Angry Birds Boss Credits Piracy For Popularity Boost
An anonymous reader writes "Mikael Hed is the CEO of Rovio Mobile, the company behind popular mobile puzzle game Angry Birds. At the Midem conference Monday, Hed had some interesting things to say about how piracy has affected the gaming industry, and Rovio's games in particular: '"We could learn a lot from the music industry, and the rather terrible ways the music industry has tried to combat piracy." Hed explained that Rovio sees it as "futile" to pursue pirates through the courts, except in cases where it feels the products they are selling are harmful to the Angry Birds brand, or ripping off its fans. When that's not the case, Rovio sees it as a way to attract more fans, even if it is not making money from the products. "Piracy may not be a bad thing: it can get us more business at the end of the day." ... "We took something from the music industry, which was to stop treating the customers as users, and start treating them as fans. We do that today: we talk about how many fans we have," he said. "If we lose that fanbase, our business is done, but if we can grow that fanbase, our business will grow."'"
Rovio Mobile indicted for taking part in the Mega Upload conspiracy.
Piracy is one of the greatest forms of advertising. In some businesses, it's called "word of mouth". Growing up, many of the products I was introduced to, and subsequently became loyal customers of, was thanks to "piracy" of one sort or another. Back then, nobody saw it as a bad thing. The rule of thumb was copy all that you want as long as you don't try to make a profit from it or pass it off as your own.
When I was younger and still listened to mainstream music, my favorite band was Metallica. I heard them on the radio a few times, but I didn't know who they were. That is, until one of my friends loaned me a cassette tape. Then, a series of them. I was hooked. I bought every CD I could find (even though I already had the tapes), and I tuned into every radio station that played them. From what I understand, they owe a lot of their success to piracy. It's a shame that they attacked Napster. By the way, has anybody heard anything from them lately? I wonder how their anti-piracy campaign is working?
It wasn't just music. Everything from software and video games to free food came along my way, and I often rewarded the company with my business. I was always more loyal to companies that treated me like I was a prize to be one, and not a resource to be manipulated. I hope that the media companies realize this before we lose too many of our rights. As for me, I've already given up on them.
There are 10 commandments: 01)Thou shalt love the Lord Thy God 10)Thou shalt love thy neighbour as thyself.Matt22:34-40
We took something from the music industry
Incoming lawsuit?
Really? A company that sells their product for a dollar finds it's uneconomical to drag pirates into court? Besides, it's easy for people to buy Angry Birds since it's easily searchable in the AppStore, and most people would find it way more trouble than it's worth to try to pirate it and save themselves a few bucks. They have a huge convenience advantage over pirates.
Photoshop anyone?
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
...Angry Birds brand, or ripping off its fans.
Because Rovio brought us the first of this wonderful concept of projectile-tower crushing. No ripping off there. Never been done. Glad people pay for it. **puts on old and bitter smug-cap, goes back to Crush the Castle 3**
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
Paulo Coelho would tend to agree with them, even taking it a step further. He's joined up with Pirate Bay as part of an arts promotion program.
My friend downloaded a cracked and pirated copy of angry birds, and he liked it so much (as did his wife) that they both purchased the full copy of the game. He sent it to me, and I purchased it also (having tried the free version and went Meh...) but probably would not have, had I not gotten a chance to see all of the levels, and really appreciate the game!
Probably 75 percent of the games that I have ever purchased, I have played a pirated version first not the demo. Especially when you can get all of the levels or vehicles unlocked and use all of the different weapons and just give it a good run through to be sure it's really worth having.
If it's not worth buying, it's not worth keeping the pirated version around either!
Cheers:)
Even though they would probably never admit it, IMHO this is how Windows and MS Office got so popular.
I do not believe MS would not be able to come with a better way of protecting against illegal copying. It is just that allowing people to copy windows without much effort created a very nice near-monopoly on OS for them.
..one of the "pirated" products was a fucking theme park.
world was created 5 seconds before this post as it is.
... he would be filthy rich - and his offspring will be forever filthy rich as well, thanks to our "perpetual copyright laws"
Unfortunately, he ain't
That is why Beethoven died dirt poor
But on the other hand, the world is far more richer because no one could monopolize the wonderful music of Beethoven
Muchas Gracias, Señor Edward Snowden !
