Thanks to DRM, Some Ubisoft Games Won't Work Next Week
hypnosec writes "Several of Ubisoft's biggest titles won't be playable as of next week thanks to a server move by the publisher and the restrictive DRM that was used in their development. This isn't just multiplayer either. Because Ubisoft thought it would be a smart plan to use always on DRM for even the single player portion of games like Assassin's Creed, even the single player portion of that title won't be playable during the server move. Some of the other games affected by this move will be Tom Clancy's HAWX 2, Might & Magic: Heroes 6 and The Settlers 7. The Mac games that will be broken during this period are Assassin's Creed, Splinter Cell Conviction and The Settlers. This move was announced this week as part of a community letter, with Ubisoft describing how the data servers for many of the publisher's online services would be migrated from third party facilities to a new location starting on the 7th February. The publisher didn't reveal how long the transfer would take."
That should be a matter of minutes and since I would guess this is largely just a reading and verifying service, there shouldn't even be an interruption for game validation. There are other strategies to employ if that database dump takes a long time but nothing that should require an unknown downtime.
Uh, I do this stuff with two-bit websites that I don't even make a profit on. What the hell is money monger Ubisoft doing?
My work here is dung.
Complaints about this will NEVER MATTER until it impacts the bottom line.
STOP BUYING UBI GAMES.
Unless and until publishers see a recognizable impact on their sales that they can attribute to repressive DRM, they won't stop.
And remember, a lot of these guys BELIEVE the bullshit line about every pirated game is a "lost sale" so the negative impact of DRM would have to be a pretty massive number.
-Styopa
There's just so much wrong with this... it's amazing...
It just leaves me completely flabbergasted. I can't imagine this entire process coming to this point without someone, somewhere in the decision process saying "Who gives a shit what they think? Just do whatever's cheapest right now"
There's a reason there is no "Disagree" mod...
Failure in implementation of DRM, failure in how to build the DR portion of the datacenter, failure on how to do the transition, failure on how to provide some measure of compensation for intentionally breaking your customers' games.
Hello Ubisoft. Meet Sony. They'll show you around my shitlist.
Those who can, do. Those who can't, sue.
Since their DRM is ineffective at actually stopping pirates, here we have the perfect example of "defective by design". Anybody with a DRM-cracked pirated version will not have any disruption. Nice job, Ubi.
I get heated over this kind of thing every time I pop in a DVD from Netflix. They send you discs without any special features that are loaded with up to 15 minutes of unskippable advertisements and previews. If I had just downloaded the move, I could jump right in. I am willing to pay, but I see nothing but disincentives to do so! Fools.
"Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
I really want to buy Far Cry 3. Chances are however I will not be. Because Ubisoft is no doubt going to put their "always on" DRM on it. This article is the exact reason that that is unacceptable to me. So, Ubisoft can go about all they want championing how they're "putting it to those evil pirates" (roll-eyes) but in the mean-time they are losing out on me, yes, the person who wants the game but isn't going to submit to their idiocy. So, I lose because: no executive with a testosterone problem is going to back-off and admit he has shit for brains. And the cycle continues.
And as Gabe Newell so succinctly put it: Piracy is a Service Problem. So what's Ubisoft doing? Creating more value in the pirated versions. Way to go guys, golf-clap.
Shh.
First I stopped buying.
Then I stopped pirating.
Then I stopped caring.
You can "deliver better uptime" by not using DRM in the first place. Voila, 100% 'uptime' with no infrastructure required.
"If you think the problem is bad now, just wait until we've solved it." --- Arthur Kasspe
You wouldn't buy a new car that you had to call the dealer for permission every time you wanted to go for a drive.
You wouldn't buy a handbag that you had to ask the clerk to open for you every time you wanted to take money out.
You wouldn't buy a TV if you had to wait for permission from Time Warner just to watch the commercials.
So why buy DRM?
Brought to you by the Media Consumer Association of America.
I hope someone ambushes the convoy and destroys their servers. The backlash from "lol sorry your DRM games are broken forever" would be the most hilarious ever in the history of DRM.
So what you're saying is that Ubisoft don't already have a hot-backup to these database that is customer- and business-critical and needs to be up 24/7? They don't have a testing regime with a live copy of the dataset to test against? They couldn't have performed the migration piecemeal? They couldn't have done the migration in the background while the main servers take the brunt of the traffic and then - when and only when it was tested and working - started the background database serving queries instead?
Don't talk shit. This is a large system - millions of customers, always on, etc.etc. It's cost millions of dollars. If you need to take it down for more than a day (especially for PLANNED maintenance), it means you didn't implement it properly, don't test it properly, didn't even spec it properly, don't manage it properly and don't care about your customers. This is why redundant systems exist - for exactly these sorts of systems.
Do maintenance by all means, but taking it OFFLINE to do so with no backup system? That's just shoddy whether you're migrating a handful of MySQL instances or the back end of a large bank.
I don't get why people who normally hate DRM see Steam as acceptable.
That one is easy!
People who hate DRM do not buy Steam games. At all.
Most people do not hate DRM specifically, what they hate is not being able to play a game they paid money for. If DRM is the thing stopping you from playing it, then DRM is the cause of the problem. If it is another thing stopping you, then the other thing is the cause of the problem.
In this sense, Steam has never been a problem, as this doesn't happen.
Will that remain so for all of eternity? I can't say, and don't know. But they have so far given me no reason to think otherwise.
If they ever do change to more restrictive DRM, I will simply krack what games I do have and never make another purchase from them again.
They are fully aware of this, and don't want to lose me and others like me as a customer, so they have plenty of reason NOT to make such a change, and exactly zero reason to do so.
I'll even give you my latest example. Skyrim, the all new hotness of RPGs. I bought mine off Steam.
I can either run the SkyrimLauncher.exe that the shortcut points to (As does the Steam submenu item) and access the steam community while playing.
OR
I can launch TESV.exe in the same directory, and bypass everything steam related.
In fact I have mods installed, one of which is a scripting extender (SKSE for those curious), which is a wrapper around TESV.exe.
I do not have default-allow rules for any executable in that folder, my firewall asks me each time. It has never done this in three months. In fact a week from tomorrow will be exactly three months to the day. There is no checking in, there is no verification, no Internet needed.
Obviously I needed connectivity to download the thing, and it was activated and registered with them then for updates.
It won't be connecting to Steam again until the next major 1.4 patch is released, and only then because I want the update.
Other than multiplayer only games, which obviously must be online to even use, Steam does not prevent you from running games you buy.
And that is what most of us hate. Most don't hate DRM because it is DRM. We hate DRM when it prevents us from using what we purchased.
Ubisoft is a different ballpark all together, as this article shows.
I don't mind activating or registering a game after downloading it. I'm clearly already online, so it's not a problem. If the company doesn't bug me after the purchase, then there is no problem.
Some people are far extreams. Either they hate all DRM with a passion and avoid all DRM.. Or they could care less and buy whatever has the most pretty graphic on the box.
But I believe most people are more in the middle, and would agree with me on this.