Slashdot Mirror


Superpoke Players Sue Google

mikejuk writes "SuperPoke Pets is another casualty of Google's aggressive spring cleanup... But unlike other users of Google's trashed software, Superpoke users have decided to fight back with a class action. The aim is to recover the money they spend on virtual gold used as a currency to buy clothes for their virtual pets. The total 'amount in controversy' exceeds $5,000,000 — a sum that is credible given that there were at least 7,000,000 users. So if you are considering adding a virtual currency to your app you might want to think of the future."

160 comments

  1. 5 mill on virtual pet cloths? by Kenja · · Score: 5, Interesting

    I dont want to live on this planet anymore... But really, unless there was a 'we'll never shut down" clause in the user agreement I dont see the idiots winning this one.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:5 mill on virtual pet cloths? by Ultra64 · · Score: 5, Insightful

      "5 mill on virtual pet cloths?"

      averages out to less than a dollar per person.

      what's the big deal?

    2. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      Yea, this lawsuit is a complete waste of time, which is not surprising considering all the plaintiffs obviously waste quite a bit of time on a regular basis. It was quite obvious that Superpoke was a service, not a product; there's not even the slightest bit of ambiguity about that in this case. When you subscribe to a service, there is never any guarantee that it will continue indefinitely.

    3. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 1

      Every minute and every penny Kenja's ever spent has been on something indisputably worthwhile, so he's justified in looking down on these idiots (i.e., meaning everyone but him).

    4. Re:5 mill on virtual pet cloths? by Kenja · · Score: 5, Funny

      Every minute and every penny Kenja's ever spent has been on something indisputably worthwhile, so he's justified in looking down on these idiots (i.e., meaning everyone but him).

      Hey... history will vindicate me and my collection of porcelain unicorns.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    5. Re:5 mill on virtual pet cloths? by M.+Baranczak · · Score: 1

      And this raises another question: How much were they spending to keep this stupid shit running? I know that 5 million is pocket change for Google, but I assume they wouldn't shut it down unless it was actually losing money.

    6. Re:5 mill on virtual pet cloths? by ackthpt · · Score: 2

      I dont want to live on this planet anymore... But really, unless there was a 'we'll never shut down" clause in the user agreement I dont see the idiots winning this one.

      Problem is the expectations of users. Back a few years ago Google was Shiny, Fun, Friendly, doing good things, going neat places.

      Now Google is yet-another corporation, swaggering and doing the things Corporations do, which is whitewash this, discard that, trample the disires of their customers on the way to where they think the next buck (of saved buck) is.

      I find Google changing things in ways which I'm now finding, not just vexing, but utterly disruptive - it's like they don't want to leave well enough alone.

      Somewhere in that big campus off Charleston Road, there's gotta be someone who asks the question, "Is it right for our users?"

      and is listened to.

      --

      A feeling of having made the same mistake before: Deja Foobar
    7. Re:5 mill on virtual pet cloths? by Surt · · Score: 1

      Pfft. Porcelain. There's no future in that. Only pewter unicorns are worth collecting. I have a couple hundred now, and in a few years time they'll be worth millions.

      Porcelain. LOL.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    8. Re:5 mill on virtual pet cloths? by Surt · · Score: 1

      Somewhere in that big campus off Charleston Road, there's gotta be someone who asks the question, "Is it right for our users?"

      and is listened to.

      I'd say the evidence suggests otherwise. (Though I know you meant this as a recommendation rather than a statement of fact). ;-)

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    9. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      Real money spent on virtual clothes for virtual pets.
      I just cannot make the mental leap to understanding that.

    10. Re:5 mill on virtual pet cloths? by ColdWetDog · · Score: 1, Funny

      Real money spent on virtual clothes for virtual pets.
      I just cannot make the mental leap to understanding that.

      'Mental leap' - think Planck distance for these folks. Probably just stochastic noise triggering a couple of "I want" neurons.

      Personally, I would blame water fluoridation. Flouride's pretty reactive, you know.

      --
      Faster! Faster! Faster would be better!
    11. Re:5 mill on virtual pet cloths? by somersault · · Score: 1

      Why not? Most new games these days are just existing gameplay with shiny new graphics.

      People pay lots of money for decent quality chess boards and the like, when really scraps of paper will do. Aesthetics matter to some people.

      I don't mind paying for extra content in free to play games, but when full price games charge for extras, I simple say "fuck that".

      --
      which is totally what she said
    12. Re:5 mill on virtual pet cloths? by DrXym · · Score: 1

      Well it is a Facebook game. No point enriching your main competitor. I would have thought they'd try and shift it lock stock and barrel to Google+ though. That's assuming it weren't see as anti-competitive which it may well have been.

    13. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      Pfft. Beanie Baby Unicorns is where the real money is. I'm rich, rich I tell you!

    14. Re:5 mill on virtual pet cloths? by residieu · · Score: 2

      But the lead plaintiff spent $1000, apparently. That's a lot of fake clothes. I wonder what the numbers are like if you ignore all the users who didn't spend anything.

    15. Re:5 mill on virtual pet cloths? by wjousts · · Score: 1

      Really? This surprised you?

    16. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      averages out to less than a dollar per person.

      what's the big deal?

      If it's no big deal then why sue? If people are going to throw their money away and not care because they're doing it at less than a dollar per transaction, they should realize that they're still throwing their money away and not care.

      Google should settle and pay out the Superpoke users in virtual pet clothes.

    17. Re:5 mill on virtual pet cloths? by lgw · · Score: 2

      It surprised me. Google's early success came entirely from respecting its customers - no monkey punching, just text ads. They made a ton of money keeping to that theme. Departing from it seems stupid, and I fully expect them to depart from their successful track record as a result.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    18. Re:5 mill on virtual pet cloths? by ackthpt · · Score: 1

      Really? This surprised you?

      Nope. Not surprised. Disappointed, certainly. I had high hopes for Google after the craptacular experience I'd been going through with Yahoo. The reason Yahoo failed after such a brilliant start was creating horrible interfaces and saturating pages with ads. People left for Google because it was simple, uncluttered, pleasant to use. Now Google isn't so simple, uncluttered or pleasant to use, particularly when it directly affects your personal interests -- and personal interests are why people gravitate to where they are.

      --

      A feeling of having made the same mistake before: Deja Foobar
    19. Re:5 mill on virtual pet cloths? by spidercoz · · Score: 1

      Christ on a cock, how bereft of meaning is this person's life? What, all their real pets kept committing suicide?

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - Evelyn Beatrice Hall, re Voltaire
    20. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      Pfffft. Virtual pewter beanie baby unicorns with interchangeable virtual porcelain pet clothes is where it's at. Those things will never lose their value.

    21. Re:5 mill on virtual pet cloths? by BluBrick · · Score: 1

      Yea, this lawsuit is a complete waste of time, which is not surprising considering all the plaintiffs obviously waste quite a bit of time on a regular basis. It was quite obvious that Superpoke was a service, not a product; there's not even the slightest bit of ambiguity about that in this case. When you subscribe to a service, there is never any guarantee that it will continue indefinitely.

