Bringing Online Shopping Into the Future With the 3D Web
An anonymous reader writes "While there is now the possibility of using 3D in the browser over WebGL, it is still hard for regular web developers to get 3D content into websites without being hardcore graphics programmers. XML3D, a project at the Intel Visual Computing Institute, tries to tackle that problem by having a very easy-to-use language as an extension of HTML5. The goal is to standardize it with the W3C. There are already modified Firefox and Chrome browsers that support XML3D natively. At Intel's Research Blog you can find a video on what shopping at an online store could soon look like. In the example, the user purchases a DSLR that can be fully interacted with in 3D, including attaching various lenses and an external flash."
the new VRML.
Spatula City already led this revolution, perhaps just a bit too far ahead of its time.
Right example, WRONG conclusion!
All too often when I shop on Amazon, products won't have adequate pictures that allow me to see a product from all angles and zoom factors. Many products don't even bother to list full specs. Just today I was shopping for a new projector, but many of them don't list the supported connection types, so it would be nice to be able to rotate and zoom a 3D model of the projector and visually verify that it has what I need.
If {online retailer} can't be bothered to snap a few pictures with their camera phone and/or copy/paste the product specs, what makes you think they'll bother to obtain a full blown interactive 3d representation of the device? This is why this is doomed (for online shopping at least).
Newegg (my personal favorite retailer of electronic goods except for cables, which is then monoprice) already does nice 2d pictures with zoom support so you can zoom in and see what connections are there, and you can often make out the tiny little labels even. Sometimes, they also have a 360 degree view, which is really just a series of pics shot around the product, and a slider that lets you change the pictures in order via flash (but could easily be done in JS or HTML5 etc). There is very very very little benefit to a complete 3d model over these, and it's a lot more work, it's more expensive to produce, it's less compatible with existing browsers, it's higher bandwidth, and more difficult/complicated to use, and it will likely be lower resolution.
Still photos are by far the easiest thing for a retailer to add. Snap, and attach to the product profile. You're complaining (and I agree) that there aren't enough of these already... you're delusional if you think a 3d model will show up on all those products that don't even list the basic specs or more than one pic.
360 degree photos are also quite easy, especially for a big retailer that can setup one rig to do them (ex. a single camera, product on a lazy susan, spin it while shooting a movie or taking pics, paste result to 360 degree image maker or just make it a gif), and very few products have these even some of the best retailer sites.
3d online shopping - not going to happen. Stop expecting fancy new tech to solve operational issues that have simple solutions in place that aren't being used.
3d models on the manufacturer page - I can definitely imagine this showing up on high priced items.
I am not sure what XML3D provides that X3D or Collada does not. Another "not invented here" technology? 3D scene creation is complex and compelling visualizations will never be able to be XML hand coded like HTML can be.
If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be-T J
I want reviews from real people, specs, facts and comparison shopping when I shop online. All of my purchases are thoroughly researched and vetted for at least 3-4 weeks before I plunk my money down(big purchase anyway). If I really wanted to see it in great detail and touch it (feel it) I'd go to a retail store. I dunno maybe this will catch on with the emotional buying crowd but if I'm buying something online this is a big waste.
"We are just a war away from Amerikastan. When god vs god the undoing of man." Dave Mustaine
I'm imagining online shopping for clothes, where your full-body avatar has all your dimensions and you get to see how clothes might look on you.
So... "look at this crap we want you to by... *look* at it! ooo..." [moves object fitfully in/out of visual plan]
Until the 3D image is actually some sort of functional 3D projection, what's the point?
Quite so.
Today's 3d technology is not at a useful level. It's much like the video phones in 200A Space Odyssey. A cute "Sci-Fi" fad, but not a truly useful consumer technology.
Yet.
Much like the 3d televisions: A curious and half-assed implementation held back by the state of the technology, and of dubious value other than as a curiosity. If you're rich enough to by a 3d big-screen, why not? But otherwise, it's just not much of an experience.
The other point I want to touch on is this: For some reason, there are many people that are of the opinion that applying advanced technology to something automatically makes it better (like electronic balloting). But it is very rarly the actual case.
How much value would this really add beyond the kind of 2d 360 viewing technology we already have (think NewEgg)? Maybe for some things, but not a lot if any for most things.
Fad.
If you want news from today, you have to come back tomorrow.
But LCDs are the most common 2D viewing technology today, and no one I know denies it the status of a valid 2D viewing technology just because you can't get a non-distorted image when looking from the side. The point being that the demand is ridiculously high.
Oh, and BTW, a hologram wouldn't be valid 3D according to his definition either because it lacks an eye tracking camera!
The Tao of math: The numbers you can count are not the real numbers.
Everyone bought cocks, got bored and left.
Korma: Good
One would think if a few large retailers got together and set a base standard of images they expect a mfr. to provide for a product, this may alleviate some of the issues. While it shifts the "burden" to the mfr, its in their marketing dept's best interest to take the time to provide the pictures so the product moves off the shelves.
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From there, the standard could mature into 360 views and maybe one day in my lifetime 3D. Baby steps
What you're saying is true, but the example of Thingiverse rather points the way to solving the 3D artist problem: 3D scanners. One of the bottle necks in additive manufacturing is the need to design something in a CAD system before feeding it to the printer. And that's the same bottleneck you've pointed out for 3D websites. If you have a 3D scanner to generate a CAD file for an existing object, then no 3D artist time is required. Of course, in the case of a 3D printer you need to scan with X-rays to pick up internal structure, but for a website a surface scan is entirely, or at least mostly, sufficient.
Do what you can, with what you have, where you are.
Various incarnations of this have been tried for at least 10 years.
All of them miss the point. That it's not more visuals that is lacking from online shopping, but other senses. Feeling the weight and texture, touching something, getting the full experience.
It's like increasing the resolution on sports TV because you think too many people still go to the event instead of watching it at home. That decision was hardly ever because the picture was so small.
Assorted stuff I do sometimes: Lemuria.org