Can $60 Games Survive?
donniebaseball23 writes "Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers have been regularly charging $60 for games this generation, but that model simply cannot survive, Nexon America CEO Daniel Kim said in an interview. 'I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging,' Kim remarked. 'Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry.' He cautioned, 'If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change.'"
$60 Games? I'd LOVE to see the price drop to $60 games. Most new PC Titles in Australia debut at between $89 and $99. The collectors edition of .. .Dragon Age I think it was, was $109.
$60 games ... luxury.
Yeah, you can buy it for $60, but there's a chunk of pretty critical zero day DLC. Heck, Super Street Fighter II was $70 in 1995, and Phantasy Star was $80 in '84. But then again those were both commercial failures in the States...
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Don't forget inflation when complaining about game prices.
$60 in 2010 adjusted using the unskilled wage as an index via MeasuringWorth.com:
2005: $55.30
2000: $48.60
1995: $41.00
1990: $35.30
1985: $30.40
The CPI-based results are within $1-2 of this, if you're curious. I tried to dig up some old game prices for comparison, but this information seems hard to find. Anyone know a good source?
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