That's why I always use the bathroom in the restaurant next door.
There's no -1 for "I don't get it."
That's why MS DOS, Windows, etc did so well back in the 90's. All you needed to clone a DOS system was a floppy disk. I don't know if I ever saw legitimate MS install media. Of course, once they got well-established, they started cracking down...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
And of course, with our luck it happens to be the one who produces shit as a product.
In before someone justifies their piracy by saying they help with advertising.
Oh wait, only six posts as I type this and already too late.
I'm going to go ahead and abandon modding on this article, because I can't believe no one has called you on this crap.
Specifically, TFS and TFA both defend piracy by saying they help with advertising, specifically quoting people who are (massively successful) content creators, you know, the folks who are financially impacted by piracy...
Look, I can see both sides of the argument (well, in detail it's more than 2) about piracy, I can see how they both have valid points, and am unwilling to come down firmly on either side.
What I can't support is someone who is so much a zealot that they resort to this sort of attack by ignoring basic facts.
I needed a sig so people would know who I am, but I was too drunk to make something witty, so you get this instead.
I really wanted to watch Van Helsing the other day. I just wanted to watch it, not own it. I've recently had a cleanse and sold all my DVDs to a second hand store, only keeping my wild life documentary Blu-Rays as I got a bit fed up with having hundreds of DVDs cluttering up the flat.
After scouting around, on Amazon it is about £8 for the Van Helsing Blu-Ray, on iTunes it is about £8 to buy/download forever Van Helsing.
I'm not a fan of buying movies to keep like that, I just wanted to watch it once, not keep it on a HDD for the rest of my life, i figured to me it's worth £1 to download/stream and view once.
Lovefilms do PPV at £3.49 for most films, Van Helsing wasn't available and that's more than I wanted to pay anyway. They also do unlimited streaming for £5pm.
Netflix do unlimited streaming for £6pm but their site didn't seem to show Van Helsing and there wasn't a one off option.
iTunes only lets you buy, not one off stream and that's the same price as the Blu-Ray.
BitTorrent on the other hand had it readily available for free, but I don't pirate so watched my copy of Planet Earth instead.
Am I unreasonable in wanting to watch once an 8 year old film that had a budget of $160 million and broke $300 million in the box office for £1?
Is it unreasonable to not want to pay monthly subscriptions to a service that doesn't have the film I want to watch anyway which forces me to watch more films than I want in order to get value for my money?
Is it me that's broken, or their business model?
The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
Could you please explain how you stole a car without the owner losing it?
You know, like the digital copies this article is about.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
Rovio's attitude stinks, because it just runs on the same lines as all appstore economics.
Rovio have made millions, but they're the exception -- most mobile apps get few or no sales. The profits in mobile apps, spread across all writers, would amount to a pretty pitiful wage. Losses to lower-order app developers mean loss of (already rubbish) income. Losses to Rovio mean little or nothing, considering the scale they're on.
Advertising? Well, three things:
1) It's well established that piracy tends to favour known and popular materials over unknown and unpopular, in all media. It therefore serves to further entrench the established players -- so it's great for Rovio, not much use for John A B Smith Software.
2) The entrenched players in mobile apps are supported by their appstore ratings, compiled from legal downloads. Even 100,000,000 downloads of a pirated game wouldn't get it above Angry Birds in the appstore charts, so it wouldn't get commercial discovery and success.
3) Angry Birds is a brand, and the toys and cartoons make lots of money. Most apps aren't merchandisable. PocketPlayPool -- are you going to market branded balls? GTCarsXXVII -- the manufacturers retain all likeness rights to their own models, so there's nothing to market. Same goes for EAProSportofchoice20xx and sports personalities/teams.
So what Rovio is supporting is market conditions that favour their particular product, which is very different from market conditions that ensure a robust and healthy competitive environment, or that ensure innovation and development.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
The music industry cries foul about file sharing, but you can find almost any music track on Youtube.
Music execs are finally getting wise to the benefits of try-before-you-buy. Artists certainly have been for a while.
What exactly is the difference between listening to a new album - or even watching full videos - on Youtube, and downloading them from peers to listen to before buying? They know it increases sales, yet insist on draconian measures to the contrary. I smell a rat.
