DARPA Targets Computing's Achilles Heel: Power
coondoggie writes "The power required to increase computing performance, especially in embedded or sensor systems has become a serious constraint and is restricting the potential of future systems. Technologists from the Defense Advanced Research Projects Agency are looking for an ambitious answer to the problem and will next month detail a new program it expects will develop power technologies that could bolster system power output from today's 1 GFLOPS/watt to 75 GFLOPS/watt."
Do the goverment know of an upcomming energy crysis?
The amount of computation done per unit energy, isn't really the issue. Instead the problem is the amount of _USEFUL_ computation done per unit energy.
The majority of power in a modern system goes into moving data around, and other tasks which are not the actual desired computation. Examples of this are incrementing the program counter, figuring out instruction dependancies, and moving data between levels of caches. The actual computation of the data is tiny in comparison.
Why do we do this then? Most of the power goes to what is informally called the "Turing Tax" - the extra things required to allow a given processor to be general purpose - ie. to compute anything. A single purpose piece of hardware can only do one thing, but is vastly more efficient, because all the power used figuring out which bits of data need to go where can all be left out. Consider it like the difference between a road network that lets you go anywhere and a road with no junctions in a straight line between your house and your work. One is general purpose (you can go anywhere), the other is only good for one thing, but much quicker and more efficient.
To get nearer our goal, computers are getting components that are less flexible. Less flexibility means less Turing Tax. For example video encoder cores can do massive amounts of computation, yet they can only encode video - nothing else. For comparison, an HD video camera can record 1080p video in real time with only a couple of Watts. A PC (without hardware encoder) would take 15 mins or so to encode each minute of HD video, using far more power along the way.
The future of low power computing is to find clever ways of making special purpose hardware to do the most computationally heavy stuff such that the power hungry general purpose processors have less stuff left to do.
TI's line of MSP430 chips run using little solar cells. hell, they practically run on their own self-esteem. so scale that technology and bam, you got a super computer that runs on a couple AA batteries.
Anons need not reply. Questions end with a question mark.
If you want to talk about encoding, anime fan subbers are at the fore front. The latest is 10 bit encoding. It has a lot of benefits but what its main downside is that there is no hardware for it, you need to run it on the cpu. Someday hardware like a GPU might support it but that takes far to long to stay current.
That is the reason the general purpose CPU has won out so far, why mobile phones and tablet come with them as the main computing unit, because keeping up in hardware with the latest developments just is to slow.
You could in theory build a super computer that can run ONE task very fast. They existed, in fact the earliest computers WERE single task machines... and they lost out because the next task might be totally different and building a new machine for each task is slow and expensive.
The person below (Wierdy) talks about one bit of modern codecs... but this might change tomorrow, as indeed it has with 10bit encoding.
There is a reason DVD's suck donkey balls, open one up and look at what is inside and wonder why the fuck any of it was needed when any PC could easily have dealt with a better format (files max size, subtitle format etc)... because DVD players were purpose build devices and had to be designed ahead of current techonolgy to be widely supported. DVD players being purpose build single task hardware started out obsolete and couldn't change. Of course, the advantage was the they were relatively cheap and became cheaper BUT do you REALLY want your super computing to be this inflexible?
In many ways, the current GPU craze is nothing more then math co-processor of yesterday, or the windows chip on early video cards. They are useful but can't stay up with the rapid advances software can make.
The real money is in making generic hardware faster and more efficient because that is where the intresting stuff is happening. Profit wise as well. What would you rather be selling, DVD players or iPads?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Is there any sort of rule of thumb when measuring power consumption - ie, X amount of processing uses Y blocks of power? Is there a theoretical minimum requirement of energy to perform certain types of calculations?
Getting the level of detail from a brain you'd need to simulate it might be less a matter of implants than destructive readout. Slice-and-scan.
Well, right. That also eliminates the potential issues from having duplicate persons in virtual space and meat space.
"Somebody has to do something. It's just incredibly pathetic it has to be us."
--- Jerry Garcia