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Steve Jackson Games Shows Off Their Latest Tabletop Games at SXSW (Video)

Steve Jackson Games occupies a special place in the history of gaming, not only for publishing some of the best-known tabletop games ever published, especially their distinctive microgames, but the company's failure to roll over in the aftermath of an FBI raid more than 20 years ago led to the creation of the Electronic Frontier Foundation. Since 1980, Steve Jackson and company have been publishing games -- and a magazine, and even a book. The company is based in Austin, Texas, so while I was at SXSW, I had a chance to meet up with SJG's Chief Operating Officer and Managing Editor, Philip Reed, who gave a quick overview of what's new on the table. (Har har.)

31 of 95 comments (clear)

  1. Re:nice by stoolpigeon · · Score: 2

    and the ogre poster too

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  2. Car Wars? by tmshort · · Score: 5, Interesting

    I miss Car Wars.
    I had lots of fun playing that after school and playing the cheesy computer game based on it (which came with a mini-toolkit in the box - no more swag like that in games any more!).

    SJG stopped publishing supplements and revised the system. Unfortunately, they over-simplified it and effective killed it.

    1. Re:Car Wars? by j4w7 · · Score: 2

      !!! CAR WARS !!! CAR WARS !!! CAR WARS !!! CAR WARS !!! CAR WARS !!! CAR WARS !!! I keep waiting for a modern computer game for that. Can you -imagine- that as a MMORPG? I loved Car Wars. My friends and I had so much fun with that. Arenas, City Blocks, full-blown RPG campaigns. *sigh* I miss ADQ. Pyramid ain't the only mag they've published, ya know.

    2. Re:Car Wars? by uncledrax · · Score: 2

      There was one, sorta, called , it latest about 1 year before they shut it off.
      While it wasn't the gritty 'car wars' or 'autoduel' feel, it was.. well.. an MMO in a post-apoc like setting, primarily featuring Cars and guns and flamethrowers..

      There is a newer more indie title that a gritty feel post-apoc car-based tabletop mini-game, unfortunately the name is escaping me.. I believe it's only a year or two old however...

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    3. Re:Car Wars? by Anonymous Coward · · Score: 2

      Full scale? I do not think it means what you think it means.

    4. Re:Car Wars? by squidflakes · · Score: 2

      I miss Car Wars too, even when people would do hilariously broken crap like the Copula Car. The smallest motor, driver, and a single machine gun would fit in the four spaces available in the copula, and that let you have a car body with no armor and nothing critical. Combine that with the total inability of other vehicle weapons to hit a copula unless their guns had the anti-aircraft modification, and you've got the cheesiest tournament winner ever.

  3. But... but... how many cores? by jeffb+(2.718) · · Score: 4, Insightful

    Isn't it funny how, while manufacturers outrace Moore's Law in their efforts to deliver the most impressive "gaming experience", Jackson continues to produce engaging and entertaining titles running on pre-1980 hardware?

  4. Summary & site conflicting by XxtraLarGe · · Score: 2

    According to Steve Jackson's page that the summary is linked to, the raid was conducted by the Secret Service, not the FBI, which seems odd to me. Why would the SS be involved in a data piracy investigation, unless it involved national security?

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Summary & site conflicting by betterunixthanunix · · Score: 4, Informative

      The secret service was made responsible for computer crime investigations in 1984, as part of the Comprehensive Crime Control Act (the same act that allows police forces to recycle the proceeds from asset forfeitures into their own budgets). The secret service was involved in numerous computer crime cases in the late 80s and early 90s, and had to back off somewhat after some high profile embarrassments. Somewhat telling that the bill that resulted in vast civil rights violations in America was passed in 1984, don't you think?

      --
      Palm trees and 8
    2. Re:Summary & site conflicting by XxtraLarGe · · Score: 2

      Somewhat telling that the bill that resulted in vast civil rights violations in America was passed in 1984, don't you think?

