Desura Linux Game Client Goes Open Source
An anonymous reader writes "The Desura game distribution client for Windows and Linux and developed by ModDB is now open source software. The open source version of the client is called Desurium and is hosted on GitHub."
eat poop?
Is -ium the new suffix to describe the open source project of commercial products?
by Cyphase ( 907627 )
Nobody games on PCs anymore
Yeah, I am not a gamer.
He eats shark fin soup and bad mouths microsoft in the same sentence, go figure.
Im guessing that they do want to support Linux as a platform but the maintenance of the thing is killing them. Linux gamers exist but for the small numbers they provide I but the upkeep of the client is killing them time wise. Open sourcing the client makes sense if this is the case, otherwise why bother?
Procrastinating life a way at a rapid rate of speed.
Never got around to buying a HD tv and a 600 dollar (for the longest time) console
BUT, I just dont like download games
I have a sucky internet connection (comcast economy) , its far more convenient for me to go 5 min down the road and get a disc from walmart, I do have a few games, but shit like now I just reformatted my machine yesterday, and those few games are going to take quite a few all night sessions to download ... again, for the 4th time since I purchased them, just so I wont hog up the internet connection so no one in the house can use it
in the meantime while I gear up for my second night of downloading portal(1) I have already re-installed about 200 gigs worth of game shit from disc
Or anything else, other than a surrender of a right, and a public sharing of it. A bit testimonial sounding here, so I apologize, but this is a doorway to getting game developers to start taking linux seriously. I just started using the Desura client and found that it runs faster on Ubuntu than on Windows. Just sayin'. Installing and purchasing are painless too. If you game, I wish you'd help promote it. Take it seriously and try not to be so flippant and judgemental. I'm going back to porting one of my projects to SDL now.
eek out a mouse
It's less effort than constantly having to stick/swap discs in the DVD-Rom drive every time I want to play a game...
yea but by the time I download it, archive it, use my discs .... is it really any less effort than driving to walmart and getting a boxed copy on a stamped disk?
This is a place where the distribution groups can get the latest updates before they release the real version on TPB
I can't wait for the far superior fork that utilises Qt instead of GTK!
You sound like one of the more loosely attached life support tubes hooked to PC gaming. Unless you utterly lack a living room, just switch and be much happier.
Let me know when the Humble Bundles hit the consoles.
yeah, 1€ = 1$ ... come on, guys, really ?
Prices expressed in € generally include VAT. Prices expressed in $ generally do not; sales tax is either added as a line item (for sales in person or mail order sales within one state) or payable to the state government at the end of the year (for interstate mail order sales).
Baldurs Gate
I've never heard of this company or its games and "client" before. Can someone please explain what exactly the open sourced software does? Is it anything of value or is it simply a portal through which you fill the company's pockets, a la Valves Steam client?
I hate to sound negative about any software being open sourced, but so many companies use open sourcing as a marketing ploy or as a way to cut thier support costs, so I'm always suspicious about ones I've never heard of before.
... but why did the user interface have to be a blatant rip-off of the steam platform? Could they not think of a different color palette at least?
There's probably a lot more Linux expertise in the Open Source world than in the private sector. Having said that, having a few paid Dev's for the Linux client would be preferable. Do the dollars not justify it? Only Desura could say. But, as a Linux gamer, and if the Humble Bundles are any indication, I would think it's justified. To me it seems like a lame excuse to say you support Linux.
The answer, IMHO, would be to develop a client that works on the major distro's (Ubuntu, Suse) and is supported. Then make the code open source so the community can develop off-shoots that workk with other distro's like Mint, Chakra, Arch, Debian, etc. etc. To me, this is a great compromise. Trying to make a client that works universally with all distros is just not feasable.
Does anyone else agree?
I'm not too familiar with this platform, but a quick browse of the site shows that the client supports some kind of DRM (if nothing else, their developer page lists "Check player authentication (are they allowed to play the game / banned)" under API Integration). Wouldn't open-sourcing the client allow anybody to produce a version that ignored any DRM checks in the client?
When you open source a game, I suppose it's your choice as the developer. But when you open source a content delivery platform, doesn't that affect all the other publishers? (I'm no fan of DRM, but I'm just wondering how this open source changes the nature of the platform.)