Slashdot Mirror


PlayStation 4 'Orbis' Rumors: AMD Hardware, Hostile To Used Games

silentbrad writes "Kotaku reports some 'details' about Sony's next console given to them by a 'reliable source.' They say that the console's codename is Orbis, and it is planned for release by the 2013 holiday season. Developers are reportedly being told to plan for an AMD x64 CPU and AMD Southern Islands GPU. Further on, they mention that there will be no PS3 backwards compatibility and, like rumors about the next Xbox, will have anti-used game DRM. Specifically, 'new games for the system will be available one of two ways, either on a Blu-Ray disc or as a PSN download (yes, even full retail titles). If you buy the disc, it must be locked to a single PSN account. ... If you then decide to trade that disc in, the pre-owned customer picking it up will be limited in what they can do. ... it's believed used games will be limited to a trial mode or some other form of content restriction, with consumers having to pay a fee to unlock/register the full game.'"

57 of 371 comments (clear)

  1. Say it ain't so, Sony! by crazyjj · · Score: 5, Funny

    If you buy the disc, it must be locked to a single PSN account. ... If you then decide to trade that disc in, the pre-owned customer picking it up will be limited in what they can do

    You expect this kind of craven, heavy-handed behavior out of a Samsung or a Panasonic, sure. But Sony?!?!?

    But seriously, it's been clear that developers have been asking for this for some time. They already killed the used market for PC's. Now it's console time. Sadly, I suspect MS and Nintendo will follow suit if Sony goes through with it.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Say it ain't so, Sony! by mofolotopo · · Score: 5, Insightful

      Color me unsurprised. And also not buying.

    2. Re:Say it ain't so, Sony! by PessimysticRaven · · Score: 2

      I don't quite understand the surprise. Hasn't it already been mentioned that Sony luvz proprietary-anything? Why should this be any different?

      Also, I can't say I'd trust any "reliable anon. source."

      --
      Consistency is only a virtue if you're not a screw-up.
    3. Re:Say it ain't so, Sony! by poetmatt · · Score: 4, Insightful

      I think it was only two weeks ago someone told me consoles have less restrictive DRM than PC's on slashdot. Excuse me while I go chuckle.

      This hostility to used games is *exactly* why you don't buy consoles.

    4. Re:Say it ain't so, Sony! by Niris · · Score: 4, Funny

      ITT: People who don't grasp sarcasm.

    5. Re:Say it ain't so, Sony! by Joce640k · · Score: 3, Insightful

      It won't be. It'll be $20 for SONY ... plus another $20 for the person who originally paid $50 ... that's dangerously close the price of a new copy.

      And the original buyer *will* want $20. If he's only getting $5 or $10 for his used games then he'll probably hang onto them instead of selling them to you.

      --
      No sig today...
    6. Re:Say it ain't so, Sony! by Anonymous Coward · · Score: 5, Insightful

      Why, because there's a rumor that the next generation of consoles might have the same restriction that's been standard on PCs for a decade? Seriously, when was the last time you legally bought or sold a used PC game? And now Steam and Origin have closed up the vast majority of those fringe cases, and even the all mighty, for the gamers, indie gem Minecraft is unsellable and untradeable.

    7. Re:Say it ain't so, Sony! by zarthrag · · Score: 5, Insightful

      THIS!!!! The DRM steam imposes is okay for several reasons:

      1. It's EASY. My games stay updated, without intervention (in contrast to Sony's Playstation Plus - which charges me a fee to NOT sit through updates every time it turn the damn thing on.)

      2. It drives prices of PC games DOWN. There's healthy competition here. The console makers seem to be colluding to get $60 per player, no matter what. Hell, both MS and Sony charge money for *demos*, when you think about it

      Steam ADDS value, so a purchase feels like a fair exchange, and not a shaft. Others tend to feel like a cash grab coupled with even MORE drm. (That includes Origin!)

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    8. Re:Say it ain't so, Sony! by Baloroth · · Score: 4, Informative

      Why, because there's a rumor that the next generation of consoles might have the same restriction that's been standard on PCs for a decade?

      A decade? Hell no. The last one I, personally, sold, was my copy of Oblivion to a friend (mostly because I don't tend to do the whole used-game thing, I like to keep my games around if I want to play them in 5 years again). However, except for the online activation systems (which have, granted, become popular recently), you've been able to trade any boxed PC game since forever. Many of them you still can. In fact, you can trade most of the on-line activation ones too (you just have to deactivate it or not install it more than the activation limits).

