Double Fine Adventure Will Be Available DRM Free For IOS, Android
New submitter Garth Smith writes "Tim Schafer has a video update for his crowdsourced project, Double Fine Adventure. Because of the nearly $2 million in funding, the budget is now large enough for language translations, voice acting, music, and more platforms. The XBox and PS3 are absent. I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?"
First
what?
And...
The last word was "Linux". Tim Schafer had already let it be known that OSX and the PC (obviously) would be supported.
If you want to support DRM-free Linux development, please consider financially supporting the project!
I would believe that this project would not be able to come from a traditional publisher on the basis that a "traditional publisher" nowadays feels that a game is not able to survive without DRM. Behold the brave new world of independant publishing ( am i showing my optimism there?)
Stay tuned for new sig...
For those wondering why this question was even being asked, the last work was cut off for whatever reason. timothy cleaned it up within a couple of minutes of the story posting. =)
DRM free versions will be available for Mac, PC and Linux. The game will also be made available through Steam, and the IOS App Store, etc.... which definitely have DRM. Title here (and other places) make it sound like it will be DRM free only.
i'm the jedidiahmarkfoster your parents warned you about
I wonder what would the chances of a DRM-free release have been if funding had come from a traditional publisher?
The same chance you have getting laid by something other than your left hand. Can we leave out the shitty editorials.
iOS and PC. :)
Julie Moult is an idiot.
Somewhere between zero and the temperature (in Kelvin) at which Hell freezes over.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
"For IOS, Android"
What happened to /.?
Say I invested in his 2 million dollar drive...other than the sense that I helped someone out, do I get a part of the returns on the game(s)? Will we get to see Tim Schafer's accounting for this money?
Can he send me a note saying how much he liked my quarter and the loose cigarette he used it to buy?
Isn't everything on an iPhone under DRM? I mean you can't transfer ownership or anything.
Will I be fined twice for playing it? Versus just once for other big-name game producers, that is.
What do we call software available on all consumer PC's? MacWinnux.
What do we call software available on all popular mobile devices? Apps
What do we call drm-free software available? Piracy bait.
See what's going on here is that by pre-paying for the project up front, it ultimately doesn't matter if it has DRM or not, because there's no immediate claim of piracy, even if it's being distributed in a piracy fashion. Everyone who pre-paid for it, gets a copy, and the pirates get it last. See, there's your piracy solution. Get everyone to pay first. If there's not enough financial incentive to fund your effort, then you go it alone. Anyone who buys it after it's released, actually wants to support the creators, and anyone who obtains the pirate copy , even though they paid for it, can't be pirating it. Might be hard to tell who actually paid for it this way, but because it's effectively been "pre-sold", you can't make the "lost sale" claim, since if you wanted more sales, you'd have set the target higher.
All our times have Corporations Obvious that ,there
"And for all our lovely friends overseas, we'll be localizing the text in French, Italian, German, and Spanish."
Spanish makes sense, but not the others: http://en.wikipedia.org/wiki/List_of_languages_by_number_of_native_speakers
I have a hard time believing that, for instance, Italy has a larger market for games than Brazil, Russia, India, or China.
As it stands the game is effectively pre-funded. Every sale Double Fine makes on top of the Kickstarter campaign is going to be pure profit so long as they don't go over budget, which greatly changes the market dynamics. DRM is first and foremost about being able to recover your investment, after which there's not nearly as great a need to stop freeloaders. So I don't think anyone should be surprised that their game will be DRM free; it's a nice gesture for sure, but it's not as if Double Fine is in a position where they need to use it.*
* Even more so since Notch is effectively writing them a blank check for their next game, Psychonauts 2
I look at the web page and I see talk about funding, platforms and DRM.
But I haven't a clue about the game itself other than that it appears to patterned on the old-school low-res Lucas Arts graphic adventures.
What I need to know as an investor is whether you have a story, characters, setting and design as original and compelling as Grim Fandango. What I want in a developer is someone who can say no to the crowd and it make it stick.
Duke Nukem Forever is the perfect example of the game as fan service.
The XBox and PS3 are absent.
As is the Wii. Which probably would make quite a nice platform for a DotT-style point-and-click adventure.
Apple does not allow that. Or are they selling it only on the Cydia store and skipping the apple store? That would be interesting if they only sold to jailbroken Apple owners.
Do not look at laser with remaining good eye.
There is also a game news report talking about Double Fine:
Game report (Double Fine part is at 0'45")
It is russian spoken but I don't know why I didn't found it difficult to understand the whole report.
...they are already going to have to include over 4,000 people in the game's credits. Anyone who donates $100 or more gets "special thanks in the game's credits".
(Yes, my name will be one of those.)
Tim goes out and begs for money because he cant make a game that will sell so he can make more games to sell people later. Basically he asked for people to give him money to make something so he can sell it to them again later and all he can do is offer it drm free. What a scam.
Article title make my panic a little. No PC?? After checking the video,.. phew..
Dear EA...
Please follow this example and do a refresh, please no remakes or re-imaginings, of the Wing Commander series.
I, and a few friends I know, would be more than willing to drop 50 - 100+ dollars into a Kickstarter project that would portray the original Wing Commander stories with modern updated graphics, sound, all new voice overs with the established series voice actors, and full HOTAS support.
I'll even drop an extra 50 bucks if you provide a Steam-Play version so I can play it natively on my Mac.
Thanks,
A Wing Commander Fan who want to give you money...
PS: Lets do this for System Shock and System Shock 2 as well okay?
This reminds me of how the pay-as-you-will album from Radiohead totally changed the music industry with its completely viable new system of begging for donations. To think, we still have some sectors of our economy in which you are actually expected to pay for a product!