Sony To Delete Virtual Goods
New submitter dommer2029 writes "A few years back, Sony bought up a small company running an online collectible card game called Star Chamber: The Harbinger Saga. Two days ago, they announced that the servers will be shutting down on March 29, 2012. All of our virtual collectible cards? Poof. It's not surprising — the user base is small and dwindling — but it's proof that any server-based digital goods you 'own' can vanish on a corporation's whim."
Of course the user base for star chamber is dwindling. There hasn't been an expansion since 2007. Collectible games need expansions to survive. Otherwise people get bored and move on.
Sony Online Entertainment. Where games go to die.
...when you take them from my cold, dead hands!
I'm all for Sony bashing, but I also hate whiney nerds. So... fuck both of you
... you'll be able to trade in the collectibles for rootkit'd CDs.
At first glance I was going to say "after XCP, OtherOS, and leaving unencrypted CC info on an internet facing database, what did you expect?" but on re-reading TFS, the data being deleted wasn't collected by Sony.
Maybe I should point out that "buying" data is stupid, you should buy media? Or that trusting ANY corporation to not be evil is stupid?
Free Martian Whores!
Virtual Collectable Cards. Did someone think the servers would be online forever so they could 'keep' these bits of data?
"I use a Mac because I'm just better than you are."
Don't worry, they'll get their virtual cards back. They just sent Penny to go kick Sony in the nuts.
"Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
Precisely why I don't trust Amazon's (or Apple's, or anyone else's) cloud to store books, music, movies, or other media that I purchase.
If you do what you always did, you get what you always got.
I don't like Sony any more than most people here, but let's face it. Online game servers shutting down are bound to happen eventually. Accordingly, it's implied that purchases made in virtual worlds won't last beyond the life of the world itself. There's no need to spin this story into Sony taking candy from babies.
That's slightly different, in that the data would still have value if you pulled it out of the cloud. The challenge with a online game (collectibles or otherwise) is that they only have a relative value within a narrow system of the cloud. Without the game they have no value other than sentimental, which is of course important to some degree, but because you can duplicate the cards infinitely outside of the system they have no meaningful value otherwise.
Sony should email people their virtual property.
---
Please find attached your items.
0x208910812
0x291919111
0x233311102
In the real world "virtual goods" are called "services". That's why they exist on "servers".
Set your phasers on "funky"!
for the most part, this statement is true of non-virtual cards as well.
Blessed is he who expects the worst, for he shall not be disappointed.
SOE previously shut down Lord of the Rings Online TCG and Stargate Online TCG, so this is not their first time pressing the big delete key on everyone's purchases.
I remain baffled at how companies like Wizards of the Coast think it's acceptable to charge as much for online versions of stuff as they do for the real items (example here is MTG cards).
WoTC attempted to answer this by allowing MTG:Online players to trade a completed set of online cards for their real physical equivalents (originally for no extra cost, although they have since started tacking on a redemption fee). So in theory you could arbitrage the real and virtual versions.
They'll still be there. They'll just be offline. Where they're safe.
Help stamp out iliturcy.