Xbox 720 Might Reject Used Games
silentbrad writes "Online passes are a recent staple in staving off used sales. Limiting what used buyers can access is a protective measure for publishers, much to the chagrin of parts of the gaming community. Chris Kohler of Wired argues that the death of used games is inevitable, and passes are the first step toward something exactly like a native anti-used game something integrated into consoles. He notes, of course, that digital is the future of buying games, but in the meantime we may be looking at 'an interim period in which the disc as a delivery method is still around but ... becomes more like a PC game, which are sold with one-time-use keys that grant one owner a license to play the game on his machine.' Also at Kotaku, the source for the Wired article (which is the source for the IGN article)."
"Hey the PS2 is going to prevent you from playing used games!"
Oops, no, you can just fine...
"Hey, the PS3 is going to prevent you from playing used games!"
Nope, wrong again...
"Hey, the next Xbox is going to prevent you from playing used games!"
At this point, I'm convinced it's just a way for the hardware people to wrangle a little bit extra developer support before launch, where inevitably they aren't stupid enough to do something that would alienate their core market...
"If we let things terrify us, life will not be worth living."
- Seneca
After some years of neglect, since the late 1990s some libraries, universities, and other cultural organizations have realized that videogames are an important cultural artifact, so are worth preserving just like films and other bits of culture are. There are now things like this at Stanford, and quite a few others. These are usually put together by buying used arcade cabinets, cartridges, CDs, etc., from anything from flea markets to eBay (in addition to donations from individuals and collectors).
Videogame makers seem to be doing whatever they possibly can to make this as difficult as possible, especially for organizations like libraries that need to follow the law. It seems like if videogames are actually documented/preserved as interesting cultural artifacts, it's going to be by less-official organizations that crack them.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Because the article is about Microsoft and the Xbox 720. Because the source of the article is about Microsoft and the Xbox 720.
You'd be amazed at what you can learn when you RTFA instead of posting a knee-jerk reaction.
I know it's a small part of their business, but how will this decision affect a rental company like RedBox. The other day I noticed they rented out titles like Skyrim and Call of Duty. Moreover, what about companies like Gamefly, whose entire business model is based on the ability to share titles? Along with regular customers, I imagine these companies will not go down without a fight.
my mom posts on slashdot.
You're very right. The automotive industry does its best to maintain the used car market precisely because of this reason: if buyers of new cars don't have an outlet for their cars, they stop buying new cars every 2-3 years but instead drop down to buying one every 10 (or even more) years. Not good.
I'm guessing that any drop in sales will be blamed on piracy though, instead of the retarded policies of the gaming industry.
Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
Create a corporation*, purchase the XBox and games through the corporation. When you want to sell, you transfer the equity in the corporation to the new owner. The h/w and s/w never change hands.
Watch Microsoft fight a couple of hundred years of corporate law. Sit back. Laugh.
*Yeah, I know. This will be prohibitively expensive for something like a couple of games.
Have gnu, will travel.
I haven't bought a new CD (music album) in about 10 years. In that time, however, I have bought over 100 used CDs, averaging about $5 each, from online stores like secondspin.com. I simply unpack them, record each album to my FLAC archive, and put the disc/inserts away for storage. I keep a list of CDs I might want to buy and about twice a year I order a new batch of 10-15 albums. This has proven to be a great way of acquiring new music, and the best part is that I get the actual physical albums. I don't even care if they have a few scratches (most don't), as long as they record perfectly.
In conclusion, I feel damn good about sticking it to a corrupt industry backed by a corrupt government.
Not to mention the other "used market" on The Pirate Bay.
Well, unless they're going to create the first unhackable/unmoddable console in history. In that case, consider the gauntlet thrown down, Microsoft...
You want to sell more new copies of a game? Have a non-insane pricing plan that actually decreases the cost of new games progressively as time goes on. Yes, I know they have the "Greatest Hits" line, but honestly most games they ever add to that are the ones that sold so many copies new that Gamestop won't even buy them due to having a dozen copies already they can't get rid of at $10 a piece.
If these guys started giving the consumer incentive, rather than treating them as adversaries so often by locking them out of their own hardware/software, they would probably sell a lot more, but I doubt they'll ever try, so we'll never know...