      Steam obviously prevents that, but steam wasn't "standard" until 5 years ago or so. Up till then, every single PC game (except MMOs) could be freely traded used. If there are any exceptions, I don't know of them (Counter-strike, maybe? Didn't play the original).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    9. Re:Say it ain't so, Sony! by jythie · · Score: 2

      It is indeed not illegal to sell used games (doctrine of first sale), BUT it is not legally required either, so hardware manufacturers are free to build their devices in such a way that they tie first usage to a particular user. And of course they can use DMCA to ensure that people are not legally allowed to modify the consoles in order to play used games.

      So the law is kinda on Sony's side in this case.

    10. Re:Say it ain't so, Sony! by Ihmhi · · Score: 2

      I think it was only two weeks ago someone told me consoles have less restrictive DRM than PC's on slashdot.

      They do.*

      .

      .

      .

      * After ingenious crackers have had a few months to break the DRM.

    11. Re:Say it ain't so, Sony! by Grishnakh · · Score: 2

      As long as there's no force of law behind things, and only the force of technology, I don't have much of a problem with it (but the DMCA part I am against; if people can crack it, they should be allowed to, though if cracking it involves any modifications to the machine the vendor should not be required to honor the warranty).

      At some point, consumers need to take responsibility for themselves and stop buying defective-by-design products. Plus, games are a luxury, not a necessity for modern life (unlike, for instance, internet connectivity), and there's plenty of Free games out there.

    12. Re:Say it ain't so, Sony! by frosty_tsm · · Score: 2

      Third hand anecdotes are not very convincing arguments. The whole thing sounds entirely made up. Having a STEAM account wiped of legitimate games because it was hacked? Very doubtful.

      Yeah, I bet the friend's nephew had faked some SKUs, Steam caught on, and then suddenly he was out of his 8 games. Then he made up this story for mom and dad so they would buy him his games back.

    13. Re:Say it ain't so, Sony! by Dutch+Gun · · Score: 3

      ...That being said, a friend's nephew had his Steam account hacked...

      Hacked? That's a typical euphamism for "my PC is chock full of viruses and keyloggers thanks to the shady sites I visit and random shit I download and install, but I'm going to go ahead and blame Valve for losing my account."

      --
      Irony: Agile development has too much intertia to be abandoned now.
    14. Re:Say it ain't so, Sony! by ogdenk · · Score: 3, Interesting

      Seriously, when was the last time you legally bought or sold a used PC game?

      Been a while.... almost impossible to do and leave the game intact and unaltered. So now I just refuse to pay for PC games. If it's good it'll get cracked. The Nintendo Wii was likely my last console purchase. I have refused the PS3 and XBox 360 because of this insanity and "pay-to-play" paid content bullshit. I won't buy one for myself OR my 3 children. And after explaining why to my son.....*gasp* he understands.

      I depend on the used game market for affordable games. If they can't lock down a book and keep me from selling it intact, then they can't do it with my fucking software. Without it, I'm not buying. I'm not going to put up with being treated like a criminal and I'm not going to let them believe that playing games I paid for is a privilege that they have the right to control.

      My kids whining for Sony's overpriced shit is not going to make me capitulate and give up my rights. F**K YOU SONY. There's plenty of used PS2 games out there and I have a feeling we'll see a wave of 3D-enabled multicore ARM-based low-cost game machines soon WITHOUT the bullshit.

    15. Re:Say it ain't so, Sony! by sortius_nod · · Score: 4, Insightful

      Even with steam you can send games to friends. This all smacks of trying to profit off piracy, has nothing to do with used game sales. Used games, in this day and age, mean profit in DLC. If you never paid for the game, you're less likely to pay for DLC (free to play titles not withstanding).

      It really does seem like console makers are trying to squeeze the market without thinking of the consequences. I own both PS3 & Xbox 360, but if this crap comes in, I won't be buying the new systems.

    16. Re:Say it ain't so, Sony! by hairyfeet · · Score: 4, Interesting

      Because i can buy AAA titles all day off of Steam for less than $20, often less than $10? Anybody who pays $60 for a game that is so hamstringed by DRM is frankly insane. This kind of stupid shit is why I'm glad i just finished converting my kids over to Steam off the consoles. Now instead of $60 a game (more like $90 when you figure in the DLC that more and more games are having locked onto the discs) my boys get their games for $10-$20, often WITH the DLC, and those nice new PCs (one with an AMD quad, the other AMD Hexacore, both with HD4850s) they can not only play games and watch video but do their schoolwork, chat, play against each other over the LAN or meet up with me in Steam for a match, oh and with solid caps they'll easily last until 2020 and probably beyoond with nothing but a $60 GPU upgrade in a year or two.

