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It's New. It's a League. It's for Gamers. It's the League for Gamers! (Video)

Intrepid correspondent Timothy Lord writes, "I talked at SXSW with Kari Hale of League For Gamers, an organization started just a few months ago by Red 5 Studios founder CEO Mark Kern. (Kern was also team lead for World of Warcraft.) League for Gamers shares some of the goals of groups like the EFF and EPIC, but — as you might guess from the name — is tightly focused on the world of gaming. The group owes its existence to SOPA; the money used to start it up had initially been budgeted for Red 5 Studios' appearance at the most recent E3, but E3 sponsor's Entertainment Software Association's support for SOPA led Kern to withdraw from the show. Kari gave a quick rundown of the origins of the League, what it hopes to accomplish, and what sorts of efforts it's so far undertaken."

19 of 62 comments (clear)

  1. Hmmmm by Dexter+Herbivore · · Score: 4, Funny

    I am intrigued by their ideas, and wish to subscribe to their newsletter.

  2. Yes, but... by artemis67 · · Score: 4, Funny

    Are they extraordinary gamers?

    1. Re:Yes, but... by neokushan · · Score: 3, Funny

      Well there's a girl in the video, I'd say that's pretty extraordinary.

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      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  3. social activism by nefus · · Score: 4, Insightful

    It's just a social activism site using gamers as it's engine. Nothing more. I'll bet you dollars to donuts the mission will evolve into all sorts of things we're not interested in supporting within a year or so.

  4. Finally a Reason for Video Submissions by zzsmirkzz · · Score: 4, Funny

    Nothing like watching a beautiful women talking about video games to start the morning off right. Although, I'm thinking it may also be a subliminal advertisement for FireFall because that is what is most stuck in my mind, lol :)

    1. Re:Finally a Reason for Video Submissions by donscarletti · · Score: 2

      Red 5 had a majority stake bought by a company called "The9", or "Di Jiu Chengshi" which is the former operator of World of Warcraft in China, based in Shanghai.

      They are famous for two things:

      • - Inability to work with Chinese government departments
      • - An abundance of attractive young women.

      They're front desk has maybe 5 model quality ladies just sitting there, signing for packages, etc. I know someone who was a lead programmer there, she's slamming hot and wears tight jeans and towering heels. This is the investor for sexy girls and Red 5 seems to be catching the windfall.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    2. Re:Finally a Reason for Video Submissions by zzsmirkzz · · Score: 2

      She's not ugly but I wouldn't exactly call her out as "a beautiful woman"

      Beauty is not skin deep, my friend.

  5. Transcript - but go on, watch the video! by QuasiSteve · · Score: 5, Informative

    Title: Introducing the League for Gamers
    Description: A voice for gamers and game developers

    [00:00] <TITLE>
    The Slashdot logo with "News for nerds. Stuff that matters." scrolls across the bottom of the view from left to right.
    The view is of interviewee Kari Hale in a hallway, standing near exit doors - as good as location as any.

    [00:00] Kari>
    The League for Gamers is a non-profit organization that was started by our CEO at Red Five Studios, Mark Kern and it brings gamers and game developers together to give us a united voice and to support gaming rights.

    [00:13] Timothy>
    How long has the League been around?

    [00:15] Kari>
    It's been around for a couple of months now.
    We were prompted to start the organization when all the SOPA things were going down.
    We actually shut down our FireFall and Red Five Studios website and we decided we wanted to make this a longer term thing to pursue.

    [00:29] Timothy>
    What is some examples of what League for Gamers does?

    [00:33] Kari>
    What we do is we try to be politically active.
    I can give two examples of what we've done in the past:

    [00:38] Kari>
    With SOPA for example I just mentioned we took our websites down, we started a petition where we got thousands of signatures from gamers and game developers to protest SOPA and PIPA.

    [00:50] Kari>
    Another one that we just successfully completed was for the Oklahoma Gaming Tax.
    What Oklahoma tried to do was put a 1% tax on all games that were rated Teen and above.
    What we did is we sent a petition out to our members and we protested it and the bill has since been dropped.

