Xbox 720 Might Reject Used Games
silentbrad writes "Online passes are a recent staple in staving off used sales. Limiting what used buyers can access is a protective measure for publishers, much to the chagrin of parts of the gaming community. Chris Kohler of Wired argues that the death of used games is inevitable, and passes are the first step toward something exactly like a native anti-used game something integrated into consoles. He notes, of course, that digital is the future of buying games, but in the meantime we may be looking at 'an interim period in which the disc as a delivery method is still around but ... becomes more like a PC game, which are sold with one-time-use keys that grant one owner a license to play the game on his machine.' Also at Kotaku, the source for the Wired article (which is the source for the IGN article)."
Because you should turn around twice and walk away.
"Hey the PS2 is going to prevent you from playing used games!"
Oops, no, you can just fine...
"Hey, the PS3 is going to prevent you from playing used games!"
Nope, wrong again...
"Hey, the next Xbox is going to prevent you from playing used games!"
At this point, I'm convinced it's just a way for the hardware people to wrangle a little bit extra developer support before launch, where inevitably they aren't stupid enough to do something that would alienate their core market...
"If we let things terrify us, life will not be worth living."
- Seneca
After some years of neglect, since the late 1990s some libraries, universities, and other cultural organizations have realized that videogames are an important cultural artifact, so are worth preserving just like films and other bits of culture are. There are now things like this at Stanford, and quite a few others. These are usually put together by buying used arcade cabinets, cartridges, CDs, etc., from anything from flea markets to eBay (in addition to donations from individuals and collectors).
Videogame makers seem to be doing whatever they possibly can to make this as difficult as possible, especially for organizations like libraries that need to follow the law. It seems like if videogames are actually documented/preserved as interesting cultural artifacts, it's going to be by less-official organizations that crack them.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
If the secondary market becomes impossible, piracy will spring up to take its place, if anything else to increase availability of hard to find titles.
crazy dynamite monkey
In related news, Gamers might reject the Xbox 720
Is it just me, or do you hate it when people say "Is it just me..."?
So in the future, lets say... 18 years from now, you won't be able to legally play that game that came out in 2013 because there are no more keys left and the servers are down. You might still have the console, and the disk, and perhaps you paid money for it, but with that game, with that anti-used-game protection, it's useless. And of course, going around the copy protection would be the only way to play it again, which is illegal.
Where is in modern times, you can play an 18 year old game without breaking any laws. Buy a Sega Genesis or a Saturn, buy the game, and so long as it isn't scratched up you can have a nostalgiagasm.
It stinks, won't stop anybody, and make criminals out of everybody, eventually. This idea is worthless.
Because the article is about Microsoft and the Xbox 720. Because the source of the article is about Microsoft and the Xbox 720.
You'd be amazed at what you can learn when you RTFA instead of posting a knee-jerk reaction.
I know it's a small part of their business, but how will this decision affect a rental company like RedBox. The other day I noticed they rented out titles like Skyrim and Call of Duty. Moreover, what about companies like Gamefly, whose entire business model is based on the ability to share titles? Along with regular customers, I imagine these companies will not go down without a fight.
my mom posts on slashdot.
KIlling the used game market is going to backfire because the sale of used games subsidizes the purchase of new games. A lot of people make the calculation that they can buy a ~$50 game, play it until they are tired of it and then sell it for ~$20 - making the effective price only $30.
If the publishers make it impossible to resell that game, that amounts to nearly a doubling of the price for a new game and thus a lot less people will be able to afford it. These game publishers should be care what they wish for.
When information is power, privacy is freedom.
Create a corporation*, purchase the XBox and games through the corporation. When you want to sell, you transfer the equity in the corporation to the new owner. The h/w and s/w never change hands.
Watch Microsoft fight a couple of hundred years of corporate law. Sit back. Laugh.
*Yeah, I know. This will be prohibitively expensive for something like a couple of games.
Have gnu, will travel.
I haven't bought a new CD (music album) in about 10 years. In that time, however, I have bought over 100 used CDs, averaging about $5 each, from online stores like secondspin.com. I simply unpack them, record each album to my FLAC archive, and put the disc/inserts away for storage. I keep a list of CDs I might want to buy and about twice a year I order a new batch of 10-15 albums. This has proven to be a great way of acquiring new music, and the best part is that I get the actual physical albums. I don't even care if they have a few scratches (most don't), as long as they record perfectly.
In conclusion, I feel damn good about sticking it to a corrupt industry backed by a corrupt government.
How can these corporate dunces not understand that the used game market is what fuels new game sales ?
On the few occasions where I've sold a game, in my case it's because I didn't like it, and wanted to free up those funds to buy something else. My most recent example was last year's Splinter Cell game (which I dubbed "Gears of Splinter Cell"). I spent $60 on it, didn't like it, sold it to someone else for $45 or so. Then I turned around and spent another $70 on Black Ops. So far, the game industry has made $130.
If I were unable to sell the game, due to arbitrary restrictions enforced by the platform, the other guy would not have gotten his hands on my unloved Splinter Cell, and I would have had $45 less to spend on my next game. Restricting that private sale then directly results in one less retail sale.
Now, I only rarely sell games. I'm more of a collector, and I like to revisit old games every few years. I can afford it, so I'm not the typical used-game-market kind of guy. A lot of my friends are, though, and they rarely have more than 4-5 games in their possession at any given time. They beat one, sell/trade it, get a new one. That's the key factor: they keep buying new ones with the money from used sales!
The people who are buying used games ? They're not even on the radar. $70 for a video game is fucking expensive, considering most modern titles are hastily-polished turds. About half gamer guys I know in the 25-35 age range are broke asses, working retail jobs and having less than $200 left after rent and necessities. The used market is the only way they can afford any games, so they may not contribute directly to the game industry's bottom line, but it keeps them addicted. How often have I heard these guys go "Man when I get a 2nd job I am so buying a PS3"... but kill off the used game market and these folks will find other hobbies, and you lose them as a customer for life!
-Billco, Fnarg.com