      As we have seen with the Vita (sales have dropped more than 72% since launch) people are getting tired of overpriced DRM in a box. All they are doing is slitting their own throats and they are welcome to it as the cheap multicores and TVs all having HDMI more and more of my customers are switching to HTPCs. they are cheap, do so much more than gaming, and with wireless controllers play games with better graphics and better responsiveness than the consoles. All i have to do is show folks how I can play a game AND have a chat session open AND rip a DVD and all at the same time and its frankly an easy sale. Valve has it right with Steam, make it easy, simple, and cheap. The new consoles will take tow of those three away, so let them rot.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Say it ain't so, Sony! by Suddenly_Dead · · Score: 3, Informative

      With Steam, you can send games you have not redeemed to friends. There's no trading of used games. Any boxed game that uses Steam activation (there's a lot of them now) cannot be traded to friends after you've activated it on your account.

      PC games have been definitely been doing online activation like this for longer than console games. The first I can remember buying is Tribes 2 in 2001, which required an account tied to a CD key. That's more than ten years ago, nearly a decade before I'm aware of any console games doing their current soft version of it (buy used and you need to pay ~$10 to get all the features). Most single player titles weren't doing it until Steam started to become popular, though.

      Now, of my recent purchases which can be physically purchased, Skyrim, Civilization 5, Shogun 2, Mass Effect 3, Batman: AC, and Assassin's Creed 2:3 are all tied to a single account once activated, and they're all single-player games.

    18. Re:Say it ain't so, Sony! by Anonymous Coward · · Score: 2, Interesting

      Steam ADDS value

      Yea, the value Steam adds is tremendous:
      - you only rent games and you can lose any game at any time
      - you get to troubleshoot their software, when you run into problem, which you regularly do
      - if interferes with other programs (causes UI rendering errors in other programs, pushes itself in front of other windows)
      - adds time to start (30 seconds to start steam, more often than not another 20-30 secs to start the game while you can stare at the "launching game" window)
      - Want to play? No, fuck you, I'll force a 30 min update on you first!
      - bloatware (resources wasted for nothing but drm when running games)
      - adware (ads by default when you start steam or exit games)
      - spyware (logs hardware, installed software, what you play, how long and you can bet a lot more; also "encourages" you to stay online - can't have people not providing precious data)

      I hate Steam with a passion. Unfortunately they are very close to a monopoly when it comes to PC games by now.

    19. Re:Say it ain't so, Sony! by justforgetme · · Score: 2

      AFAIK and correct me if I'm wrong, console owners (like in SONY, not you and me) will promptly loack you out of their gaming networks and DL services if you run a cracked OS. So I would say that this isn't a viable option.

      --
      -- no sig today
    20. Re:Say it ain't so, Sony! by Daniel+Phillips · · Score: 2

      I do own an Xbox360 but it is mostly used for streaming movies to my TV from my Desktop.

      Anyway, a console makes a lousy disk player, the fan is way too noisy.

      --
      Have you got your LWN subscription yet?
  2. Revolt! by KatchooNJ · · Score: 2

    I bet this won't fly, in the end. This is going to tick off everyone, so I bet it will be so unpopular that they will relent. Gamers will revolt... retailers will revolt. It's a revolution calling! Then again, I could be wrong, of couse. ;-)

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    1. Re:Revolt! by rwven · · Score: 4, Insightful

      Not only will retailers revolt...but they're straight go out of business. Gamestop makes the vast majority of its money off of used game sales.

      When a large percentage of their income evaporates...it won't bode well for them.

      On the flip side, if MS doesn't put this limitation on the next XBOX, sony can probably kiss their console goodbye before it even launches...

    2. Re:Revolt! by rwven · · Score: 2

      I dunno, I think Sony is well within their rights to do this... Not to mention...gamestop COULD technically still re-sell the games, but players would then have to pay more to get them fully working.

      If gamestop came up with a standard sales model that would work well, but I can't see them selling hampered games for more than $5 with any success... That means players would only get a dollar or two, if that, for their trades. Players wouldn't even bother trading anything anymore.

      The biggest annoyance of the whole thing is that in order to play your game at your friends house, you have to migrate your profile to their "PS4" or just play a broken game...

    3. Re:Revolt! by rwven · · Score: 3, Insightful

      However, the more likely scenario is just a repeat of what happened with PC games.

      You can't really buy PC Games used anymore, so a large portion of the pc game traffic moved on and got consoles instead. When consoles suffer from the same thing, people are going to move on to mobile games on platforms like the iPad, Android, and soon windows 8 tablets.

      Sure, you can't resell mobile apps, but it's a rarity when a mobile game costs more than $10. At that price, you can afford to buy 6 games for the same price as 1 console game. Who cares if you can't sell them back. And, for that matter, most mobile games are less than $5, and the majority are stuck squarely at $0.99.

    4. Re:Revolt! by interkin3tic · · Score: 3, Informative

      I worked at gamestop. It's not a matter of traffic or customer numbers, it's a matter of margins. On those midnight releases, a lot of money is flowing from the customer to gamestop. However, before that, a lot of money has flowed from Gamestop to whoever is publishing the game. Gamestop charges you $60 maybe for red dead redemption. They have though likely paid $55 for the disc to sell you, making $5.