    [01:08] Timothy>
    How (? stateful)

    [01:09] Kari>
    A very interesting story, actually, Red Five Studios CEO Mark Kern, we had invested about $15,000 to attend E3.
    When we found out that the ESA who puts on E3 supports SOPA, we withdrew the money, we canceled our booth at E3, and we took that money and we started League for Gamers.
    In the future we'll probably be having memberships - within the next month or so - all the people that sign up now won't have to pay dues, but they're more than welcome to donate to the cause.

    [01:39] Timothy>
    Who should be part of League for Gamers?
    Is it mostly for people in the industry?
    Is it meant for ordinary people?
    Who should really be concerned about this?

    [1:47] Kari>
    I think League for Gamers actually casts a pretty wide net.
    You have the gamer who doesn't want their rights taken away, they want to be able to express themselves freely online.
    You have the indie game developer that's not properly being represented by organizations like the ESA, that tend to represent the bigger companies.
    But also, we really do try to work for First Amendment rights, and that's something that applies to anybody who uses the internet and supports free speech.

    [02:13] Timothy>
    One more thing, a question I didn't have until just now, but it's from a game company [...]

    [02:19] Kari>
    Yes.

    [02:19.5] Timothy>
    [...] basically, the background, [...]

    [02:20] Kari>
    Yes.

    [02:20.5] Timothy>
    [...] and, does it benefit everybody in the industry?
    Is it tied to [?] companies?
    Talk about how political or apolitical the industry tied it is.

    [2:33.5] Kari>
    The League for Gamers?
    Well, I can say right now, we're not tied to any ... we're not politically affiliated in any way.
    We're just a group of people that want our voices to be heard.
    We're not lobbying, we don't have people in Washington that are lobbying for us right now.
    It's really an organic organization that really does support the smaller gamer that right now - his voice is being lost

    [02:54] <TITLE>
    The Slashdot logo with "News for nerds. Stuff that matters." scrolls across the bottom of the view from left to right.

    1. Re:Transcript - but go on, watch the video! by pieisgood · · Score: 2

      This is, for the lack of a better term, retarded. "Gamers rights"? What exactly are those? The right to play games? The right not to have your entertainment medium taxed? This is the sort of thing that pushes me away from "gaming" culture. The idea that a group of people who consume a particular form of entertainment need a group to represent them is a bit ridiculous. Game developers might want to form a group in order to get better working conditions and rules on "crunch" time, but this is too much for me.

      I don't think this is a very popular opinion, but maybe someone can post a few reasons as to why they see my position as wrong.

      Also, "gaming" culture is becoming annoying. I enjoy competitive circles like Tribes, SC2, and Quake Live, but far too often I just see people ruin things by endlessly reiterating the same "jokes"/quotes from games in order to, I guess unconsciously, identify them selves as a gamer to everyone else. Reddit, as an example, seems to harbor this kind of attitude.

      --
      Eat sleep die
    2. Re:Transcript - but go on, watch the video! by blahplusplus · · Score: 2

      "I don't think this is a very popular opinion, but maybe someone can post a few reasons as to why they see my position as wrong."

      I can give you a fuck tonne of reasons why gamers should get political. The tradition of open sourcing commercial PC games has dwindled to a crawl with multi-platform games. This can only be a bad thing from an innovation and modding standpoint. Many modern games started off as mods: League of legends, heroes of newerth and others are derived from the DOTA user created mod for warcraft 3. Counterstrike was originally a mod for half-life that went commercial. Game modding is a hotbed of innovation that has been severely curtailed by publishers trying to monetize everything. Notice the stupid legal rumblings around DOTA trademark.

      http://www.gameinformer.com/b/news/archive/2012/02/10/blizzard-opposing-valve-39-s-dota-trademark.aspx

      Many modern games have had modding nerfed out-right because of publishers realizing they can just withhold modding tools and monetize content via DLC instead. Supreme commander 2 is a case in point. In the demo modding was enabled, in the retail release you have to do all sorts of convoluted stuff to mod the game.

      Companies are now trying to extend "IP" property rights to anything made with their tools and that's bullshit, the people who came up with counterstrike using half-lifes engine, which was derived from the quake engine is a case in point. We build new games on top of code from old ones so we don't have to reinvent the wheel. Modern game publishers want to create artificial barriers to entry by extending IP to choke off innovation that modding creates and/or use it to hinder competitors by locking up code.