      Yes, it's obvious that Superpoke was a service rather than a product, but the lawsuit is not necessarily a waste of time*. The ambiguity is in whether or not the virtual currency purchased was a product or a service. The virtual currency was clearly transferable, so it could probably be argued that it was a product rather than a service like Superpoke itself.

      *These are people who spent $5M on virtual clothes for their virtual pets in a game! I think it's reasonable to accept that their values are somewhat different than are yours or mine. How can you possibly have any basis on on which to judge the value they place on their time?

      --
      Ahh - My eye!
      The doctor said I'm not supposed to get Slashdot in it!
    22. Re:5 mill on virtual pet cloths? by NJRoadfan · · Score: 1

      I find Google changing things in ways which I'm now finding, not just vexing, but utterly disruptive - it's like they don't want to leave well enough alone.

      Somewhere in that big campus off Charleston Road, there's gotta be someone who asks the question, "Is it right for our users?"

      and is listened to.

      Yeah, like the new YouTube channel layout. Its not only Google that has this problem though. The rest of the Web 2.0 companies have the same "this new and shiny interface is great, and you MUST like it and use it" mentality. To make things worse, some of the interface designs are just braindead, do these multi-million dollar companies hire anyone with a background in human-computer interaction or do any user testing?

    23. Re:5 mill on virtual pet cloths? by asdf7890 · · Score: 1

      It depends on that person's income, assets, and other outgoings though. To a rich sad person $100 might not be much compared to the total scale of disposable income.

    24. Re:5 mill on virtual pet cloths? by datavirtue · · Score: 1

      In other news....an elephant farts on the savanna. Details at 6.

      --
      I object to power without constructive purpose. --Spock
    25. Re:5 mill on virtual pet cloths? by caution+live+frogs · · Score: 2

      And how much is the lead plaintiff spending on legal fees? With what chance of success, given the legal team Google has on hand? Should have just eaten the $1k. Throwing good money after bad if you ask me.

    26. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      what's the big deal?

      Answer: The 5 million people

    27. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      It could be making money and still not be worth it for Google to keep open. Google probably deemed the Dev's more useful on other products. Its not easy to recruit good talent (especially when you are in an illegal no-poach agreement with half of silicon valley)

    28. Re:5 mill on virtual pet cloths? by Mister+Transistor · · Score: 2

      Fluoridation is causing the sapping of our precious bodily fluids and will power by the evil powers of communism!

      - Gen. Jack Ripper, Cmdr, Burfelson Air Force Base

      --
      -- You are in a maze of little, twisty passages, all different... --
    29. Re:5 mill on virtual pet cloths? by AmberBlackCat · · Score: 1

      "5 mill on virtual pet cloths?"

      averages out to less than a dollar per person.

      what's the big deal?

      So if you bought a song or an app for 99 cents and it didn't work, you'd be okay with that? They're virtual too. Just data in your computer.

    30. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      Remember, the users of Google's services are Google's product. In the end, their customers are the advertisers.

    31. Re:5 mill on virtual pet cloths? by wjousts · · Score: 1

      It surprised me. Google's early success came entirely from respecting its customers

      Yes. early success. Back when they weren't making money hand over fist. Back before they realized they could make much more money by not doing that.

      Also, needless to say (especially since somebody else has already replied), but you are not their customer, you are the product.

    32. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      Too bad 95% of users NEVER bought any items, and you divide the $5mil among the last 5%
      The main user spend thousands on it.

    33. Re:5 mill on virtual pet cloths? by iamhassi · · Score: 1

      "5 mill on virtual pet cloths?"

      averages out to less than a dollar per person.

      what's the big deal?

      Haven't you seen Superman III, Hackers or Office Space?

      Turn in your geek card.... and everyone that modded this Insightful, shame on you!

      --
      my karma will be here long after I'm gone
    34. Re:5 mill on virtual pet cloths? by Iggyhopper · · Score: 1

      But at one point music can be played. It becomes physical at that point.

    35. Re:5 mill on virtual pet cloths? by Ihmhi · · Score: 1

      What does it say about us who begrudge people who spend $1000 on Superpoke Pets and yet think nothing of people who spend just as much on some other, more "geeky" hobby such as Warhammer 40K miniatures or building robots?

      All I see in this article is two things:

      1) Microtransactions work, especially if you pay attention to the "micro" part. (*cough* *cough* $10 for a gun in TRIBES: Ascend, Hi-Rez? Really?)

      2) People will spend a load of money on something if they enjoy it. See: every hobby ever.

    36. Re:5 mill on virtual pet cloths? by Anonymous Coward · · Score: 0

      Your thought proccess is invalid dear writer. The "rich" never spend money on stupid things like this. Instead this is just another form of lotto fever where the poor spend every dime and cry over each "loss".

    37. Re:5 mill on virtual pet cloths? by Ultra64 · · Score: 1

      I was replying to the guy who said "$5 million on virtual pet clothes? I dont want to live on this planet anymore"

  2. You can have the money back... by asdbffg · · Score: 5, Funny

    but only if you promise to buy REAL clothes this time.

    1. Re:You can have the money back... by ajpuciat · · Score: 1

      As if that would happen. Next up, virtual McDonalds.

      That way they can look at a Big Mac without getting it stuck in their neckbeards.

    2. Re:You can have the money back... by kat_skan · · Score: 4, Insightful

      Please no. The only thing worse than people who buy virtual clothes for their virtual pets would have to be people who buy real clothes for their real pets.

    3. Re:You can have the money back... by aamcf · · Score: 2

      The BBC published an article about that today: http://www.bbc.co.uk/news/magazine-16943314

    4. Re:You can have the money back... by MightyYar · · Score: 1

      People aren't rational at all. You could have mouse pets for free, but no - those get trapped and killed while the dogs and cats roam the house. Bigger poops, too.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    5. Re:You can have the money back... by Anonymous Coward · · Score: 0

      Please no. The only thing worse than people who buy virtual clothes for their virtual pets would have to be people who buy real clothes for their real pets.

      Or perhaps people who buy virtual clothes for their virtual pets being able to afford clothes for themselves (along with food and shelter for that matter).

    6. Re:You can have the money back... by viperidaenz · · Score: 2

      I'd rather have a pet that does bigger poop and can be house trained than have one that poops anywhere it walks

    7. Re:You can have the money back... by TFAFalcon · · Score: 1

      What did their REAL pets do to you, that you want them to be subjected to wearing clothes?

    8. Re:You can have the money back... by ne0n · · Score: 2

      This settlement should be paid with pictures of real and/or virtual currency, and pictures of clothes for real or imagined pets.

      --
      $ :(){ :|:& };:
    9. Re:You can have the money back... by MightyYar · · Score: 0

      Yeah, 'cause dogs don't ever poop in the house.

      Hell, just the hair and skin flakes from an animal the size of a dog or can dwarf the feces output of a mouse.

      You can smell the long-term presence of a cat or dog as soon as you walk into a house - not sure I can say the same about a mouse.

