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Should Next-Gen Game Consoles Be Upgradeable?

MojoKid writes "Historically, console add-ons that boosted the performance of the primary unit haven't done well. Any attempt to upgrade a system's core performance risks bifurcating the user base and increases work developers must do to ensure that a game runs smoothly on both original and upgraded systems. The other reason is that a number of games rely on very specific hardware characteristics to ensure proper operation. In a PC, swapping a CPU with 256K of L2 for a chip with 512K of L2 is a non-issue assuming proper platform support. Existing software will automatically take advantage of the additional cache. The Xbox 360, on the other hand, allows programmers to lock specific cache blocks and use them for storing data from particular threads. In that case, expanding the amount of L2 cache risks breaking previous games because it changes the range of available cache addresses. The other side of the upgrade argument is that the Xbox 360 has been upgraded more effectively than any previous console; current high-end versions ship with more than 10x the storage of the original, as well as support for HDMI and integrated WiFi. It would also forestall the decline in comparative image quality between console and PC platforms."

348 comments

  1. First Post by Anonymous Coward · · Score: 3, Informative

    No

    1. Re:First Post by Anonymous Coward · · Score: 5, Interesting

      No

      Correct.

      The reason platforms become popular are for one of two reasons.

      1. A known base system so developers know what to build for. The Kinect is an outlier as it was advertised as the "next-gen" of the XBox and it was interesting enough for people to get to play with. It wasn't a memory increase (N64), but it was a Rumble Pack which came packaged with a product that requires it.

      Apple did well with the requirement of having 1 mouse button as the standard. It forced developers to make simpler interfaces, which made Macs easier to use.

      2. Cheap replaceable and interchangeable parts. The PC falls into this category, but companies with systems like Consoles or consumer gadgets do not want people poking around them. To top it off, all major console manufacturers have acted against altering the systems systematically.

    2. Re:First Post by Gideon+Wells · · Score: 5, Insightful

      You basically said what I was going to say.

      Essentially, allowing them to be "upgradeable" removes the last barrier that effectively makes them computers with odd user interface devices. So I must say to anyone who wants upgrade-able consoles, it is okay. You don't have to be in the closet. PC gaming isn't so evil you need to hide it under a hipster like charade. We understand.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    3. Re:First Post by Adriax · · Score: 5, Insightful

      It wouldn't be that nice. Only approved upgrade kits would work, every 6 months a new $100 kit would come out, and developers would be forced into an SDK that automatically keeps any game's minimum requirements lock-step with the console upgrade schedule. The upgrades would be nothing more than unlock codes for clockspeed and features already built into the machine.

      Apple would sue them for ripping off their business model.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    4. Re:First Post by Joce640k · · Score: 4, Insightful

      No

      Mod parent up.

      The great thing about console programming is that you know every last detail of the target machine. You know what works, what doesn't. You can budget everything right down to the last clock cycle and squeeze out 100% performance from the chips.

      If you take that away then it's game over as far as optimization is concerned.

      --
      No sig today...
    5. Re:First Post by Hatta · · Score: 1

      If that was the major benefit of console publishing, we'd see fewer multi-platform games. The real reason games are published on consoles these days is because consoles are locked down.

      --
      Give me Classic Slashdot or give me death!
    6. Re:First Post by jythie · · Score: 1

      Actually you see multi-platform games because of reusable middleware that does indeed take advantage of the predictable nature of consoles. So the major benefit does hold true.

    7. Re:First Post by Rotag_FU · · Score: 2

      I agree that the ability to squeeze out every drop of performance possible by having a fixed hardware configuration is the strongest reason why consoles should not be upgradeable (except on the peripheral and I/O side like HDMI outputs, hard-drive storage, etc.). However, a close second factor is the fact that having a non-upgradeable machine can also dramatically reduce development and per device costs. Flexibility is great, but costs money. This is why I can have a PC that costs 3-10X the cost of a gaming console which is highly upgradeable or I can have a relatively cheap but targeted device that costs about as much as a mid-to-high end PC graphics card. If the cost of a console is near that of a PC and doesn't have some compelling differentiator (e.g. motion control or something else novel) then why would I buy a console. It is the price/performance ratio that is one of the keys to console sales.

      The biggest issue with this console cycle is that it has been (and will be) much longer than the usual cycle so the performance disparity between what can be accomplished with this generation of consoles versus the current generation of PCs is much wider (in the PC's favor). If the console cycle had been more comparable to a standard cycle time, I wonder if there would be much talk about an "upgradeable" console. I'm curious if this extended development cycle is a trend that we will see continue with the next generation due to the high development costs of AAA titles or if it is an anomaly that will self correct in the next cycle?

    8. Re:First Post by oPless · · Score: 1

      IBM would sue them for ripping off their business model.

      There, fixed that for you.

      http://wiki.mako.cc/Antifeatures#Mainframes

    9. Re:First Post by silverglade00 · · Score: 1

      No

      Mod parent up.

      I would rather mod you up for giving coherent reason WHY the answer is no that adds to the discussion.

    10. Re:First Post by Anonymous Coward · · Score: 0

      This is mostly true, but it's an oversimplification.

      It's true that the core system of a console is more or less identical throughout the entire product line. But then there are the peripherals. Remember the original Nintendo and Super Nintendo with their dozens of peripherals, some of which were required to play certain games? Same thing with the more modern consoles. Some games on the X-box really needed the memory expansion if you really wanted to get the most use out of them. Some Wii games need the nunchaku attachment to the controller, some don't. And let's not forget the most basic of "upgrades" on consoles: multiple controllers for multiplayer games. Not to mention firmware upgrades that are sometimes pushed on the users without their permission or intervention.

      So yes, consoles have always been upgradeable to a certain extent. So it's not an either-or proposition. The real argument is about where to draw the line.

    11. Re:First Post by Anonymous Coward · · Score: 0

      Apple did well with the requirement of having 1 mouse button as the standard. It forced developers to make simpler interfaces, which made Macs easier to use.

      I hate 1 button mouses, and do not find Apple computers to have simpler, easier to use interfaces.

    12. Re:First Post by interkin3tic · · Score: 1

      And from the consumer perspective, you know what games you can run. PC gaming, if you don't have the absolute most powerful hardware you can buy, I'm not sure what you're supposed to do. My GPU isn't listed in most benchmark sets, let alone any game's system requirements. "canyourunit.com" is helpful, and you go to the full list of benchmarks to see where yours falls, but that's a lot of work to be able to tell if you'll be able to run a game that you can't return if it doesn't.

    13. Re:First Post by StoneyMahoney · · Score: 1

      Upgrades that alter core architecture and/or performance should be steered clear of, extensions like Kinect and Move excepted. Developers like a nice level playing field, makes it easier to squeeze every last drop of performance from the hardware, which in turn lowers development costs and also makes the hardware last longer than equivalent PC gear.

      Case in point: The PS3 uses a cut-down nVidia 7900GT for it's graphics processor. That's silicon mapped out in 2006. Yet if you built a PC based around a 7900GT and using parts available at the time, I doubt the PC would get even half the frame rate the PS3 would in Battlefield 3 with a comparable detail, resolution and post-processing setup. Another test would be getting the same frame rate from the PC as from the PS3 and then doing image quality comparisons - no prizes for guessing who my money's on.

      If a PC dev needs more GPU/CPU power, they change the requirements on the box. It's quicker and costs someone else money. Case in point: Crysis. Ick.

      (NB: I'm not a PS3 fanboy, I just know off the top of my head it's a 7900GTish in there. I'm sure I could have Googled what the X360 has but IIRC it's rather more customized and tougher to nail down. [yeah, like "7900GTish" is "nailed down"] If the image quality shoot-outs on Digital Foundry are anything to go by, they're pretty much neck and neck)

    14. Re:First Post by g0bshiTe · · Score: 1

      Considering what you currently pay for new release game titles I doubt you would be able to touch an upgrade for that amount, they would rather have you buy another unit.

      This is why the upgradable console doesn't exist.

      Besides if you paid $100 every 6 months to upgrade your console, why not just take the plunge and game on your PC. $200 a year in upgrades is plenty to keep a mid to lower end pc playing newer titles. Plus if it's the controller you like there are PC software interfaces that allow you to use console controllers. If it's hackers or cheats your fear, well they are on every gaming platform.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    15. Re:First Post by g0bshiTe · · Score: 1

      If you don't know the specs on your PC then you shouldn't be looking at PC gaming.

      Consoles filled the void of those able to look at System Requirements and know if they can run it vs those that buy the game thinking they can run it.

      The PC also gives me the flexibility to extend a titles replay-ability. How many times do you play a 10 or more year old Xbox title. I've several titles on PC more than 10 years old I still play regularly due to total conversion mods.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    16. Re:First Post by interkin3tic · · Score: 1

      I DO know the specs on my PC. They're meaningless though without additional knowledge. GeForce 310m is the one on my laptop. The Darkness 2 says it needs GeForce GT 240 or better. Same brand, and my number is higher, so logically, mine is better, right?

      You and I know, without looking up the specific benchmarks, that an economy laptop from two years ago isn't going to run the latest games, but that's an extreme example. The things are labeled incoherently. What confuses me is why the industry is doing this in the first place. Was it a short-sighted attempt to make a sale now and worry that they've confused most consumers into console gaming later? Is there some reason they're incapable of putting a number that means something about performance on their products? MS is trying to do so with the stars, but I have yet to see a PC game requirements that actually uses that rating system.

    17. Re:First Post by Anonymous Coward · · Score: 0

      There's a balance of customizability and simplicity, that generally correspond with the level of understanding and effort a device owner is willing to put into their device. Apples are easy, but lack useful functionality. PCs are very functional, but complex. Consoles sit in the middle. They don't require much user education, but don't quite have the versatility of a PC. If you try to make a console fully customizeable, then the xbox will just become another brand of PC, and will fail to fill the void that it was originally designed to fill.

  2. Doubt Sony will by Master+Moose · · Score: 5, Funny

    It is too much of a change from the current gen being downgradable.

    --
    . . .gone when the morning comes
    1. Re:Doubt Sony will by an+unsound+mind · · Score: 5, Funny

      Oh give it up. So Sony disabled your hardware's capabilities. So what? At least they didn't totally disable the hardware, which they could. You should be grateful for that. You'd have a right to complain if Sony goons came to your house and cut your hands off, at least if you aren't a pirate. If you're a pirate or complain online about Sony, it's totally justified to cut your hands off, because you are hurting Sony and costing billions of Americans their jobs.

    2. Re:Doubt Sony will by Anonymous Coward · · Score: 2, Insightful

      You're referring to the PS3, the most standards-using (basic USB, standard hard drives, etc) popular console in history?

    3. Re:Doubt Sony will by liquidweaver · · Score: 1

      I lol'd, but in a sad way.

      --
      mov ah, 4ch
      int 21h
    4. Re:Doubt Sony will by Darkness404 · · Score: 5, Insightful

      Yep, the only console that I know of that removes features in firmware updates. It doesn't matter that the hardware was standard, Sony believes its their hardware to do with as they wish, regardless of what you want.

      --
      Taxation is legalized theft, no more, no less.
    5. Re:Doubt Sony will by viperidaenz · · Score: 0, Redundant

      Yes, billions of the 13 million unemployed americans. its all the pirates fault. Especially when unemployment hit 10.8% in 1982. That must have been when audio cassette recorders and VHS really took off. Nice to see the Americans protecting the Japanese company. You know, those guys who bombed Pearl Harbour.

    6. Re:Doubt Sony will by jensen404 · · Score: 4, Insightful

      And my favorite, a built in power supply that uses the same power cord as most desktops (original PS3) or notebooks (slim PS3). Despite being larger than the Wii, it is a lot more portable.

    7. Re:Doubt Sony will by viperidaenz · · Score: 1

      Yes, the only popular console in history to remove advertised features on existing hardware via software updates.

    8. Re:Doubt Sony will by JoeMerchant · · Score: 1

      MPO, built in power supplies rock.

    9. Re:Doubt Sony will by Anonymous Coward · · Score: 0

      WHOOOOOFUCKINGOOOOOOSH

    10. Re:Doubt Sony will by wagnerrp · · Score: 3, Funny

      Screw that. I want a big honking external power brick that's half the size of my console, and needs to be suspended in mid-air to ensure it gets properly cooled and doesn't overheat, just so I can claim to have a sort-of smallish console.

    11. Re:Doubt Sony will by Anonymous Coward · · Score: 2, Insightful

      Er, isn't the PS3 the least popular of the big 3?

    12. Re:Doubt Sony will by westlake · · Score: 1

      Yep, the only console that I know of that removes features in firmware updates.

      Let's be honest about this.

      The departure of the Other OS meant as little to the core market for the PS3 as SACD audio. If you have a current generation HDTV what interests you more is Netflix at 1080p, 3D video suport and so on.

    13. Re:Doubt Sony will by antifoidulus · · Score: 5, Funny

      You are forgetting the other benefit of such a power brick, if a puma were to attack, you could use the power supply as sort of a makeshift mace, but instead of spikes piercing the puma, the intense heat melts its face off. Home security at its finest!

    14. Re:Doubt Sony will by Anonymous Coward · · Score: 1

      I'm unhappy to see that everyone has forgot that other os wasn't the only downgrade.

      Ps2 hardware support anyone?

    15. Re:Doubt Sony will by Tassidus · · Score: 2

      That wasn't removed after you had purchased it though, was it?

    16. Re:Doubt Sony will by CronoCloud · · Score: 0

      Mentioned by the Linux obsessed geek press, yes. Advertised, I don't think so. Not even mentioned on the box.

    17. Re:Doubt Sony will by Anonymous Coward · · Score: 0

      You know, if shitheads like Geohot and the arrogant assholes from fa1loverflow had kept their discoveries to themselves nothing would have happened.

      --
      Marcan, one of the failoverflow assholes.

    18. Re:Doubt Sony will by P-niiice · · Score: 1

      +5 mace of fire, -3 against lightning

    19. Re:Doubt Sony will by Anonymous Coward · · Score: 0

      It still is an hardware change that induced fragmentation and if you bring back one for repair they swap you out with a newer one without the hardare

    20. Re:Doubt Sony will by g0bshiTe · · Score: 1

      My PS2 is completely capable of playing pirated titles without the need to mod the unit.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    21. Re:Doubt Sony will by Golddess · · Score: 1

      It still is an hardware change that induced fragmentation

      I wasn't aware that there were PS3 games that would not work properly / at all on a PS3 that lacked PS2 hardware support.

      and if you bring back one for repair they swap you out with a newer one without the hardare

      Now there you might have a point. Though not if the topic at hand is "market fragmentation", because again, I am unaware of any PS3 games that won't work properly / at all on a PS3 that lacks PS2 hardware support.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    22. Re:Doubt Sony will by Anonymous Coward · · Score: 0

      They physically pulled that chip out? Seems a little cheeky.

    23. Re:Doubt Sony will by Anonymous Coward · · Score: 0

      You might be thinking about a flail or morningstar instead of a mace.

  3. No. by americamatrix · · Score: 4, Insightful

    Isn't the point of them to be simple? n00bs use them. ;)

    Step up to PC gaming if you want to able to upgrade your stuff.


    -americamatrix

    1. Re:No. by Anonymous Coward · · Score: 0

      i've been using computers and playing games since the early 80's and i play more games on my 360 than the pc. Am i a N00B ?

    2. Re:No. by icebraining · · Score: 2

      I don't know, but apparently you're logically handicapped. The fact that "n00bs" use consoles doesn't mean that only them use consoles.

    3. Re:No. by Colourspace · · Score: 3, Funny

      Well, let's just think about this. GP posts under UID and then uses same UID as sig. What do we really think?

    4. Re:No. by zippthorne · · Score: 2

      More to the point.. once they're upgradeable, what's the fundamental difference between PC's and Consoles?

      I submit that the next gen consoles can't be more than trivially upgradable, because they wouldn't be consoles any more.

      --
      Can you be Even More Awesome?!
    5. Re:No. by Tubal-Cain · · Score: 1

      A manually-entered sig, at that.

    6. Re:No. by DigiShaman · · Score: 2

      What's wrong with having both platforms? I game on my PC when I want a personalized environment that offers a richer experience. But playing alone in meatspace is no fun at times. Some friends, a case of beer, peanuts, large TV and a comfy couch all demand a console gaming experience. Just turn on the unit, pass out a few controllers and let the good times roll.

      Sheesh. It's not that difficult to choose when and were to use the appropriate gaming hardware, is it? Why are we even having this stupid debate? I guess I'm too much of an old skool gamer or something to be taking it personal.

      --
      Life is not for the lazy.
    7. Re:No. by Anonymous Coward · · Score: 0

      Every facet of technology is changing. Why should what we've known consoles as, be immune?

      Upgrade-able, backwards compatibility, and multi-display out, are some minimum spec's I require to consider buying the next console.

    8. Re:No. by Kelbear · · Score: 3, Insightful

      The difference between PC and console gaming has always been "control".

      Hardware doesn't matter, software doesn't matter, it's who chooses what goes where. On PCs, users have full control to install or tweak hardware and software(even changing the games themselves through mods). On consoles, it's up to the manufacturer. Giving users access to hardware upgrades would erode the difference between PC and console, but it wouldn't eliminate it.

      There are obvious advantages to both approaches. I'd like for consoles and PCs to stay separate so that I can continue to enjoy the advantages of each.

    9. Re:No. by gl4ss · · Score: 1

      they're upgradeable.

      or wtf are these things like kinect, move, attachable hdd's then?

      just slap usb3 on them and you can slap on a video feeding block if you really must insist. if anyone is going to buy that or sw that needs that block that's a whole another issue.

      fucking snes and megadrive are upgradeable too.

      --
      world was created 5 seconds before this post as it is.
    10. Re:No. by profplump · · Score: 1

      Why do you want to pay for two separate systems when one could do the job? Is there some reason you couldn't plug in 4 USB/Bluetooth controllers and an HDMI cable to your computer and get the couch/beer/peanuts/large TV experience without also buying a second, limited-function computer?

      There are reasons a manufacturer or publisher might want a system that's standardized (and therefore easy to code against) or cheaper than a desktop (and therefore more widely available). But if you already own a general-purpose computer there is no reason you should prefer to buy a second, special-purpose computer just to play games in the living room.

    11. Re:No. by Kjella · · Score: 1

      Some friends, a case of beer, peanuts, large TV and a comfy couch all demand a console gaming experience. Just turn on the unit, pass out a few controllers and let the good times roll.

      IMHO it's not so much that it's possible with a console as it is impossible with a PC. No games and no controllers. I do have my PC hooked up to my sound system and TV over HDMI, I can watch movies or play single player games that way using a wireless keyboard/mouse and I know I'm not alone. But there's absolutely no accessories I can buy that will turn it into a 4-player rig. The console controllers are just USB controllers with little to no modifications, a game and a USB hub and I should be ready to go. If there was anything like Buzz for PC and not just for the PS3, I'd buy it.

      --
      Live today, because you never know what tomorrow brings
    12. Re:No. by Anonymous Coward · · Score: 0

      I don't understand why you can't just map the handful of buttons on each controller to different keys on the standard 101+ key keyboard supported by every PC. I'll admit I haven't done it for a while, but I certainly remember playing 2-player games on two halves of the same keyboard back in the day, and with USB HID you aren't even limited to a single keyboard.

      The software available for PC gaming is currently poorly suited for the task, but I'd again suggest that's not a reason to want a separate, special computing system -- it's a reason to want different software.

    13. Re:No. by hairyfeet · · Score: 2

      Actually one could safely argue it was upgrades that killed Sega and forced them to leave the hardware business. On the Genesis/Megadrive you had the Master adapter, SegaCD, 32x, with the later two practically released on top of each other and of course none of the games were backwards compatible with the original system by itself nor were they compatible with each other. I remember that it seemed like it wasn't 6 months before the SegaCD that originally went for nearly the same price as the Genesis unit itself was being sold for less than $70 and the 32x nosedived even quicker, there was a period where a local store was selling those things with 2 games for $35 just to get rid of them.

