Can $60 Games Survive?
donniebaseball23 writes "Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers have been regularly charging $60 for games this generation, but that model simply cannot survive, Nexon America CEO Daniel Kim said in an interview. 'I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging,' Kim remarked. 'Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry.' He cautioned, 'If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change.'"
I don't care, I'm still buying Heart of the Swarm when it comes out...!
Computers are useless. They can only give you answers.
-- Pablo Picasso
Here's your game, for just 10 bucks. Plus 5 bucks for the equipment that you need in level 2. Plus 7.99 for the multiplayer addon (i.e. what you actually bought the game for). For just 3 bucks a pop you get new maps. Not happy with our controller layout? For just 5 bucks you can now create your own AND store it online on our server for just 3 bucks a month. Oh, talking about it, to play online of course you have to pay 10 bucks a month to play on our secure and dedicated servers... for as long as we run them only, of course. Which will be about a year, when the 2013 edition comes out. But hey, it's only going to cost 10 bucks!
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
predicting the end of the $40 computer game.
people say we are logical, and we have science, and we no longer rely on witch doctors and shamanism and we dont believe in magic.
but pundits are our shamans, and we throw bones trying to predict these things that are not only unpredictable, but dont really matter that much, but we love to do it.
something about the mysticism is there in all of us , and which part of it is good, and which is bad?
the really interesting moments when you realize you were wrong, and you were wrong for wrong reasons.
This just in: Free 2 Play Publisher Says $60 Games Doomed.
Meanwhile In other news this evening, RJ Reynolds has a new study out proving that smoking is good for you and makes you look cooler.
Are you kidding? There are men out there who will pay $200 if a woman will just get naked and call him daddy for an hour. Anyone who thinks gamers won't pay $1.50/hour for a game is crazy. Hell, I pumped more than 6 quarters an hour into arcade games once a week when I was a kid, and that's back when you'd actually pick up a quarter in the street if you found one.
when 4 hour games cost 50 bucks?
I have no problem with $60 games or even DLC. The problem I have is $60 games with zero day DLC (like Mass Effect 3). It's obvious that many developers are starting to use it to discreetly jack up the price of the core game. Then to add insult to injury, they claim it was never intended to be part of the core game despite the files already being physically on the disk.
If developers were just honest, I wouldn't have much of a problem with the practice. Instead, they're trying to play us for idiots.
When I stopped buying video games, the average game took me about 60-80 hours to finish.
My friends now regularly finish games in as little 12-15 hours.
So where I paid $40 for my games, about $0.50/hour play time at best, my friends are now paying about $2-4/hour, and that's not even ten years later.
What's unsustainable is the presumption that gamers have infinitely deep pockets, or that people don't give damn about the value for their dollar if the game is "good enough." Sooner or later, things are going to crash. And the popularity of used and "old" games in the $20 bins is starting to prove that point, as are the number of $10-20 internet games.
Remember, the industry is now competing with "App" games that sell for $1-5 each. Sure "Angry Birds" doesn't have the visceral glory of the console games, but it's fun to the people who play it and it's not costing them an arm and a leg. Expect more of the same, or a major crash in the whole gaming industry.
I do not fail; I succeed at finding out what does not work.
Wasn't it the BFG-9000? a BFG-2000 sounds whimpy in comparison.
The same thing happened in Canada. Why don't they lower the prices? Because we're used to paying them, so they don't have to. If we stop paying artificially inflated prices for all of our media, it'll change. NOTE: I'm not advocating piracy. That won't change their minds; they'll just say we are ripping them off for the heck of it. I'm advocating that individuals do not spend money on media with prices that seem artificially inflated, and that those doing so tell the media providers that this is happening and why.
- W. Blaine Dowler
http://www.bureau42.com
I think the question ought to be, "Should $60 games survive?"
You are welcome on my lawn.
"Don't forget inflation when complaining about game prices."
Let's not forget wage stagnation. Everyone forgets about the most important thing - stagnation of wages. What matters is purchasing power and that is more complicated to calculate.
I'm sort of surprised by the comments on here. I'm approaching 30, so I grew up buying games in the 'good old days' when they were ~$20-35. But if you account for inflation, is $60 really that unreasonable? I mean, I'm not mindblowingly rich, and I am pretty stingy with my money as far as just going out and dropping a 50 bill on something - but $60 for a really good game seems pretty ok. Most of the time, the $59.95 titles will have preorder sales or whatever for $45-50, and if you can wait a couple months, you can usually score top tier games for $39.95.
I'm pretty OK with paying that amount of money for good games - they usually last more than 4-6 movies lengths of entertainment, so that seems par for course as far as entertainment goes. Of course, I never spend my money on bad games - I usually find a way to errr, preview them before committing - so maybe my game buying experience is different than that of the average consumer.
Direct Import. Gerry Harvey is right, it is killing local stores, but that's because they either can't or won't compete.
10% GST is irrelevant when games often cost 100% more here.
Why is that? Taxes? or what?
Media is only subject to the Australian Goods and Services Tax (GST) of 10%. So that's A$72 per game Ex GST (no tax). All prices in Australia are Inc GST unless explicitly stated otherwise.
The problem is local publishers having a stranglehold on the market. They set the price at an artificially high price point based on an exchange rate that hasn't been seen for a decade (not even the GFC got that low and we're pretty much consistently above US$0.70 since 2004).
A while back the Australian government made it legal to parallel import many products including games, movies, digital media, clothing and electronics from overseas. Shipments of A$1000 or less are GST exempt (but other duties like alcohol tax still apply). So I just import from the UK or Hong Kong for half the price of buying it locally, the OP pointed out Mass Effect which is A$88 for the PC, I can order it from Zavvi.co.uk for GBP 28 which is around A$45.
This year alone I've bought a laptop and 2 SSD's from the US saving nearly A$1000 in the process (Asus U46SV in Oz A$1400, in the US US$850, tax is still only 10% but seeing as it was under A$1000, I didn't have to pay it).
Calling someone a "hater" only means you can not rationally rebut their argument.