      Yes, and they haven't stopped there either. Thanks for the info.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:Summary & site conflicting by rnaiguy · · Score: 2

      The US secret service is in fact charged with investigating counterfeiting and fraud, and were a part of the treasury until 2003. http://en.wikipedia.org/wiki/United_States_Secret_Service

  5. special place in my heart by Rurouni_Jaden · · Score: 3, Interesting

    SJ Games will have a special place in my heart because of GURPS. A great roleplaying system that really helps bring about the roleplaying aspect, instead of just the tabletop wargame aspect. Plus you gotta love an RPG that sticks with a version for 15+ years, vs. other systems that try to get you to replace all your books every 3 years.

    1. Re:special place in my heart by Lumpy · · Score: 2

      GURPS is still alive and well, it's used to bring back to life a lot of dead games like Morrow Project.

      --
      Do not look at laser with remaining good eye.
    2. Re:special place in my heart by Rurouni_Jaden · · Score: 2

      Oh, yeah, I love the 4th edition rules. My current GURPS game is hitting 3 years, very much enjoying it. In a d20 system all the players would be demigods by now.

    3. Re:special place in my heart by 19thNervousBreakdown · · Score: 2

      SJ Games will always have a special place in my heart because they're the only publisher with the balls to make a real commitment to e-books. If I had a dollar for every book I didn't buy because I don't care for non-searchable dead trees, I'd be getting ripped off. Because I have twenty dollars for every book I didn't buy.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    4. Re:special place in my heart by DuckDodgers · · Score: 2

      There's nothing wrong with playing demigods, if that's your cup of tea. As long as the narrator/Game Master/Dungeon Master and players approach the game with knowledge up front about where their characters are heading and consent to that type of game, it's fine.

      I was turned off to standard d20 and its variants (starting with Dungeons and Dragons 3rd and 3rd revised editions, all of the way through the Pathfinder RPG) because of two features: 1. The distinction between arcane and divine magic and restrictions on what each can do seems pointless and is often frustrating. I personally prefer games where the mechanics for magic are more universal and flexible and the distinction between the magic of priests, wizards, sorcerors, druids, and so forth is cosmetic. 2. Unless a Dungeon Master bends over backwards to custom tailor threats and opponents, past level 9 or so all of the players in the group that are not playing primary spellcasters (Cleric, Druid, Wizard, Sorceror) sit back and twiddle their thumbs while the players that are playing primary spellcasters dominate gameplay.

      On the other hand, the game [i]FantasyCraft[/i] has its distant roots in d20 but is sufficiently modified that I love it. Players still do end up like demigods over time, but the distinction between magic types is purely flavor and at high levels primary spellcasters do not dominate play. It's up there with GURPS and Spirit of the Century as my favorite games.

    5. Re:special place in my heart by rreay · · Score: 3, Informative

      For a number of years now Hero Games has put out a PDF of every book. They even offer PDF/physical sets

    6. Re:special place in my heart by djfreestyler · · Score: 2

      Agreed. We're currently about two years into a GURPS story. Personally I think the best part about it is the fact that it lacks any hard-defined setting. Yes, that means your GM needs to do more work up front, but then again, it also allows the GM to completely determine the setting. Our story is set in a Stargate-ish modern setting with Sci-fi elements, something that you won't quickly find in any of the "pre-defined" settings.

    7. Re:special place in my heart by timftbf · · Score: 2

      My bugbear with GURPS was that I could never find any advice on how to provide appropriate challenges for the players. I could see how to gauage the difficulty of a particular skill check for a known group of characters, but extrapolating from that to designing an adventure was beyond me, particularly if there was going to be any combat involved. It's a shame, it seemed a nice system...

  6. He needs to re print... by Lumpy · · Score: 3, Insightful

    Car Wars and Ogre.

    Come on man, stop hording your games!

