Javascript Game of Tron In 226 Bytes
Have you upgraded your hardware to play something beefier than 140-byte Tetris?
New submitter alokmenghrajani writes with "a detailed view of how we size-optimized a game of Tron to just 226 bytes." It's also optimized for Chrome, and very fast.
Come to think of it, that might make a better movie than that last Tron.
How many megabytes of supporting code are necessary to run those 226 bytes?
Not to mention this is NOT "Tron" this is just a variation on slither. These don't even look like light cycles they are just dots. Lame. And since when do we not count all the overhead of the browser? I'm sure you could get a 5Kb checkers game by using all the existing code in ubuntu or Win 7 but we wouldn't say that it was really a 5Kb checkers game would we?
ACs don't waste your time replying, your posts are never seen by me.