Javascript Game of Tron In 226 Bytes
Have you upgraded your hardware to play something beefier than 140-byte Tetris?
New submitter alokmenghrajani writes with "a detailed view of how we size-optimized a game of Tron to just 226 bytes." It's also optimized for Chrome, and very fast.
1KB Chess for the Sinclair still has that beat.
I wouldn't be surprised if you could write the same game in under 226 bytes of Z80 or 6502 assembly, so doing it in a high-level language seems much less impressive.
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It's not really a game of Tron without a competing lightcycle. (Without fruit, it's not really a game of Snake either.)
IJKL instead of WASD or arrow keys. It saves space because IJKL is actually in alphabetical order, which makes it a neat modulus away from being the four directions.
This was fun, because I got pretty much the same thing down to 56 bytes in x86 assembly some 15 years ago. I remember the best entry in the competition I wrote it for being around 48 bytes or so; I missed at least one trick for setting the graphics segment more efficiently, and also something related to either collision handling or keyboard input, don't remember which.
In any case, this is possibly the right version of the code. Should compile with NASM, and is even playable in Dosbox with arrow keys if you turn the emulation speed as low as it can go.