    --
    Do not look at laser with remaining good eye.
    1. Re:He needs to re print... by TechHawk · · Score: 5, Informative

      FWIW, Ogre 6th edition is being worked on, hopefully to come out later this year. http://www.sjgames.com/ogre/products/ogre6e/

      --
      "My brand of comfort isn't so much 'There-there' as it is 'There's a boot, pardon me while I connect it with your ass!'"
  7. He's not a nice guy... by Anonymous Coward · · Score: 3, Interesting

    ...had the displeasure of exchanging emails with him many years ago. That's when he informed me that if you play his games everyone playing the game must own a copy of the rules else he will sue the players without rules for copyright infringment. There are more details involved but that nicely summarizes it. Beyond that, he assured me that if you were to play any of his games via any of the online board game interfaces (there are several options including WebRPG and OpenRPG), then you need to pay him thousands in royalties else he will sue you for stealing his games and creating a video game with it.

    Growing up I was a big fan of his games, including Car Wars, Ogre, and Traveler. I've never played nor purchased another game of his since. I encourge everyone to stay away from this very irrational and greedy person until such time he stops beliving everyone who plays his games using modern technology owes him tons more money, or worse, are in violation of copyright simply simply playing a game with friends.

    1. Re:He's not a nice guy... by Anonymous Coward · · Score: 2, Interesting

      Ummm - sorry, But it is you that is full of shit. I was a developer for OpenRPG at the time. The results were shared with other active developers. If you bother to get off your butt and check, he has a reputation for being unstable and paranoid, perhaps even delusional. His baseless accusations he made in that exchange very much fell in line with reading I had done years before. This was his reaction to asking if a FREE, non-commercial OpenRPG server could be used with his blessing to promote his games - which I owned. That's when he assured me he would sue all players involved who didn't own a copy of the rules. There was no misunderstanding there. And I am sooo glad I did ask, otherwise I'm very sure he would have sued me if I moved foward. Basically I was asking to do a favor FOR HIM. I thought it would be good visibility for both his games and OpenRPG. What company doesn't like fan promotion - Steve Jackson Games, that's who.

      Bluntly, the summary above is very low key compared to the actual exchange which makes him sound like a complete lunitic. No, I'm not saying he is, but many others have made such accusations. I don't know. I'm just reported what happened.

      And yes, I've disclosed too much as is as I DO FEAR he will attempt to sue me. He has a reputation for being rather letigious. Justified or not I can't say, but its there nonetheless. And based on my personal exchange with him, I can say his letigious reputation is well justified. He's very quick to threaten to sue even when its very clear he has absolutely no justification whatsoever.

      So please Mr. Anarchduke, stop trolling and pretending you know something just so you can pretend to smart, when you very clearly absolutely know nothing of the subject matter. Oh wait, this is slashdot... So go on, go crawl away and do some research on him. He has a reputation for being his own worst enemy and everything stated above easily falls within the internet lore surrounding him. Which is to say, I presented the information far, far more politely than his exchange went.

      So who should people believe? First hand account? Or some troll (you) on slashdot just because you don't want to believe it and clearly know nothing of the subject matter at hand. Hmmm....real hard choice.

    2. Re:He's not a nice guy... by tilante · · Score: 5, Informative

      I wouldn't go so far as "full of shit", but there's almost certainly more to the story. For the curious, I'd suggest looking at SJ Games Online Policy: http://www.sjgames.com/general/online_policy.html There, you'll find that SJ Games encourages free fan-created tools for their games, but if you want to charge, they require that you get a license from them.

    3. Re:He's not a nice guy... by TechHawk · · Score: 2

      Well, yes and no. Thing is, this isn't about money.

      Don't believe me? Read section VI. I quote: "You may have noticed that none of these provisions discuss money."

      It's about intellectual property. They (SJ Games, to include whatever writers they were working with), as the content creator, most certainly have the right to say how their property can be used. Just because you're not making money off of it doesn't give you the right to use their IP. The licensing that they refer to in the section you reference is as much (or more, I'd bet) about protecting their IP and how it is used than about $$$. And when I say "how it is used", I refer to not just the medium in which it is used (digital vs. tabletop) but, more importantly, to the content that is used in conjunction with it.