      I was there during the 'golden era' of PC gaming during the mid to late 90's where mods and map-making was a great and wonderful thing. One of the things that separates console gaming from PC gaming is mods - the ability to actually change and make the game better then what the developers put out.

      Gamers rights are a great way to attempt to reform copyright. I'm one of those gamers that is ticked off by DRM and how companies are playing loosey-goosey with an out-dated and totally corrupt copyright regime, that was always corrupt from the get-go because it took advantage of an technologically ignorant public. Software licensing (where you are never allowed to own anything) is bullshit and against the public interest when it comes to games. There are no term limits on copyrights for software, software makers can just sit on source-code or bury it. So owners of games can't get source when a company has gone defunct or the game is over 10 years old and that should never happen.

      There's no logical reason for any game to stop working on any modern computer at all but stupid copyright laws give way too much power to business and "creators" and the source code never enters the public domain and many game owners, fans, gamedevs and hobbyist devs get fucked in the ass.

      Imagine if someone could sit on and/or bury a process to create life saving drugs or some world changing tools because they have patents/copyrights that never expire. I use an extreme example because the things we can learn from how things are made or badly made allow us to make better tools and products and lead to unexpected innovations.

      The software industry is one of those industries that desperately needs more innovation in how software is made and created.

      Things like this should be possible remaking an old game a big corproation has lost interest in (because it is no longer profitable)

      Chrono resurrection
      http://www.opcoder.com/projects/chrono/

      Things like freespace SCP will be imposible in the future if no one does anything about the corrupt copyright laws and reigns in the game industries abuses.

      Freespace scp

  6. How is it by wbr1 · · Score: 2

    That /. can post some interesting stories about gaming from time to time, yet has a gaming 'slashbox' that looks like it has not been updated in about 8 or 10 years?

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    Silence is a state of mime.
  7. The name mdash by devjoe · · Score: 2
    The summary said:

    but — as you might guess from the name mdash; is tightly focused on the world of gaming.

    I associate the name mdash with HTML authoring, not the world of gaming, so I would not have guessed that. :-)

  8. VGVN by Rinisari · · Score: 2

    Does does League of Gamers differ from the Video Game Voters Network?

  9. OK people by geekoid · · Score: 2

    it's 2012. It is not only no longer 'shocking' or 'amazing' that women are gamers, it's not even relevant.

    GTFU

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  10. Re:No prompter by geekoid · · Score: 2

    Not if they train. I don't say uh in conversation, but then I give a crap about communicating.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  11. Re:No prompter by Baloroth · · Score: 2

    "Uh" is natural for any human being not speaking from a prompter.

    Which is why the very on of the first things anyone trained in any kind of public speaking whatsoever learns is how not to do that. Seriously, it isn't even that hard to learn. Find a friend willing to help, start making an improvised speech to them, everytime you say any filler words have them note it and point it out (you can start by having them record the number, than later interrupt when you use them). If you find yourself tempted to say "umm", don't say anything at all. Make it a pause instead. You can even practice it by yourself in a mirror (same thing: just start talking, refuse to use filler words like "Uh").

    Once you start being able to go 4-5 minutes without using fillers, it will make your public speaking look ten times better. Plus, you will learn to think faster to fill the dead air (at least how to think up BS, if not actual content). Trust me, it is worth it to learn how to speak without using "uh" and "um." Granted, doing it in front of people is somewhat harder, but the basic idea is the exact same.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  12. Interruption by tepples · · Score: 2

    If you find yourself tempted to say "umm", don't say anything at all. Make it a pause instead.

    In my experience with family members, every pause opens me up to being interrupted before I can finish my sentence.

  13. Re:Silent pauses and interruptions by Chris+Burke · · Score: 2

    If so, how did you do this?

    It's a simple process.
    Step one: Lie.

    I might be more inclined to believe the claim if "give a crap about communicating" didn't fly out the window as soon as the medium was the written word. Not that there's anything wrong with being lax about communication in /. posts, but if you treat casual writing that way I'm not about to believe casual conversation is not treated similarly and suddenly it's 100% focus on clear communication (especially since conversation is generally a more forgiving medium which is why most people are *more* lax).

    --

    The enemies of Democracy are
  14. Re:Silent pauses and interruptions by 19thNervousBreakdown · · Score: 2

    Knowing what you're talking about helps. Use "I don't know" as a replacement for "um".

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    <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>