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Apple Versus Google Innovation Strategies

porsche911 writes "The NY Times has a great story comparing the top-down versus bottom-up innovation approaches of Apple and Google. From the article: '"There is nothing democratic about innovation," says Paul Saffo, a veteran technology forecaster in Silicon Valley. "It is always an elite activity, whether by a recognized or unrecognized elite."'"

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  1. apple does market research by alen · · Score: 5, Insightful

    ipod released only after there was a market for MP3 players
    iphone released after some phones got the ability to play music files, access email and surf the internet. WAP had been around for years
    tablet concepts had been around for years as well

    Apple's innovation is to find a new market or one in need of a new product
    make a list of all features currently available or wanted
    pick one or a select few thought to be the top features and do them better than everyone else
    add in the rest of the features over the next few years

    apple has never released a brand new unique product that no one ever has

    1. Re:apple does market research by ultramk · · Score: 4, Insightful

      While I agree in some aspects... I have to disagree in others. For example, while MP3 players existed before the iPod, the market largely didn't: there were three main types of machines out there, big HD-based nomad-type players the size of paperbacks with gigs of storage, CD-MP3 walkmans, and small flash-based players with only 16 or 32mb of storage (only enough for a handful of songs). I only knew one person who actually owned an MP3 player before an iPod, and I was smack-dab in the middle of the target demographic at the time. The reason for this is that all the options had big flaws:
      - The big Nomad-type players were heavy, fragile, had terrible interfaces, expensive, and could only run off battery for a little while. Even worse, they were all USB 1 based, which meant that transferring music was incredible tedious.
      - The CD-MP3 devices could hold a lot of music and were cheapish, but they also had terrible interfaces, were as big as a discman, and went through batteries super quickly. They also required a whole additional step of burning off what you wanted onto CDs ahead of time.
      - The little stylish flash players were neat, portable and had good battery life, but only holding 5 or 10 songs made them a complete joke.

      I really think what Jobs' method was, was to look at a class of products and say "OK, here's what exists. Why do they all suck so much?" ...and in the process of answering that question, create a new device that gets right to the heart of the problem and addresses it instantly.

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    2. Re:apple does market research by jellomizer · · Score: 4, Insightful

      When was the last time you really saw a brand new unique product?

      You got a Rock, You smash you hand it hurts, your enemy comes after you, you smash him with the rock, you win. Lets get a bigger rock, lets attach a stick to that rock. Lets sharpen the point of that rock, Lets use lighter rocks that throw better. Lets use an other stick to throw that rock and stick further, Lets put a vine to an other stick and use that to fire the rock on a stick. Lets add some feathers so it flies smoother.....

      You were walking over a log you pushed it and a heavy object on to of it moved much easier, you use the the log to move other heavy objects, you get more logs and move it. You use the large part of the log and put a heavy stick in the middle and moving things is a little easier you put something around the Stick to stop it from slipping off, you get an animal to pull the wagon....

      Innovation is not coming with something brand new and amazing it is incremental steps improving the original product. Then finding a good niche for your improvement.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  2. Re:"It's not the consumer's job to know what to wa by Joehonkie · · Score: 4, Insightful

    Way to downplay those two items, which are used by millions, and conveniently ignore Android and Google Maps, among others.

  3. The problem with top-down by elrous0 · · Score: 4, Insightful

    Apple got away with top-down because it had developed an incredibly strong brand, with incredible customer loyalty. Part of this was based on the intense focus they had/have on image control and artistic design, part of it on the almost cult-leader-esque charisma of Steve Jobs, and part of it on their conscious cultivation of their "hip underdog" status (even as they became anything BUT an underdog).

    Very few can pull that off. And it takes a lot of work over a very long period of time.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  4. Re:"It's not the consumer's job to know what to wa by johnlcallaway · · Score: 4, Insightful

    His philosophy speaks to why I don't buy Apple products .. lack of choices. While some lament the Android phones and it's associated plethora of choices, that is exactly why I prefer to my only choice being black or white. But I like to analyze and comprehend the impacts of different configurations. I know what I want Mr. Jobs, I need Apple to make devices I want with the options I want. And one of those options is ... lots of options and price ranges. Until then, I'll continue to go elsewhere.

    It's almost like people buy Apple because they don't want to have to think .. it's safe. There have been moments when Apple had true advantages in specific markets, such as graphics design. But for the most part, Apple products were perceived as easy to use and dependable and really were more about packaging existing technologies into better containers that true innovation. Jog button, mouse, GUI interfaces .. all existed before Apple added them to devices.

    But Apple did it in a way that meant no thinking was required. Some called it intuitive, yet I and others have stumbled over such idiotic interface choices like using the trash can to eject. And swiping to unlock. Pinching to zoom and unzoom. And holding a button down to power off. Sure, they make sense and are easy to use once you are shown, but that didn't make them intuitive.

    --
    I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
  5. top-down / bottoms-up - it's all in the context by RevEngr · · Score: 5, Insightful
    There's a subtle thing here that I think often gets lost in discussions of this nature. The fact is that much (most?) innovation is "top-down" in the sense that there is one person holding the entire idea in their head that ultimately drives its attainment. That person might be a team of one, in which case they are just managing themselves, or they might have 20 people reporting to them that they can direct.

    Whether you consider the resulting innovation top-down or bottom-up really depends on the context of that person within their organization. (And if you are in the organization, it depends on your own position in relation to that person).

    Consider a manager in a company like Google who has 20 people reporting to her. Imagine that this manager has a vision of some innovation she believes she can achieve through the work of her 20-strong team, and so she manages the team in an extremely hierarchical and directed way in order to achieve it. She sets goals for individuals, she approves all design decisions, she vetoes any aspect of the project - at any level - that she doesn't like or that don't fit into her vision of how the result should look.

    If the result of this process is ultimately perceived to be some Great Innovation (say, something like Google Maps), then outside observers are very likely to point at this as an example of why "bottom-up" is the best way to get innovation. After all, the manager was low-level, and was operating outside the direct influence of upper management, such that the innovation "emerged" rather than was designed from the top down.

    Yet this same scenario tweaked such that the manager is instead the CEO of a 20 person company suddenly looks like the epitome of "top-down" hierarchy a la Steve Jobs. People will point at the CEO and say that she is controlling and hierarchical. But, again, if the result is good, this will be used as an example for why top-down hierarchies are "good" for innovation.

    I've witnessed this directly in my own career. Several years back, as the lead of a team of ~20 people, I developed "innovative" new products that were not dictated by upper management of my 2000-person employer. It was seen as 'bottom-up' innovation in the organization, even though I was fairly hierarchical with the team and driving them to my vision. No matter, it was 'bottom-up' because I was innovating without being instructed by my bosses. Flash forward to being CEO of a 40+ person company with a ~20 person product/engineering team. The same characteristics that brought me success and the perception of "bottom-up" success at the large company are now perceived as "top-down" and controlling in this organization.