      So I would argue that Sega would be a perfect example of how NOT to do things because by the time Saturn came out people didn't trust Sega not to abandon it which they did in barely 2 years for Dreamcast that likewise flopped. Considering if you had bought each of these upgrades at time of release you were looking at close to $2000 for a library that all told would have been less than the PS1 library and with a hell of a lot of dreck shoved out the door just so they would have something to sell, Marky Mark make my video anyone?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:No. by jythie · · Score: 1

      Not everyone wants to put a general purpose computer in their living room. Plus, there are many games that play fine on consoles but have rather suckey gamepad support on PCs since the developer assumes PC players will want a mouse/keyboard combination.

      Console games are also more likely to support multiple players on the same screen, while PC games often do not.

    15. Re:No. by MoonSweep · · Score: 0

      Marky Mark make my video anyone?

      I actually bought (and enjoyed) the INXS one. Nostalgia...

    16. Re:No. by hairyfeet · · Score: 1

      Damn that's just.......damn. The crappy controls, crappy graphics, it was fricking torture man! I was one of the original buyers of the segaCD because i had hopes they'd actually use that space to give us giant Phantasy Stars but other than lunar all we got was sewer chewer and night trap (although that was kinda cheesy stupid fun, at least not painful like the make my videos) style FMV crapfests. To me the only things that were worth playing more than a few minutes for shits and giggles on SegaCD was Lunar, Eternal Champions, and Sonic. In all three of those they actually used the CD the way it should have been used, to load huge games while using traditional sprites.

      But dude, nostalgia or not how could you stand all the public domain badly compressed video crap? I always remember playing old sewer chewer (yes i know what the real name was but mine is more accurate IMHO) and thinking "Is that supposed to be a bat? or a snake? Maybe its some kind of manta ray or something". and the textures, man i hadn't seen that much horribly compressed video since those first old WMV porn videos where they would compress a 2 hour movie with like a bitrate of 150 so they could get an entire movie into 100mb file. Maybe you had a little set or something but I had one of those big old projection box types and those FMVs looked like someone smeared crap on the screen.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:No. by MoonSweep · · Score: 0

      Damn that's just.......damn. The crappy controls, crappy graphics, it was fricking torture man!

      Don't forget the worst part : although these "make my video" games were sold on CDs, the songs were not stored in audio CD format, and were compressed inside the video (I think). So, when I hooked a cassette recorder to the console in order to copy the songs, the result was even worse than FM...

    18. Re:No. by hairyfeet · · Score: 1

      Actually IIRC they were using an old Indeo codec to super compress the video because the video chip in the Genesis could only render something like 64 colors at a time when streaming and the bandwidth was severely limited because the system was never built for streaming so to keep 30FPS they really had to compress the living shit out of everything. We all forget how truly badly they compressed the thing, just look up some screenshots of sewer shark and night trap to see how truly awful the compression was. Add in the fact it cost so much to shoot the footage back then you ended up with a recipe for disaster where you had "games" like what came out of digital pictures at the time.

      If you haven't tried them though I'd strongly suggest you get an emulator along with the ISOs of Lunar, Eternal Champions, and Sonic CD. Those 3 will show you what could have been done with that system with just a little thought, ET had extra characters and moves along with a FMV ending for each character, Lunar had a huge story that even a supercart like Phantasy Star Generations would have been impossible to hold, and Sonic used the CD to create huge worlds with tons of new and hidden areas to explore. if they would have waited and released the CD and 32x as a single unit at a reasonable price and had the devs focus on packing more gaming instead of FMV maybe Sega would still be in the hardware game. i know after getting burned for over $200 for the CD only to have Sega abandon it I didn't get another Sega console until the Dreamcast was going out of business and the local stores were selling them with a couple of games for $40 just to unload them. i still have that Dreamcast BTW, while i never play DC games on it it makes a hell of a emulator box, great for playing NES, SNES, and Genesis games on.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  4. No, because that's not the point by samriel · · Score: 5, Insightful

    The entire point of game consoles is that developers at least have a chance at a homogenous platform where they can make sure the game mostly runs the same everywhere. If you allow upgrading CPU, GPU, etc. then it's just PC gaming with a weird OS and components that will most likely cost more just because they can.

    1. Re:No, because that's not the point by bonch · · Score: 0, Troll

      I wonder if anyone replying to this article will make the connection to smartphones and realize that this is why Android's hardware fragmentation is a bad thing. In fact, Apple is practically like every other console manufacturer in providing a restricted set of hardware with a centrally approved software set.

    2. Re:No, because that's not the point by Colourspace · · Score: 1

      Personally? Consoles for games, open(ish) HW for work - PC or Mac, I don't care.

    3. Re:No, because that's not the point by icebraining · · Score: 3, Insightful

      Nobody will make the connection because everyone's already sick of hearing you Apple trolls repeating it ad nauseam in every single Android story.

    4. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      This is very, VERY important.

    5. Re:No, because that's not the point by foradoxium · · Score: 5, Interesting

      +1 I was going to make a similar reply. The whole point is so developers can make their game run on 4 year old hardware, optimized of course. This is why so many console games don't look as nice as their PC counterparts..but they do play on 4 year old hardware.

      the other nice benefit of consoles is multiplayer, everyone is on equal hardware. Where as in the PC world, someone playing on 4 year old hardware might not be able to perform as well as someone with the latest and greatest system (think fps)...that is one benefit of consoles.

    6. Re:No, because that's not the point by Darinbob · · Score: 1

      Although the summary as described essentially says "devs don't want to figure out size and configuration of caches at run time", something that's commonly done even in some otherwise immutable hardware. After all there's always the next gen of hardware and it's nice to be able to not redo the software if you don't have to. In other words, devs shouldn't be lazier than necessary.

      I think this attitude really came from early days where the PC was just an awful mess with applications and games completely bypassing the nearly nonexistent operating system on a whim (ignoring decades of experience in other platforms).

    7. Re:No, because that's not the point by tepples · · Score: 3, Insightful

      Consoles for games, open(ish) HW for work

      Then what for indie games? Xbox Live Indie Games and nothing else?

    8. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      So this post is modded "Insightful" when it's just as flame-baity as the post it's replying to. Slashdot is Android's personal army by the look.

    9. Re:No, because that's not the point by 10101001+10101001 · · Score: 2

      I think this attitude really came from early days where the PC was just an awful mess with applications and games completely bypassing the nearly nonexistent operating system on a whim (ignoring decades of experience in other platforms).

      Um, it wasn't "on a whim", at least on IBM PCs. On early IBM PCs, ROM BIOS was the closest thing to a HAL; but ROM BIOS was also dog slow (stemming from the fact that RAM was many times faster than ROM, meaning a program that made a lot of ROM calls would tend to be dog slow). Earlier versions of MS-DOS used the ROM BIOS a lot as well, precisely to run on as many IBM PCs or clones as possible, but as time progressed many calls were replaced with direct hardware access precisely for the speed improvements; this obviously happened in a lot of other programs as well. Of course, as time progressed RAM became much bigger and cheaper, so it was common (and still is) for the ROM to be copied in RAM precisely for the speed boost it offers. And the above doesn't even get into the fact that the ROM BIOS, as close as it was to a HAL, was a far cry from a HAL; it's precisely the reason DOS and Windows have their own drivers and HAL.

      In short, yes, it's ideologically nice to not directly access hardware, but sometimes it's the only reasonable step if you want to get decent performance on limited, for the goal, hardware. Now, I have no idea if that's still the case with the XBox 360, PS3, or Wii, and I'm inclined to believe for the most part that it's more an excuse for more general bad coding decisions or trying really hard to push the limits of what's graphically possible for the "Wow" factor to compete against other games/other systems. And for the latter point, I can see the justification, but that really boils down to each company working hard to making a good base library for each system to be used in all their games, effectively writing a new HAL for their needs. And presuming they do that, I can certainly understand their willingness to accept having to port that library in the future if needed because it'd be a one-time rewrite and would serve their needs much better than simply catering to whatever they get out of the official libraries given to them by MS, Sony, or Nintendo.

      --
      Eurohacker European paranoia, gun rights, and h
    10. Re:No, because that's not the point by artor3 · · Score: 4, Insightful

      Just because someone doesn't toe the iPhone zealotry line doesn't make them an Android zealot. Most of us are simply sick of both groups baiting and arguing over whose phone is the best. It is beyond bizarre that people get worked up over phones or consoles or graphic cards, but not so much over jeans or shampoo or mattresses.

    11. Re:No, because that's not the point by Darkness404 · · Score: 1

      Honestly there really aren't that many decent Indie games out there. For "Indie" games you'd best just stick to Flash game and Minecraft because that's really all the Xbox Indie games are, either clones of a different game or flash games with 3D graphics that cost money.

      --
      Taxation is legalized theft, no more, no less.
    12. Re:No, because that's not the point by Tr3vin · · Score: 5, Insightful

      I think if we had more articles about jeans, shampoo and mattresses you would see that people get worked up about everything.

    13. Re:No, because that's not the point by Guspaz · · Score: 4, Informative

      It's not even true anymore anyhow. There are so many different classes of Apple hardware that a developer has to target that it's not a homogenous platform anymore. You've got three different resolutions ranging from 480x320 to 1024x768 (not even the same aspect ratio), two incompatible instruction sets (ARMv6 and ARMv7), two incompatible and fundamentally opposite graphics APIs (OpenGL ES 1.x and 2.x, which is kind of like DX7 fixed function versus DX9 programmable), varying amounts of CPU cores, clockspeeds, amounts of RAM, screen sizes... Third-party iOS apps are running on three different device families, and that's only going to broaden when Apple's iTV product comes out.

      All told, there are currently twelve different product lines running iOS (with further variations within a product line, such as amount of flash), all with different capabilities, all with different OS version support. For each of those twelve devices, you have to support at least two major OS versions, and potentially a few sub-versions. The feature grid on the wikipedia article (http://en.wikipedia.org/wiki/List_of_iOS_devices) should underscore how non-homogeneous the platform is.

    14. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      i agree that consoles are a homo platform

    15. Re:No, because that's not the point by icebraining · · Score: 2

      I'm not defending Android. I don't have an Android (I like my S60 Nokia, thank-you-very-much), nor have I even used one, and for all I know the fragmentation problem is real and will kill the platform. I don't really know, or care.

      What I'm replying to is how one cannot hear about Android without someone mentioning it, every damn time, like fucking clockwork.

    16. Re:No, because that's not the point by MacGyver2210 · · Score: 2

      Yeah! Quit fighting!

      Android already the whole thing.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    17. Re:No, because that's not the point by Andor666 · · Score: 3, Informative

      Even more than 4 years... XBox 360 is almost 7 years old, as it was unveiled in may 2005

    18. Re:No, because that's not the point by Nemyst · · Score: 1

      Technically, if you buy a PC at the exact same time as a new console comes out, you should roughly be able to keep it for as long as the console is "current gen", assuming you keep it relatively free of crap.

      The thing is that most people want to get the step up that consoles can't have but newer PCs can, hence why a 7 year old PC is considered dated whereas the Xbox 360 is not.

    19. Re:No, because that's not the point by Anonymous Coward · · Score: 1

      Point taken, although it isn't quite as bad as you make it out to be. You claim "further variations with a product line," but the only differences I'm aware of are case color, flash memory size, and CDMA vs W-CDMA for iPhone 4, none of which should not affect third party developers. It is trivial to build support for both CPU architectures in Xcode. And the claim of 12 different product lines is deceptive, as Apple TV doesn't accept third-party apps, first-gen iPhone and Touch are clearly deprecated (no updates since iOS 3), and iPhones and Touches of each generation are very similar products. As for iTV, if it ever materializes, it'll have to be a completely different platform anyway--you can't expect to port a touch panel application to a TV without completely rewriting the UI.

    20. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      The entire reason for console games is it will be a level playing field for everyone and you cannot be beat by a lesser player just because they have a 6 core processor and 32GB RAM and you do not.

      Upgrade can actually hurt the console for the ones that cannot afford to upgrade the console and always get beat in a game! That would be no fun.

      It's kinda of like when users are cheating and the rest of the users get board and quit playing.

    21. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      Responding AC as I've modded.

      You are right. While there are a number of products that exist, there are really only three targets to hit: the iPhone 3GS, the iPhone 4 and iPad 1, and the iPhone 4S and iPad 2 (there's also some iPod Touches that fall into those same categories). Yes, there are some different resolutions in there, but maintaining both 480x320 and 960x640 is trivial, so that leaves only 1024x768 as an "issue". The parent makes it sound as if the 3GS, 4, 4S, iPad, and iPad 2 are all different platforms with vastly different hardware configurations. The iPad is a big iPhone 4. The iPad 2 is a big 4S. The 3GS is the only real black sheep, and it'll be phased out this year.

      And...yeah, ARMv6 and ARMv7 is a complete non-issue. Apple probably has the most experience of any company I know of in making the creation of fat binaries painless and seamless, both from a developer and a user perspective.

      Is the Apple situation perfectly homogenized? No. Of course it isn't. Is it less complicated than the Android landscape? Yes. Of course it is. Is fragmentation a real issue on Android? Maybe, maybe not--I haven't developed for Android, so I can only go off of what others say. Unfortunately, there's no true consensus on the matter, though I'm inclined to lean toward it being an issue, simply from a logistics perspective. It might still be overblown, though.

    22. Re:No, because that's not the point by Guspaz · · Score: 1

      The iPad 1 and iPhone 4 are definitely not the same target; one has double the RAM of the other, for one thing, despite both using the A4. That can be a rather important difference for something like a game; you're expected to render the game at a higher resolution, but you've got half the RAM to do it in. And furthermore, within those targets that you've mentioned, the clockspeed varies from 600 MHz on the 3GS to 1GHz on the iPad; that can make a rather big different if your app or game is processor-intensive.

      The iPhone 4S and iPad 2 are admittedly much closer together; they only differ (apart from resolution) in clockspeed, and then only by 200MHz. But that ignores the fact that designing an interface or input paradigm for the iPhone/iTouch and the iPad is going to require a different approach, or that you're going to have to account for differences in hardware support (the iPod Touch 4th gen might seem a lot like an iPhone, but it has no GPS/GLOSNASS or compass support, rendering any location-based app nearly useless). The iPad has a compass, but only gets GPS on the 3G models, and no GLASNASS in any version.

    23. Re:No, because that's not the point by Guspaz · · Score: 1

      Wow, and I spelled GLONASS two different ways, both wrong.

    24. Re:No, because that's not the point by Dutchmaan · · Score: 1

      Unless those upgrade are a locked in proprietary type. For example an Xbox with a proprietary "CPU cartridge" that connects to the motherboard. They already do it that way for the hard drives. Granted it's not a homogeneous platform anymore, but developers can code for the proprietary upgrades.

    25. Re:No, because that's not the point by Xeranar · · Score: 1

      Hardware fragmentation? Honestly...Lets go down this road momentarily.

      Apple currently sells 3 different phones at 3 different price points with 3 different levels of technology based largely on age. That is in a console world Sony selling the PS1, PS2, and PS3 at the same time to different people. They'll give you a free PS1 if you agree to pay for a Sony-backed gaming network like netflix in essence. You can then buy a PS2 and PS3 for their respective price points and pay the monthly fee for the gaming network. Sony will let you download the newest games but your PS1 is going to struggle to keep pace with the newest Modern Warfare or Killzone.

      The only distinct business difference between Android and iOS/iPhone is that Google outsourced production so that several smartphone manufacturers sell a large variety of phones with varying hardware components while Apple sells roughly 3 variations. I'm not a developer but I'm assuming that both sets of developers are developing apps that work for the 4S and Galaxy II as their bar and not the lowest common denominator because my aging myTouch 3G Slide is about to run out on contract and will be upgraded to a Galaxy II or faster. The phone market is shifting incredibly fast and the outflow of 1.5-2 year old phones is just as fast as the inflow of new phones.

    26. Re:No, because that's not the point by Anonymous Coward · · Score: 1

      Better yet, since everyone is on the same hardware, and you can't "hack" it to cheat in multiplayer, consoles are much more fair than PC multiplayer.

      On the flipside, since it's old hardware, you get stuck with the limitations. Example from a MMO game that I know was ported to Xbox360 but never released.
      - No freemium games, because Microsoft doesn't permit it
      - No MMO's because Microsoft doesn't permit it
      - No cross-platform playerbase... because Microsoft doesn't allow it.
      - Difficult text chat (not everyone wants to listen to or communicate using voice or video, and not everyone can)

      Accessibility is generally bad or non-existent on consoles. If you don't have or can't use the required input devices (controllers, kinect, headset/microphone, etc) you can't play. On a PC buying a peripheral is a non-issue, but on a console, few people will buy a 50$ controller let alone a 250$ one.

    27. Re:No, because that's not the point by EETech1 · · Score: 1

      Just so there's no more comments by shampoo!

    28. Re:No, because that's not the point by MobileTatsu-NJG · · Score: 1

      What I'm replying to is how one cannot hear about Android without someone mentioning it, every damn time, like fucking clockwork.

      Oh, you mean like how the phrase 'walled garden' always comes up?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    29. Re:No, because that's not the point by Krneki · · Score: 1

      What about huge TV or expensive steering wheels from Fanatec. If you got the money and know what to buy you can still have some advantage. Maybe not as much as PC, but you can still do something.

      --
      Love many, trust a few, do harm to none.
    30. Re:No, because that's not the point by Waccoon · · Score: 1

      When I look at the requirements for most Mac software, it usually says (paraphrased):

      "Only works on a Mac built within the last two years. Requires absolute latest version of OSX, which might be Snow Leapord or possibly Lion depending on what mega-important security patch we release tomorrow morning."

      Seriously, I just tried to download that new game "Limbo" for the PC, and I figured I'd check out the Mac system requirements. Yup -- the game will only work on Lion, and it says that the game probably won't work on some Macs due to shader effects and some such nonsense. It's as if it's impossible to support older hardware, or Mac people just don't give a shit about ancient, decrepit, painfully obsolete machines... like Macs with 32-bit Intel CPUs.

    31. Re:No, because that's not the point by Saintwolf · · Score: 1

      Apple probably has the most experience of any company I know of in making the creation of fat binaries painless and seamless, both from a developer and a user perspective.

      Do they not have a very good linker then?

    32. Re:No, because that's not the point by Lonewolf666 · · Score: 1

      Just don't crank up the system requirements too much. If a PC game runs well with a dual core CPU, mid range GPU and 2GByte of RAM, 90% of gamers will be on a level playing field.

      For instance, Day Of Defeat: Source shows it is possible. With graphics that still look fine to me. The initial release even ran fine on a Pentium4/2.4 GHz with 1GByte RAM and a Radeon 9600Pro (my PC at the time) but subsequent patches have messed up the performance somewhat.

      --
      C - the footgun of programming languages
    33. Re:No, because that's not the point by oreaq · · Score: 1

      Bastion was arguably one of the best games of 2011. Magicka was pretty good also.

    34. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      You just aren't visiting the right forums.

      See http://www.whatsthebest-mattress.com/forum/ for an example.

    35. Re:No, because that's not the point by CronoCloud · · Score: 1

      Mac people just don't give a shit about ancient, decrepit, painfully obsolete machines... like Macs with 32-bit Intel CPUs.

      I thought the Intel switch happened after 64-bit CPU's became standard. And weren't the Power Macs 64-bit?

    36. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      Not only that, but Apple have been covering up the different screen size problem by (a) making the resolution of the phones a multiple of each other and (b) telling developers that they have to completely rework for iPad. That's worked so far, but I can't see how they're going to deal with rumoured larger or smaller iPhones than the current size. Without layout managers, you have to set the positions manually again. Developers have a limited tolerance for redesign...

    37. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      Agreed, and the same argument also benefits the consumer.

      If grandma wants to buy Crysis X for her grandson's birthday, it's comforting to know that if she buys the title for the Xbox1040 that it's pretty much guaranteed to run smoothly on her grandson's console.

      There's no pouring over minimum and recommended specs on the back of the box that only the enthusiast understands.

    38. Re:No, because that's not the point by Mithent · · Score: 1

      I presume that's what they would have to do. But I don't think it would work. You can sell Kinect to people because it's an obviously novel accessory that enables the console to do brand new things. But I don't think the game-playing public are going to take kindly to having to buy some $100 box of tricks to make Battlefield 6 run when Battlefield 5 worked perfectly well before, and there would probably be a lot of unhappy customers buying games that turn out to be incompatible without an upgrade.

      The only way I could see it working would be requiring that games would run on every version of the system, but that higher quality settings could be automatically applied if you had the requisite hardware upgrades. If that was the case, I doubt they'd sell enough upgrade packs to make it worthwhile, though - it would be difficult to communicate the benefit of buying the upgrades to the public. The existing console will be good enough for the majority provided it plays the games. Why are DVDs still popular when people could be buying Blu-ray discs? You need to provide something more than an incremental improvement to the same content to generate strong demand and get people to spend extra.

    39. Re:No, because that's not the point by Truedat · · Score: 0

      The feature grid on the wikipedia article (http://en.wikipedia.org/wiki/List_of_iOS_devices) should underscore how non-homogeneous the platform is.

      If you look at the cold, analytical cross product of everything that Apple sell then you are right. However if you apply some "reasonable" weightings, such as limit the models to those that are actually sold and supported today as well as take into account the fact that most customers upgrade to the latest version of iOS http://theunderstatement.com/post/11982112928/android-orphans-visualizing-a-sad-history-of-support then I would say that intuitively iOS is the most homogeneous of all the platforms. Of course, games consoles are in a class of their own when it comes to homogeneity.

      This link discusses the degrees of freedom of fragmentation: http://newspano.com/news/how-google-has-lost-control-of-android
      and this link debunks it somewhat :-) http://ceklog.kindel.com/2012/01/14/fragmentation-is-not-the-end-of-android/

      To me at least, "expanse of choice" and "fragmentation" are two ways of saying the same thing, one negative, one positive. So of course Android has both properties and Apple/iOS much less so.

    40. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      I am a Head & Shoulders kind of guy. Desenex works me into a lather.

    41. Re:No, because that's not the point by Anonymous Coward · · Score: 0

      And the original Apple comment wasn't zealotry but a valid parallel comparison. Whether the situation is similar to consoles/PCs is a fine discussion, but you and others had to go all "OMG! APPLE ZEALOTS!" The real problem is scummy geek filth like you and icebraining with your knee jerk reaction to *any* mention of Apple as "zealotry". And, please, don't try to pretend you'd do the same if the comment was pro Android, filth.

    42. Re:No, because that's not the point by Guspaz · · Score: 1

      They switched to 64-bit PowerPC chips, and then promptly migrated to the Intel Core Solo and Core Duo chips, which are 32-bit chips derived from the Pentium M. They could have avoided this extra transition by using AMD's 64-bit chips for their initial transition, but AMD didn't have any decent mobile chips at the time.

    43. Re:No, because that's not the point by ZombieBraintrust · · Score: 2

      It is not a bad thing any more than PC gaming is a bad thing. It is just different. It is a good thing that Google isn't copying Apple down to the last thing. There is plenty of money in the market for different approaches.

    44. Re:No, because that's not the point by tomthegeek · · Score: 1

      Relevent XKCD: Connoisseur

  5. Re:inchorent by Anonymous Coward · · Score: 1, Informative

    Bifurcation means the splitting of a main body into two parts.

  6. Consoles vs. PCs by omganton · · Score: 4, Insightful

    I believe that if you want an upgradable gaming/HT platform, then you should build a PC. Consoles are specifically manufactured to run on a set hardware specification. Adding and/or changing the predefined hardware of a console will only add to the development cost of games, which will eventually be passed on to the consumer in the form of even more expensive games. Although the concept seems cool, I don't want next-gen xbox games to cost $100 each.

    1. Re:Consoles vs. PCs by GabriellaKat · · Score: 3, Interesting

      They just might come close to it. I am betting they will cost about $75 new and this is a huge reason they are also trying to kill the used market. You wont have a choice but to buy new, at the price they set. And then the cracking and hardware modders will really slam it to the console makers and the pirating will boom and people go offline or a darknet similar to LIVE/PSN will emerge. But, this comment will be never read and modded up...

      --
      "Have you ever thought about just turning off the TV, sitting down with your politician, and hitting them?"
    2. Re:Consoles vs. PCs by Anonymous Coward · · Score: 0

      Good thing you don't live in Australia where current-gen xbox games new cost $100 - $120

    3. Re:Consoles vs. PCs by Anonymous Coward · · Score: 0

      People are already buying some games for 100 bucks each. 60 for the game, 40+ on the DLC cut from the game to sell separately.

      But on the point of the hardware, this just won't work in anybody's favor. The console maker itself is already selling consoles at a loss to get the base unit out to as many people as possible. Adding upgradable parts is essentially making the unit more expensive and will systematically divide the user base (those who can/want upgrade and those who can't/won't).

      If every new game going forward requires the new hardware addons, it'll basically be a new console anyway and people will start to give up on it as being too expensive. For the user base division though, it means every game taking advantage of an addon will only be able to target a subset of the user base that has upgraded all required parts. This is not profitable compared to just developing for the base unit.

      With respect to the summary, it's totally missing the point of increasing the harddrive size or changing/adding new ways to send the picture out to the TV. Those things don't change anything for the games themselves.

  7. It doesn't matter by Jiro · · Score: 4, Interesting

    Suppose all those problems were resolved, and after resolving them we concluded "yes, next gen consoles should be upgradeable".

    It wouldn't make any difference. Consoles are proprietary platforms--controlled by one company. The fact that making the console upgradeable would benefit *you* isn't going to result in an upgradeable console. It wouldn't benefit the company, and that's what matters. I mean, I'm sure that PS3 Linux benefitted people.

    (Incidentally, for an example of a successful add-on, look at the PC Engine CD. We just don't remember it much because the system barely got a foothold in the US.)

    1. Re:It doesn't matter by ShakaUVM · · Score: 1

      Well, imagine if you had the option of buying an Xbox 361 right now, that would function identically to the Xbox 360, but would get better frame rates. Would people want to buy it? Sure. I hate it when cutscenes suddenly drop down to 15fps, or when a game suddenly lags under the weight of all the action on the screen. I'd pay a hundred bucks or so to upgrade the 360 at this point.

      You'd just have to enforce a decree that all games are playable on the low end systems, and try not to have too many different upgrade paths available.

    2. Re:It doesn't matter by bonch · · Score: 4, Insightful

      Not to cut in on the OMG-PROPRIETARY-PLATFORMS rant, but benefiting the company is kind of the point of running a business. And the console business is doing extremely well, much better than the PC gaming market, so mainstream customers are clearly okay with it. The fact that people on Slashdot still rant about PS3 Linux as if any significant share of the PS3 user base even bothered with it is illustration enough how out-of-touch many of the posters are.

    3. Re:It doesn't matter by Colourspace · · Score: 1

      I thank you.

    4. Re:It doesn't matter by SpazmodeusG · · Score: 2

      (Incidentally, for an example of a successful add-on, look at the PC Engine CD. We just don't remember it much because the system barely got a foothold in the US.)

      The N64 memory upgrade would be an actual example of a successful console upgrade. Plenty of people bought that and it was well supported.

    5. Re:It doesn't matter by liquidweaver · · Score: 1

      If I sold you a bicycle, but then told you how you were allowed to drive it, how fast would you tell me to fly a kite? What if I then told you I wasn't kidding, and came back later and removed the back wheel and welded on a block of concrete in it's place?

      Tough, the eula is in the panier in the back and you agreed to it with you got on. Nah nahnah nahnah nah!

      --
      mov ah, 4ch
      int 21h
    6. Re:It doesn't matter by Colourspace · · Score: 1

      citation please?

    7. Re:It doesn't matter by Anonymous Coward · · Score: 0

      The number of games that support the N64 Memory Pak is actually rather small, as a fraction of available games. And most people who bought it did so because it was necessary for one of the three first party games that actually required and bundled it.

      So I guess that yes, if it's cheap enough that people will pay more than the average game so that they can get your killer app, then you can be modestly successful with an console performance upgrade.

      The Xbox 360 "upgrades" since release, while nice, don't really impact core performance in any way. There's nothing that plays differently because you don't have HDMI or you have a 60 GB hard drive instead of a 320 GB hard drive.

    8. Re:It doesn't matter by RyuuzakiTetsuya · · Score: 1

      The N64 memory upgrade was also thrown in free with Perfect Dark, Donkey Kong and most importantly, Zelda: Majora's Mask. It also helped that 3rd parties also put out RAM expansions too.

      --
      Non impediti ratione cogitationus.
    9. Re:It doesn't matter by Anonymous Coward · · Score: 0

      So...... you're advocating that game consoles should become shitty PCs? Only, with the added drag of not being able to do arbitrarily different tasks.

      Not to mention that "just" decreeing that all games are playable on the lowest end of that console's spectrum is ... pretty much why "upgrades" to consoles don't do well. It isn't so much of a decree, really, but rather that developers don't want to target a part of the market with that upgrade AND interest in that game. They just want to target any gamer with interest in that game. So least common hardware denominator.

      Yeah, the 360's storage capacity is way up.. and thats one of the rare cases where this type of thing works. Why? Because basically nobody cares how much your max storage capacity is. Both the developer and the average gamer only care that there is sufficient capacity. There's no extra burden or effort from the developer. Both a stock day 1 x360 (assuming it still works) and a brand new, straight off the shelf x360 write save data the same way. No new drivers, instructions, or anything else necessary.

      Also.. you hate it when cutscenes drop to 15fps or lags from all the action.. but everything could be solved by upgraded hardware and requiring developers to make things playable on the low end... But if developers were any good at that there wouldn't be 15 fps cutscene moments or frame drops. And thus no need to upgrade.

    10. Re:It doesn't matter by cheekyjohnson · · Score: 3

      but benefiting the company is kind of the point of running a business

      Forget society. I can do whatever I please to make money.

      The fact that people on Slashdot still rant about PS3 Linux as if any significant share

      Of course. If something bad happens to a few people, it doesn't matter. It's only a few people, right? Something "bad" suddenly changes into something "neutral" or "good" because it only happened to a few people!

      --
      Filthy, filthy copyrapists!
    11. Re:It doesn't matter by Jiro · · Score: 1

      One database lists 417 CD games for the PC Engine and 301 cartridge games. I'm sure those are at least close to the correct values.

      By any standards the PC Engine CD was a success. It wasn't a cheap upgrade compared to the price of the base system, either.

    12. Re:It doesn't matter by SpazmodeusG · · Score: 3, Informative

      citation please?

      Can't find exact install base, but The Legend of Zelda: Majoras Mask required the Expansion Pak and it alone sold 3million copies. So 3 million at an absolute minimum to get a ballpark figure going. Plenty of other games highly encouraged people to get it too.

    13. Re:It doesn't matter by Anonymous Coward · · Score: 0

      The PS3 Linux thing had jack shit to do with marketshare, you miserable troll.

    14. Re:It doesn't matter by Anonymous Coward · · Score: 0

      Getting jiggy with it, are we?

    15. Re:It doesn't matter by spire3661 · · Score: 1

      I would buy a 361 with advanced post-processing in a heartbeat. Forget even changing anything about the code at all, jsut apply better post-process with more AA, more Aniso, faster frames etc.

      --
      Good-bye
    16. Re:It doesn't matter by Anonymous Coward · · Score: 0

      417 CD games (and required an add-on)...... only 45 of which were released in North America. NA being, by far, the largest gaming market. And the PC engine wasn't ever officially distributed in Europe. By contrast.. the SNES had 721 games in NA. 1442 on the Super FamiCom. The Genesis.. 915 games, although the list doesn't break that one down by region.

      I dont' know that you can claim "by any standards" that it was a success. Especially if your standard is the number of games released on a system.. The PC Engine/TurboGrafx16 is kinda a study in how "upgrading" consoles really doesn't work. Between the base TG16, the CD addon, the SuperGrafx with twice the video hardware, and the Turbo Duo that combined the base TG16 with the CD addon in one unit but left off the SuperGrafx's extra hardware, and the portable TG unit that played the cards but not the CDs. Its a mess of SKUs, compatability, and expense.

    17. Re:It doesn't matter by noh8rz2 · · Score: 2
      also, didn't some games on SNES have extra hardware included in the cartridge? I recall a chip on the cartridge that acted like it was a hardware upgrade. No problems with backwards compatibility, since all people who played this game had this upgrade.

      Wikipedia tells me it is super fx chip http://en.wikipedia.org/wiki/Super_FX I would call this the most successful console upgrade ever, because it was 100% seamless!

    18. Re:It doesn't matter by Anonymous Coward · · Score: 0

      Stupid example. What if it was a road bike and I told you not to use it off road or it voided the warrantee? You think that might work? What if you sold a mountain bike with a little basket on the front, then found out that approximately 0.01% of your customers used it. You think the 99.99% give a crap when it's removed?

    19. Re:It doesn't matter by viperidaenz · · Score: 1

      If all games are playable on the low end system, then whats the point again for the upgrades?

    20. Re:It doesn't matter by Anonymous Coward · · Score: 0

      Are you really unaware that "playable" and "pretty" are different things at that people will pay money to move from one to the other category?

    21. Re:It doesn't matter by Anonymous Coward · · Score: 0

      Can also include the select NES cartridges that had built in memory for saved game support.

    22. Re:It doesn't matter by MMMDI · · Score: 2

      At that point, every game would be developed for the 361, and it would "technically" still run on the 360. Horrible framerates, unplayable multiplayer, the whole nine yards... but it technically works!

      This is why I switched from PC to console gaming years ago. If I'm playing against you on a console, it comes down to skill: we both have the same console, so it's a level playing field. On a PC, we could be equally matched in whatever game... but since you spent that extra $100 on your video card, you're going to slay me.

    23. Re:It doesn't matter by Anonymous Coward · · Score: 0

      How much of the population exactly would need to have used Linux on a PS3 for you to consider the removal of a feature you paid for to be a problem? You don't get to make up what other people care about, but you're free to trivialize their concerns on the internet. Are either particularly worthwhile uses of our capacity for expression? No, and I think how clearly okay forum dwellers are with it is a damning illustration of how out-of-touch many people who share their thoughts on the internet are.

    24. Re:It doesn't matter by Anonymous Coward · · Score: 0

      I always hear poor PC gamers using this excuse. As long as you're getting about 30fps and your ping isn't terrible you'll be fine in 99% of servers. If you're trying to play a very competitive game then the jump from 30fps to 60fps and 50-100ms to 10-25ms might make a big difference, but this is only a small segment of a particular game type (FPSs mainly).

            Now if you're gaming at 5fps, sure, that's going to hurt your performance. But just lower the settings and in most games you'll be fine. Hell, integrated graphics can play a decent amount of games now at 30+ fps so I really don't buy that excuse at all. A $200 video card won't let you destroy someone with a $100 video card, it'll just let them do it at higher settings.

    25. Re:It doesn't matter by Altus · · Score: 1

      The real question is, why does any game developer put in a cutscene that drops to 15fps when they know damn well that all the Xbox360s in the world will run the cut scene at that same shitty rate.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    26. Re:It doesn't matter by Altus · · Score: 1

      the reality is, any developer who is willing to put out a game that runs poorly on the 360, will do the same thing on the 361 as soon as its common enough.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    27. Re:It doesn't matter by toddestan · · Score: 1

      Super Mario Brothers 3 also did something similar on the original NES, which is how Nintendo was able to pull off some pretty fancy graphics by NES standards.

    28. Re:It doesn't matter by Jiro · · Score: 1

      Of course the 417 CD games required an add-on. That's my whole point--the CD was an example of a successful add-on of the type that many people (including the original article writer) seem to think is impossible. Games had to be specially written for the add-on and would not work without it, and the add-on was more expensive than the base system--and still it succeeded.

      As for the US, the whole system failed here. If the base system failed, the fact that the add-on also failed doesn't prove anything about the viability of add-ons.

      And your figures for Genesis are misleading because they count the same game released in two separate regions as two games. The Super Famicom was eventually more successful than the PC Engine, but it's hard to say the PC Engine failed.

    29. Re:It doesn't matter by Anonymous Coward · · Score: 0

      It's even older than that I believe. I remember reading that each Mike Tyson's Punch Out! cartridge for the NES contained an extra chip to help render the graphics since the system itself wasn't powerful enough on its own. And with a little searching, here we are http://en.wikipedia.org/wiki/Memory_Management_Controller

    30. Re:It doesn't matter by westlake · · Score: 1

      The fact that people on Slashdot still rant about PS3 Linux as if any significant share of the PS3 user base even bothered with it is illustration enough how out-of-touch many of the posters are.

      I can't recall a single post here that linked to a plausible estimate of Linux installs on the PS3.

      The video game console is all about home entertainment. Microwave popcorn. Passive 3D glasses, big screen projection and "How To Train Your Dragon" on Blu-Ray disk.

    31. Re:It doesn't matter by Anonymous Coward · · Score: 0

      He's not saying that. He's saying that you should really move on, because you sound really petty and disillusioned about PS3 linux like it was some terrible coux. The people who gave a shit stopped upgrading their firmware.

    32. Re:It doesn't matter by antifoidulus · · Score: 1

      And of course before that pretty much any console could be "upgraded" on a per-game basis with add-on chips, SuperFX probably being the most famous, though not the only one. Even back in the NES days some games would add extra chips to their game carts. Unfortunately the advent of the disc and downloads pretty much ended that era.

    33. Re:It doesn't matter by Xeranar · · Score: 1

      Woo! Slashdot bingo, somebody brought up how upgradability has to fall within the narrow margins of corporations view of "absolute profit!" I'm a great lover of socialist ideals but even I need step back and go "really? We're arguing over upgradability as a profitable idea?" If anything the vast majority of add-on attempts are done way too late into a product's cycle when it will never sell as it looks like a weak attempt to wring profit out of a dying platform while the next thing is coming shortly there after. If we consider accessories that weren't released at or soon after original launch then we've had tons of huge upgrades on these consoles. The Kinect and PS3 Move both jump at me, they expand user ability dramatically (and I understand it was in response to the Wii) and were massive upgrades to the console, if I understand the Kinect correctly it is in fact almost an independent system that routes into the Xbox 360 and hence why it sells for $199 rather than a meager $49 or so if it was just a camera lens and some optic equipment.

      Pure upgradability will never be a realistic option on consoles and barring ARM getting incredibly powerful with a baseline so sky-high that even the crappiest phone will blast away at high-end computer graphics consoles are here to stay for at least another generation or two.

    34. Re:It doesn't matter by Hatta · · Score: 1

      The fact that people on Slashdot still rant about PS3 Linux as if any significant share of the PS3 user base even bothered with it is illustration enough how out-of-touch many of the posters are.

      Nobody really cares about Linux on PS3. What people care about is the fact that Sony can disable features on hardware you own. Yesterday, it was a mostly useless Linux. It's what they do tomorrow that everyone, even non-nerds, should be concerned about.

      --
      Give me Classic Slashdot or give me death!
    35. Re:It doesn't matter by noh8rz2 · · Score: 1

      I think my example is better than yours. Nice try to one-up me though, topper.

    36. Re:It doesn't matter by cheekyjohnson · · Score: 1

      because you sound really petty and disillusioned about PS3 linux

      Don't have a PS3, but they sound "petty" and "disillusioned" because they liked something that you didn't care about?

      The people who gave a shit stopped upgrading their firmware.

      I was under the impression that you could no longer play games if you didn't upgrade your firmware.

      --
      Filthy, filthy copyrapists!
    37. Re:It doesn't matter by WillgasM · · Score: 1

      Don't console manufacturers lose money on hardware hoping their loss will be offset by subsidies from software sales? Wouldn't upgrading a console be cheaper for the manufacturer than developing, building, shipping a brand new box? For a small bit of new hardware they'll have a chance to sell a bunch of new software. I'm not saying it's a good idea, just poking holes.

    38. Re:It doesn't matter by Lithdren · · Score: 1
      This isn't really true any longer of a modern (say within the last few years) Gaming PC. Sure, the other guy with the 4 thousand dollar top of the line Gaming PC can run everything at Max settings and still be smooth..so I have to play BF3 at low settings..its still smooth, and in the end its still a game of skill at that point.

      But earlier on a lower end gaming rig really would hang up on these games...10's of FPS difference with the same lowest settings. Machines have gotten so increadibly powerful it takes a lot to kill them to the "unplayable" range anymore.

      This is excluding bugs that drive framerates into the ground of course. But even the high end rigs get stuck dealing with those, so it all evens out.

    39. Re:It doesn't matter by cheekyjohnson · · Score: 1

      What if it was a road bike and I told you not to use it off road or it voided the warrantee?

      Huh?

      What if you sold a mountain bike with a little basket on the front, then found out that approximately 0.01% of your customers used it. You think the 99.99% give a crap when it's removed?

      Right. Because ripping off a minority of your customer base is perfectly acceptable because they're just a minority.

      --
      Filthy, filthy copyrapists!
  8. Didn't you just answer the question? by Daetrin · · Score: 2

    Past consoles that had upgrades didn't do too well. In particular changing aspects that the programmers depend on (the amount of memory being the particular given example.) The "counter-example" is that adding entirely new optional features or additional file storage that the programmers can choose to use or not, and which do not change _anything_ about the regular architecture if they choose not to use them, doesn't seem to have any adverse problems. (Which says nothing about how well new games using the optional features sell, just that it doesn't break old games.)

    Using that "counter-example" to argue that perhaps they should allow upgrades to the components the programmers depend on is just weird. Certainly you'd have to include a disclaimer in the docs right from the start about which components might be upgraded in the future. Even so, a large number of programmers would either not notice the disclaimers and fail to account for the possibility in their programming, or decide that dealing with it would be too difficult and thus fail to account for the possibility in their programming.

    --
    This Space Intentionally Left Blank
  9. Pretty much nope. by JazzXP · · Score: 1

    Anything in the initial design should be such as amount of storage space and video outputs (as it has to support many even with the most basic version). Beyond that no. The beauty of consoles is that it is a fixed hardware platform. Even the lack of hard drive in the original basic Xbox 360 was a disaster in my opinion (and caused troubles with dashboard upgrades later in the cycle for those units).

    1. Re:Pretty much nope. by spire3661 · · Score: 1

      Which they finally rectified by soldering 4 GB flash to the mobo and allowing USB sticks as HDD. After looking at the whole arc of the story, its hard to call the hard drive decision a 'disaster'. Non-optimal, sure, but they fixed it without altering the base platform other then providing alternate and easy paths to the base config. And now hard drive is pretty much assumed, one way or another.

      --
      Good-bye
    2. Re:Pretty much nope. by Anonymous Coward · · Score: 0

      I think the point is that 'pretty much assumed' is not nearly as good as 'guaranteed'

  10. No by master_kaos · · Score: 2

    No they shouldn't. The whole reason you get a console is because it just works. Don't have to worry if your video card is good enough, if you have enough ram, if you have the right drivers installed.. etc. You just plug it in, hook it up to a tv, and put your game in. If you want upgradable consoles, then just use your pc and buy a controller.

    1. Re:No by Colourspace · · Score: 1

      True, this is how I feel. But there are a lot of PC users out there that get second rate ports. hence my personal love of homogeneous consoles. That's why Sony were right to charge for 'future proof'.

    2. Re:No by spire3661 · · Score: 1

      We get some second rate ports sure, but the first rate stuff we get FAR outweighs the bad. Even bad ports still look better on PCs.

      --
      Good-bye
    3. Re:No by ciderbrew · · Score: 1

      The never play any better. The mouse movment in the Skyrim menus is awful. Luckily my mouse lets me adjust dpi rate and I'm sure there a mod to fix it. Still the ports always use a console UI and control which isn't a good as a made the PC experience. other ports have been forgotten about as fast as possible.

    4. Re:No by ciderbrew · · Score: 1

      Best point I've read against it so far.

    5. Re:No by spire3661 · · Score: 1

      I played Skyrim with a 360 controller, it was fine.

      --
      Good-bye
    6. Re:No by ciderbrew · · Score: 1

      I'm was thinking about setting up the same thing with a PS3 one. But I spent a stupid amount on a R.A.T mouse. So i really have to use it :)

  11. Good lord no. by RyuuzakiTetsuya · · Score: 5, Insightful

    Unless you mandate that older hardware works just as well as newer hardware, no.

    People will rush to point out things like Kinect, or PSMove, or WiiMotion Plus... Those are accessories. Often cheap too, relatively speaking. The CPU is still the same, the RAM is still the same, game compatibility is still the same(more or less; there are bizarre examples across the board). Having upgradable mass storage or expandable accessories doesn't break the underlying assumptions.

    I think that consoles should be "good enough." Big deal, Battlefield 3 looks amazing on PC. Surprise, it also looks amazing on Xbox and PS3. Increased levels of detail do improve immersion a LOT. But when there's a huge trade off between bleeding edge graphics and stability and compatibility, I'll lean towards stability and compatibility.

    --
    Non impediti ratione cogitationus.
    1. Re:Good lord no. by Anonymous Coward · · Score: 0

      Today, External PCI-E and Intel's Thunderbolt are both fast enough to drive a discrete GPU,

      That's the only thing TFA throws out that qualifies as a possibly system changing upgrade (as opposed to storage or an accessory)

      And I think it could work.
      They're already programming for a multi-gpu and multi-core environment, what's another few GPUs?
      Everyone codes their game to run on the console's native hardware and includes logic that allows for extra graphics units.

    2. Re:Good lord no. by RyuuzakiTetsuya · · Score: 1

      Yeah, but you've got to now load low res textures, midrange textures, blahblahblah.

      It's a huge hassle. Not to mention QA nightmare for game devs.

      --
      Non impediti ratione cogitationus.
    3. Re:Good lord no. by ciderbrew · · Score: 1

      Is it not possible to code for the day one version 1 of the console specs and either take advantage of any new feature with a patch - OR, and this is a way I see it working. New hardware must maintain backwards compatibly, so nothing is broken. Devs do not have to spend money on support and new games and use a new the new features; but they must work on the day one version 1 too. As this isn't a PC level of diversity you would only be supporting 1 generation of CPU or GPU upgrade? If the console road mapped out an upgrade to existing hardware in 5 years, developers could factor some expectations in.

    4. Re:Good lord no. by bhtooefr · · Score: 1

      Although, way back in the N64 days, Nintendo actually sold RAM upgrades.

      (Not to mention, the tricks that were done by putting coprocessors in cartridges before then.)

  12. Technological Convergence by Anonymous Coward · · Score: 0

    So they just won't make gaming consoles in the future; it'll be converged into something else.

  13. N64 - Worked for them! by Anonymous Coward · · Score: 0

    Expansion Pack, baby! Increase your RAM from 4mb to a whopping 8mb! That's DOUBLE the fun? Want to play MultiPlayer in StarCraft64? Better buy it!

    1. Re:N64 - Worked for them! by mister_playboy · · Score: 1

      I remember being dazzled the first time I booted up Perfect Dark into high-rez mode. :)

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    2. Re:N64 - Worked for them! by Anonymous Coward · · Score: 0

      Gods, yes. Perfect Dark in High-Rez - i remember how beautiful that game was PERIOD.

  14. N64 RAM Upgrade by Anonymous Coward · · Score: 0

    The Nintendo 64 did this with a RAM upgrade from 2MB to 4MB which enabled better textures in newer games.

    It seemed to work out fine there, but more advanced changes such as CPU or GPU replacement I think are better left to a new console generation.

  15. Maybe 10 years ago, but not now. by timeOday · · Score: 4, Insightful

    Now would be the dumbest time to start making consoles upgradeable. The long lifespan of current-gen consoles shows that the hardware is no longer improving very rapidly in any way that people are willing to pay for. The low cost yet low sales of desktop PCs confirm the same fact. The next-gen consoles ought to be designed to run a generous poly count at 1080p resolution at 120hz (i.e. 60hz in 3d). Do that, and people will be happy for quite some time.

    1. Re:Maybe 10 years ago, but not now. by mozumder · · Score: 0

      I'd make it 4k compatible, or 8k even..

    2. Re:Maybe 10 years ago, but not now. by Anonymous Coward · · Score: 0

      Why? neither resolution is likely to have a high percentage of adoption in the timeframes of the next gen of consoles, but adding such resolution support at a decent hz would be incredibly expensive.

    3. Re:Maybe 10 years ago, but not now. by Anonymous Coward · · Score: 0

      The PC graphics world has undergone a major paradigm shift since the last console hardware revision. Fixed-function graphics pipelines are a thing of the past. These days it's all about the programmable pipeline that uses general-purpose GPUs to modify instanced primitives on the fly and do unspeakably complex things in multi-stage fragment shaders.

      Current-gen PC cards can render scenes with millions of polys and thousands of dynamic lights. They use programmable shader to do things like context-dependent anti-aliasing, order independent transparency, and radiosity with soft shadowing and ambient occlusion. Next-gen PC cards (due out in Q1'12) will have enough horsepower to do real-time ray-casting (as opposed to full-on ray-tracing) at 1080p/60. Two years from now (barely into the infancy of the next-gen consoles), you can expect PCs to be doing full-on, branching raytracing at 1080p.

      IMHO, next-gen consoles will need to have at least 2TFLOPs programmable shaders or GTFO.

    4. Re:Maybe 10 years ago, but not now. by ciderbrew · · Score: 2

      But what a selling point. There is no TV content for 4k&8k but games can be made to output that standard now. I'd love to play games with that level of detail. A flight sim would look wonderful. Don't forget that a great number of hardcore gamers are 30+ with a half decent job and the 50+ need a midlife crisis spend to make them happy.Let do this!

  16. We have this already. by Severus+Snape · · Score: 2

    They are called Gaming PC's. It's a niche market and there is reasons for it. The XBox 360 adding internal WiFi is one thing, changing anything relating to processing power is completely different.

  17. Not this cr*p again..... by Groo+Wanderer · · Score: 4, Insightful

    Upgradable in anything more than a trivial way, HD or Optical for example, basically an add-in card, blows the console economics out of the water. Socketed ram adds cost and drops speeds vs soldered. Same with CPU, and then we get to cooling issues..... Given MS's ability to keep the bumps on the 360 from shattering, would you want people to start mucking with that?

    Part 2 is pointed out well above, console = fixed platform = cheap software testing. Upgrades = not fixed platform = testing nightmare.

    While I haven't read the article (yeah, shame on me), I know more than enough about console development, economics and programming. I also talk to people doing the 'next gen' consoles almost every week. Having written for a console, I can tell you directly that 'upgrades' are, and will always be a non-starter. Anyone who posits it seriously is the walking equivalent of a flashing neon 'N00B' sign, complete with arrows. :)

                                -Charlie

    1. Re:Not this cr*p again..... by Anonymous Coward · · Score: 0

      People forget the old Sega Genesis. The experiment has been tried. First it had a mod to allow legacy software to be run (Master Base Converter). Then it had a CD option. Then it had a 32-bit upgrade. The popularity of each iteration was thus: genesis, legacy software, cd, 32-bit, 32-bit CD. It pretty much cost Sega their hardware business. And the 32-bit CD iteration was total crap next to a true next-gen platform such as the Sony PlayStation. It was pretty much only good for those pre-recorded full motion video games that were popular in the early 90's for some reason.

  18. The real issue by Anonymous Coward · · Score: 0

    Technical details that would prevent newer hardware from playing older games shouldn't be a problem on a console designed for upgrades, considering the budget and the caliber of the teams that develop these systems. The Xbox 360's upgrade history is unrelated, as the upgrades mentioned add no capabilities from a software standpoint. The real issue is the one first mentioned: platform fragmentation.

  19. 32x by stevenfuzz · · Score: 1

    Historically, console add-ons that boosted the performance of the primary unit haven't done well

    Obviously the poster never owned a Genesis 32x, I mean, I'm pretty sure they sold hundreds, if not thousands of them.

    1. Re:32x by Anonymous Coward · · Score: 0

      Just because it sold well doesn't mean it did well. Sega caught a lot of flak for that thing. Most of them don't even work today anymore :(

    2. Re:32x by Anonymous Coward · · Score: 0

      Sir, I am a 32x owner and I tell you there are dozens of us. DOZENS!

  20. Fairly lame article, but... by Dahamma · · Score: 1

    ...at least I learned about pork brains in milk gravy! Almost made it worth reading.

  21. Reminds me of the 80186 days... by Anonymous Coward · · Score: 0

    Reminds me of the original days of the PC when there was a new processor out every month. The PC manufacturers were selling stuff that was "future-proofed". In the more extreme cases the processor and memory were all contained on a card which could be plugged into a powered backplane. The idea being that when a new processor architecture came out, you could just swap out the processor card and continue using all the other peripherals in the machine. Ah what's old is new again... (ie. it didn't work then, so...)

  22. Yes, to an extent. by Anonymous Coward · · Score: 0

    An absolute high spec basic frame with input and output, power, cooling.
    High bandwidth connections can move data between one area and the other.

    Your new console is sort of like a big cartridge that slots in to this.
    Think back to what carts were like, some have had custom hardware in them to handle specific instructions, more memory, stuff like that.
    That but on a huge scale, why not?
    It could be separate units, enclosed RAM units, GPU, CPU, the current backing store method. It would be designed to be like PC, but less of a hassle. Less of a "will this blow my system up, or will it even fit in the first place" scenarios, less dealing with crappy naming systems from [insert any company from PC industry] where things with lesser numbers are more capable than things with bigger numbers. This is confusing and almost probably intentional, actually.
    It'd be less money for the company, it'd be less money for us. Things fail? Easily replaced. No more having to rebuy an entire console where >70% of the thing could be entirely fine.

    Of course, there is a big thing we need to remember here. This isn't just some huge cart you replace all the time.
    This is to make a standard design that developers can work with throughout the upgrade cycle.
    You CAN make a moving standard if you do it right. You CAN make things expand IF you do it right.
    Games going slow because it needs to stream stuff from backing store to RAM? Here comes the new PS4 Xtreme Turbo, with faster and double RAM. Your game now runs smooth as a babies bottom. (this is already done now to an extent with HDD storage)
    With the right dev tools, games can be made to automatically work with new hardware.
    Developers would be advised to make sure their games are designed to not be strict, to check the current version, to work with offsets and percentages from maximums.

    Let's face it, nobody cares about the PC industry anymore. There is a tiny market that won't grow anytime soon. It is crashing hard. It is also at a huge changing point that will cause more problems during the transition. (not to mention Windows 8 is the other other Windows, the bad one)
    It is all about the Entertainment centers these days.
    The only problem, of course, is the design for it. To have a decent design that is expandable, and most importantly, cooled well!

    Hell, throw in some optical computing as the backbone. Might as well go all out.
    That part is partially a joke. (there should at least be one ring for generic transport)

    It would be a big risk. And to be honest, doubt it'd be one they will experiment with just now. Maybe next next gen.

  23. It's called a PC by Anonymous Coward · · Score: 0

    Glorious PC master race. Also supports jailbreaking without mod chips. You can even install Linuxs.

  24. Sure! by Khith · · Score: 1

    Yes, I think that upgradeable consoles would be great! We could even come up with a special name for them... Since you could customize them as you choose, that makes it more personal to the owner. They also perform various computations that allow you to play games. Let's call them personal computers! Perhaps we could even shorten that to "PC" if people prefer.

    Just imagine one of these PCs and all of the parts you could put in it. You could even attach different types of input devices! I can even see them used for applications outside of gaming.

  25. Yes, they should be PCs. by Karmashock · · Score: 3, Informative

    The Next Gen console is an inexpensive PC capable of playing the newest games with reasonable quality.

    The whole console paradigm is based on two qualities.

    1. Price. Consoles cut corners and lack certain qualities that PCs have and as a result have great game performance at a reduced price. This is entirely possible with PC hardware today. If MS builds their own PC from the ground up to be a gaming machine then there's no reason why it can't support windows and have superior game performance.

    2. Ease of use. PCs have been hobbled for years by being too complicated for their own good when it comes to games. More sophisticated gamers have no problem with this but it can be an issue with many. Take a cue from Apple and lock down these console replacement PCs by default so the casual users doesn't mess them up. For one thing, restrict multitasking by default as that harms game performance. If people want to have lots of background processes running while they play their game then give them a setting that lets them disable the feature. But by default, just as with typical consoles, have them devote all their attention to the game when it's running. Everything else is suppressed. Also as MS would be releasing these machines there would be no driver confusion since all the systems would come with the exact same hardware installed in them.

    This would also break down the barrier between Xbox users and PC users. This barrier is not in MS's interests. If the Xbox and the PC play the exact same games then no other console is going to be able to compete with them. Exclusive titles just for the xbox that don't get released on the PC don't help the xbox... they hurt the PC.

    As an additional aside, the consoles and MS especially need to get serious about producing a REAL media center. Something like XMBC only better. XMBC is pretty impressive for an open source community built project but MS, Sony, Nintendo, or Apple can do better. Stop dicking around. Stop trying to restrict what people can and cannot play on the machine. This only hobbles the utility of the system and ensures it won't catch on. Who gives a damn about windows media center edition? Who ever cared? It was a flop right out the door because it was half baked. Produce a complete product and release it. We want it.

    Oh, and MS... consider dropping a version of windows on a phone that can run desktop applications. These smart phones are vastly more powerful then the machines that ran windows 3.1 . I think some have to be faster then those that initially ran windows XP. If you can't squeeze a version of windows 8 on one of those phones with a custom touch UI... then you're fools. A system that had that sort of capability would be vastly more useful then any other device on the market.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    1. Re:Yes, they should be PCs. by Anonymous Coward · · Score: 0

      Regarding your last point. There is some talk that Windows Phone 8 will be based upon the NT kernel, ditching Windows CE. Of course it will have the Metro interface already introduced with WinPhone 7.

      Not exactly sure what this means for things like app portability, memory footprint, desktop app support and all the rest. Reasonable guesses are possible tho.

    2. Re:Yes, they should be PCs. by phriedom · · Score: 3, Interesting

      Your bias is showing. You think PC gaming is superior and if consoles were more like PCs they would be better. But us console gamers DO NOT WANT the barrier removed. We like to know that none of our opponents are using aimbots or custom textures that let them see through walls or macros or other such cheats. We like the fact that people that mod the hardware of their XBOX in order to cheat run the risk of getting locked out of XBox Live. Microsoft makes more money on Xbox games than it does on the same game for PC. And PC game sales are dwarfed by the volume of console game sales, so the value of wooing PC gamers onto the console is not that big. It looks to me like that barrier benefits both Microsoft and console gamers. Also, Microsoft has been pretty serious about making the XBox into a media center, when was the last time you tried it? I have a friend who recently canceled cable TV and uses his PC as a DVR for over the air programming, then streams from the PC to all the XBoxes in the house. The Xbox also runs Hulu+, Netflix, Espn, Last.fm and a UFC channel. I hear the next OS update will add more. I believe they plan on being able to replace set-top boxes from some cable companies in the future. If they are limited, it is because the content providers want to maintain control, not because MS, Sony Nintendo, or Apple are "dicking around" YOU trying telling the networks they should stream everything so the users don't have to pay for cable.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    3. Re:Yes, they should be PCs. by Karmashock · · Score: 1

      Your bias is showing too, sport.

      1. I can use an aim bot or a texture hack on an xbox or playstation it's just harder. The instant you put a harddrive in the console you became more like the PC then not. You can't go back.

      2. PC gaming is very strong. Most reports of it being weak ignore online sales, digital downloads, and MMORPGs. If calculated properly PC gaming is if anything more robust.

      3. As to the xbox being a media center, it still has format limitations that the PC doesn't. Commonly used and free media players on the PC have vastly more flexibility of what they will play then the xbox without hacking or modding.

      4. As to netflix etc, that was on the PC first and didn't need to be added as special feature. You only are listing really popular services. The PC has everything you listed plus about a hundred others you've never heard of before. Some of them because they're not very good and others because they're new or didn't get MS's seal of approval. You live in a walled garden. It's very pretty but the walls are high and you have no idea what is beyond them.

      In any case, try to play devil's advocate with your arguments a little before making comments. It will filter out all the obvious problems and make discussions more rewarding for both parties.

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    4. Re:Yes, they should be PCs. by Sir_Sri · · Score: 4, Interesting

      Actually, as the summary talks about, programming for PC's and for consoles is very very different in some aspects. You can do a lot of stuff with a console you just can't on a PC because you know precisely what resources you have, where they are, and how fast they will be. The PS3 actually has custom libraries from Sony/Naughty Dog that are similar but different from openGl precisely because OpenGl would be too slow for the PS3 if you can avoid it. If you started allowing different GPU's you'd have to move to something like directx. Which is a good concept for 200 or so different video card models, but it's not worth the efficiency loss if you'd only ever have say, 4. Directx (and openGl) manage a lot of the GPU memory system stuff for you. That's easy, but it can be very inefficient, which is why a video card with 1 gig of memory does about as well as a PS3 or 360 with shared 512. Now directx and opengl (and the GDI layer in general on windows) have to account for the arbitrary nature of what might also be in video memory at the time. Right now I have two web browsers, some office applications I left open, a game, and steam all doing stuff that might take up memory. That's actually a really tough problem to manage in general, which is why consoles can do some awesome stuff with less, because you know exactly how much memory you get. When you could lock down a full screen application in windows and boot everything else out it was easier (but not easier on users and had its own complications).

      In short. Your point 1 is wrong. If it supports windows it has to support general program environments and random crap hanging out in the desktop. Windows is a productivity OS (despite what people may think) and you can use a stripped down version of the kernel, but the actual OS as sold does a lot of stuff you definitely would not want in a memory constrained environment, like layers of stuff on the desktop etc.

      And yes, the idea with windows 8 is to have a unified environment to execute phone or desktop code. Same OS, different skin. Now if then get intel into a 3 way with nokia they will have one hell of a product on their hands.

    5. Re:Yes, they should be PCs. by Anonymous Coward · · Score: 1

      PC gaming is very strong. Most reports of it being weak ignore online sales, digital downloads, and MMORPGs. If calculated properly PC gaming is if anything more robust.

      OK, I'll bite. Show me a calculation.

    6. Re:Yes, they should be PCs. by Karmashock · · Score: 1

      You don't need to support multiple hardware if you have universal abstraction layer. You can just have a universal driver that interfaces through abstraction with various sets of hardware. It is then upon the hardware and driver makers to comply with that architecture.

      In any event, it's not that much harder. Indy PC games are made all the time that use some pretty sophisticated drivers and effects. if they can handle it then the AAA people have no excuse. And that's excluding any special tricks to make it easier.

      The real issue with PCs is that drivers need to be detected, downloaded, and installed automatically.

        If someone has to go to a website, find their hardware, download it, install it, and reboot... you've failed.

      MS has flirted with the idea of hosting drivers on their system for years but it's never been well implemented. Fix that function so it's reliable and comprehensive and we won't have such a problem with it.

      Look, the console is going to get turned into a PC eventually. You guys can argue against it all you like. Every iteration of the console is more like a PC. Eventually there will be a convergence point. If not now then soon.

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    7. Re:Yes, they should be PCs. by Sir_Sri · · Score: 3, Informative

      Unlikely, consoles will become dumb terminals to an onlive service eventually, or it will be a software layer you run on PC sure, but then you're into a whole different architecture. I'm not sure who you're talking about 'you guys' at? Yes I'm a graphics and AI programmer, but I don't run the industry. Having to build for 6 or 7 different targets is a bloody pain in the arse (and the windows version is really multiple platforms at at once). Where do I get 6 or 7 from? Even if it's a different game I want to reuse as much code as possible in each game, so I might be building on 4 consoles (PS3, Xbox2, Wii, Wii U) handhelds (PSP, PSP2, DS), and PC. But of course most shops aren't developing on all of those at once, and you will probably have dropped development for the Wii and PSP by now, but not necessarily both. If you wanted to make it into a PC it would have to *be* a PC, with all of the perils that come with that, and the article in general is about what would happen if you could upgrade consoles as we think of them today. Right now I have 900 mb of RAM being used, 688 by Opera and 212 by my media player because it's busy doing something to the TV show it just recorded. Steam is, for some reason using 90 MB of memory, I'm not really sure what it's doing that takes up that much space (it's not downloading anything). So wait, how much memory do I have to use again? Well this machine has 12 gigs of ram. So 10 gigs probably. I can count on that much on every PC right? Lol. I can't even count on 1 GB of ram on a PC. Sure, the OS can page stuff out, but now I have much trickier performance requirements. Do I show load screens all the time? How do I 'wait' for that memory to get there? These are all solvable (and solved problems), so I'm not saying it's impossible, it's just a lot less efficient. Easier to program for in some ways, but when I know precisely how much memory I have, how fast it is etc. I can do a lot more with it than just dumping some stuff in an unknown data structure in video memory that will hopefully optimize itself. Now you will always be able to make this argument. Specialized software to solve a specific set of problems, with clearly defined constraints and specific hardware can always be more efficiently used than a general purpose machine, that's sort of the point of specializing it. A sedan is never going to be a truck, no matter how much you do to increase it's carrying capacity. That doesn't mean specialization is great, it would be preferable if we could do all of our computing on one box, but well, it would be an expensive and difficult to manage box at the moment.

      It really isn't as simple as you're making it out to be unfortunately. A good abstraction layer works because when you build for a particular console you know it will behave one way, another console another, and then the PC is a mess. The abstraction layer hides the implementation of those optimizations from other parts of the system, but they're still there. The PC has its advantages of course (a crapload of memory, sometimes extremely powerful CPU's and GPU's), but it's still a mess. It's exactly as you say, you write a driver and a universal driver that interfaces with abstraction through to the hardware. that's called directx and openGl basically (and the windows graphics subsystem). And they're very much less memory efficient compared to what you can get on crappier hardware on consoles assuming you write the code yourself well.

      Jason Gregory (of Naughty Dog) actually has a book on "Game Engine Architecture" that covers a bit of this stuff. Sony has its own custom library rather than OpenGl for a reason. Specifically, for the PS3 libgcm http://www.ps3devwiki.com/files/documents/-%20SONY%20PS3%20SDK%20Documentation/graphics/libgcm-Overview_e.pdf and What sony calls "Edge" developed by their various tech groups. I'm not sure if there's something newer as well.

      It's not just drivers, actually drivers isn't really a problem. Keeping them updated, that's really a separate probl

    8. Re:Yes, they should be PCs. by Waccoon · · Score: 1

      You forgot:

      3. Exclusive titles.

      I'm a console guy. I don't like installing games with their insidious DRM and copy protection crap on my work computer. I've heard nightmares about USB ports dying and software not working unless you reboot exactly 8 times. I like just putting in the disc and playing. For many games, I also like gamepads. However, the only reason why I'll buy a console is because there's a game that interests me and it's not available for the PC, or a particular genre is not popular on the PC or sucks sewage on the PC.

      If good exclusive titles stop coming, I'll stop buying consoles.

    9. Re:Yes, they should be PCs. by Karmashock · · Score: 1

      two things.

      1. nearly all console games... 99.999 percent include very strong DRM. It's just well designed and hidden.

      2. we're talking about a dedicated gaming system that will sit in your living room. So it's not going to be your work computer unless you want to do your taxes on your big screen tv.

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    10. Re:Yes, they should be PCs. by ciderbrew · · Score: 1

      I don't mind DRM on the console. It doesn't really hold any data I care about. Save games maybe but its not the end the world. I wont buy downloaded content as I don't really "own" it. DRM on my PC however is a problem. Steam for halflife 2 and Skyrim have been the only titles to make me suffer it. I don't like it and I bugs me a lot. Soon as I'm don't with Skyrim its off.

    11. Re:Yes, they should be PCs. by CronoCloud · · Score: 1

      So it's not going to be your work computer unless you want to do your taxes on your big screen tv.

      I actually have done my taxes on a PS2 and PS3, admittedly with Firefox under Linux, the PS3's Netfront would probably choke on most Federal web based tax filing pages.

    12. Re:Yes, they should be PCs. by Karmashock · · Score: 1

      there's no material difference between the DRM on the xbox and PC besides the PC being less standardized.

      There's dozens of different DRM systems on the PC and really just one on the xbox.

      Apples to apples you're holding the PC to one standard and the xbox to another. Seems somewhat biased.

      Please explain why its justified to hold the two systems to different standards when I'm arguing for them to serve the same role.

      Logically, both systems should be held to the same standard if we're considering them for the same role.

      I am not saying BAD DRM isn't bad. It clearly is... I've seen a lot of games ruined by badly implemented DRM software. Remember Starforce? Horrible software that screwed up computers by interfering with low level drivers.

      But the xbox has the same thing on it. The only difference is that its designed properly so it doesn't screw the machine up.

      That should then be your requirement. A standardized DRM system maintained and supported by Microsoft for the purpose of ensuring software is not pirated. It won't be 100 percent effective but then xbox games are pirated all the time. You can upload an xbox game to it's internal harddrive and play it right off the drive with the right bootloaders.

      So the content creators are going to have to be content with a system that is 90 percent effective because 100 percent is impossible and much beyond 90 percent causes false positives that can ruin a system.

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    13. Re:Yes, they should be PCs. by ciderbrew · · Score: 1

      I do hold them to different standards as they are are not the same things. One is a games console that is locked down to play only games sold for it. The other is my PC. I don't do my banking via a console and when a console breaks it doesn't stop you doing 101 other things. Some of them productive! The car analogy land - a console is a mini metro, it gets from A to B and works for people who can't be arsed with cars. And the PC is a monster truck or an extremely excessive Ferrari F40. They all have wheels and an engine; but you don't have the same expectations of them. Plus you wouldn't be to happy if when you put some luggage(games) in the boot/trunk They locked the engine up becuase you had some unexpected stuff in the glove box.

      Starforce was evil wasn't it. It broke my monster truck Ferrari! I like having a stupidly huge tower with multiple CD drives. DRM software locking things up when it detects bit it doesn't like should be marked out on the box and not installed secretly. In 10 years time when all the DRM serves have changed, people will not be able to go back and place old stuff - which is a shame. I'll bet I'll be able to play Morrowind; but can't play Skyrim.

      I don't agree with 90 percent effective being good enough when I've spent money. (to ASSume 90%=working game Vs 10% not able to run,) In a billion dollar industry 10% is a lot of people locked out of stuff they own. It's a sorry state these days. It's a shame it came to this and I when from spending a fortune on games to 0. Skyrim was a gift (and not full price either) It will be the only game I bother with for some time I think.

    14. Re:Yes, they should be PCs. by Karmashock · · Score: 1

      For the last time, this is a PC you put in your living room. This is not the machine you do your taxes on. Could you do your taxes on it? Yes. Because unlike current generation consoles it would be more flexible. But it's default role would be a game and media center.

      Anyway, you're not reading what I'm saying. Having read your last two posts you're not actually responding to my posts.

      For example, when you say "90 percent effective being good enouh when I've spent money." is out of context. When I said 90 percent, I was clearly referring to the effectiveness of the DRM to stop pirates. I was specifically not saying 90 percent reliability at being able to play the game. In fact, I took pains to say that trying to go beyond 90 percent effectiveness would likely reduce reliability of the game and that was not acceptable.

      So you're not reading what I'm saying and are just ranting to yourself.

      This is not productive.

      Please read my last two comments all over again... slowly.

      And then respond.

      Take. Your. Time.

      No offense, there is a reading comprehension issue here. I am not insulting you. I am saying we have a communication problem. Please read my comments over slowly before responding. You have misunderstood practically everything I was trying to say either in detail or in general.

      If you don't do that, then I might as well just ask you to give back my walrus and stop shrinking the atmosphere... and other such nonsense. Do you want a discussion or an Alice in Wonderland LSD trip? Because those are your options.

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    15. Re:Yes, they should be PCs. by ciderbrew · · Score: 1
      Could be a writing issue :)
      Maybe what you wrote isn't saying what you think people are reading it meant.

      Fine. I'll agree when you limit a PC to the point that it can only be used like a console, then yes, within your limitations a console is the same as a PC. Apart from a PCs requirements for - say: Bloody OS issues, drivers, firewalls, virus software and 101 other things that makes a PC nothing like a console even when they are both sat there.

      I had to break out of your point, as it had nothing to do with the real world. My PC does much more than my console and isn't limited by the point you want to get over. There is material difference between the DRMs. The difference being one is installed on a dumb toaster console, that I don't care for and the other is DRM that fucks my machine up. its a bit more than a "material" limitation.
      When DRM breaks a console it is the companies fault and problem. When DRM fucks a PC up it's the users problem. These are two very different things. But saying they are the same doesn't make it so.
      DRM and user tracking, no matter what system it is done on SUCKS. end of.

    16. Re:Yes, they should be PCs. by Karmashock · · Score: 1

      Xbox has an OS.

      The console replacement would have a modified OS streamlined for gaming.

      The machine would be built by one company. MS. Just like the xbox. So drivers won't be an issue since they'll be default drivers. And the xbox has drivers too so the issue is moot.

      Firewalls? Why? Do you need one on the xbox? One of the first things I said was that when games are running all other system operations should be suppressed. So what exactly is going to get compromised?

      As to virus software etc... the system would come default locked down much like an xbox so viruses would be no more an issue on it then on an xbox. If you unlock it then maybe you need virus scanners. Or maybe you unlock it just to make changes and then lock it again.

      There are many software packages on the market right now that protect against viruses by disallowing any change to the system or it's applications. Especially within the registry. Or they allow any change what so ever but reset the system to the default configuration on every reboot. So a virus could only infect a system until the next reboot at which point it would be cleared.

      Play a little devil's advocate with your arguments please. It's called offering CONSTRUCTIVE criticism. You're just gainsaying everything without bothering to read what I said properly or thinking about your own comments in any detail.

      In any event, I'm going to assume you're going to start flaming me now... so anticipating that... think we should end this discussion here. There's nothing to be gained by calling each other asshats.

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    17. Re:Yes, they should be PCs. by phriedom · · Score: 1

      Walled garden, huh? You say that like it's a bad thing. 1. Okay, I shouldn't have said "none". How about few. Aimbot and texture hacks are rare in consoles. We would like to keep it that way. I don't want to play on a console against someone on a PC. 2. I don't believe that PC gaming has higher revenue than console gaming. Regardless, even if PC game sales are under-reported, I don't think consoles would convince PC gamers to change by being more like a PC. 3&4. I concede that PCs have more multimedia services. If you want to hook a PC up to your HDTV in your living room, you're a minority. Most people want an appliance. And an appliance that understands voice commands is pretty cool.

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    18. Re:Yes, they should be PCs. by Karmashock · · Score: 1

      As to wanting to keep aim bots off consoles. The instant you allowed games to download mods/patches and/or run games directly off the harddrive you lost that struggle.

      You have fewer aimbots for the same reason macs had fewer viruses. It has nothing to do with the security of the machine and more to do with your incompatibility giving you some protection. You're not protected now and while it will get worse in future iterations you can fix that by having the server query the user. There are already lots of anti aimbot systems out there that are actually very effective.

      As to pc gaming, it has much higher revenue if you include mmorpgs which it would be unfair not to... since they happen on a pc. The sales figures you're familiar with are exclusive to store sales. They don't even include sales on Amazon let alone steam or direct to drive.

      As to wanting an appliance, that's what I'm talking about. I'm talking about a PC configured to be an appliance. From the ground up. Redesigned OS GUI to suit it's role. Redesigned process and program priorities to take into consideration that the machine should NOT multi task while playing games. Simplified hardware roll out to make driver issues a thing of the past for 95 percent of users.

      I said all of this in my initial post and none of you guys actually read it. It's very frustrating having a conversation when people won't actually pay attention.

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  26. Yes! by Anonymous Coward · · Score: 0

    Yes, consumers should be able to upgrade storage and video card at least; and lets call them PC 2.0 :-)

  27. Culture of bigger monitors and multiple gamepads by tepples · · Score: 2

    If you allow upgrading CPU, GPU, etc. then it's just PC gaming

    That and unlike with PCs, there's a culture of plugging consoles into bigger monitors so that people on a sofa can play together in person. Not all games are competitive FPS or RTS where splitting the screen destroys the multiplayer experience. Fighting games, for instance, don't even need a split screen.

  28. No no hell no. by SiliconSeraph · · Score: 1

    Is someone just dead set on creating a dystopia for tech inclined people? Can you imagine the kind of people you'd deal with if you provided hardware upgrade support for the Xbox 360?

    1. Re:No no hell no. by Anonymous Coward · · Score: 0

      Optimist. You think they'd hire Americans for that?

  29. Absolutely! by rAiNsT0rm · · Score: 1

    It is ridiculous that they are not and the waste involved in the industry. It is nice that most consoles live a 5-7 year lifespan but there is very little reason that they could not be designed for some modularity and allow for them to be upgraded. Basically at this point it is a MB/CPU and GPU upgrade. I'd be OK if it was even the same price as a new system just to reduce the ewaste. Also, it is ridiculous that consoles are not required to offer backwards compatibility at least through emulation. I used to work in the gaming industry and it is all such a waste and most for no reason at all aside from greed.

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  30. Needs historical context by Anonymous Coward · · Score: 0

    Most historic console upgrades that I can think of consisted mostly of piggybacking what amounts to an entirely separate computer onto the console, and using the console as an input/output device. Think along the lines of the Aladin Deck Enhancer for the NES or the Genesis 32X. Often the upgrade cost as much as the console itself. It also tends to lack a "killer app," hence why so many development companies are reluctant to support it - pour $2M into a game only 5-10% of the userbase can use? Not exactly going to be rushing to jump on that bandwagon.

    There is one upgrade I can think of that may have done a lot better than most of the others - that would be the N64 RAM upgrade. But, if I recall correctly, it often came with games, and it had a killer app in the form of a Zelda title. If a Zelda title is enough to move entire consoles, an upgrade is no surprise. That said, I have no idea how it actually did in the marketplace.

    If they want to see mass acceptance of an upgrade they're going to need to put a LOT more thought into it, get developers in it IMMEDIATELY, make all new systems ship with the upgraded equipment built in as a standard (likely without a price increase), and drop the prices DRAMATICALLY. This may eat up their profit margin, but it's the only way to give people an incentive to buy the upgrade - after all, the reason that many people upgrade computer parts and don't just replace the computer is because it's cheaper.

  31. Of course no. by xmorg · · Score: 1

    It doesn't even make sense. Consoles are for idiots.(or little kids) Idiots don't upgrade, they buy new consoles. IF you are 13 years old, all of your friends will laugh you into deep depression if you had an upgraded ps3 and not a ps4.

    1. Re:Of course no. by Anonymous Coward · · Score: 0

      You are an idiot.

    2. Re:Of course no. by Anonymous Coward · · Score: 0

      Your insightful comment makes you sound like a very mature 16 year old.

  32. And pray that your game even supports controllers by tepples · · Score: 1

    If you want upgradable consoles, then just use your pc and buy a controller.

    And pray that your game even supports controllers. Too many PC games support only a mouse and keyboard, not a HID or Xbox 360 gamepad. And even if they do let you use a gamepad without JoyToKey, they make you use a separate computer and a separate copy of the game (cha-ching) for players 2, 3, and 4.

  33. Oh please..... by MaximumRD · · Score: 1

    Oh sure WHY NOT? I mean being able to upgrade by bolting on new CPU / HARD DRIVE etc, JUST ONE MORE THING TO MAKE THEM EXACTLY LIKE A PC! Seriously, at that point just game on your PC. If they DID implement something like that they would have to better regulate strict hardware standards more then the do for current PC's because how else do you guarantee everyone's console will be compatible with the latest game release? Oh yeah that's right, you code the game according to the lowest comment specification like the majority of PC games! YEP I AM BEING SARCASTIC!

  34. Personal computer vs. family computer by tepples · · Score: 1

    Personal computer? Too personal. If you have more than one gamer in the household, you want something the whole family can use. That's why a Family Computer came with two controllers, and just about every console since then has supported two to four controllers and a TV output so that they could be used with a monitor big enough for the whole family.

    1. Re:Personal computer vs. family computer by zippthorne · · Score: 1

      But now computer monitors and television screens are coming off the same production lines* and they all use the same connector - HDMI. In essence, every computer has a "TV output" now.

      *it's actually kind of annoying that you can't get higher than a 1080x1920 60hz display unless you're willing to shell out significant extra cash these days. It's like the HD tv revolution caused computer monitor improvements to stagnate and regress.

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    2. Re:Personal computer vs. family computer by tepples · · Score: 1

      But now computer monitors and television screens are coming off the same production lines* and they all use the same connector - HDMI.

      Consoles work with even those SDTVs that haven't yet been replaced with an HDTV. So do PCs in theory, but members of the general public aren't aware of the VGA-to-SDTV adapters sold on SewellDirect.com.

      In essence, every computer has a "TV output" now.

      But that doesn't mean the general public is willing to buy a second PC to put next to the TV. Members of the general public have historically thought of a "computer" as something that sits on or under a desk.

  35. good luck with that by nurb432 · · Score: 0

    They don't want you to piecemeal it . Like the cellphone makers, the want you to keep replacing the *entire* device on a regular basis.

    its also why you see 'next generation' software not running well ( or at all ) on previous gen hardware.

    Welcome to the upgrade-treadmill.

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  36. upgraded consoles by Anonymous Coward · · Score: 0

    isn't the xbox 360 running a powerPC processor with ATI graphics(a single purpose PC)(no PC problems from upgrading and doing a shit job at it).... so if it becomes upgradeable doesn't it become a PC..... so whats the point of the console then its just a PC that is not multipurpose ..... so I might as well have a PC no point in console

  37. Wii has more back-compat by tepples · · Score: 1

    Also, it is ridiculous that consoles are not required to offer backwards compatibility at least through emulation.

    Nintendo upgraded the GameCube in 2006. The new version had not only more RAM, a slightly faster CPU and GPU, and a distinctive remote controller, but also an online service to buy older consoles' games. The Wii can play downloadable NES, Super NES, and N64 games in Virtual Console emulation, and units from about the first five years of production can play GameCube game discs. What other console has as much backward compatibility?

    1. Re:Wii has more back-compat by rAiNsT0rm · · Score: 1

      I never said that they don't, but that they should be required to. The reason they do not is because they feel it promotes the used market and that people will not buy new versions if they can keep playing their old games. Of course that is B.S. and what it does do is keep older less efficient consoles in operation or a waste of the user throwing everything away since it usually has little value. The Wii is probably the standout in this area.

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    2. Re:Wii has more back-compat by Darkness404 · · Score: 1

      That's a bad analogy. The Wii is backwards compatible 1 generation, it can play GameCube games and that's it. If I have some old SNES cartridges lying around, I can't exactly plug them into my Wii, I can't even send them in to Nintendo to have them imaged into Wii ROMs nor can I go to walmart and get a device that lets me transfer my NES/SNES/N64/Turbo-Grafix-16/Genesis/Neo Geo cartridges and play them on the Wii. Instead, I have to buy them again. That isn't backwards compatibility, that is simply Nintendo milking older games and older franchises for all they are worth. By your logic the PS3 and 360 are just as backwards compatible, after all, you can download Genesis and N64 games on there.

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    3. Re:Wii has more back-compat by tepples · · Score: 1

      they should be required to

      Would you apply that to the PC as well? Even PC back-compat isn't perfect. The 64-bit versions of Windows Vista and Windows 7 can't run DOS games, DPMI games, or Windows 3.1 games. Heck, some games relying on undocumented behaviors of Windows 9x never got patched even to run on NT-based Windows XP.

    4. Re:Wii has more back-compat by Beardydog · · Score: 1

      It's only backwards-compatible with GameCube games. it isn't compatible with NES, SNES, or N64 games.

    5. Re:Wii has more back-compat by rAiNsT0rm · · Score: 1

      Except that they do not own and control the entire ecosystem.

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    6. Re:Wii has more back-compat by tepples · · Score: 1

      So if you were in charge, would you require the Wii U to have three slots, one each for NES, Super NES, and Nintendo 64 Game Paks? Would you require the Xbox 720 to have slots for Sega Master System cartridges, Sega Cards, and Sega Genesis and 32X cartridges? There are several ways that the Dreamcast acts as a bridge between Sega's and Microsoft's consoles, starting with the controller and the Windows API.

    7. Re:Wii has more back-compat by rAiNsT0rm · · Score: 1

      You are just being ridiculous. Sorry, I'm not playing along. You know damn well what I am saying, 1-2 generations back especially when they share a common format or even like the PS Vita that allows the UMD Passport only in some regions and not the US... that is all pure bullshit and greed and waste in the gaming field. Feel free to believe what you want, but I've worked 1st hand in this area and the motives are always greed and fear, not technical.

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    8. Re:Wii has more back-compat by Anonymous Coward · · Score: 0

      nor can I go to walmart and get a device that lets me transfer my NES/SNES/N64/Turbo-Grafix-16/Genesis/Neo Geo cartridges and play them on the Wii.

      Not exactly on sale in Walmart, but the Retrode will let you rip SNES/Megadrive/Genesis carts to play on emulators, since the Retrode presents the cartridges as rom files you can probably plug this into the Wii and play games directly from the cart using an emulator on the Homebrew Channel.

  38. Already done with nintendo 64 by Anonymous Coward · · Score: 0

    The Nintendo 64 had the ram upgrade, it came packed in with Turok or maybe Turok 2? It let the game increase the draw distance and remove some of the "fog" also Perfect Dark had some multiplayer maps that would only work with the expansion pack too.

  39. Consoles are upgradable. by Anonymous Coward · · Score: 0

    I've upgraded my console a bunch of times. I had a Nintendo and then I upgraded it to a super Nintendo. I was even able to play my old games by downgrading back to my Nintendo. Some time later I upgraded my super NES to aN64!

    I even upgraded cross platform by upgrading my N64 to an Xbox! Crazy stuff!

  40. Fear, surprise, efficiency, and devotion by tepples · · Score: 1

    The whole console paradigm is based on two qualities. 1. Price. [...] 2. Ease of use.

    At the risk of sounding like a Monty Python inquisitor, make that three qualities: price, ease of use, and local multiplayer. The Wii especially is fun when you have other gamers living with you or when you have friends or relatives visiting you at home. It's a lot easier (and a lot more spouse-acceptable) to buy more controllers than to set up a LAN party.

    1. Re:Fear, surprise, efficiency, and devotion by Karmashock · · Score: 1

      My PC has eight USB ports. I have in the past plugged in two game pads into it and each worked independently on games that supported them. Using a USB splitter I might be able to squeeze as many as 32 gamepads on EACH USB port assuming they are each an individual controller. Point being... the PC natively at a hardware level can support far more controllers then any console ever made. Furthermore, it had a wider range of hardware, is more backward compatible with past titles, and is far more upgradable.

      your comment has less to do with the platform then the game. That's just software.

      Local multiplayer used to be a common feature on PC games before the internet was commonly used. Typically one side of the keyboard was player 1 and the other or the mouse was player 2. That easily could be mapped to a gamepad and sometimes was mapped.

      I have a few emulators on my laptop that I use with two controllers plugged into my big screen tv. I play NeoGeo games on it with my brother.

      Point being, while I agree with you the comment is effectively redundant. If console games become PC games and remain largely the same... then local multiplayer will remain a consistent feature. Only now you might have multi monitor support in addition to split screen.

      Play devil's advocate with your rebuttal... PCs are very adaptable... with little more then a software patch or an emphasis to game makers to provide certain features pretty much anything could be made standard.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  41. razors and blades by PopeRatzo · · Score: 1

    Considering the price of games, one would think that the next-gen consoles would be nearly free, subsidized by the publishers. Especially as efforts to limit the value of used games becomes more prevalent.

    I don't see Sony doing it, but I could totally see Microsoft partnering with a distribution channel to keep the price of the new consoles down. As it is, they'll probably be closer to $1000 than they will be to the prices of the current consoles.

    I hope they fail. Consoles do nothing to improve the lives of gamers and have done much to degrade gaming.

    --
    You are welcome on my lawn.
  42. NES by Effugas · · Score: 2

    The platform that most successfully upgraded itself was the NES. One of the degrees of freedom they had, because there were chips in each cartridge, was to deploy new memory management units inside the games themselves. Quite literally, the NES became more powerful for games released later in its dev cycle. SNES did this too, with the SuperFX chip inside of Starfox (the most popular DSP in the world, for its era) but it wasn't quite the "all games ship upgrading hardware".

    I suspect if there was ever to be upgradable hardware, it'd have to work by yearly subscription, and it'd have to be no more than $50 a year for the part. However, with guaranteed sales in the millions of units (as games would hard-require it) the logistics of making some pretty crazy stuff fit into $50/yr wouldn't be unimaginable. Remember that XBox Live is already pulling, what, $60/yr?

    1. Re:NES by pecosdave · · Score: 1

      So - Sega could have made the 32X successful if they had just put it in the cartridges?

      ---hey, who threw that knife at me?

      --
      The preceding post was not a Slashvertisement.
    2. Re:NES by Anonymous Coward · · Score: 0

      I suspect if there was ever to be upgradable hardware...

      The Nintendo 64 had the ability to add 4MB of additional RAM via the "Expansion Pak". Off the top of my head, I can think of 3 titles that absolutely required the Expansion Pak to run (Legend of Zelda: Majora's Mask, Donkey Kong 64, and Perfect Dark [excluding a basic deathmatch mode])

  43. Nope, that's just a bonus by Anonymous Coward · · Score: 0

    The "entire point" of consoles is a) to give consumers a cheap, simple platform they can easily play games on, and b) keep control of the platform, so that the vendor can charge royalties on each game.

    True, the homogeneous hardware is also easier on developers, which can at least mitigate the costs of supporting yet another proprietary platform. I'm pretty sure developers would prefer to e.g. support only Windows than to have to support Windows, Xbox, PS3, and Wii (and PSP, PSVita, DS, 3DS etc).

    1. Re:Nope, that's just a bonus by noh8rz2 · · Score: 1

      I'm pretty sure developers would prefer to e.g. support only Windows than to have to support Windows, Xbox, PS3, and Wii (and PSP, PSVita, DS, 3DS etc).

      I'm pretty sure if developers had to choose one platform out of those you mentioned, they would not choose windows.

  44. Re:Culture of bigger monitors and multiple gamepad by timeOday · · Score: 3, Interesting
    I've played tons of splitscreen Halo with my son and it's lots of fun. Even if you're playing against each other, it's a level playing field. If you're playing as a team against others online it's a bit of an advantage because you have two vantage points.

    I've been disappointed with perhaps decreasing support for split-screen in console games. To me it's where consoles really shine above PC games. I haven't upgraded from Forza 3 to Forza 4 because they didn't make much improvement to the splitscreen mode (co-op online play, more than 2 AI cars, etc).

  45. Aladdin Deck Enhancer explained by tepples · · Score: 1

    Think along the lines of the Aladin Deck Enhancer for the NES or the Genesis 32X.

    The Genesis 32X I understand, and the Super Game Boy and Game Boy Player were the same way. But the Aladdin Deck Enhancer wasn't that so much as a set of common components (CHR RAM, bankswitching, and lockout defeat) that were in all Codemasters carts anyway. NES carts have three independent buses: the PRG bus used by the CPU, the CHR bus used by the PPU, and the CIC bus used by the lockout chip. The Aladdin adapter just handled the PPU and CIC bus jobs and ran the CPU bus lines out to a separate connector so that Codemasters' publisher wouldn't have to keep manufacturing identical PPU and CIC parts for each game.

  46. In a word: NO by XxtraLarGe · · Score: 2

    One of the advantages of a console is that I can count on the games running in a relatively stable manner. The quality of the games usually get better over time because the developers learn better techniques & more optimizations, precisely because it isn't a moving target.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  47. Would you buy console-style MP games for PC? by tepples · · Score: 2

    Would you buy PC games if they let you plug in multiple USB gamepads and actually use them?

    1. Re:Would you buy console-style MP games for PC? by icebraining · · Score: 1

      My brother and I play a lot of PES and emulated stuff with two PS gamepads plugged in to the PC. I could see myself buying some PC games with local MP support.

    2. Re:Would you buy console-style MP games for PC? by B1oodAnge1 · · Score: 2

      Try Portal 2, my brother and I have been playing on split screen across two monitors with two X360 for PC controllers. It's pretty freaking awesome.

      It does take some doing though, there are multiple threads in the steam forums giving step by step instructions.

      --
      RUGBYRUGBYRUGBY
    3. Re:Would you buy console-style MP games for PC? by timeOday · · Score: 1
      I dunno, maybe. I haven't done much PC gaming in almost 10 years (the last game I played much of was Battlefield 1942). I really did tire of the endless bugs in video cards and games, and the upgrade treadmill. Maybe it has changed, but having to support thousands of possible configurations does seem like an inherent cause of instability in PC gaming.

      Perhaps the bigger problem is that until a critical mass of people connect their PC's to their TV's, they won't start making many split-screen/party games for PC. And the other "problem" is that consoles are fairly good, and fairly cheap, so, what's the problem?

    4. Re:Would you buy console-style MP games for PC? by tepples · · Score: 1

      until a critical mass of people connect their PC's to their TV's, they won't start making many split-screen/party games for PC. And the other "problem" is that consoles are fairly good, and fairly cheap, so, what's the problem?

      Let me state the problem directly: How should a home-based family business make and sell a party game? They can't get on the consoles because they're not established companies with secure offices, and conventional wisdom (read: CronoCloud's opinion) is that there aren't enough HTPCs to make a PC release viable. Is XBLIG the only option?

    5. Re:Would you buy console-style MP games for PC? by Garth+Smith · · Score: 1

      When I bought Portal 2 for the PS3, it came with a Steam key for the PC version of the game. I then went out and bought 2 Xbox controllers (which work perfectly in Windows 7 as well) and hooked up my laptop to my TV.

      So it is possible to get the best of both worlds. PC graphics with a console-style multiplayer experience.

    6. Re:Would you buy console-style MP games for PC? by CronoCloud · · Score: 1

      Can't you also play multi between your PC and PS3? I had heard that Portal 2 supports that.

    7. Re:Would you buy console-style MP games for PC? by Anonymous Coward · · Score: 0

      Really? All the guides I have found for Portal 2 multiplayer without an internet connection has been some sort of VPN-like setup, between the involved PCs (note: plural). And now you try to convince me that split screen multiplayer is an option?

    8. Re:Would you buy console-style MP games for PC? by Anonymous Coward · · Score: 0

      Your information seems to be outdated. There are a whole heap of pc games which allow you to play using a gamepad. There are also quite a few games that allow multiplayer on the same machine. Off the top of my head these include Trine 1/2, Jamestown and Shank, all of which I had a lot of fun playing with my younger brother. They are there if you bother to look for them.

    9. Re:Would you buy console-style MP games for PC? by tepples · · Score: 1

      [Single-sceren multiplayer PC games] are there if you bother to look for them.

      What Bing or Google query would turn up a lot of them?

    10. Re:Would you buy console-style MP games for PC? by chilvence · · Score: 1

      I agree with this, I think the reverse of the article should be true - PC's should be taking a few lessons from CONSOLES!

      Nobody wants to spend hours researching the best value for money for upgrades, but that is the reality of how it happens. AMD and Nvidia release half a dozen cards at a time, all with frankly misleading model numbers and gobbledygook specs, and you have to know the game they play in order to not get stung. Which is ok for hardcore gamers, but a serious strain on everyone else - right from the days of the Geforce4 MX. Remember when you either had a Voodoo 2 or... 2 Voodoo 2's ? Good times :)! It is one of the main causes of the poor market share of pc games today, make no mistake. The other is being treated like a hostage by progressively more invasive security - whether that is the fault of pirates or publishers does not matter, while they fight together, everybody who matters loses.

      So two of the precise reasons that give PC gaming a huge benefit (ie open hardware and upgrade flexibility) are actually growing into monsters that are stabbing it in the back. I don't want either of those advantages to be harmed, but they do need to fucking reel it in!

      Consoles should learn from pc's as well. There is no reason I shouldn't be able to use USB stuff freely between my pc and my console, or write and play third party games on them - but the advantage of the console has become a double edged sword as well, it is too strict. The base unit can be a rock solid standard, fine, but the closed ecosystem also looks like an iron curtain to everyone except the manufacturers.

      This whole idea is incredibly blinkered. Both platforms need to look very deep at the relative advantages and disadvantages they have and move closer together.

    11. Re:Would you buy console-style MP games for PC? by B1oodAnge1 · · Score: 1

      I don't know where you're looking for guides, but wherever it is you should never go back...

      the split screen guide is here:
      http://forums.steampowered.com/forums/showthread.php?s=ac079d67c33ce0f0e5bc71e2b9bc5d67&t=1847904

      it's a stickied thread in the Steam Portal 2 Forum:
      http://forums.steampowered.com/forums/forumdisplay.php?f=854

      --
      RUGBYRUGBYRUGBY
    12. Re:Would you buy console-style MP games for PC? by Garth+Smith · · Score: 1

      I haven't tried. I do know that I can see all my Steam friends on my PS3, but all the Portal 2 multiplayer I've done so far has been split screen.

  48. But how are they worse than mainstream games? by tepples · · Score: 1

    that's really all the Xbox Indie games are, either clones of a different game

    One could say the same for mainstream games. What are all the military FPS games other than clones of each other? Even Katamari Damacy is just the old Williams arcade game Bubbles redone as a 3D platformer. The last genre launch I know of was around 1997 when Parappa the Rapper was released.

    or flash games with 3D graphics that cost money

    One could say the same for a lot of Wii disc games in the $20 bin at Walmart.

    So how should one join the industry if one's family is unwilling to move to Austin or Seattle?

    1. Re:But how are they worse than mainstream games? by Darkness404 · · Score: 1

      Of course most of the military FPS games are clones of each other, which is why I don't ever see the need to buy the newest Call of Duty every single year. But there are the rare gems of FPS games like Team Fortress 2, there really aren't any Indie games that compare to TF2, or even Call of Duty for that matter.

      The thing isn't about originality but good games the games aren't as Katamari Damacy is to Bubbles but as Bubbles is to Bubbles when you can play Bubbles online for free or play it as an "Indie game" for $3-4. There are some Indie games that are alright, like Castle Crashers (though not sure if you can even call that an Indie game) but the vast majority are unplayable crap.

      There are plenty of good games that aren't original, Skyrim wasn't original, but it was a good game. Final Fantasy wasn't original but it was a pretty fun game. Super Smash Bros. wasn't really that original but it was a pretty fun game. Indie versions of those games would be like a Skyrim clone that doesn't have depth, a near straight port of Final Fantasy and Super Smash Bros. with none of the charm and none of the balanced game mechanics.

      The point is, very, very, very, few Indie games are worth playing, let alone buying.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:But how are they worse than mainstream games? by Nursie · · Score: 1

      Tower Defence was after that I think, and it was launched by the Desktop Tower Defence game, IIRC.

      To join the industry, write something simple but awesome.

      See SpaceChem as an example of this.

    3. Re:But how are they worse than mainstream games? by Xeranar · · Score: 1

      One could say that but then one would be a total snob about games and demand that companies with far smaller budgets, time, and supplies are better at making games by definition because we can't play any new Little Big Planet games or a new Modern Warfare because it isn't a genre onto itself! This is why we label things as "genres" they are by definition similar, the fun is in playing them. I'm not insulting either set but traditionally indie games have to rely on "novelty" because they simply don't have the money to polish a so-so game into a mass hit. Now as the democratization of technology is occurring and Angry Birds is a serious hit game (which most computer nerds played back in the 80s as a tank or missile variant) we can accept both and live in harmony.

      That being said: If you want to get into the video game industry go to school, learn to code, have a good imagination, and MOVE to Austin, Seattle, or Boston. Nobody is stopping you from being an intern at any game studio.

  49. Why is this modded flamebait? by Nursie · · Score: 2

    To me it reads like satire.

    Poe's law I guess....

    1. Re:Why is this modded flamebait? by an+unsound+mind · · Score: 4, Funny

      You know, originally that post was without that last part. Then I added a line about "costing billions of Americans their jobs" and saying it's justified to cut off the hands of people who criticize Sony online.

      And people still take me seriously. What is this, YouTube?

    2. Re:Why is this modded flamebait? by B1oodAnge1 · · Score: 1

      If I had points I would mod you funny, as you made me laugh. but such is life :-\

      --
      RUGBYRUGBYRUGBY
    3. Re:Why is this modded flamebait? by Kjella · · Score: 2

      Since you have people that don't RTFA or even RTFS, why do you think moderators RTFC? He probably made it through the first sentence and went "Oooh, flamebait" then moved on to the next one.

      --
      Live today, because you never know what tomorrow brings
    4. Re:Why is this modded flamebait? by Hatta · · Score: 2

      A form of Poe's law applies here:

      Without a winking smiley or other blatant display of humor, it is impossible to create a parody of copyright maximalism that someone won't mistake for the real thing.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Why is this modded flamebait? by Quiet_Desperation · · Score: 1

      And when people take things on YouTube too seriously, they say "What is this? Slashdot?"

  50. Absolutely Not. by Jarik+C-Bol · · Score: 5, Insightful

    Absolutely Not, and here is why:
    With non upgradable consoles, you never go to buy a new game, and wonder 'wait, will this run on my machine?' That is the appeal of consoles over PC gaming, for the most part, 'it just works' you put the disc in, and play the game, and it is the same for everyone. No wondering if your graphics card will be able to make it look like the videos you saw online, no wondering if it will lag during action sequences, no wondering if you're going to need to drop another 50$ on more ram to play.

    --
    I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    1. Re:Absolutely Not. by phriedom · · Score: 1

      I think you understated the "same for everyone" aspect. The "level playing field" of console multiplayer gaming is a HUGE plus. Maybe on par with the "it just works" aspect.

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    2. Re:Absolutely Not. by Anonymous Coward · · Score: 0

      This is the single smartest point in this conversation.

      I was once an avid computer gamer, but more and more I play on the 360. Why? Well, life as a CS grad student gets busy, and every time I decide to play some games after a semester of hard work I find myself second guessing if my computer will play the latest offerings. With the console, I don't think twice. I just buy the game, and I enjoy my time off.

  51. 1 word answer! by AbRASiON · · Score: 1

    No.

  52. Activation limits by tepples · · Score: 1

    If I have some old SNES cartridges lying around, I can't exactly plug them into my Wii, I can't even send them in to Nintendo to have them imaged into Wii ROMs nor can I go to walmart and get a device that lets me transfer my NES/SNES/N64/Turbo-Grafix-16/Genesis/Neo Geo cartridges and play them on the Wii. Instead, I have to buy them again.

    I understand your point, but by that measure, the PC is becoming not backward compatible either. If you buy a PC game and install it, you may have to buy another copy in order to be able to activate it on a different PC.

    1. Re:Activation limits by zippthorne · · Score: 1

      Plus, who has 3.5" or 5.25" floppy drives these days...

      --
      Can you be Even More Awesome?!
    2. Re:Activation limits by ciderbrew · · Score: 1

      I've got 3.5" :( Mind you, a lot of girls don't like it that thick. - Ba-dum-bum-CHING.

  53. User replaceable parts by Xian97 · · Score: 1

    Not necessarily an upgrade, but what I would like to see is standard parts that are easily user replaceable. The PS3 hard drive is a standard 2.5" drive is easily replaced, while the Xbox doesn't allow for a standard drive to be used as a replacement. I had the DVD drive quit reading on my PS2. I was able to clean and adjust the laser lens, but eventually it got to where it wouldn't work. I bought a new PS2 since the repair bill would have been nearly as much. If I had just been able to pop in a standard DVD drive it would have been a cheap fix. From what I have seen other than overheating, the hard drive and optical drives are the two most common failures, so I would like to see those use off the shelf components that are easily replaced.

    1. Re:User replaceable parts by CronoCloud · · Score: 1

      Oh god how I hate PS2 DRE's, which are worse if you own a couple of things:

      1. The PS2 Linux kit's RTE disc, the only NTSC-UC disc manufactured in Japan. It's slightly wonky as a result and is one easy way to detect if your PS2's DVD drive is going bad.

      2. EQOA. Constantly streaming data from the DVD, it's why there's zero loading times between zones. That's right PC EQ players, you can walk/swim from Fayspires to Qeynos, and not see a single load screen. But it is extremely hard on the PS3's DVD drive.

      I do have one functional PS2, a 50001 model, those are the ones that are built like tanks, I keep it, just in case.

  54. Maybe I'm missing something... by idbeholda · · Score: 1

    But if the consoles were wholly upgradable, wouldn't you just be buying another PC anyways?

  55. Upgradable no, but get upgrades yes by grumbel · · Score: 2

    Making a console user upgradeable makes little sense, as consoles are meant to be compact and user upgradeable parts would work against that. In times where you can't even swap the battery in most devices, you can't expect to swap the GPU or CPU. On the other side consoles should reach a point where they can get upgrades in the mid of a generation or more dramatically the whole "console generation" thing should disappear and updates should be more fluent. Essentially they should reach a point where they act like a TV: Want to see the a movie in glorious 1080p, you have to buy a new TV, but you can also just use your SDTV and view the movie just fine, but at lower quality. Furthermore your 1080p can still play old SDTV content just fine. There is a lot of forward and backward compatibility in the system. Consoles don't have that right now, backward compatibility is very limited and forward compatibly almost non-existent (except for a few GameBoyColor games). Of course at some point there would be a cut-off where the old-console would really be to old to play some new content, but things like small PSN/XboxLive games could easily be made flexible enough to run not only on the latest generation of hardware, but also a generation before that.

  56. This has never been successful historically by Anonymous Coward · · Score: 0

    This would probably fail as bad as it has been tried in past consoles. Games made for upgraded consoles or add-on accessories don't see the large sales volume that regular games do because many gamers do not purchase the required equipment nor see the value for one or two games.

    With the cost of developing new consoles and games we should be seeing longer console lifespans.

  57. That's a PC paradigm by Grindalf · · Score: 0

    I agree with some of the other posters, you are making another PC. Is this a good paradigm to steal wholesale for game console manufacture?

    --
    The purpose of existence is to make money.
  58. Game Consoles finished, PCs Yes, DRM Boxes No! by RanceJustice · · Score: 0

    Short answer: Yes, consoles should be upgradeable. Why? Because I envision a next generation where all games are built to be played standards-compliant PCs. Much like the dedicated Brother Word Processor in my closet, the day of the game console should be at an end because we have a better option. We no longer need to make a single-purpose piece of hardware in order to have an affordable gaming machine. In truth, we have the technology to provide more convergence devices than ever...so why are we going backward?

    Money and control. Would you like to have the choice of playing your PS3/X360 titles with online services that don't mind if you have a ton of game images on your hard drive, or the excellent MultiMan or XBMC software for your media? Well, tough shit. Despite the fact you payed between $300-600 for that lump of plastic in your living room, everything you do on it is controlled by Microsoft, Sony, and Nintendo. You don't have to option to play any game you want on an alternative to XLive, so you have to either play by Microsoft's rules, or simply not play online. Why do you have to have the disc in the bloody tray if you install the thing to the HDD (Which, costs more per gigabyte than any "normal" HDD around)? Because Microsoft says so. Would you rather not see ads when you're paying yearly for XboxLive? Tough shit, MS knows you're not leaving because you have nowhere else to play online instead! Your games are basically being held hostage because they exist on these pieces of hardware that by the "benevolence" of their creators, you're given the opportunity to spend money on. So long as you do exactly what they say, pay up and shut up, you may get to play your game...what's left of it after the mandatory DLC-ripping occurs, that is... but do something they don't like and prepare to be hardware-level banned from the only network said hardware is able to work with. Its bloody extortion at this point. Console gaming is becoming more and more expensive, and even convergence devices are attempting to be locked down into "consolized" walled gardens to ensure that user experience and control are always second to hardware and software developer control.

    That vast majority of so-called console games are developed on PCs and then "ported" to consoles, using varying SDKs. Sure, there are some easy tricks that you can use if you're absolutely sure you only need to support a very limited set of hardware, but lets be honest now the entire PC software market has developed everything from gaming to speed-trading software that is made to run on PCs that have varying hardware. There's nothing wrong with a handful of specifications on the box; PC gamers and developers haven't lamented this fact for years. If you want to make a game that requires a WiiRemote w/MotionPlus kit for the PC, then do so. Same with a DualShock 3 or X360 Controller - put the required or suggested controller on the bloody box and let us run Legend of Zelda: Skyward Sword at 1080p if our hardware can handle it. I'd love to see a day when there weren't any "hardware exclusives", no $10 extra fee passed on to the customer for the privilege of playing said titles on a locked down pseudo-PC, and a given game wouldn't be a binary "Yes if you have console X No if you don't" affair.

    The entire gaming experience would be much better if the next generation of games were simply programmed for normal PCs, ideally using technology easily portable so that the most hardware and software could be taken into account, especially OS-independent, FOSS technology. Everyone knows that when it comes to multi-platform titles today, the PC version is always the best one (unless its a horrible port) in terms of user access, cost, and modification. Why stay shackled to an antiquated system where a near unrelated entity has full control of the hardware and makes tons of demands to control and enrich themselves from both software developers and users, as opposed to the free and open game platforms we call PCs?

  59. The developer cultures differ by tepples · · Score: 1

    I have in the past plugged in two game pads into it and each worked independently on games that supported them.

    Then let me rephrase my assertion: Not enough games support them. Too many PC game developers and publishers are stuck in the mindset of one machine per player. I'm guessing this comes from an assumption that nobody owns a home theater PC and people aren't willing to crowd around a 19" to 23" PC monitor the way they used to crowd around a 19" TV.

    your comment has less to do with the platform then the game. That's just software.

    I'm aware of that. So why is there a culture among AAA game developers and publishers of making multiple-gamepad games on a console to a far greater extent than on a PC, when both consoles and PCs can display on a modern HDTV? A lot of titles in multiple-gamepad genres don't even get ported to PCs at all.

    Local multiplayer used to be a common feature on PC games before the internet was commonly used.

    I agree that the Internet is better than a plane ticket for remote multiplayer in genres that don't depend on a rock-bottom ping. But for people who live together, or for people who are visiting for other reasons and happen to get the idea to play a video game, I don't believe remote multiplayer makes local multiplayer obsolete. What advantage does LAN play have over shared-screen play in genres that don't depend on hiding one's position from other players?

    PCs are very adaptable... with little more then a software patch or an emphasis to game makers to provide certain features pretty much anything could be made standard.

    But good luck getting this emphasis across when video game publishers see dollar signs in selling a separate copy to each member of the household.

    1. Re:The developer cultures differ by Karmashock · · Score: 1

      As to not enough PC games having a feature, if the PC moves from the office to the living room then that will change.

      So the very act of MS making this decision will nullify your complaint as it will automatically give developers an incentive to have that feature.

      Mission accomplished.

      *takes a bow*

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    2. Re:The developer cultures differ by Anonymous Coward · · Score: 0

      It is also highly likely to create a disincentive to take PC hardware to the current edge of the performance envelope since they wouldn't even be porting a version from one platform to another. It would just be an MS XPC title that also runs on generic Windows PCs. And if PC gamers wanted that, they could just get an Xbox.

      So.. one complaint quashed. One complaint created. Sounds about par for the course for Microsoft. Improvement even, perhaps.

  60. The problem with old upgrades... by Immostlyharmless · · Score: 1

    like the Sega 32x, is that they cost as much as the original console did. If Im going to drop the same amount I did on the original console, it better be because I just bought an entire new console, not something of dubious value that gives me an incremental increase that's barely noticeable over default. If the upgrade was a one slot drop in a unit with an upgraded graphics chip, upgraded CPU and memory for half the price of the original? Hmmmm mebbe.

  61. Uhhh... by GWBasic · · Score: 1

    Usually buying a new console costs less then a decent computer upgrade.

    Assuming that transferring "stuff" from consoles is easy, and consoles are backwards-compatible, then "upgrading" a console could merely be buying a new one, and plugging it into the old HDMI cable.

  62. No by Anonymous Coward · · Score: 0

    They are cheap; it would be more expensive to make them upgradeable. Come on we live in a disposable society; just toss it in the dump and new one.

  63. Interesting fact... by Anonymous Coward · · Score: 0

    Is that http://www.earthsquotes.com is the best quote site on the net guaranteed!

  64. Recognizing satire is a disappearing ability by mykos · · Score: 2

    And the internet is very serious business.

  65. No by Anonymous Coward · · Score: 1

    Look, I bought the XBOX 360 because I wouldn't have to upgrade it every time the latest and greatest game came out. I got tired of spending my hard earned money on my PC when there were more important things to spend it on, ie food for my family! When i spend $60 on a game I do not want to be forced into buying another $50-$100 piece of hardware just to play the damn game. I like the way game console make game devs bend and conform to the basic platform of the console. It's the basic 'do more with less' strategy.

  66. Dumb article is dumb. by billcopc · · Score: 3, Insightful

    They're consoles. The whole point is to have a consistent hardware base, so developers can custom tailor their code to the platform, leading to simplified testing and improved stability. One CPU, one memory spec, one GPU... the key parts are consistent.

    You want to upgrade your console ? Trade it in for a new one! Or, if you're like me, you put it away and take it out from time to time for nostalgia.

    --
    -Billco, Fnarg.com
  67. We need a GAME CONSOLE that's secretly a COMPUTER! by Dwonis · · Score: 1

    My idea is totally new and never been done before!

  68. Already are and have been since Atari by Anonymous Coward · · Score: 0

    The Atari games were pretty much RAM
    The Nintendo had upgrade abilities (see bottom of unit) however these were never exploited
    Sega Genesis had a "32x" upgrade, also a CD Player, Also a Mega Drive downgrade
    Not sure about the Super Nintendo
    Nintendo 64 also had an expanded RAM upgrade and controllers had some ability to add features
    Gameboys had continual improvements but no ability to really do this your self
    PS1 - 3 had ROM chip replacements, faster CD drives
    PS3 has an ability to upgrade the harddrive
    XBOX is pretty much in the same boat but I believe it has been more hacker friendly
    the WII also has allowed hackers, external hard drives
    So to your point, it's not a new concept

    1. Re:Already are and have been since Atari by Osgeld · · Score: 1

      stuper nintendo had the gameboy addon, it wasnt successful in the grand scheme of things (hell you couldnt remember it)

  69. Re:who uses Linux on PS3? by Sir_Sri · · Score: 4, Insightful

    The point was to be able to circumvent import rules on game consoles rather than computers. Officially it was something like "playstation computer entertainment system". Sony was saying 'look it even runs linux like a regular computer!'. That tack of course did not work.

    The main users of linux on PS3's were research and development places that were buying PS3's, at a subsidized rate, but then never buying games. Which was just costing sony money.

    Now, as a practical matter they shouldn't be allowed to remove the functionality from the device once sold. That's illegal, but they also shouldn't feel any obligation to offer further PS3's with linux support because as you say, it's a non market, and their "the PS3 is really a computer" didn't pan out.

  70. Yes for HDD and it should be a sata with no lockin by Joe_Dragon · · Score: 1

    Yes for HDD and it should be a sata with no lock in so you can by any HDD that will fit in the case.

  71. No I dont want upgradeable consoles. by Anonymous Coward · · Score: 0

    1) Console manufacturers will turn your 300 dollar console into a 900 dollar one over the years by slowly and always releasing upgrades.

    2) If I want to upgrade something I do my pc. I like consoles because of the fact when I buy one thats it aside from a couple periphals.

    3) Game developers will have a harder time creating games. When a dev makes a ps3 game they know all ps3's ever made will all be identical so they know exactly what they can and cant do.

    4) I already own a upgradeable console, its call a pc

  72. Marketing Engine by Renraku · · Score: 1

    Maybe this is the marketing engine revving up for someone's 'next generation' product. The base model will start off real cheap. Maybe $100 for a launch product. The launch day games will be playable. A few months later, hey, you require 2GB of RAM to play this and only have one. You zip to your local Walmart and find that the extra gigabyte of slow ConsoleRAM is another $100, when you paid that much for four gigabytes of fast PC RAM a year prior. I bet you want Wireless G or N for that too, don't you?

    We let everyone access our console by making them cheap! It's totally up to you whether you want to pay the latest and greatest! If not, you can stick to the games that came out last year, but we might even release a patch that makes them require new hardware.

    See, this was thought up by a marketing genius. Absolute genius, I tell you. Why don't most people buy consoles more often? A big initial investment for little initial return. You pay $299 for a console, a controller, and a game. A single game. In essence, that game cost you $299. Reduce that to less than the cost of two games alone, and you've got a whole open market. It would also bring PC-style bragging rights into the modern arena. My Console has twelve gigabytes of RAM and a $500 video card, obviously your Console with only four gigabytes and a $200 video card bogs down on Quake 1. It would also take pressure off developers when it comes to optimization. They don't have to sit there for months and take shit from the art department, telling them that they gotta squeeze forty hours of gameplay with huge textures and voice acting and multiplayer and a feature-length making of movie into a single sided DVD (gotta save pennies on the cost!) and make it use no more than a gigabyte of RAM.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  73. No, if anything, give us clustering by drinkypoo · · Score: 1

    If anything, give us clustering like Sony promised us with the PS3, or at least let us use additional consoles as render slaves to provide additional viewpoints, and make it easy for developers to do. Late in a console system's life when the prices come down this would be attractive to many users, and that would pull used consoles off the market so that they can make new sales when they can actually make a profit on the hardware. In addition, some users would buy multiple (say, three) consoles at launch time in spite of the cost simply to have the bragging rights.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:No, if anything, give us clustering by RyuuzakiTetsuya · · Score: 1

      You mean like gran turismo's multi monitor setup?

      Or forza's?

      --
      Non impediti ratione cogitationus.
    2. Re:No, if anything, give us clustering by drinkypoo · · Score: 1

      Yes, just so, but for more games. It would really enhance GTA, for example, to have more views. You could say fuck it, we're doing four monitors, too, and have a physical rear-view and use a real rear view mirror... If there were some way to encourage developers to do this sort of thing, possibly by making it easy to do at the API level, perhaps more would do it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  74. Upgrades by HellrazerX · · Score: 1

    I think this all comes down to a price point. Everyone that owns a console game system wants it to be powerful. Power = money so the price of the system is high because they need the high end components to make a console powerful. Then everyone whines and complains that the console is expensive so they use lower end components and put out micro sized versions of the previous system with some of the features cut out. All I can say is if you cannot afford something that is expensive DO NOT BUY IT. It is as simple as that, video games are unessential they are a luxury that not everyone can afford and it has been that way ever since the Atari age. If they make systems modular then they will have to have the same hardware as before plus all the parts that will be used to expand them. That means they will be a computer motherboard with expansion cards which will be far more expensive in the long run. I play games constantly on my Xbox and PS3 but if every game that came out needed a expansion card for its own specific requirements, every game would cost as much as the damn console. So needless to say if you cannot afford a console when it first comes out then save your money and buy it later when the price is reduced instead of whining and complaining about something you do not need to live.

  75. no mention of the sega genesis? by Anonymous Coward · · Score: 0

    seriously? none of the highly ranked posts talk about the sega genesis? kids these days.

    it was upgradeable. you could add the sega CD and 32x. any upgrade to a standardize console would follow that model: modules that easily plug in/swap in. and game compatibility would be locked to those modules. it would be absolutely stupid to do it any other way.

    you think they'd let you go buy your own CPU/GPU/memory? MS doesn't let you install your own HD. why would they let you install any old off the shelf CPU.

    an official CPU upgrade module, on the other hand, would be something they'd do.

  76. Re:who uses Linux on PS3? by Anamelech · · Score: 2

    Other OS wasn't the only thing removed on the PS3 with firmware upgrades.

    PS3 Users report latest Firmware disables some USB adapters

  77. maybe by Anonymous Coward · · Score: 0

    but they should definitely offer completely free development kits and let ANYONE write games that wants to.
    yes, that means stop the selling hardware at a loss bullshit. also, make them legally liable for any features touted in the initial run, so they are sue-worthy when they drop said features.

  78. Internship: don't know where to start by tepples · · Score: 2

    go to school, learn to code

    What should I add to my existing B.S. in computer science?

    MOVE to Austin, Seattle, or Boston

    I have no support network of friends and family in Austin, Seattle, or Boston, and my family is unwilling to follow me to Austin, Seattle, or Boston. How does one relocate hundreds of miles from family for the first time in order to seek a job in the video game industry?

    Nobody is stopping you from being an intern at any game studio.

    If high-tech internships have become unpaid, how does an intern at a game studio afford food and rent?

    1. Re:Internship: don't know where to start by Kelbear · · Score: 2

      Work any job to get food and rent.

      Go home and work on your own game. Keep it simple, and polished. If you don't know how to do something, find out how and do it (game developers wear many hats). The resulting game is your resume to get into the gaming industry. It doesn't need to be a widespread hit, just a working example of what you are capable of, both in terms of technical prowess, and in terms of personal passion for the work.

      Yes, that means working all day and all night, but that's the kind of work/life balance you're looking for anyway, since it's what you'll have for the first several years working your way up.

    2. Re:Internship: don't know where to start by Xeranar · · Score: 1

      I hate to break it to you but unless you mean "family" as in your spouse and children then it's time to put on your big person pants and move away to scary new place. With a degree in CS you should have little problem finding a solid job in any of those cities, spending your free time coding away on a decent indie game or working in a group on a mega-mod or (crazy as it sounds) go apply to a game developer. Blizzard actually lists their job openings and so do most. If you're heart is set on something you're going to do it if it isn't completely unreasonable. I chose to be a professor, that means I had to leave behind my friends and family and move to a new city to teach. It's just part of life. It's part of drive, really.

    3. Re:Internship: don't know where to start by tepples · · Score: 1

      drive, really.

      Wouldn't I need a car first?

  79. Why? by drolli · · Score: 1

    Why should i upgrade a comparatively cheap console. Even if the games run, they never would be optimized to use the upgraded HW. Moreover, consoles are packed more densely, so heat problems can easily occur.

    The design criteria for consoles, namely platform stability, dense packing, cheap production (solder wherever its good from a yield/repair point, ease of use (imagine that you have to provide technical support to completely unqualified people putting in a new CPU wrongly) exclude any move towards extensibility.

    If you want to buy a PC you can already, and it unlikely that a market as big as for the PC will arise (unless you allow the customers to put in standard PCI cards, which really make the console a little big.

  80. Aren't consoles already upgradable? by kaizokuace · · Score: 1

    I mean, consoles are already upgrades. Upgrade from xbox to xbox 360, ps1/2/3, gamecube/wii etc. Just because it doesn't involve swapping out parts doesn't mean it's not an upgrade. Xbox360 is kinda backwards compatible with xbox games, so doesn't that net the same effect of an xbox with swapped guts? Consoles just have the power of complete lateral upgrades instead of people upgrading at various times we do it all together. And don't we all like doing things together?

    --
    Balderdash!
  81. Didn't they already do this? by Anonymous Coward · · Score: 0

    The N64 had a memory upgrade you could place in the "memory expansion" door on the top front of the system; the first game released requiring it tanked badly because people didn't want to shell out an extra $80 to play a console game. After that developers ignored it not wanting to damage sales and even Nintendo pretended it didn't happen.
     
    There is also a dock connector behind a door on the underside of the N64. This was designed to allow you to upgrade the N64 with modems/graphics chips/etc... after a few massive failures in the Japanese market Nintendo gave up one the whole upgrade your console idea.
     
    So it's been tried and proven to fail, so you can expect Sony to do it :/

  82. Next Gen Gaming Console upgrading by Anonymous Coward · · Score: 0

    Just like the previous generation gaming machines they can be upgraded, they're called PC's.

    Quit buying the boxes and you'd be surprised how much support software companies would throw towards PC gaming.

    Now I think I'm going to go play a round of BF3 on my 72" wide wrap-around tripple monitor set up at 5700x1200 resolution. Don't worry, you console players should be able to enjoy the same in another 10-15 years or so.

  83. Deja Vu by Anonymous Coward · · Score: 0

    Do the words 'Sega 32X' or 'Sega CD' perhaps sound familiar to you?

  84. Re: PC as 4-player rig by Lonewolf666 · · Score: 1

    Local multi-user is an aspect that has somehow been neglected in PC gaming. I think you are right, it should be possible.

    On a more general note (and getting a bit off topic), using a generic PC as multi-user device should be possible too, as far as hardware is concerned. Take a modern PC with decent speed, plenty of USB ports and an ATI Eyefinity card that can handle 4-6 displays. Hook up all you need for 4-6 users and you have a relatively cheap way of equipping an office. But so far, there seems to be not much development in that direction. All I found is this link from 2004:
    http://tldp.org/HOWTO/html_single/XFree-Local-multi-user-HOWTO/

    --
    C - the footgun of programming languages
  85. Re: PC as 4-player rig by Anonymous Coward · · Score: 0

    If you're trying to replicate console gaming you don't need 4-6 displays -- a single display with ~720 lines would match a typical modern console system. Not that I'd object to more pixels, I'm just saying the local-multiplayer aspect of games hasn't traditionally used anywhere near that much screen space. Heck, Goldeneye for N64 is widely considered one of the best local-multiplayer games (maybe not a modern competitor, but certainly in its time), and it put 4 users in a single NTSC frame.

  86. No, go back to the PC by thetoadwarrior · · Score: 1

    I appreciate a lot of PC gamers moved over to consoles when the Xcrement Box came out but console gaming is not PC gaming and shouldn't try to be. If you want to upgrade there is a system that can handle that, it's a PC.

    PC developers have already shit all over console gaming by lowering the quality bar and making patching a necessity and we're losing genres because there are too many people who can't handle a game that doesn't scream masculinity even if it's being played by children. So please, go back to your PCs and jerk off over all the video cards you could buy and leave consoles alone.

  87. Re:who uses Linux on PS3? by hairyfeet · · Score: 2

    But that just shows what total idiots Sony was and why they deserve to lose this round. i mean here you have a company literally bleeding red ink, and they have a product they COULD have sold at $1000 a pop and made a pretty decent killing on, as for certain tasks the Cell chip is simply the best for the task, but instead they just flipped everyone the bird, burnt their customers and painted a giant bullseye in themselves with the hackers and for what? So they could turn down incresed profits? that's fucking stupid!

    Instead they could have announced a "researcher's initiative" where they would host a code repo and offer $1000 PS3 while ending the sale of PS3s with Linux (while continuing to let the old units update) and kept the goodwill of the users while still making good profits and possibly even opening up new markets as those that have research that would run better on the cell could show that Sony would be supporting the ecosystem long term with access to new boxes. Even at a $1000 a pop the speed difference between cell and x86 for certain jobs would have made it still a viable choice. So frankly their posting a fourth year of solid losing doesn't surprise me, not when they are doing bonehead moves like that!

    As for TFA it COULD be done but it would have to be done smart and make the OS control the new parts seamlessly while basically lying to older games to keep from having compatibility errors. For example you could add a memory module that sped things up by caching elements there instead of the HDD. Then the OS would simply redirect to the RAM if it was there, and to the HDD if it was not, thus allowing new and old systems to coexist. On the GPU side you could add support for say something like eyefinity for those that wanted it while not affecting gameplay.

    Personally i like how the consoles stretch out now, as it makes for cheap PC gaming for the most part. Even the games that aren't ports typically don't use much better graphics than the consoles so they can later port it to other systems which means I can game on this nearly 3 year old HD4850 i picked up for $60 at my screen's 1600x900 res just fie with lots of purty. And frankly as we've seen giving the game devs more bling to work with can often be a BAD idea, look at how many shooters are now basically a straight line going from "Please be amazed at our scripted sequence, doesn't that building falling fill you with wonder?" setup to the next. you give them more bling and every 5 minutes you'll have to put down the keyboard so some dev can show off his latest particle or water physics. Hell even the greats like Valve aren't immune, see how they always seem to find a way to work in a basic "see saw" physics puzzle into every HL2 game, along with the "too slow elevator" bit.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  88. Re:who uses Linux on PS3? by CronoCloud · · Score: 1

    The point was to be able to circumvent import rules on game consoles rather than computers. Officially it was something like "playstation computer entertainment system". Sony was saying 'look it even runs linux like a regular computer!'. That tack of course did not work.

    You are mistaken. Any PS2 Linux kit owning/PS3 yellow dog running user knows that it was Yabasic on the PS2 that was the attempt to evade the import duty. It failed but the duty was removed shortly thereafter...BEFORE Linux on the PS2 was ever released and most certainly before there ever was a PS3.

    Now, as a practical matter they shouldn't be allowed to remove the functionality from the device once sold.

    They didn't, it's your choice to perform the firmware update. If you don't you lose PSN (their service their rules) but can keep OtherOS no problem. In fact, the update warns you in no uncertain terms that doing it WILL remove OtherOS functionality and asks you to confirm, not just once, but TWICE that you want to do it.

  89. Re:who uses Linux on PS3? by Anonymous Coward · · Score: 0

    By the time they cut out OtherOS, nobody in the research community gave a damn about the Cell anymore. When IBM announced that the Cell architecture was a dead-end, everyone moved to GPGPUs.

  90. 32x, SegaCD by Anonymous Coward · · Score: 0

    need I say more?

  91. Re:who uses Linux on PS3? by Anonymous Coward · · Score: 0

    As a practical matter you need to choose between having OtherOS or having PSN when you previously had both.

    Also, didn't more recent games force the upgrade if you wanted to play?

  92. Should Next-Gen Game Consoles Be a Mil Spec? by Anonymous Coward · · Score: 0

    Fixed it.

  93. Re:who uses Linux on PS3? by jythie · · Score: 1

    Not really. Research does not move all that quickly. New setups might have moved to GPGPUs, but those PS3 clusters are still getting a lot of use and probably will be for another few years.

  94. Re:who uses Linux on PS3? by Sir_Sri · · Score: 1

    This.

    The reason it is illegal is because the product is advertised to have these features, and more we'll add later. Removing a feature (especially in this case, a major one) is actually fairly serious.

    Now I'm sure Sony knew exactly what percent of users ever actually used their other OS, and if they were using it for piracy. If they thought people were using it they wouldn't have removed it probably.

  95. Re:who uses Linux on PS3? by Sir_Sri · · Score: 1

    agreed, the last place I was had a 4 PS3 cluster going, which afaik is still running 4 years later. At this point it isn't a 'computing' project it's an astrophysics data project. But it's still crunching numbers.

  96. Consoles are inherently upgradable by DarthVain · · Score: 2

    You buy the next generation of console.

  97. It is inevitable... by Anonymous Coward · · Score: 0

    That the 19th century innovation of interchangable parts will proliferate to the gaming console industry and others.
    Most comments seem to assume this would be a non-proprietary upgrade, certainly it would be only the console maker selling the upgrades.
    They are just missing out on profit. 10x the hard drive space is much of an upgrade since your gaming experience will still be the same.
    Also the load times are presently awful; hopefully they will use SSDs next time, or at least the games should load as fast as my PC, at least 5x as fast with a 7200 rpm drive.

  98. Nope. by Anonymous Coward · · Score: 0

    If consoles are upgradable, it ruins the point of the console: a device in which when you buy software for it, aside from the hard drive space requirements, you can pop it in and play it. The moment you add an upgrade, you'll have to ask yourself when buying a game down the road "Do I have this upgrade?"

  99. Sega CD by WillgasM · · Score: 1

    Remember Sega CD and the 32x? That's totally how they should do it.

  100. No by Anonymous Coward · · Score: 0

    Just use a computer, duh.

  101. Back to cartidges? by RatherBeAnonymous · · Score: 1

    The only console expansion scheme that ever worked was cartridges. Realistically, what are the advantages of disk-based media? Disks are cheaper to produce and package and ship. They may be more resistant to environmental factors. But if next get consoles used a customized PCI-E or Light Peak interface for plugging in game cartridges, the cartridges could have co-processors, storage, etc built in like they used to in the late 80's and early 90's. It would free up game designers to stretch their legs a bit more as the platforms aged.

  102. fixed price seals the sale by schlachter · · Score: 1

    I buy a console because I know that it's $300/$400 upfront and I'm good for 5 years.

    If I thought I'd be spending $100/$200 every yr or two thereafter, I wouldn't shell out the $300/$400 upfront.

    Its the stability of the platform that's attractive to me.

    --
    My God can beat up your God. Just kidding...don't take offense. I know there's no God.
  103. Re:who uses Linux on PS3? by hairyfeet · · Score: 1

    Exactly and once you have invested in the code and considering the average lifetime of the units would a thousand a pop really have bothered you or any other researcher? i'd say probably not, not when you had a unit that was so efficient at crunching numbers. When you figure in the amount of data those clusters could crunch and the amount of electricity per unit honestly I bet they would have had a hell of a lot of sales even at a thousand a pop from those adding to their existing cluster. then add in the value add by having Sony host a code repo for PS3 code so that there would be tons of FOSS code to run on your cluster and it would seem like a no brainer to me.

    Finally don't forget this is a company that hasn't had a profitable quarter in 4 years. With numbers that bad and that much red ink being bled one can just turn away customers, especially ones that could be buying units in bulk that you could be making a pretty penny off of. last numbers I saw had the PS3 costing Sony around $450 a unit so they could have sold them for $800 a pop and still made nearly double per unit. that's not bad profit at all, not for something you'd have almost no support calls from. Just another case of a corp being stupid, that's all.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  104. No. by HalAtWork · · Score: 1

    I switched to console gaming because I didn't want to have to worry about what configuration my gaming system had in order to enjoy the optimal experience on the platform. I didn't want to worry about video/audio settings, drivers, or whatever. Even having to worry about firmware upgrades on a console is annoying. I don't want it to get worse.

  105. Nooooo by Antarell · · Score: 1

    We have an original Wii, and it's becoming a PITA telling the kids that they can't have that new whatever game because we don't have the MotionPlus controllers, The same goes for the Move controllers for the PS3. You could say go buy the add-ons, but why? I paid $600AUD for my PS3, and not much less for my Wii. I am not forking out another ~$200 for extra bits. The joy of consoles is that you shouldn't have to worry about the hardware. Just grab a game and stick it in and enjoy.

  106. Yes. by thatbloke83 · · Score: 1

    Based on the comments I have already seen, I'm a minority. But allow me to explain my point of view.

    I'm a PC gamer - I have a PC worth a significant amount of money. I love it. I also have an xbox 360.

    I'm fed up of games being developed primarily for consoles, and then the PC receiving some crappy port that doesn't make anywhere NEAR enough use of the available extra horsepower that the PC has.

    The only current game that has really pushed things forward in terms of what can be done is Battlefield 3. Had a few friends over recently, who all play it on the xbox. I fired it up on my PC to show them - it was like an entirely new game to them. BF3 is a VERY rare occurrence in that it was developed primarily for the PC, and to take advantage of the features that PC offers FIRST, before then being backported to the xbox 360/PS3. Based on the speculation I've seen already, the next-gen xbox, which isn't even due out till next year, is going to have a particularly mediocre graphics card even by TODAY's standards - in the period between now and when it actually gets released (likely about 18 months I reckon), that graphics card will fall even more behind what PC's can do RIGHT NOW.

    Skyrim is an example of the opposite of this. It looks precisely the same on the xbox as it does on the PC (ignoring mods). In addition, the UI for PC is precisely the same as what is used for consoles - which, for a mouse/keyboard interface, is a load of crap. Hell, if I leave my xbox 360 pad plugged in to my PC, it picks this up, and DISABLES Mouse/keyboard interaction till I unplug the controller. WTF is that all about?

    Optimizations and the like because your platform is always going to be the same can only get you so far when the hardware is so limited compared to what is available.

    In addition, RAM is dirt cheap right now. Why are systems like this still being released with seemingly small amounts of RAM? I know there's a cost/performance ratio that needs to be met here, but seriously - I can go to any major PC seller's website and on any pre-built PC upgrade the amount of RAM installed by default from 4GB to 8GB for between £10 and £15 at the moment. Why are these consoles still going to be limited in such a way?

    Stick a Thunderbolt port on it and you've got all the future expandability you require.

  107. The new console should be your TV by wertigon · · Score: 1

    I envision a future where the TV has a gaming module interface in the back. TV handles all the icky non-gaming parts (controllers via Bluetooth, firmware, network connection, IM/social networking, harddrives, USB sticks etc), and the gaming module is essentially a glorified graphics card with a general-purpose CPU tacked on top of it. Also, make it possible to connect your smartphone as a controller.

    However, while I know many, many people who would buy this and love it, I know very few companies willing to design it. Therefore it will remain but a dream. *sigh*

    --
    systemd is not an init system. It's a GNU replacement.
  108. Interesting by Anonymous Coward · · Score: 0

    Very good debate on whether the consoles will be upgradeable, many factors must be taken into account, do not know much about it but my common sense says it will cost a bit. While I will continue playing my favorites juegos de Mario

  109. Cloud Gaming by chewie2010 · · Score: 1

    On-Live or netflix are the future of consoles. The graphics are instantly upgradeable. I wouldn't be surprised if the next xbox has this capability built in. In two generations there will be no consoles. The "systems" will be built into tvs as an app much like netflix is on newer TV's. I think this is good. I am a Nintendo fan and they are known for their great controllers. Nintendo can still make awesome games and controllers but get out of the CPU/GPU manufacturing business; greatly reducing prices for consumers.

  110. Cost reduction by Anonymous Coward · · Score: 0

    The other side of the coin is the profit margin for the console maker. Much of the profit in the later years come from reducing the production cost of the hardware through iteration over the life of the console. Memory costs drop drastically over a 5 year period. CPUs can be built at smaller die sizes, using less power, for less money. GPUs become less expensive as manufacturer yields increase, and the "high end" chip of the launch window becomes a commodity part. Early adopters pay more, but the console makers typically make less profit on the boxes as well. So providing an upgradable console doesn't make a lot of sense for the console makers. It simply reduces their chances to reduce the cost of goods sold in the future.