      But like I said, we're irrational. :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    10. Re:You can have the money back... by lgarner · · Score: 2

      How silly that everyone doesn't want mice for pets. How much better the world would be. Hell, how about cockroach pets? No vet bills since the damn things just keep on living!

      Stupid, irrational pet owners!

    11. Re:You can have the money back... by Anonymous Coward · · Score: 0

      Or people who buy clothes for their xbox live avatars (Seems like there is allot of those morons too.)

    12. Re:You can have the money back... by bryan1945 · · Score: 1

      Can your mouse fetch me a beer? Ah-hah, didn't think so! :)

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    13. Re:You can have the money back... by MightyYar · · Score: 1

      Stupid, irrational pet owners!

      That was sort of my point - pet ownership is not rational. A rational being would realize that cats and dogs have just co-evolved and thus acquired behaviors that we mistake for real emotion and affection. We talk to them, despite their inability to comprehend. We cuddle and pamper them, and they still prefer members of their own species to us. There are known benefits to pet ownership - pet owners tend to live longer, all that pet crap and hair in the house might help ward off allergies, lonely people can have a feeling of companionship that they otherwise would not get, dogs can help prevent robberies, and cats can ward off rodents. Of course, you can do most of these things without pets and with fewer inconveniences and mess, but as I said, we aren't rational :)

      I'm not rational either, mind you. I grew up with pets. I like to pet cats and play with dogs - my brain is just as fooled by these social parasites as everyone else's.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    14. Re:You can have the money back... by MightyYar · · Score: 1

      Uh, oh, I offended a pet owner! LOL. Yeah, your house still smells like dog.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  3. Re:Spelling slowly dies as the Internet strangles by Kenja · · Score: 1

    Perhaps it is cloths that the then tailor into clothes?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  4. Implications for EULAs? by Rone · · Score: 4, Interesting

    I'm sure the SuperPoke EULA had provisions stating that all virtual currency purchased for use in-game was non-refundable, no matter what.

    In light of that, it'll be interesting to see how this plays out in court. If Google doesn't settle, and loses, we could possibly see an EULA-affecting precedent come out of this.

    1. Re:Implications for EULAs? by JoeMerchant · · Score: 1

      I'm sure the SuperPoke EULA had provisions stating that all virtual currency purchased for use in-game was non-refundable, no matter what.

      In light of that, it'll be interesting to see how this plays out in court. If Google doesn't settle, and loses, we could possibly see an EULA-affecting precedent come out of this.

      Like a precedent that EULAs are unenforcable? That might actually make some sense.

    2. Re:Implications for EULAs? by lostmongoose · · Score: 5, Interesting

      If Google loses, then every F2P MMO that has shut down and had cash shops will have to pay up to the users who bought items and game currency.

    3. Re:Implications for EULAs? by Rone · · Score: 1

      I've heard of some EULA-upholding precedents (no time to Google for citations at the moment, sorry), so I doubt that they would get nuked across the board.

      However, a narrowly-focused precedent barring/limiting "no refund" clauses would be quite welcome.

      Such a precedent could also be used to mandate refunds for DRM-protected materials in the event that the parent company shuts down / goes bankrupt, which is one of the biggest problems with our increasing use of digital media (books, movies, etc).

    4. Re:Implications for EULAs? by The+MAZZTer · · Score: 5, Interesting

      It would seem to me digital items are provided as a SERVICE, not a PRODUCT. If I get a contract with a cell company, and then my contract runs out (or they go under or something), I am not entitled to get my money back because I was paying for a service and not a physical product (well I may have paid for my phone but I get to keep it if my contract included paying for it). Similarly when I buy a digital item, there is no physical product. I am buying the service of using this imaginary item. The only issue here is when I buy this service for unlimited usage, should I be compensated when the service is stopped? Even if the answer is yes I doubt the full amount will be refunded, because the users got usage out of the "service".

    5. Re:Implications for EULAs? by BitZtream · · Score: 1

      used to mandate refunds for DRM-protected materials in the event that the parent company shuts down / goes bankrupt, which is one of the biggest problems with our increasing use of digital media (books, movies, etc).

      Right because companies that are shutting down or filing for bankruptcy have money to pay their debts ...

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    6. Re:Implications for EULAs? by 0racle · · Score: 4, Informative
      [citation needed]

      Enforceability_of_EULAs_in_the_United_States

      The enforceability of an EULA depends on several factors, one of them being the court in which the case is heard. Some courts that have addressed the validity of the shrinkwrap license agreements have found some EULAs to be invalid ... Other courts have determined that the shrinkwrap license agreement is valid and enforceable ... No court has ruled on the validity of EULAs generally; decisions are limited to particular provisions and terms.

      --
      "I use a Mac because I'm just better than you are."
    7. Re:Implications for EULAs? by sjames · · Score: 1

      They generally have assets to liquidate. If we had actually enforced laws, we could keep the funds from that liquidation out of the executive hands and use them to cover things like this first.

    8. Re:Implications for EULAs? by sjames · · Score: 1

      If it is unlimited, the pro-rata portion used will be 0 since there's an infinity in the denominator.

    9. Re:Implications for EULAs? by Anonymous Coward · · Score: 0

      Makes sense to me... at the very least, the source and software should go public/free.

    10. Re:Implications for EULAs? by geekoid · · Score: 1

      Except things like this are last.
      People who are owed money are first, and in bankruptcy, there really isn't even enough money to cover that.

      It's like going after a bankrupt company to get your 20 bucks back for the gift card you bought the year before.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:Implications for EULAs? by Sentrion · · Score: 2

      You also bought the Sharper Image gift card?

    12. Re:Implications for EULAs? by sjames · · Score: 1

      There's no reason they HAVE to be last other than that the creditors are more likely to be one-percenters who golf with the judge and/or legislators.

      Or, we insist that they remove all DRM before they shut down.

    13. Re:Implications for EULAs? by TFAFalcon · · Score: 1

      Executives get their bonuses before bankruptcy. What is needed is laws that enable us to yank back any bonuses and dividends paid for X years before the company went bust.

    14. Re:Implications for EULAs? by hawguy · · Score: 1

      used to mandate refunds for DRM-protected materials in the event that the parent company shuts down / goes bankrupt, which is one of the biggest problems with our increasing use of digital media (books, movies, etc).

      Right because companies that are shutting down or filing for bankruptcy have money to pay their debts ...

      They could keep the DRM keys in escrow, to be released to the world if the company shuts down and no one else steps in to keep the DRM servers running.

    15. Re:Implications for EULAs? by Anonymous Coward · · Score: 0

      Before making any more stupid posts like this, why don't you look up what secured credit is. There most certainly IS a reason they are last.

    16. Re:Implications for EULAs? by Anonymous Coward · · Score: 0

      Music to the RIAA's ears

    17. Re:Implications for EULAs? by sjames · · Score: 1

      Often right before bankruptcy and just after they quietly unload their stock.

    18. Re:Implications for EULAs? by sjames · · Score: 1

      You don't get to rob people (effectively what they do by shutting down the DRM servers without a refund) just to pay off a secured debt. Perhaps you should think for a second before you let your stupid fingers touch the keyboard!

