Comparing Today's Computers To 1995's
An anonymous reader writes "A look back at two articles from 1995, touting high end computers and 'must haves.' How times have changed... ...'Memory (RAM): We seem to have convinced most manufacturers to adopt eight megabytes as standard, compared with four megabytes in 1994. Don't buy less than eight. The difference in performance between an eight megabyte machine and a four-megabyte machine can be dramatic.'"
Those were the days....when it took 30 minutes to load a porn site
Eh. There's not much of a difference. We're still using the same hardware and architecture as 1995. Heck, I can run the same OS on a computer made in 1995, or in 2012. Yeah, hard drives are bigger, and Intel's chips are faster, and yeah, PC's have a bit more RAM, but other than that, it's just more of the same. If anything, I'm amazed at how little computers have changed in the past 18 years.
I don't respond to AC's.
Windows 95 came with a 3d capture the flag game and a Weezer music video. Windows 7? Nope.
Therefore, computers in 1995 were better.
There's no -1 for "I don't get it."
It used to be regarded as a heavyweight editing environment, comparable in scope and resource requirements to a full programmer's IDE. There was even a special server designed just to allow several editing windows (aka frames) to coexist.
Now, it's so lightweight and fast to load up, my web browser launches a completely independent Emacs for each comment field in a web page, my MUA launches its own Emacs for writing mails, I have multiple independent Emacs processes for editing code, and another for writing LaTeX.
My 486 only had four megabytes of RAM. I had to reboot and bypass CONFIG.SYS and AUTOEXEC.BAT to run Doom. The reason? My mouse driver took up too much memory. And this was in DOS, where you only had three or four drivers to begin with.
(Before any other old folks ask -- I already had other drivers in upper memory so the mouse driver wouldn't fit there.)
Visit the
I'm saying this not because the power was so good, but because nothing compares to Red Baron, Secret Weapons of the Luftwaffe, and Xwing. EA/Bioware could have scored big with SWTOR by using Xwing vs TieFighter style combat in an MMO context where you can upgrade your ship. Instead the space combat is a gimmick and the game is barely an MMO with so few people on each server.
What if they brought back Stunt Island as Stunt Island 2? Allow people to autoshare videos on Youtube. Allow people to share/rate missions like they do on Little Big Planet. Have multiplayer with watchers/chatters. Have car racing too if you want to go all out.
Maybe I'm not in the mix anymore, but when I played some modern flight sims they showed an out of cockpit view and you just flew around using the mouse. Maybe someone could point me to where the good competitive gaming flight sims are that I am not aware of?
Another thing we're missing from the early/mid 90s is adventure games, but I don't miss them any further than I can get without the blue key.
God spoke to me
8 MB then, 8 GB now
1 GB then, 1 TB now
33 MHz then, 3 GHz quad-core now
0.0288 mbps internet then, 1-10 mbps now (only two orders)
600 MB CD-ROM then, 45 GB BluRay now (only two orders)
1.4 MB floppy then, 16 GB Flash drive now (four)
Price: (not in TFA): Probably $2500 then, around $750 today.
And yet, I'm betting that the 1995 machine boots faster than the 2012 machine...
And the worms ate into his brain.
I noted the article still thinks a CD/DVD/BluRay player is normal. Aren't they obsolete already?
It's been five years or more since I had a working DVD player in any of my PCs. Except my iBook which has one built in, and that's also some six years old now, and the DVD player in it has barely been used in that time.
I used to burn CDs with photos and so - still have some, from many years ago, and really should copy them to a USB stick or so before I really don't have a CD drive any more. I used to burn CDs for Linux installation; now that's done from USB stick. I used to burn CDs as archive as my hard disk got full. Modern hard disks are so big, they don't fill up. And if they do, the capacity of a CD-R or even DVD-R doesn't do much to solve that problem. A bigger hard disk is the only reasonable solution.
And monitor - well I still use 15". It's good enough, and my desk isn't that big. Those also didn't come down in price as drastically as the other components did.
What I also noticed is that in the US just 85% of adults have a mobile phone, and 90% live in a household with at least one mobile phone. I think that's a really low number. Where I live there's close to a 200% (yes, that's two phones per person, not only per adult - many people have indeed multiple mobile numbers, and many are used by regular visitors) penetration of mobile phones.
I do recall that CRT monitors were for a very long time much cheaper than LCD/TFT screens. And for an even longer time faster (especially in refresh rates). Also CRT never really came down in price - stayed more or less the same, as materials/manufacturing/transportation are the bulk of their cost.
Indeed back in the days 17" was not expensive, back in 1995 I was using 15" already. I got a cheap second-hand one, a few years old, excellent condition. And early 2000s switched to a flat screen one.
A 24" CRT is still massive. Never ceased to be massive. I mean, ever tried to lift such a beast? You may have had to reinforce your desk before putting one of those on it! That huge chunk of glass just won't get any lighter, no matter what.