      Nowhere does it say *anything* like "if a computer is anywhere near his games, you own [sic] him royalties".

      Look, they are not going around suing groups of tabletop GURPS players who are sharing a single copy of GURPS 4e, ok? Nor are they suing anyone who is making/maintaining character sheets on a computer.

      Sorry that he denied your request to include GURPS for OpenRPG, but neither he not his company was under any obligation to allow you to use their IP, regardless of whether money changed hands.

      --
      "My brand of comfort isn't so much 'There-there' as it is 'There's a boot, pardon me while I connect it with your ass!'"
    4. Re:He's not a nice guy... by cirby · · Score: 2

      "stuff that didn't use any of their works, but used their rule set."

      In other words, you used their works - the rule set.

      It's amazing how often complaints like this boil down to "I wanted to use someone else's work, but was too cheap to buy the rights, but still wanted to either make money off of the thing or give it away for free."

      Here's the thing: if you need the rules to make the game work, then the rules have value to you - and you should pay for them.

      If not, then make up your own rules. This is the part that stops almost everyone with those "great ideas." I can't count the number of times I've been at conventions with game company people and heard something like this:

      "Yeah, I have this great idea for an online game using (insert brand name). I want to use your trademarks, your company name, and your rule set, I don't want to pay you for it, there's no way it will make you any money, you're probably going to have to spend money on lawyers defending your trademarks somewhere along the way, and people are going to come whining to you when the product actually sucks. Here's the idea." (The idea stinks) "What do you think?"

    5. Re:He's not a nice guy... by TechHawk · · Score: 2

      Oh /. trolls, why can't I quit you?

      How can you possibly say he had no authority to deny anything? His rules. His game. HIS PROPERTY. He most certainly has the right to say if and how someone else can use it. He certainly has NO OBLIGATION WHATSOEVER to accept your "help".

      By your logic, I can come over right now and drive your car to Tijuana and back.

      Now, you claim to want "intelligent discourse"? Fine. Go through my post above, where I start with "Well, yes and no. Thing is, this isn't about money" and logically and factually disprove what I said. So far, you haven't done so.

      You want "intelligent discourse"? Prove it. Start by engaging in it, instead of ad hominem attacks.

      --
      "My brand of comfort isn't so much 'There-there' as it is 'There's a boot, pardon me while I connect it with your ass!'"
  8. Transcript by QuasiSteve · · Score: 4, Informative

    Too bad it had a short running time, Castellan might be worth a look for somewhat older kids.

    -----

    Title: Timothy Lord Checks Out Steve Jackson Games' Latest
    Description: Fun Fact: Steve Jackson made games before there were computers to play them on

    [00:00] <TITLE>
    The Slashdot logo with "News for nerds. Stuff that matters." zooms out to the bottom right corner of a view of 3 custom dice from the game Zombie Dice.

    [00:01] <TITLE>
    A view of Timothy without his signature glasses.

    [00:01] Timothy>
    Not all the gaming action at south-by-southwest (SXSW) was electronic.
    The Catan folks were on hand, and so was Steve Jackson Games.
    Steve Jackson Games has been around since 1980; It's a real Austin stalwart.
    Philip Reed COO of the company took a few minutes to lead us through the company's new tabletop game offerings.

    [00:18] <TITLE>
    The view changes to that of the interviewee, Philip Reed, sitting behind a desk with various board game items on it.

    [00:18] Phil>
    I'm Phil Reed with Steve Jackson Games and I'm gonna show you a couple of our upcoming releases.

    [00:24] Phil>
    Right this year we'll have Dino Hunt Dice out.
    This is for kids 10 and up.
    In the game you are going to go through and look for dinosaurs.
    Like our Zombie Dice game, you will roll the dice, and you want to find dinosaurs so you capture them and bring them back to your zoo.
    This dinosaur's hiding in the leaves, so if you keep going you're gonna roll the die again.
    This dinosaur stepped on me.
    If you get stepped on 3 times, your turn is over, and you don't get to take any of the dinosaurs home with you.
    This is really quick, simple, should be out later this fall.