    19. Re:Implications for EULAs? by Kalriath · · Score: 1

      You mean your country can't? Here in NZ, the Tax Department can unwind up to three years of transactions for a company and claw back any money it's paid for any reason over that time. I think it only applies to pay the tax though.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    20. Re:Implications for EULAs? by TFAFalcon · · Score: 1

      But taxes will usually be the smallest debt a bankrupt company has, since they were probably not earning much before going bust. The ability to claw back money should be used to pay all debts the company has.

    21. Re:Implications for EULAs? by Anonymous Coward · · Score: 0

      Yeah, well...MMO's die due to being killed off by the company thru terrible updates and game breaking shit being added. It has nothing to do with anything other than greed. Game gets mature, top tier items mysteriously wind up in the cash shop for hundreds to thousands of dollars, game gets shut down a week later. I hope they're forced to keep service reasonable.

    22. Re:Implications for EULAs? by Kalriath · · Score: 1

      Maybe so, but then you face the problem that all transactions can be clawed back - how would you as a disinterested third party business feel if you had $100,000 clawed back off you because some company that went bust bought servers off you two and a half years ago? The system is hell on smaller suppliers.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    23. Re:Implications for EULAs? by TFAFalcon · · Score: 1

      Only transactions that were 'harmful' for the company should be disputable. For example, if the company bought a 2000$ computer system for 100k$, the court should be able to order the transaction reversed. If the company that was paid no longer exists, then the executive who authorised the transaction should be personally liable for the loss.

    24. Re:Implications for EULAs? by Anonymous Coward · · Score: 0

      I think this has even larger implications. In what way does the investment of time and money into say a game differ from a game with say purchasable items? I do not see any meaningful distinction between the two. By explicitly defining somethings as electronic commodities or 'e-goods' and arbitrarily dismissing others, we can see that the only reason this sort of legal action happens is on account of people playing upon the sympathies for people who have lost goods that are slightly more tangible to our perceptions. Even if there is no difference in loss of investment, because some things are deemed 'virtual goods', those users have an easy pass to legal sympathy for their cause. No one(I hope) has taken legal action with say a forum for going belly up and losing their post count. Even more similar circumstances where money was involved like defunct MMOs don't have these sorts of outbursts all because the definitions used don't encourage vindictive people to seek property damages. If these things were carefully marketed as a service(with certain contractual obligations, but no ownership of data) and nothing more, then such things would be less likely to happen. But because these people have lost 'property', it becomes an easy sell to lawyers.

  5. So keep it running and make $$$ by dittbub · · Score: 1

    why would you shut something down that has 7 million users spending 5 million dollars?

    1. Re:So keep it running and make $$$ by Aladrin · · Score: 2

      Because it cost more than $5mil to run it for that time, and/or it didn't look like it would produce a profit in the future?

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:So keep it running and make $$$ by Anonymous Coward · · Score: 0

      That wasn't in a year, that's a total claim.
      Google wanted a few of the techs, but bought the whole company and is trying to discard everything else. That's ticking off a bunch of people who enjoy cartoony pet-feeding simulators.

      War is coming.

    3. Re:So keep it running and make $$$ by Baloroth · · Score: 1

      Because it costs more than or equal to 1$/person to run? Seems possible.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    4. Re:So keep it running and make $$$ by NJRoadfan · · Score: 1

      Then why didn't they quickly spin off the product into a new company after purchase?

    5. Re:So keep it running and make $$$ by Anonymous Coward · · Score: 0

      You'd shut it down because it's gone beyond being a frivolous pastime, having become a trap for people willing to spend $1000 on *nothing.* I'm no expert on these things but it sounds more like compulsive behavior than entertainment. Accepting payment for "SuperPoke Pets" would probably do damage to Google's brand beyond the value of these particular dollars, so they'd ditch it and stick with "goods and services for your money."

  6. A great basis for a lawsuit by mr1911 · · Score: 4, Funny

    We are suing Google because we have no life and are stupid. We can prove, in court, we have no life and are stupid. Pay up Google.

    --
    This post comes with a double-your-money-back guarantee!
    Any offense taken to this post is at your sole discretion.
    1. Re:A great basis for a lawsuit by Anonymous Coward · · Score: 0

      You're doing the same thing, I hope you realize.
      You are paying for the electricity in order to post your comments on here.
      And being that it wasn't a very productive comment, just as stupid and lifelessness as their virtual worlds.

      You'd think you would communicate much better things across a network designed for science.

      Don't you love math applied to language?

    2. Re:A great basis for a lawsuit by Anonymous Coward · · Score: 0

      Just because you don't agree with what they're doing with their time doesn't mean they aren't entitled to a service they made for. I'm sure there are a lot of people in the world who think working for free (Like Open source projects) is the dumbest thing imaginable. These people may not fit your view of cool and awesome, but they still paid for something and Google took it away from them.

    3. Re:A great basis for a lawsuit by HapSlappy_2222 · · Score: 1

      I think it's hilariously appropriate that your sig includes a double-your-money-back guarantee.

  7. Wisdom from last year, and centuries ago by Qzukk · · Score: 1

    Yea, one of my first thoughts was "Huh, so these women are no different from the usual angry, 14yo, console-shooter kids.". Which means Google has nothing to worry about since they're all talk and no action; and they'll have forgotten about it in a month or two anyway.

    -- AC, http://tech.slashdot.org/comments.pl?sid=2402118&cid=37239112

    Heaven has no rage like love to hatred turned / Nor hell a fury like a woman scorned.

    -- William Congreve

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  8. Dumb Idea to Begin With by Anonymous Coward · · Score: 2, Insightful

    This is why I pay the rent instead of buying fake money with real money.

    1. Re:Dumb Idea to Begin With by Frosty+Piss · · Score: 1

      This is why I pay the rent instead of buying fake money with real money.

      Yes, but what makes real money "real" vs "fake" money fake? Maybe they are not so much different things in reality? The courts will decide.

      But I'm with you, "get a life".

      --
      If you want news from today, you have to come back tomorrow.
    2. Re:Dumb Idea to Begin With by Cro+Magnon · · Score: 1

      As far as I'm concerned, if I can take it to the grocery store and buy coke & chips, it's "real". That would include the proper green paper, various sizes of coins, and plastic cards with magnetic strips. And exclude Bitcoins, Linden bucks, and whatever this "Poke" stuff uses for money.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    3. Re:Dumb Idea to Begin With by Frosty+Piss · · Score: 2

      As far as I'm concerned, if I can take it to the grocery store and buy coke & chips, it's "real". That would include the proper green paper, various sizes of coins, and plastic cards with magnetic strips. And exclude Bitcoins, Linden bucks, and whatever this "Poke" stuff uses for money.

      So what *YOU* use for money is money, but what *OTHER PEOPLE* use for money is not?

      YOU can not take Korean Won or whatever they use in Kurdistan for money to the local 7/11. Does that mean it isn't money?

      These morons trade pooka shells for fluffy goat sex options, thus pooka shells are demonstrably MONEY.

      --
      If you want news from today, you have to come back tomorrow.
    4. Re:Dumb Idea to Begin With by geekoid · · Score: 2

      So you have a dollar in your hand, and you buy a coke, that's real money.

      But you use that same dollar to buy a digital item, and suddenly it's not money?
      WTF?, over.

      I mean, you DID read the article and understood they spend actual government backed green backs to buy the gold in the game, right? I mean, you wouldn't be one of those douche bags that spouts off without getting informed, correct?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  9. Only one thing I don't get by Riceballsan · · Score: 5, Insightful

    The one thing I don't really get, superpoke had a rabbid insanely loyal fanbase... why didn't they just port it to G+, leave it in the games tab just like all of their other games that can't annoy people who don't use it, and basically have millions of people with a reason to sign into g+ on a regular basis? That being said, I also don't see a single way that the users can even expect to have a shot in a million at this, games with microtransactions shut down, it is a fact of life. That is what you get when you buy image files on someone else's server.

    1. Re:Only one thing I don't get by Aladrin · · Score: 1

      Maybe they were so rabidly insane that any change brought out the worst in all of them? There is such a thing as a customer that isn't worth having. Perhaps there were ~7 million of them on this game.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Only one thing I don't get by Riceballsan · · Score: 1

      True, but G+'s design is rather on the nice side, things/people you like are easy to view, things/people you dislike are easy to filter out. 7 million people joining, and getting some of their friends/familly to join etc... even if the 7 million are all jerks, it sounds like they lack the one trait that people complain about on G+, inactivity.

    3. Re:Only one thing I don't get by Anonymous Coward · · Score: 0

      The thing here is that Google purchased slide specifically for Max and the rest of his crew. When Max took off, they shut all of his apps down. This was one of them.

      Something else that isn't ever mentioned is that of those seven million "players," many of them were alternate accounts. These people were so crazy about this game that they created hundreds of alts for the purpose of having more "coins" for shopping and more "friends" to play with.

      This whole suit is ridiculous. Especially if you read the complaint and see that their primary request isn't for the money they received back. No! It's for an injunction to keep the game from shutting down next month.

    4. Re:Only one thing I don't get by Anonymus · · Score: 1

      Google seems to be doing everything they can to tank G+ for some reason. The "accidental" deletion of email when closing a G+ account at the beginning, requiring real names and 18+ years old, censoring photos, and, as you mentioned, buying beloved companies every month just to shut them down (a la Microsoft?) rather than integrating... someone over there needs to be sacked.

    5. Re:Only one thing I don't get by ColdWetDog · · Score: 1

      Google seems to be doing everything they can to tank G+ for some reason. The "accidental" deletion of email when closing a G+ account at the beginning, requiring real names and 18+ years old, censoring photos, and, as you mentioned, buying beloved companies every month just to shut them down (a la Microsoft?) rather than integrating... someone over there needs to be sacked.

      So, your virtual Chihuahua is running around naked, is it?

      --
      Faster! Faster! Faster would be better!
    6. Re:Only one thing I don't get by jittles · · Score: 1

      The one thing I don't really get, superpoke had a rabbid insanely loyal fanbase... why didn't they just port it to G+, leave it in the games tab just like all of their other games that can't annoy people who don't use it, and basically have millions of people with a reason to sign into g+ on a regular basis? That being said, I also don't see a single way that the users can even expect to have a shot in a million at this, games with microtransactions shut down, it is a fact of life. That is what you get when you buy image files on someone else's server.

      They may be suing for virtual currency that they had bought, but not spent. If that is the case, then I hope they win. It would be very shady to sell people millions of dollars in in game currency, and then just cut the cord on the game and keep the money. If I paid for a year of WoW service and Blizzard shut that down before I used it, I'd want it back. I don't think this is terribly different (though admittedly they could have consumed the in-game currency at any time, and didn't have to hold on to it).

    7. Re:Only one thing I don't get by swillden · · Score: 1

      The "accidental" deletion of email when closing a G+ account at the beginning

      Never happened. Shutdowns of G+ accounts got conflated with the case of a guy who got all his Google services shut off due to using them to trade kiddie porn. Mix that with a bunch of Google hatred and the meme got started, but it never actually happened.

      requiring real names and 18+ years old

      I suppose. The real name requirement was to make it easier to connect with people you know and to keep spam down. Lots of people liked it, and still do. Not everyone, obviously. The 18+ requirement was just to minimize legal and privacy risks early on until Google was sure about how to manage them.

      censoring photos

      The no porn rule undoubtedly bothers some users, but I suspect a lot more like it. I do. Even more so now that my kids are on Google+.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    8. Re:Only one thing I don't get by bryan1945 · · Score: 1

      I'm not seeing an intersection of these virtual animal people and people with the skills to do such a port. OK, sure maybe they could, but I'm going with the 'highly unlikely' category.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    9. Re:Only one thing I don't get by Anonymus · · Score: 1

      Not "no porn", I'm talking about the middle finger incident.

  10. The agreement ends when copyrights do by Anonymous Coward · · Score: 0

    Since the only one able to implement this scheme are the copyright owners who do not wish to, they must bear the cost of their monopoly while they have it.

  11. Only $5,000,000? by dreemernj · · Score: 1

    Somewhere a TF2 player sporting a $1500 Unusual hat is chuckling about how cute this is.

    --
    1 (short ton / firkin) = 89.1432354 slugs / keg
    1. Re:Only $5,000,000? by Anonymous Coward · · Score: 0

      Maybe its a hat that levels up, that would be a cool hat. dreemernj's bowler is now sufficiently dangerous

  12. Um... by larys · · Score: 1

    I can understand spending money on DVDs, CDs, or even actual pet clothes (and note here that I'm not a fan of clothing for pets), but virtual pet clothes? In this time wherein our economy has seemingly reached some form of heat death...spending anything on something that doesn't actually exist is just too much...

    As a side note, if this behavior isn't unique, this does explain the state of our economy to some extent...

    1. Re:Um... by interval1066 · · Score: 1

      Well, let's backtrack 10 years or so, maybe a little less, and entire businesses were being founded on the design of virtual clothing for avatars in Second Life. Didn't understand it then, still don't now.

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    2. Re:Um... by Anonymous Coward · · Score: 0

      some people are stupid. understand.

    3. Re:Um... by bryan1945 · · Score: 1

      I knew some people who were really into 2nd Life, so I joined, bought a gorilla skin for like $10, and then went around them and monkey-slap ambushed them for a while. The prank was worth the $10 until it got boring. (It was also a dull month)

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
  13. Google's reverse Midas touch -- or Borg by Anonymous Coward · · Score: 0

    I'm not sure the SuperPoke! Pets are the user I can connect with best with, and as a lot of people this does sound like small peanuts to me... ... but on the other hand, I do understand the basic anger that people feel at having Google senselessly buy out companies and then closing their product down. Occasionally, they will reopen (for instance, GrandCentral became Google Voice), but it seems like more often than not, Google acquires companies and then just dilapidates and sinks whatever they created.

    Is there a point to this?