I listen to a lot of stuff. When I find something that really excites me I want to buy it. I want to support the artist(s). It makes me feel good to give them direct feedback that what they've created is worthwhile and they should do more. It's as much a gift to me as to them. You know, like charity or volunteering, giving is the greatest gift, own reward, etc. Music that makes my heart sing is *really* worth something.
It doesn't matter if they're some kids from the ghetto, or dinosaur rockers who got it together to put out something that cooks like they used to, before they sold out to the cookie cutter pop machine. Even though I can listen to it already.
I'm sure the music industry gets this. It seems to me that these sopa/pipa/acta type laws are more about censorship and consolidation of power than lost sales.
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"Do what I say when I tell you to do it."
can I get angry birds for linux?
http://chrome.angrybirds.com/ seems to work fine.
http://chrome.angrybirds.com/
Your welcome. Your wife has already thanked me :)
"Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
And of course, with our luck it happens to be the one who produces shit as a product.
What precisely is wrong with Angry Birds as a game? (Other than the fact that it is popular and therefore non-1337, and is played by people who aren't "gamers" on machines that don't require $1000 graphics cards).
To have a right to do a thing is not at all the same as to be right in doing it
The fact that it's basically identical to 100 other throw-a-thing-to-knock-over-other-things games? The first 10 or so I played were all fun, but after a while they got a bit repetitive. Then Angry Birds was released and everyone talks about it as if it's the best game ever and totally new and original. It's a competent implementation of an old idea - not the best I've played, but not the worst either - but the public reaction to it is completely over the top. Angry Birds fans are like people encountering Doom 3 as the first FPS that they've ever seen and saying how amazing it is.
I am TheRaven on Soylent News
welcome???
geee thanks, what i really needed was another distraction to prevent me from doing the work i was supposed to already have finished.
i'm blaming you in advance for this not being finished on time. (i wish i could backdate this blame, it was seriously due november last year, then skyrim happened)
i spent five minutes thinking and all i got was this crappy sig
We took something from the music industry...
NOBODY takes ANYTHING from the music industry without paying for it! I'm sure they will have RIAA lawyers on there doorstep within a few hours.
...which was to stop treating the customers as users, and start treating them as fans
oh, they were just kidding - the music industry has yet to learn this lesson.
you know, if you'd just pirate your movies like a normal person you wouldn't have to see all those silly "you wouldn't steal a car" ads at the start, and then you probably wouldn't think that stealing a car is the same thing as pirating software.
i spent five minutes thinking and all i got was this crappy sig
Except that Rovio is lying, they specifically told XDA to remove modded versions of their games that block ads and remove copyright protection. They did this several times. This is a PR stunt, pure and simple. They are saying "PIRACY IS GOOD" while mumbling under their breath "for our competitors hahaha"
Or, more specifically they are saying piracy is fine as long as their in-app purchases, advertising, and merchandising are all making money. Basically they are saying they aren't concerned about their game being a loss leader. What they have essentially just admitted is their games have little to no value other than as a method to pull a consumer into their other product bases. He's pretending that he's pro-piracy when really they have just shifted strategy towards the MMO "freemium" model.
Some proof: http://forum.xda-developers.com/showthread.php?t=838184 (there are several cases of this happening, with XDA mods openly admitting they had been asked not to let these apps out there)
Ok guys, I said I would look into improving Angry Birds and I did All ads are gone, and I optimized the app for better performance! Enjoy everyone, let me know what you think of it!!!! Also, please vote in the poll if you can! Thank you
Thanks to: Creators of the game!
Link down as requested by developers
Piracy may cause publicity, but it doesn't come free. Anyone who says it's free PR is either deluding themselves or an idiot. Was some piracy good for their bottom line? Sure, probably. But they put the kibosh on it when it stopped being PR, and started cutting into ad sales.
FWIW I am not a game dev, so dont bother painting the naysayers as disgruntled devs with inferior products. That's as presumptuous BS as the RIAA saying they lose 100 trillion to piracy.
People seem to be focused on the piracy aspect of the story and I focused on the 'fan' aspect. Something that is going on with Kickstarter as of this week is Order of the Stick, a free online web comic, that has blown away its goals multiple times in the first week of the kickstarter. That is the power of fans. The product is free on the web, but yet fans are tripping over themselves to get out of print material back in stores.
"Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain