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The Unspoken Rules of Open Source Hardware

ptorrone writes "MAKE Magazine's article talks about some of the {unspoken} rules most/all the open-source hardware community seems to follow. Why? Because the core group of people who've been doing what is collectively called 'open source hardware' know each other — they're friends, they overlap and compete in some ways, but they all work towards a common goal: sharing their works to make the world a better place and to stand on each others shoulders and not each others toes : ) There will be some folks who agree strongly with what they've outlined as 'unspoken rules,' others, will completely disagree with many points too. That's great, it's time we start this conversation!"

11 of 64 comments (clear)

  1. That sounds almost poetic by MindPrison · · Score: 5, Interesting

    Guess there is some truth to it, it's like us old farts that started messing with our computers back in the ZX80 Commodore vic 20 / 64 days...when we tweaked and tuned and got rid of borders & made the impossible - possible.

    I still do that these days, my workshop is a gazillion components (nos from eBay etc...) from factories worldwide gone bust, old electronics...albeit new and unused - finds new life in makers everywhere.

    The maker generation - is our new generation, it's like the electronics hobby is rising from the dust again. Love it, embrace it - and above all - have a LOT of fun with it.

    --
    What this world is coming to - is for you and me to decide.
  2. Rule #1 of Open Source Hardware by Anonymous Coward · · Score: 4, Funny

    Never talk about Open Source Hardware.

    1. Re:Rule #1 of Open Source Hardware by Anonymous Coward · · Score: 4, Interesting

      For all the opposition that "don't ask, don't tell" had in the homosexual military usage, I think it is perfectly valid for most hobbies.
      It's usually fine to mention a hobby (fictional example: "I play MMOs in my spare time"), and if that is followed up with specific questions, go at it. However, starting your conversation with "I have a level 90 Ubermancer and everyone on my WoW server begs for my help" and then continuing on with stories about how you acquired each and every piece of gear, not ok at all.

      More on topic:
      Good: "My friends and I design easy to build low-cost customizable electronics."
      Bad: "Arduino is mine MINE! All those others using similar names are rip-offs. I have the original schematics secured in my briefs, stay here a second and I'll show you!" *zip*

  3. Re:Christ, do they form a drum circle too? by lynnae · · Score: 3, Insightful

    Rant on. I read that hoping for some interesting discussion of how open source hardware filters down to users. Enabling people to build better, and innovate quicker, and all I got was some weird manifesto about how no one is doing it right except the few people this guy knows.

  4. Don't be a jerk by vlm · · Score: 4, Interesting

    ptorrone am I accurately summarizing the article as "Don't be a jerk"?

    I would advise that people who don't get it wrt social interaction in open hardware ecosystem are probably going to continue to "not get" that social interaction thing therefore respond unfavorably to having it pointed out to them. Its funny to read for those who already get it, but I donno how to get people who don't get it, to get it.

    I've got another good unrelated question, what is the prevailing theory on why the Venn diagram of ham radio experimenters and "makers" is approximately zero people despite having pretty much the same tools, ethic, motivations, attitudes, etc? I've never seen a good explanation of that. Maybe I should write an article for Make magazine about that.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  5. Re:Legal basis by vlm · · Score: 3, Insightful

    LOL read the article. Cultural rules vs legal rules. You'll be mightly lonely, and probably poor, if you insist on only following the legal rules.
    That applies to other areas of life too. Cultural rule says you live in the USA, you buy your kids gifts for dec 25 and do all that Santa and pine tree and rudolf the reindeer stuff and christmas lights hanging from raingutters. Christians also do extra things like attend church, but whatever that's been marginalized pretty far. Yes, there is no law that says you must display a decorated pine tree in your house in December. Does not mean that a sociological study article explaining the Santa Claus story is irrelevant solely because its not part of the US constitution. Does mean life gets hard if you chose to live life in a way that rubs your neighbors wrong.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  6. What's the the curly brackets? by Missing.Matter · · Score: 4, Funny

    What's with the curly brackets around {unspoken}? Is it punctuation free-for-all day" where we can just use any punctuation mark as we see fit] I!m not sure if I like the idea or not( but I could get used to it/

  7. Re:Legal basis by darkgumby · · Score: 4, Funny

    Festivus for the rest of us!

  8. Re:Legal basis by Qzukk · · Score: 3, Insightful

    The hardware itself, if not patented, is simply in the Public Domain.

    "The hardware itself" is almost certainly a FPGA. Verilog, VHDL, etc. are copyrightable works just like any other code.

    If it's an IC of some flavor then in the USA you can protect the mask for 10 years.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  9. Hardware is hard. by queazocotal · · Score: 4, Insightful

    To elaborate on why open-source hardware is hard.