    I have some satisfaction that some people are finally taking them to task for this, as it does seem a bit like the Borg of Star Trek, who assimilate other cultures and just discard absolutely everything that doesn't fit within the Borg model (speaking of which, when is Google going to get Borg Icon on Slashdot, since it seems like it's been some time since it more accurately described Google than Microsoft?

  14. Precedent by Jerslan · · Score: 1

    If they win (which they probably won't) it would set a dangerous precedent that would effectively kill all future MMO's from ever existing...

    Imagine this:

    Blizzard, 3-4 years from now, decides it's time to finally shutdown World of Warcraft... It's remaining 6 Million users plus a couple Million former users decide to sue for damages for lost time and money from subscription fees and game time. The amount would be somewhere in the ridiculous amount of a couple hundred Billion dollars. "I lost my job to get my toon to level 150 first! Now they just want to take that achievement away from me?!? All those thousands of days of game-time... No, I will be compensated for lost time and money (from not going to work like boring people)."

    It's bound to happen eventually...


    (Disclaimer: I play WoW)

    1. Re:Precedent by Endo13 · · Score: 1

      On the bright side, SOE would almost certainly have imminent bankruptcy in their future.

      But joking aside, you're absolutely right. I can't see this suit possibly winning, as the long-term implations are just too big.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Precedent by geekoid · · Score: 2

      No. If you bought an item in the game using real money. i.e. a gold purchase through blizzard, then you would have an example. This isn't about time.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Precedent by Splab · · Score: 1

      So if the implications are too big, people been wronged can't be compensated? (Generally, not this specific case)

    4. Re:Precedent by idontgno · · Score: 1
      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    5. Re:Precedent by Anonymous Coward · · Score: 0

      Blizzard sells plenty of virtual pets, mounts, and other in-game items for real world money. I would say revenue is easily in the millions.

  15. One Use Items Excluded by ZombieBraintrust · · Score: 1

    I think the judge should first remove all money spent on one use items that were then used. The players got benifit from the item so there is no reason to get a refund. Next all items that were purchased prior to the last month of play whose value is less than $100 should be excluded. If you had a item for a month then you got your use out of it. Google should refund the rest.

  16. The arcade where I bought tokens... by Anonymous Coward · · Score: 0

    closed. Refund? No.

  17. The solution is obvious by Anonymous Coward · · Score: 0

    Google should send them real life pets.

  18. Let me see if I understand this correctly? by UnknowingFool · · Score: 2

    Superpoke Pets was a game that Google acquired when they acquired Slide. Users can purchase virtual items like clothes with real money. Google has decided to end the game (various reasons). Google has created an export tool but users complain it doesn't work quite right. So now a class action lawsuit to refund users' real money to the amount of $5M for all 7 M users. The main plaintiff personally spent thousands herself. Am I the only one that thinks there is no basis here?

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  19. Wear and Tear by madbavarian · · Score: 1

    Google needs to add wear and tear to the clothes so that as time goes on they look rattier and rattier. After a few months the clothes finally develop holes and fall off on their own accord. After all the clothes have disintegrated they can shut down the servers. ;-) It is sure to be cheaper than paying out 5 megabucks.

    1. Re:Wear and Tear by geekoid · · Score: 1

      If running the servers and implementing new code was cheaper, they wouldn't have shut down the service since they would be making money.

      HOWEVER, you're idea does have merit. The more us 'wear' an item the more is fades. Of course,m it can be repaired for a small fee..say a quarter.

      Until this is done, pretty much all comparison of economical models between VW and RW are nothing more then interesting factoid.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  20. I think I've identified the problem by DrXym · · Score: 1

    Some sad people have spent a lot of money on virtual goods, believe the service should be run in perpetuity and have failed to read the terms and conditions which doubtless say otherwise.

  21. Google losing this one may be a good thing by GuB-42 · · Score: 1

    If Google loses this one, we can use it as a precedent to attack obsolete DRM systems.
    http://en.wikipedia.org/wiki/Digital_Restrictions_Management#Obsolescence

  22. oh, and BITCOIN, beeotches! AHAHAHAHAHAH! by Thud457 · · Score: 0

    Real money spent on virtual clothes for virtual pets.
    I just cannot make the mental leap to understanding that.

    What's " real " about our " money "?!!!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:oh, and BITCOIN, beeotches! AHAHAHAHAHAH! by Anonymous Coward · · Score: 5, Insightful

      I can easily exchange it for beer.

      I'm sorry, is there some other necessary criteria that I wasn't aware of?

  23. Logic, hang on with me here.. by Severus+Snape · · Score: 1

    Right, so Google should now ask for money from businesses who have moved up in their rankings?

  24. But what about the pets???? by Anonymous Coward · · Score: 0

    Someone needs to call Superpoke PETA!!!

  25. I hope Google lose this one by viperidaenz · · Score: 1

    Then when I get kicked out of my flat, I can sue the landlord for all my rent back.

  26. I would go for a middle way .. by roguegramma · · Score: 1

    Recompensate only those who got less than 3 months of service out of it. If you like interpolation or extrapolation or want to avoid the edge, recompensate those partially who got less than 6 months of service, too.

    --
    Hey don't blame me, IANAB
    1. Re:I would go for a middle way .. by Anonymous Coward · · Score: 0

      But the game was rigged and my virtual pooch shredded his beanie the first time I put it on him.

  27. ??? Profit? by pseudorand · · Score: 1

    Wait, so Google managed to collect $5M in revenue in exchange for "virtual" goods (basically, nothing) and still couldn't manage to make Superpoke profitable? Hey Mit Romney, what was that you were saying about about how the Government is so inefficient but private enterprise does a better job?

    1. Re:??? Profit? by dropadrop · · Score: 2

      Wait, so Google managed to collect $5M in revenue in exchange for "virtual" goods (basically, nothing) and still couldn't manage to make Superpoke profitable? Hey Mit Romney, what was that you were saying about about how the Government is so inefficient but private enterprise does a better job?

      How long did they run the service for? Did they have big teams working on content / improving the service? At 1$ per player over the lifetime of the service it's not exactly huge revenue, it's not like it was run from somebodies basement...

  28. Oh, the banality by Animats · · Score: 1

    Spending thousands of dollars on a virtual pet? Please. That's more than a dog or cat costs to operate, and is getting into the range for horse owners. Arguably, though, if Google marketing materials encouraged people to invest money in virtual pets, they may have some responsibility for devaluing the asset.

    (Social networking for people with no life is profoundly depressing. I'm currently doing some analysis of spam on Twitter. So I have to look at Twitter's feed of randomly selected public tweets. The typical content is so banal that the ones the spam filter selects as spam, based on domains in links, are more interesting than the non-spam. Spam is written by pros, while tweets are written by amateurs.)

  29. Awesome by thetoadwarrior · · Score: 1

    This will hopefully be a few more people that will learn the lesson not to buy imaginary shit.

    1. Re:Awesome by dropadrop · · Score: 1

      This will hopefully be a few more people that will learn the lesson not to buy imaginary shit.

