Xbox 360 Game Patching Costs $40,000
hypnosec writes "It costs developers a total of $40,000 to release a single patch on Xbox Live, making it a difficult platform for smaller developers to grow on. This revelation was made by Tim Schafer of Double Fine Studios — which recently drew a lot of charitable donations as part of a campaign to create a contemporary point and click game. He went on to say that this is just too high a fee for smaller developers to pay, making it hard for them to do well on the platform. This makes sense, since requiring just one patch could massively cut into the profits for a company."
They also charge $250.00 to give you the URL for the beta patch that fixes a bug in their Piece of Crap called Exchange. I have a couple of those patches that NEVER LEFT BETA and the problem still exists in exchange 2003, 2007 and 2010 when you have Exchange servers using a Tiered storage model for a massive email system.
MSFT support is a double edge sword. they cut you whenever possible.
Do not look at laser with remaining good eye.