Classic Nintendo Games Are NP-Hard
mikejuk writes "You may have have thought games like Super Mario Bros., Donkey Kong, and so on were hard at the time you were playing them, but you probably didn't guess they were NP-hard. Now we have some results from computer scientists at Universite Libre de Bruxelles and MIT Computer Science and Artificial Intelligence Laboratory that many classic games contain within them an NP-hard problem. It has been proven that the following game franchises are NP-hard (PDF): Mario, Donkey Kong, Legend of Zelda, Metroid and Pokemon. At least you now have an excuse for your low scores."
Is "NP-hard" the next buzz word?
They were "Nintendo hard" long before anyone realized they were NP-hard, and that's a much more meaningful measure for difficulty of video games on a practical level.
There's a pretty big difference between "hard" and "fundamentally broken".
Battletoads was hard because it was designed poorly.
Ahem. Silver Surfer.
Give me Classic Slashdot or give me death!
Desert Bus is WAY harder to beat.
SJW: Someone who has run out of real oppression, and has to fake it.
This post isn't correct. It's just as hard for humans as computers, if you are searching for the optimal solution.
You're claiming it's easier for humans because we don't actually need the optimal solution, which changes the problem.
When you change the terms of the problem to accept a "good enough" solution, there are also computer algorithms that can find "good enough" solutions very quickly and are very useful for problem sets that are out of the realm for a human being to solve in a reasonable amount of time.