Xbox 360 Game Patching Costs $40,000
hypnosec writes "It costs developers a total of $40,000 to release a single patch on Xbox Live, making it a difficult platform for smaller developers to grow on. This revelation was made by Tim Schafer of Double Fine Studios — which recently drew a lot of charitable donations as part of a campaign to create a contemporary point and click game. He went on to say that this is just too high a fee for smaller developers to pay, making it hard for them to do well on the platform. This makes sense, since requiring just one patch could massively cut into the profits for a company."
Microsoft would pay small rebates for every patch for Windows they released...
I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
You're so cool for disliking popular things.
Mine's never been connected to the net, either. My kids play it, I don't want some halo player telling my kids about the various methods he will use to rape them between matches.
When they're old enough for this to not concern me, I'll get them a PC and they can play real online games.
They're going to have to find out one way or another. Don't let their first rape be a surprise