    Why open-source software works is:
    Widely available repository of code.
    Many people able to review it, or sections of it, and understand it.
    Ease of submitting tested patches.

    Hardware has problems that don't really fit well with this.
    The open schematic is the trivially easy part, and not really a problem.
    (though in practice, you need a schematic with copious links to design documents, which isn't well solved by open tools).

    The number of people who can review it is rather smaller - as you can't
    open up a c file, and see a clear error or awkwardness in code that can be edited.

    For all but the most basic errors, you are going to have to sit down and
    read several hundred pages of hardware documentation about how the chips in question work, in addition to having in-depth knowledge about the circuit design, and costings of likely changes.

    Now, you've done this, and generated a patch that you think (for example) lowers the supply current by 1%.

    Compile - test.
    On a PC, this takes a couple of minutes.

    For something of a smartphone class, a one-off PCB may cost several hundred dollars. Then the parts will cost another several hundred dollars in small quantities, as well as being difficult to obtain.
    Now, you have to solder the parts onto the board, which is a decidedly nontrivial thing - and if you decide you want someone else to do this, it's probably another several hundred dollars.

    So, you're at the thick end of a thousand dollars for a 'compile'.

    Now, you boot the device, and it exhibits random hangs.

    Neglecting the fact that you are going to need several hundred to several thousand dollars of test equipment, you now have to find
    the bug.

    Is it:
    A) The fact that unlabled 0.5*1mm component C38 is in fact 20% over the designed value, as the assembly company put the wrong one in.
    B) C38 has a tiny bridge of solder underneath it that is making intermittent contact.
    C) The chipmaker for the main chip hasn't noticed that their chip doesn't quite do what they say it will do, and the datasheet is wrong.
    D) You missed a tangential reference on page 384 of the datasheet to proper setup of the RAM chip, and it is pure coincidence that all models up till now have booted.
    E) Because you're ordering small quantities, you had to resort to getting the chips from a distributor who diddn't watch their supply chain really carefully, and your main chip has in fact been desoldered from a broken cellphone.
    F) Though the design of the circuit is correct, and the board you made matches that design, and all the parts are correct and work properly, the inherent undesired elements introduced by real life physics means it doesn't work.
    G) A completely random failure of a part that could occur with even the best design, and best manufacture.

    G - may mean that it's worthwhile making two or more of each revision - which of course boosts costs.

    Hardware is nasty.

    This gets a lot less painful of course for lower end hardware. For very limited circuits, which can be done on simple inexpensive PCBs, and be easily soldered at home - costs of a 'compile' can be in the tens of dollars, or even lower.

  10. Re:"No clones?" by Ghostworks · · Score: 3, Interesting

    I think what's being proposed is actually a weak form of patent protection.

    "So I see you're selling something called 'noTV'. Is that a clone of TV-B-Gone?"
    "Yes."
    "Did you improve upon it somehow?" (see "Cloning ain't cool")
    "Yes."
    "Great, then you're doing something useful! How did you improve it?"
    "Okay, so that was a lie. It's a direct clone."
    "That's not good. You shouldn't do that. At the very least you should pay royalties you work out with the TV-B-Gone team." (see "We pay each other royalties...", "we credit each other, a lot")
    "No, thanks."
    "Well! Expect a stern look the next time we see you!" (As I said, weak protection.)

    If you like the idea of patents, but ultimately want them to be toothless and enforced only by social mechanisms, then these ideas are for you. Which is about the right level of enforcement, given that most of these things can't be protected under patent (not novel) or copyright.

    Open source software actually has stronger protection mechanism under copyright (and in some instances such as a Linux kernel, software patents) to make up for the lower barrier of entry for imitators (copiers). At the very least there are licenses that let you stipulate what applications you don't want your software being used for, how you can brand it, whether improvements MUST be fed back into the original project, and what kinds of other software it can interface with, if the author is so inclined to place those restrictions on a work. And ultimately, those agreements have legal teeth.

    For hardware of this sort, the barrier to entry is only cost to build and market such hardware, and the protection is very weak. There are some trade secret laws that electronics manufacturers can usually invoke for direct rip-offs before a product hits market, but after it reaches the market tear-downs are legal, and products are easy enough to copy. Most designs boil down to "reading the IC manufacturer's intended application circuit from the datasheet," and that's about it. Very difficult to protect. That's why most cases today (such as Apple vs... well, everyone) involve using software patents to disrupt a competitor.

    I expect that the open-source hardware movement will have an increasingly difficult time enforcing these unspoken rules as it gains traction. And none of this touches on problems arising from applying the open source model to hardware, such as whether or not updating an old designs based on EOL'd parts to use newer parts is a new design, a major improvement, or a trivial change.