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Double Fine Adventure Will Be Available DRM Free For IOS, Android

New submitter Garth Smith writes "Tim Schafer has a video update for his crowdsourced project, Double Fine Adventure. Because of the nearly $2 million in funding, the budget is now large enough for language translations, voice acting, music, and more platforms. The XBox and PS3 are absent. I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?"

33 of 117 comments (clear)

  1. Re:IOS, Android and by i+kan+reed · · Score: 4, Informative

    Mac, Linux, and PC. With both Steam and DRM-free versions to be available for all-purpose platforms.

  2. Re:IOS, Android and LINUX by Garth+Smith · · Score: 2

    The last word was "Linux". Tim Schafer had already let it be known that OSX and the PC (obviously) would be supported.

    If you want to support DRM-free Linux development, please consider financially supporting the project!

  3. Traditional Publisher by IamGarageGuy+2 · · Score: 3, Interesting

    I would believe that this project would not be able to come from a traditional publisher on the basis that a "traditional publisher" nowadays feels that a game is not able to survive without DRM. Behold the brave new world of independant publishing ( am i showing my optimism there?)

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    1. Re:Traditional Publisher by i+kan+reed · · Score: 5, Insightful

      Be optimistic. One of the "promises of the web" is coming true. We actually have democratization of a process that used to be limited by the wealthy. Just don't be irrational, and don't expect this to end the existing model which works just fine for what it is (able to produce highly marketed, general audience games).

    2. Re:Traditional Publisher by w_dragon · · Score: 2

      And it's only getting better. KickStarter is great, but limited (intentionally) to a specific list of project areas. Imagine what could happen if you crowd-sourced VC or angel financing. Bypassing the stock market to be able to acquire shares of a company pre-IPO when they need start-up funds, having the high-risk, high-reward options currently only possible for people with millions. And from the other side, it would be an option for companies that want financing without the traditional VC breathing down their neck.

    3. Re:Traditional Publisher by i+kan+reed · · Score: 2

      Not currently legal in the United States. Kickstarter is expressly a money->product business. Buying shares or bonds of a start-up this way would be illegal, and you'd probably land in hot water with both the IRS and the FEC. If you believe legislators could be elected to fix this problem, go for it.

    4. Re:Traditional Publisher by LordLucless · · Score: 4, Insightful

      The whole point of this sort of model is that nobody really needs to care about piracy. I blogged about it four years ago (and basically describe Kickstarter in that post) as a way for creative industry to adapt to a digital world. If everyone's paid (by backers) before production begins, then there's no complaining about lost income due to "piracy". I wonder if I can get a job as a futurist?

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    5. Re:Traditional Publisher by SomePgmr · · Score: 4, Informative

      As it turns out, there's a current push to change this situation. It sounds like the illegal bit is soliciting investments in return for equity "from unaccredited investorsâ"defined as investors with less than $1 million in assetsâ"who are not friends or family."

      http://www.crainsnewyork.com/article/20120111/SMALLBIZ/120119980#

      It sounds like a great idea to me.

    6. Re:Traditional Publisher by Half-pint+HAL · · Score: 2

      Except that this is not the case here. The original Kickstarter target wouldn't have covered costs, and they would have needed sales. Even now, I suspect they will still need additional sales to make a profit. They won't be giving it away for free, so they may end up still complaining about piracy...

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  4. Re:IOS, Android and by GameboyRMH · · Score: 2

    Excellent, one customer ready to buy.

    --
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  5. Re:Both DRM free and DRM'ed versions. by Drinking+Bleach · · Score: 4, Informative

    Steam games don't necessarily have DRM -- not even the kind that Steam itself provides. See for example DOSBox games on it, Witcher 2, VVVVVV, and a few others that allow you to copy the game files and play without Steam, without the need to crack them.

  6. Re:shit commentary by pdboddy · · Score: 3, Funny

    Hey, they'll lay off the shitty commentary if you'll lay of the shitty comments.

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  7. Re:Both DRM free and DRM'ed versions. by pdboddy · · Score: 2

    Steam's DRM is ... sign in to play. The game will likely allow you to play offline, without the need for a CD Key, jumping through hoops, or installing rootkits that slowly shred your hard drive and CD Rom.

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    Julie Moult is an idiot.
  8. Probabilities by Digital+Vomit · · Score: 2

    I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?"

    Somewhere between zero and the temperature (in Kelvin) at which Hell freezes over.

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  9. Re:IOS, Android and by i+kan+reed · · Score: 2

    I find your sig + your statement + the context an amusing combination.

  10. Re:Both DRM free and DRM'ed versions. by jandrese · · Score: 5, Informative

    If you've downloaded one of the DRM free games (like VVVVVV), you can run it directly from your Steamapps directory even if Steam does go down.

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  11. Re:...and LINUX by Garth+Smith · · Score: 2

    The title originally included "and Linux" but it got cut off for whatever reason. Slashdot could use a character limit in the title field of new submissions if this is a common issue.

  12. Re:What about investors? by Garth+Smith · · Score: 2

    The word "investor" is not used anywhere. They ask for backers or "donations" though most people who backed the project are thinking of it as a pre-order.

  13. Re:IOS, Android and by s73v3r · · Score: 2

    I would imagine that, much like some of Double Fine's previous titles (Stacking, for one), it would be available as a downloadable title. No disks needed.

  14. Re:I'll buy at least 2 copies. by s73v3r · · Score: 2

    It would mean he can. Doesn't mean he has to. If he wants to show support for this kind of thing by purchasing it on multiple platforms, more power to him.