      What's not imaginary these days? I don't know about this service as I never heard about it until today, but how is spending 10$ on a movie ticket different from spending 1$ while playing a game online for days? At the end you got an experience from both of them, and that's all you are left with afterwards.

    2. Re:Awesome by thetoadwarrior · · Score: 1

      I'm not really going to argue that but then again I don't go to the movie theatre and buy DVDs instead which I do get to keep.

      But that said no one is expecting to own the movie. The problem is with stuff like this (or hats in TF2) is that I don't think they make it clear that you aren't buying a hat like you're buying a real hat. Unfortunately people aren't that bright so that's why they get upset over this but not their theatre ticket.

      With physical games though I do think it's worse. Some does get to keep their console game or TF2 and I think there is an assumption all that DLC they buy they get to keep too which likely isn't going to be the case. Given how much people pay for some of it (like £7 for a hat in TF2 which you rarely ever see) I don't blame them for being upset.

      I do agree the mere fact they paid for it doesn't mean they get to keep it. They need to learn this and perhaps think twice about doing it which is why I'm glad these people lost their stuff and they're upset. They're learning a good lesson now and hopefully it will lead to them not blindly buying into the whole DLC thing.

  30. Crappy Title by Fnord666 · · Score: 4, Informative
    Just to be clear, this is about SuperPoke! Pets.

    SuperPoke! was a social media application that was made by independent developers and was later acquired by a company called Slide. It allowed social media users to do such things as hurl virtual sheep at their friends instead of just "poking" them. SuperPoke! Pets evolved from this, taking the same artwork and building a virtual pet environment.

    Superpokepets.com was created as a stand alone web application. People could migrate their pets from the social media sites if they wanted. All of this, plus several other social media applications, were owned by Slide when it was acquired by Google. Google allowed Slide to continue to operate semi-autonomously for some time, but has since decided to dissolve/disband it. Employees will be assimilated into the Googleplex and the apps will be shut down. If Google were to continue to support this application, they would have to fund enough servers, databases, support desk, etc. for a 7M+ userbase. Apparently it was not worth it to Google to keep it running.

    I don't believe that the social media versions of this application ever had a virtual currency, but I might be wrong. From what I read, currency was added after the web application was created and I suspect that it was only available there.

    Interestingly, Google did go so far as to create a standalone version of the environment that users could migrate their pets to if they wished to keep playing with them. Apparently this is a bit buggy, and does not support interacting with other users, but it was a good idea. Might be nice if they were to open source either the standalone application, the web application, or even both. From the sound of things it doesn't seem like they are looking to sell it off. My kids loved to play in these sorts of virtual worlds when they were younger, and if I had the code I would have been willing to stand up a small version for my children and their friends.

    --
    'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    1. Re:Crappy Title by kiwimate · · Score: 2

      According to the article:

      Soon afterwards it was acquired by Slide and new features, including the ability to buy virtual gold bars with real money were added by the time it launched on its own website in December 2008.

      So the timeline might be a bit in question. However, from the article comes this tidbit (this appears immediately before the "total amount in controversy..." quote in the summary, which is word for word from the article):

      class action represents thousands of people across the who purchased gold and/or subscribed to a $4.95/month VIP subscription

      So it's not only about people buying clothes for their pets. Furthermore, the article claims users were:

      misled about how long the game would continue

      It also was apparently a game that was accessible to and enjoyed by handicapped users. Given that handicapped users often can't play a lot of other games, and by all accounts this was an enjoyable game, and one which encouraged social interaction (a lot of handicapped people are severely restricted in their ability to get out of the house and/or socialize in the usual ways), I can understand their disappointment in it shutting down. (Not saying that this argument will necessarily hold weight in a lawsuit, but many people - bloggers, website posters, talk show hosts - seem to find it all too easy to forget there's always a human side to these stories.)

  31. Google Voice credit by softwareGuy1024 · · Score: 1

    Most class action settlements lately seem to result in gift certificate rewards (because, presumably, after you screw me, what I really want is money locked into your services). Google might pay out in something like Google Voice credits. Although, IMO, this is kind-of a bullshit case anyway.

    1. Re:Google Voice credit by Kalriath · · Score: 1

      More likely a $1.42 gift credit on Google Checkout or similar.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  32. This is how business works these days by Sentrion · · Score: 4, Insightful

    There are countless examples of services people pay for that could leave them high and dry if they are not careful:

    1. Gift Cards. Often have expiration dates or monthly service fees that eat away the value of the card even though the card has been paid for with real cash and the company keeps, and usually reinvests, this cash. And the card is no longer redeemable if the company goes bankrupt.
    2. Overpayments on credit card balances. Just before the banking crisis and TARP bailout, a group of executives at one of the largest banks debated on whether overpayments on credit cards would be a monetary asset belonging to the individual, or free cash for the bank. The executives concluded that they had the full legal right to re-appropriate any overpayments to the corporate asset sheet, but backed away from this plan just before it was about to go forward because of fears about public backlash.
    3. Obsolete products. Think about the 1.3 million customers who bought HD-DVD players and drives. They cannot play their HD-DVD movies on Blu-Ray players and they cannot play Blu-Ray discs on their HD-DVD players. So many of them are stuck with two players and a movie collection divided into two completely different incompatible formats. Over the span of a single lifetime a movie aficionado might have to buy the same movies in five or six different formats just to be able to view their favorite movies with current technology. And support for obsolete technology (such as media, spare parts, repair services) fades quickly.
    4. Legal tender. Want to talk about fake money? How about the US Dollar, which is a FIAT currency backed up with no physical or practical value other than the "full faith and credit" of the US Government. Same can be said as well for most government bonds, certificates of deposit, and other instruments. The potential for a collapse in "real" currency value or a default on government bonds is just as real as the discontinuation of SuperPoke gold.
    5. Coupon books and discount memberships. Do I need to elaborate?
    6. Insurance. Even though there are some government regulations in place and most insurance companies are insured by an even bigger company, like AIG, there is no absolute guarantee that insurance will be available to bail you out when you really need it. If they don't find some way to categorize your claim into one of their many and ambiguous exclusions, there is still the potential that an insurance company and it's backer could both go bankrupt at the same time, leaving you on your own without compensation for your losses. Government may bail you out, as happens with some natural disasters, but this has not always been the case.
    7. Warranties, guarantees, service contracts, and other contractual provisions. Again, if the company goes out of business none of these "fake" products are likely to be available to you. In some cases, even your contractual rights can be violated. If the company you buy from has agreed by contract not to share your personal information with outside parties, that contact can be (and in some instances has been) nullified in bankruptcy. In one recent case the personal information collected under such terms was sold to another company for top dollar in a corporate bankruptcy auction.
    8. Your rights in general. There are no guarantees that your rights, statutory or constitutional, cannot be revoked at any time, either by the legal procedures that already exist, or by illegal actions taken by powerful dictators, corrupt bureaucrats, or foreign invaders. Your rights in a court of law are also hindered by the practical reality that holding your ground and defending your rights in court involves court costs, attorney's fees, legal services (such as process servers or expert witnesses), and potentially a truck load of office supplies, stamps, and clerical services, not to mention your limited time that you might need to earn a living to support a family. Getting help from law enforcement or an attorney general is apparently possible fo

    1. Re:This is how business works these days by TubeSteak · · Score: 1

      1. Gift Cards. Often have expiration dates or monthly service fees that eat away the value of the card even though the card has been paid for with real cash and the company keeps, and usually reinvests, this cash. And the card is no longer redeemable if the company goes bankrupt.

      http://en.wikipedia.org/wiki/Credit_CARD_Act_of_2009
      The rules were changed for gift and credit cards because of the abusive industry practices you describe.

