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Xbox 360 Game Patching Costs $40,000

hypnosec writes "It costs developers a total of $40,000 to release a single patch on Xbox Live, making it a difficult platform for smaller developers to grow on. This revelation was made by Tim Schafer of Double Fine Studios — which recently drew a lot of charitable donations as part of a campaign to create a contemporary point and click game. He went on to say that this is just too high a fee for smaller developers to pay, making it hard for them to do well on the platform. This makes sense, since requiring just one patch could massively cut into the profits for a company."

4 of 256 comments (clear)

  1. If only... by Megaweapon · · Score: 4, Funny

    Microsoft would pay small rebates for every patch for Windows they released...

    --
    I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
  2. Re:Get it right the first time by Anonymous Coward · · Score: 3, Funny

    You're so cool for disliking popular things.

  3. Re:Get it right the first time by kelemvor4 · · Score: 2, Funny

    Mine's never been connected to the net, either. My kids play it, I don't want some halo player telling my kids about the various methods he will use to rape them between matches.

    When they're old enough for this to not concern me, I'll get them a PC and they can play real online games.

  4. Re:Get it right the first time by Anonymous Coward · · Score: 5, Funny

    They're going to have to find out one way or another. Don't let their first rape be a surprise