I was 14 years old in 1994
I had a Macintosh LC 475 back then. It had a 25 Mhz Motorola 68040 CPU and had come pre-installed with Microsoft Virtual PC for the Mac which emulated x86 architecture on the Motorola 68040.
A magazine called PCQuest ( It was a geek-focussed magazine then; it's a CIO-focussed magazine now ) came out with Slackware on the CD. ( I cannot remember the version)
I managed to installed Linux as a VM on my Mac 18 years ago using this. ( That's a link to my blog post with more details as to how I did it )
Of course I did not know what Virtualization was. I did not have an internet connection even!
It took me a year to get X running - just by reading the man pages and configuring modelines and hsync and vsync values
My proudest moment was when I wrote my own man page using nroff ( IIRC ) and it showed me bold fonts in a terminal. I did not know even know what a terminal was, except that Jeff Goldblum destroyed the Aliens by uploading a computer virus through it ( Movie: Independence Day ) I am nostalgic
What surprises me is that most of the older games from around this era have yet to be rivalled even today. Nevermind the fact that games back then didn't have EULAs, DRM restrictions, or DLC. You got what you paid for, and that came in a full sized box adorned with awesome artwork- and on the inside, you got a CD in a jewel case and a manual as thick as your thumb.
We had gems like Descent, Descent II, Command and Conquer, Warcraft 1, Warcraft 2, Tyrian, Raptor: Call of the Shadows, Duke Nukem 3D, Crusader: No Remorse and Crusader: No Regret, Mass Destruction, Wipeout (the original Psygnosis game was a MS-DOS release- it ran straight off the CD and had an absolutely awesome soundtrack from Cold Storage), Star Wars: Dark Forces, X-Com, SimCity 2000, etc.
Just after that era we got gems like C&C: Red Alert, Total Annihilation, and Starcraft.
Not a single game had any kind of grinding wankery in the form of "achievements" or "trophies". You bought a game, you got 10 to 20 hours of entertainment in a box. It was that simple.
Today, you're lucky if: A) $69.99 gets you something even remotely worth playing (since demos and shareware are long forgotten), and B) maybe 2 hours of actual entertainment wrapped in 20 hours of fucking around in a giant sandbox to boost some stupid number so you can proceed with the main quests/missions. Oh, and you don't actually "own" games anymore. You're licensing them, they only work 5 times (if you're lucky), and the disks often come in paper envelopes publishers have gotten so goddam cheap.
But hey, EA's releasing the next big version of MW or CoD! So whoopie! Nevermind the fact that they've driven Westwood Studios and Origin into the ground, and now they've done the same to Maxis and have focused their attention on Bioware. CRANK THAT FRANCHISE WHORING FACTORY TO FULL THROTTLE BOYS, WE HAVE CONSUMERS TO EXPLOIT!
-AC
I've worked in IT support for about a decade and a half now and the move from CRT to TFT is an absolute godsend.
My personal favourite was when someone wanted their PC under their monitor to save desk space - you had to lift 50-odd lbs of monitor and then brace it with one hand to slide the desktop underneath cos' there was no way the desktop would slide into place with the monitor resting on the top.
When we migrated to TFT's I wrecked my back for about a week lifting all the old monitors as we got rid of them but the pain was worth it to never see those b4stards again...
'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
he typed it on his cell phone...
Ah... 1995. I remember back then talking to my girlfriend (now wife) about how things "used to be back in the day."
One of the things I noted even then was the reliance on the Internet. I recall stating something like, "back in the 80s, I could spend an entire stretch of days at a time, stuck in my room writing stupid home-brewed programs in my Commodore 64, with very little sleep; I could always find something to do with that little machine without any network connectivity or external communications. Nowadays, I sit at my computer desk, and if the 'Net is down, can't check my e-mail, can't use my browser, can't log into the BBS... it's useless, and I turn the fucker off."
Today, if my cable-modem connection goes down, I just grab my iPad and play Bejeweled or some other game, watch a movie, or catch up on my reading.
My, how times change.
It is not that I've grown less reliant on my Internet connection. I think it's just that modern machines are much more pleasant to use for many other use cases.
You see, in the 80s I was discovering computers and every silly "GOTO 10" statement was an adventure. In the 90s, I was exploring the vast frontiers of the Internet, and while using a PC was a fscking pain, I endured it for the value of the network and communications.
Now, the device is not a pain to use, and I use it for many other things than just exploring the Internet or communicating with others. This is the actual progress of our technologies: Convivial machines to fit human lifestyles.
It is amazing what we have now. I truly feel like I live in The Future.
-dZ.
Carol vs. Ghost
When I started, I had 4K and saved programs I typed to cassette tape! The differences between then and 1995 are orders of magnitude greater than 1995 to now.
I clearly recall the last three jaw-dropping moments:
circa 2001, Seeing AMD beat intel to the market with a 1GHz processor
circa 1997, being able to download a music file in less time than it took to play.
circa 1991, seeing a postage-stamp video of the moon launch on Quicktime from the Apple Developer CD they distributed monthly.
Other than that, its all more of the same, or far enough back in history as to be a blur.
-db