    [01:05] Phil>
    Also this year we have Castellan.
    This is a two plaer strategy game where each player has cards, [...]

    [01:17] <TITLE>
    The view changes to a closer look at the cards in Phil's hands.

    [01:17] Phil>
    [...] and each player will have the exact same decks of cards.
    The cards allow you to play [...]

    [01:20] <TITLE>
    The view changes back to Phil sitting at the table.

    [01:20] Phil>
    [...] pieces to build a castle.
    On your turn you'll play a card, you'll add pieces to the castle.
    You're trying to score locations, so you wanna fill a courtyard completely, so it's totally walled in.
    At the end of the game this courtyard is worth 5 points - one for each tower.
    The game takes about 30 minutes.
    I think it's my favorite new game we have coming this year.

    [01:46] Phil>
    For things available in stores right now we have the latest Munchkin expansion; "Munchkin 8 - Half Horse, Will Travel".
    This was designed by our Munchkin Tzar, Andrew Hackard and illustrated by John Kovalic.
    It's stupid, silly, fun - it's everything you expect from Munchkin.

    [02:07] Phil>
    Hitting stores in the next couple of weeks is "The Good, The Bad, The Munchkin 2 - Beating a Dead Horse".
    Because, well, that's what we like to do with things.

    [02:19] Phil>
    Also coming out at the same time will be Zombie Dice 2.
    It's the first expansion for our Zombie Dice game.
    These three dice fit right inside this cup.
    You get Santa Claus, who might bring you presents or he might shoot you.
    You also get the The Hunk and The Hottie - these two work together and if you've got one in your brains pile with the other one comes up a shotgun, the brains are rescued, he goes back into the cup, so they're dangerous.
    Notice her fashionable high heels(!)

    [02:52] Phil>
    That's what we've got new.
    Also this later year we'll have Munchkin Conan and Munchkin Apocalypse.

    [02:57] <TITLE>
    The Slashdot logo with "News for nerds. Stuff that matters." fades into view in the bottom right corner and the background changes to the view of the three dice used at the beginning of the video.

  9. I'm still waiting for 'Raid on Bin-Laden' by MooseDontBounce · · Score: 2

    Remember, one of SJG first games was 'Raid on Iran' that was published only weeks after the failed attempt to recuse the hostages from Iran in 1980. We used to say that game was the real reason the FBI first raided them.

  10. The Holy Grail by TBedsaul · · Score: 2

    A MMOFPS version of Car Wars. The game I've been waiting for since I bought my pocket box version of Car Wars back in '82. I understand they've been waiting till it can be done right but I really want to see this before my time is up.

    Also, an updated version of Ogre for PCs or even tablets.

  11. Re:Steve's all right by cirby · · Score: 3, Interesting

    Let me try this again - forgot to log in for the above post:

    (Disclosure: yeah, I worked for SJG back then - guess what product I worked on. No, I don't make any money from it nowadays. I never had any problems with Steve at all - most of the people who have issues with him are, well, idiots.)

    So, when someone was talking about taking his games (which are what he makes his living on) and handing them out for free, he reacted in a rational manner, and those people who were wanting something for nothing got their feelings hurt?

    Gee what a shame.

    It reminds me of the time right after Car Wars came out, and a guy I knew showed up to a gaming session with a photocopy of the game. Now, you have to remember that this was the early 1980s, and the copies cost him about 25 cents a page - he paid more for the crappy black and white copy than he would have for the nice, full-color, well-made game. The idiot couldn't understand why that was wrong.

    Of course, about the same time, there were at least three different automotive combat games hitting the market, and all three were directly because of Car Wars. I talked to the maker of one of them, and he happily told me that it was a poor quality copy designed purely to rip off the Car Wars brand.