      --
      [Fuck Beta]
      o0t!
    2. Re:This is how business works these days by swillden · · Score: 1

      1. Gift Cards. Often have expiration dates or monthly service fees that eat away the value of the card even though the card has been paid for with real cash and the company keeps, and usually reinvests, this cash. And the card is no longer redeemable if the company goes bankrupt.

      http://en.wikipedia.org/wiki/Credit_CARD_Act_of_2009 The rules were changed for gift and credit cards because of the abusive industry practices you describe.

      Somewhat. Dormancy fees can't kick in unless the card is unused for 12 months and expiration dates have to be at least five years out. All of the money still evaporates in a bankruptcy.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    3. Re:This is how business works these days by bryan1945 · · Score: 1

      So basically go be a survivalist in the deep woods somewhere. Check.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    4. Re:This is how business works these days by wrook · · Score: 1

      Gold's real value as a physical object isn't really tremendously better than paper money. It has a few uses, but far and away it's major value comes from scarcity in comparison to demand. While it is very true that gold has a much longer tradition than strips of cotton/paper/rubber/plastic as a currency, it's intrinsic value is dwarfed by the value placed on it by society. It isn't particularly more or less suited to being a currency than other traditional physical currency. They all depend on tradition/cooperation to hold their value.

      While somewhat beside the point, one of the mistakes that many people make about currency is that its only function is to act as a counter for value. I have made this mistake myself in the past and it wasn't until I started to educate myself on economics that I began to understand fiat currencies. Having a handy counter for value to make trade easy is indeed useful, but a much more important role for currency is to create liquidity in markets. Basically, if someone doesn't have access to money, they can't run their business -- farmers can't delivery their produce to the market, restaurants can't buy vegetables, consumers can't buy finished food products. Basically you will stall growth and create inefficiencies.

      The main purpose of currency (and you can prove this to yourself by studying the history of currency) is to create this liquidity. By and large you want everyone to have access to money. With access to money, they can do work, which will enable someone else to do work that relied on that work, etc. If you choose a currency that is physically limited, you restrict access to it. This is the opposite to what you want.

      A fiat currency works by making the currency unlimited. But you don't want to hand out money to people that won't produce work with it (otherwise they just devalue the currency). So you lend it to people with the expectation that they pay it back. When you lend it, you create it out of thin air. This creates a reasonable expectation that if you want to produce work, you can get the capital that you need to get you started. It is the basis of a strong economy.

      Note that the money supply generally grows monotonically. Money that pays back loans does not disappear as you might think it would. So there is always enough money in supply as long as you have some rules on the amount of money someone can lend. This will usually lead to a slight oversupply of money, which leads to inflation. But inflation is actually desirable as it places an upper limit on loans. If the value of money increases, those with debt will have to pay the interest on their debt *and* deal with the deflation. If you have inflation, those with debt know that they will never have to pay more than the debt plus interest rate in today's dollars. This is an important feature. Runaway inflation happens when people no longer trust the currency (usually if a government falls, or is printing money for reasons other than to create loans, or banking institutions loan money indiscriminently without expectation of being paid back). It is true that a limited physical object at least has some intrinsic worth, but since its value as a currency is inevitably many times that of it's intrinsic worth, physical objects are not immune to hyper inflation either (again, you can look at historical records to see that commodity prices have crashed before).

      There are lots of things I don't like about our modern banking system, but fiat currency is not one of them.

    5. Re:This is how business works these days by Anonymous Coward · · Score: 0

      If

      weapons, ammunition, and the tools to service them

      become necessary then

      gold bullion in your physical possession

      becomes just as useless. I can't eat it. Can't live in it. I can't shoot anything with it. Gold is just another form of currency. Or are you suggesting that after one nation's economy collapses I can trade the gold in for another nation's currency?

    6. Re:This is how business works these days by Agripa · · Score: 1

      One reason for the fees is that without ongoing activity, the state can consider the balance as abandoned and claim it for themselves.

  33. Virtual Currency by Anonymous Coward · · Score: 0

    Anyone dumb enough to buy this crap deserves to lose their money.

    And BTW: Ive got a stairway to heaven for sale..

    1. Re:Virtual Currency by Anonymous Coward · · Score: 0

      And BTW: Ive got a stairway to heaven for sale..

      Real or virtual?

  34. ha by unity100 · · Score: 1

    so, governments spending 100+ bn/year to railguns and whatnot, is something better ?

  35. Re:I hate it when people put half their stupid by Mister+Transistor · · Score: 1

    comment in the message SUBJECT.

    --
    -- You are in a maze of little, twisty passages, all different... --
  36. Hoping Google Changes Their Minds by ninetyeightmonkeys · · Score: 1

    Could the real purpose for the lawsuit be to try to convince Google not to cancel the game? Maybe it's cheaper to leave the game server running instead of wasting resources on a lawsuit. Plus, with Google's do no evil policy, maybe they're trying to show that Google is hurting people by shutting down this game. And Maybe Google should reconsider. It would make more sense to move this game inside of Google+ and get a few million more Google+ users instead of throwing it away and upsetting their users. Just some thoughts.

  37. FTFY by Shompol · · Score: 1

    This is why I pay real money for a temporary permission to squat on somebody's property instead of buying fake money with real money.

  38. Re:Legal Tender by thegarbz · · Score: 1

    I was with you up to the point you said Legal Tender. Unlike many of the other examples which are an instant refusal to pay, legal tender takes time to inflate. Even through colossal economic mismanagement in a time of crisis the worst rates of hyper inflation ever realised were 190% a day (Hungarian currency in the 30s). However this was a worst case at the peak. The Hungarian currency moved exponentially a lot like the Zimbabwian dollar. Both these currency showed signs of massive economic distress long before they got to the hyperinflation point giving people with a clue time to bail out and switch to a more stable currency.

    But in the end if you don't bail out you're still left with something tangible, the cash itself. These days the 100 Trillion Zimbabwian dollar note exchanges hands for about $5 on ebay. The full collection of $1 all the way to the $100000000000000 goes for about $40. The US nickel is worth more as scrap metal as the currency, so if you hold onto it during hyper inflation it would gain value in comparison to itself.

    Your comparison of fiat currencies to situations where your entire collection of something could be instantly and immediately devalued at a press conference doesn't really make sense.

    I emptied a European bank account and converted all my EUR to AUD about 5 months ago. I had notice in the forms of economic indicators that it was wise to sell something at a time people could buy it. Bankruptcies give no such notice.