NTT DoCoMo Asks Google To Limit Android Data Use
An anonymous reader writes "NTT DoCoMo has had enough of Android's effects on its mobile network in Japan. Following a service disruption due to Google's Android VoIP app, the company is now asking Google to look at reducing Android's data use. In particular, the amount of time allowed between control signals being sent either by official apps or 3rd party ones. Typically these occur as often as every 3 minutes, but scale that up to thousands of apps on millions of handsets and you can see the issue DoCoMo has. So, does DoCoMo need to invest more in its infrastructure, or is Android a data hog that needs reining in?"
If all they are asking is for Google to optimize its network usage, as the article seems to imply, go all out.
If its telling Google to try and control the amount of bandwidth the users decide to use, well, I think they are going to have a little trouble getting that done.
Having been to Japan, and several locations around the world, I can say with fair certainty that NTT DoCoMo has the best network service I have *ever* seen. It allowed me to measure what is due to the iPhone's failings, and what is due to the network operator's failings. By contrast, in New York, AT&T makes getting signal a game of hide and seek. France stands somewhere in between the depths of AT&T and glory of NTT DoCoMo.
All this to say that if NTT DoCoMo feels Android is unoptimized... than I pretty much take their word for it.
Both Apple and Google need to be aware of their bandwidth usage, but it is not just those two, but the app developers as well. Better to spend a few more CPU cycles and compact the data a little more than to bring down the network. XML is fine, but hardly the most efficient way to transmit data, especially not without compression.
On the other hand, the providers must realize that the trend are for increasing data usage, as we take our daily communications with us, rather than sitting at home with our fixed line broadband connections.
It's some "control-traffic" issue that you, the customer, really shouldn't have to think about. It's nothing to do with an application that routes voice traffic over a data connection, thereby disrupting the carrier's finely-crafted billing practices.
Uh... Control signals have nothing to do with overall data consumption quantities. When you send a text message, you send the 160 or so bytes of data through control signals. The issue here is that Android doesn't control the way its apps try to contact the towers, basically hammering them if they don't respond properly. This issue is one of the reasons Android has massive standby battery drain problems, as detailed in this 300 page xda thread: http://forum.xda-developers.com/showthread.php?t=1179809
The galaxy nexus has its own 100+ page thread dedicated to battery drain on standby.
The problem is that pesky Shannonâ"Hartley theorem. Basically it says that your data throughput is equal to your channel bandwidth and SNR. With a wired connection, there's a lot you can do there. With wireless, there's serious limits. SNR is fixed by environmental conditions, unless you are willing to up the S part a lot which requires lots of power and thus isn't suitable for mobile.
Bandwidth is limited since you have to share the airwaves with lots of stuff and certain frequencies are good for certain things. So going with 60GHz might sound great because a 1GHz channel would be no problem, but you find that it has trouble with attenuation due to water in the air, never mind walls. 700MHz cuts through walls pretty nice, but your channel will be much smaller.
Then of course there's the real sticking point: You share with everyone else in the same area. If your throughput is, say, 100mbps total you are sharing that 100mbps between anyone on the same segment as you. So have 100 users, all trying to go full blast and you'll each get 1mbps or so.
The only solution is to build out the segments smaller. However there's limits to how much of that you can do. You can't realistically segment the network down to an arbitrarily small level.
The "JUST UPGRADE THE NETWORK!" thing that geeks like to scream is very unrealistic in the case of wireless. Yes, with fibre we can have shit tons of bandwidth, when you are talking carriers in the hundreds of Terahertz, you can have some bigass channels, you can have lots of channels, SNR is quite good in fibre and you can always just lay more of it. However wireless has some real physical limits you butt up against.
We have to accept that when you are using wireless, especially longer range wireless, that there are limits to deal with.
Considering that Google has a SERIOUS interest in making control signal intervals as long as possible for battery life purposes - if they are too often, the carriers only have themselves to blame. Too many carriers have aggressive NAT firewalls with short TCP connection timeouts, and it's much better for the handset AND the carrier to send a keepalive within that timeout period than to have to detect a dead connection and set up a new one.
Google "netpiculet" or look at my last post earlier on this article for an eye-opener of how network providers shoot themselves in the foot.
If Google is sending control signals too often - DoCoMo should take it up with the carriers that deployed broke-ass NAT boxes that forced Google to do this.
retrorocket.o not found, launch anyway?
They already do - it's called Cloud to Device Messaging (C2DM).
If C2DM is sending syncs/keepalives every 3-5 minutes, it's because broken carrier NAT boxes are forcing them to.
http://conferences.sigcomm.org/sigcomm/2011/slides/s374.pdf
retrorocket.o not found, launch anyway?
That's because AT&T is suffering from the same problem NTT DoCoMo is suffering from - control channel congestion. You're getting 5 bars alright, but the big problem is stuff like dialing and establishing data connections consume control channel bandwidth. Dropped calls happen because your phone's trying to switch towers and can't because it can't get a word in edgewise on the control channel.
Slow data ditto - the phone on 3G needs to establish multiple PDP data sessions to get 3G speeds, and if it can't talk to the tower because the control channel is busy, well, it suffers.
Control channel congestion (caused by all this plus texting) is why AT&T service can be horrible, despite having plenty of free channels available for data and voice. It's what took T-mobile down once (a bad IM app overloaded the control channel).
Think of it as the old-timey POTS phone days where you lifted the handset and told the operator who you wanted to talk to. And now have lots of people do the same and the operator's now overloaded trying to establish and tear down connections, leading to phone calls not going through, the operator not responding to you, etc.