  15. Re:What about investors? by s73v3r · · Score: 4, Informative

    If you bothered to check out the Kickstarter page, the "returns" start at getting a copy of the game. They even had a level of $10,000 donation which would get you lunch with Tim Schaffer. If you went to Double Fine's site, they had even higher levels than that. $15,000 would get you dinner with the dev team and Tim Schaffer. $20,000 would get you dinner and bowling.

  16. Re:Strange choice of languages by Garth+Smith · · Score: 2

    I have a hard time believing that, for instance, Italy has a larger market for games than Brazil, Russia, India, or China.

    I too wondered this. The only reason for EFIGS I can think of is that it must be easier to release the game for the EU market as a whole than it is to prepare releases for individual markets around the world. I don't know if this is for legal or regulation reasons. Perhaps Double Fine has more experience dealing with EFIGS than it does for Russian. E.g. they might not have anyone in the office that is fluent in Russian. Backers have offered to do translations to other languages themselves if they get access to all the text in the game.

  17. Something seems to missing here. by westlake · · Score: 2

    I look at the web page and I see talk about funding, platforms and DRM.

    But I haven't a clue about the game itself other than that it appears to patterned on the old-school low-res Lucas Arts graphic adventures.

    What I need to know as an investor is whether you have a story, characters, setting and design as original and compelling as Grim Fandango. What I want in a developer is someone who can say no to the crowd and it make it stick.

    Duke Nukem Forever is the perfect example of the game as fan service.

    1. Re:Something seems to missing here. by Garth+Smith · · Score: 3, Interesting

      I *donated* to Double Fine because of Tim Schafer and Ron Gilbert's reputation for making great adventure games. I fully realize that new game developers would not have the same success on Kickstarter. There is a benefit to putting in the time and effort to build a reputation! I find that myself I have much more opportunities available to me now than I did at 18. I realize that is because others feel more comfortable gambling on me when I can show that gamble has paid off in the past.

      Also, Kickstarter is not for investing money. And even the best investments can fail horribly. At least Double Fine promises an interesting documentary out of it!

  18. Re:IOS, Android and by Garth+Smith · · Score: 2

    Not sure about PSN, but I know we recently had a discussion about the cost of Xbox patches.

    This makes me wonder how much it costs to get a game onto XBLA. Does anyone know?

  19. Re:Both DRM free and DRM'ed versions. by Barefoot+Monkey · · Score: 2

    That's true for the most part. DRM is a major function of Steam and the vast majority of games there are dependant on Steam allowing you to play them, but there are exceptions. Obviously games that run through some sort of VM (such as ScummVM, DOSBox, Snes9x, possibly Flash, etc) can be run independently of the Steam service, but there are also a handful of native games that don't bother asking for Valve's permission to play. Binding of Isaac, Super Meat Boy, Dungeons of Dredmor. The post to which you are replying also gives VVVVVV and Witcher 2 as examples. Those are all games that Valve cannot take away from you (well, I suppose they could in theory push an update that turns the client or some of your games into a backdoor and then go into your computer and delete stuff, if we really want to go into paranoia territory, but then your backups of those particular games will still work even on computers without the Steam client).

    Steam has DRM and, while it seems to cause no problems for many people, it has been more intrusive for me than any other anti-piracy system that I have ever encountered (running a game usually forces the client to start first, client takes long to load and much longer to log in, trying to start a game bring us a "Preparing to launch" message that lasts anywhere from 90 seconds to 10 minutes before the game even begins to load, games are often "unavailable" for unspecified reasons, offline mode often demands a connection to the internet, automatic updates are appalling in every way possible, there's a risk of having games revoked, there's a risk of losing your entire account). However, despite all that, Drinking Bleach is absolutely correct in that Steam gamed don't necessarily have DRM.

  20. Re:Both DRM free and DRM'ed versions. by Kalriath · · Score: 2

    You can always run games straight from the SteamApps directory - they just launch Steam first. Have you confirmed that Steam does not launch when you run the game?

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  21. Ios will NOT be DRM free.. by Lumpy · · Score: 2

    Apple does not allow that. Or are they selling it only on the Cydia store and skipping the apple store? That would be interesting if they only sold to jailbroken Apple owners.

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    1. Re:Ios will NOT be DRM free.. by Garth+Smith · · Score: 2
      Copy-pasting:

      Double Fine Adventure will be available for iOS, Android, and Linux.

      Double Fine Adventure will also release a DRM-free version to backers of the project.

      As the story submitter, I realize now that the title makes it sound like the iOS and Android versions of the game will be DRM-free. Sorry! I majored in mathematics, not english. >.<

  22. Re:IOS, Android and by Bengie · · Score: 2

    They said XBLA won't happen because they only work with licensed publishers. 360 won't happen because patches cost $40k each.

  23. Re:Its the least a begger could offer. by Garth+Smith · · Score: 3, Informative

    People who donate $15 or more will get a copy of the finished game. For all purposes it is a pre-order with the option of paying more if you want. He is perfectly open about his motives and his goals for the project. In fact, with the documentary being made about the development of the game, as it's being developed, you could say this is one of the most transparent development processes ever. Scam? Opposite! If you don't like the terms don't pay the $15+. No reason to start name calling.

  24. Re:IOS, Android and by PopeRatzo · · Score: 2

    The words "IOS" and "Android" just get more visitors to /. and /. gets more income.

    Exactly! That's how the Slashdot guys were able to get all those private jets and mansions and stuff.

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  25. Re:MacWinnux by Half-pint+HAL · · Score: 2

    But what if you're not the two biggest names in adventure gaming? How is some unknown supposed to get funding for a really good game? Double Fine didn't give any information about what the game will be -- they didn't have to, because they're who they are. But an unknown backroom programming squad is going to have to give more info than that... then watch as some big budget software house dedicates umpteen corporate programmers to producing something to his spec and making a fortune....

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