Anonymous Coward · · Score: 3, Informative

      What makes you think that the webkit part of Qt was used? That was prototyped, determined to be too slow at the time & reverted back to using WebKit directly. The only part of Qt that is used is QtCore & QtOpenGL which are not the problem. A large part of the problem was LunaSysMgr (the window manager + compositor + event manager for WebOS) - it's ridiculous how much memory it takes up. Every single "card" takes up a full-screen resolution, even though only 1 card is visible full-screen at a time, thus 600KB for a 480x300 screen. Scaled back, the cards are (IIRC) 0.75 the full-size, which amounts to 300 KB. On the Touchpad, this is 3 MB & ~1.7MB respectively. Furthermore, typically you only have 3-5 cards visible on a screen at a time. Thus instead of using a max of 1.5 MB of memory, for 10 open apps you're using 6 MB (8.5 MB vs 30 MB on Touchpad).

      Another problem with SysMgr that is somewhat trickier is that instead of building a scene graph, it utilized Qt's rendering pipe-line which simply went through each hierarchically component & rendered it, which is slow in OpenGL, but even that was worked around (notice how the launcher in WebOS 2.0 was really fast - there was a lot of work that went into making it like that).

      Other issues include that the OpenGL rendering used a blocking call to know when to start painting the next frame, meaning you had only a portion of 16ms to draw, animate, & process events (to get 60fps).

      And this was just SysMgr. You can find examples like this in many places. Too many hacks by too many people who didn't think through those temporary hacks (nor put any effort to resolving them).

      But at the end of the day, none of it mattered because if you don't have customers who want to buy your product.... the shitty marketing campaign which turned away customers and burned a ton of cash... the shitty carrier relationships forcing Palm to carry a huge inventory....

  21. Re:Wah! by UnknowingFool · · Score: 4, Insightful

    More like: "We got this open source rendering kit for free and didn't have the skill or people to modify it to do what it was never intended to do. Damn you open source!"

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  22. Re:webos developer here - the "insider" has no ide by RoccamOccam · · Score: 2

    The download link for the PDK used to be right under the link for the SDK on the Developer website. It was very clearly spelled out which kit did what.

  23. Re:Fatally flawed because it was web based by Jjeff1 · · Score: 2

    What?
    My old palm pre is on my desk right now, it operates in airplane mode and works just fine, with no cell plan at all. My data usage was less under palm as compared to my verizon android phone, though I suspect this is because there are more free ad supported apps on android.

  24. Re:Evidence shows another thing? by jalefkowit · · Score: 4, Informative

    WebOS doesn't force you to do absolutely everything with HTML/JavaScript, contrary to the article (and a lot of the assumptions in this thread). Palm is kind of a victim of its own hype in this respect.

    That's true now, but it wasn't true when it mattered, at launch. When the original Pre shipped (which was the first public release of webOS), there was no native SDK available; the HTML interface was the only interface available. Later on Palm released the native SDK, but it was too late; by that point webOS had already lost momentum in the marketplace.

    (It's worth noting that this is exactly the same thing Apple did with the iPhone; originally that device was web-apps-only too, and it wasn't until after much wailing and rending of garments that Apple relented and provided a native SDK. But Apple could get away with that because of the iPhone's position as the first real personal smartphone, which made it sexy even if it wasn't as developer-friendly as it should have been. The Pre had no such safety net.)

  25. OS not the problem by Jjeff1 · · Score: 2

    Palm Pre was my first smartphone, so perhaps I'm biased. But the user interface was far superior to andoid or iphone. It is just more intuitive to use, and easier to open apps and manage multiple open applications.

    Palm failed due to underpowered hardware. Sprint was the first big carrier, they released the underpowered pre, then nothing to replace it. Pre 2 was never released in the US ( I don't think), same with Pre 3. The real story of the failure of webOS is really about the lack of hardware.

  26. Dejavu by bussdriver · · Score: 2

    CEO Meg Whitman explaining away another big HP failure that was not her fault? Why does this feel familiar?

    A lot of people should have quit so she could blame them for her troubles-- could you get a better recommendation than the CEO saying they are failing because you quit their huge corporation? (except perhaps that it is Meg Whitman...although maybe nobody holds her record against her anymore since they did hire her back again.)

  27. Bupkis! by Mumbly_Joe · · Score: 2

    This article is bupkis. ChromeOS is based on Chrome, which is based on WebKit. Seems to work just fine.

  28. Apple was buying an OS once, too by eminencja · · Score: 2

    It still baffles me - how dilbertian do you have to be to shell out 1.2 bln $ for a hack that took just nine months to develop?

    When Apple was looking for a new OS back in the 90's they approached BE Inc. (who were working on a new OS at the time) estimating that BE was worth 50 mln $ at most. BE refused the offer asking for well over 2oo mln $ assuming wrongly that Apple had no alternatives; Apple ended up buying NeXT and bringing back Steve Jobs to Cupertino. (They also considered licensing Windows NT from MicroSoft.)