      Meanwhile, kids trickle in during the majority of the time gamestop is open. They might be selling back a game they bought two weeks before at $60. What gamestop gives them in return depends on supply and demand, but it's likely the kid will get $20 for it. Gamestop will then put the game on the shelf for $55. Someone else will come in for the new game, the cashier will point out that they can buy it gently used for 5 dollars less. Gamestop has therefore made $35. Moreover, that $20 is store credit. If the kid wants cash, then gamestop will give him $16, so the kid takes the store credit. Which, of course, means that gamestop keeps that too. Gamestop essentially made $55 on reselling a two week old game.

      This is no secret. Bring any game into a gamestop, ask how much you will receive for it in cash, and compare that to how much they're selling it for used. It's less than half of what they'll get. They do not make that profit margin on new game sales. The cashier or manager can and will confirm that.

      They make very little comparatively on new game sales. In fact, the only reason they sell new games at all is to get people going into the store so they can advertise to them and try to get them bringing in lightly used games. Gamestop is, essentially, a used game store, despite the fact that they occasionally sell a lot of new games at once.

    5. Re:Revolt! by freeze128 · · Score: 4, Insightful

      Sony probably will not prevent used games from playing... AT LAUNCH (of PS4). They even did this before:

      Their first PS3 allowed the user to play PS2 games. Subsequent PS3s dropped that feature.
      The PS3 had an "other OS" option... Then they took it away.

      It would be a PR nightmare to release the PS4 with a catchphrase like "now only new games can be played", so they will allow the used games to be played initially, then, once they have sold enough consoles to get some serious market share, they will make an update that screws us all.

  3. The sun rises in the east... by Picass0 · · Score: 5, Insightful

    ...Sony cooks up another draconian DRM scheme....

    Another brilliant example of not understanding your audience. Used games are part of the lifeblood of the hobby. Make me pay full retail for every game and I will skip the platform.

  4. "Reliable source?" by AuralityKev · · Score: 5, Insightful

    Um... Yeah, and this far out in the PS3 dev cycle we thought we'd be stuck with those horrible boomerang controllers too. So I'll take it with a grain of anti-Sony-bias salt. Not that I'd put it past them, just that it's too early to start shitting myself with worry.

    1. Re:"Reliable source?" by Mordermi · · Score: 3, Insightful

      Agreed. EVERYTHING in this article is very subject to change. No point in getting upset this early.

    2. Re:"Reliable source?" by Dyinobal · · Score: 2

      I'm sorry but the original dual shock controllers were awesome. I don't even own a PS1 or PS2 any more but I have an adapter to use a Dualshock controller for my PC, I've yet to find a controller I enjoy as much.

    3. Re:"Reliable source?" by Chris+Burke · · Score: 2

      The whole shape of it is bad, the split d-pad is lame, but the analog sticks are the worst: who the fuck thought it was a good idea to put them near the center of the damn thing?

      Not the Sony engineers who originally designed it for the Playstation.

      They understood that the primary controls should go where the thumb naturally rests, which is where the D-pad and the face buttons were on the original PSX controller.

      But this was an add-on for an existing console with an extensive library of games designed around a digital pad, and they weren't sure if the analog stick would take off. So they kept the original controls in the ideal spot, for both familiarity and compatibility. The made the analog stick deliberately sub-optimal.

      The problem was that they did not revisit this decision in developing the PS2, when it was obvious that the analog stick was far and away more used than the d-pad. Nor did they revisit it for the PS3. I guess it had become like a brand recognition thing. Mabye all the fanboys had already convinced themselves this was the bestest design ever for an analog-stick focused controller (even though it intentionally was not).

      Everyone else who didn't have the PSX history to deal with put the left analog as the primary control, and kept face buttons as the right primary control since outside of FPS, the right analog is mostly for camera controls and the face buttons are more important. Of course for FPS the right analog where the face buttons are would be better, but better than that would be pretty much anything but a traditional console controller (wiimote >>> analog stick and mouse >> wiimote).

      Anyway, people have gotten used to the deliberately misplaced analog stick and say it's their favorite. Hey, whatever floats your boat I say, but I think your boat would be floated differently if Sony had just redesigned their controller correctly and that was what you'd gotten used to.

      --

      The enemies of Democracy are
  5. no used games, no sale by alen · · Score: 3, Interesting

    what exactly is going to be so cool about this console except better graphics?

    $60 games with no resale means i buy one or two awesome games per year

    i mostly game on my x-box and use the PS3 for movies and netflix. the xbox has enough $20 GOTY editions of good games that i have years left to play them and no need to buy any of the new systems for a long time.

    my dream system for next gen is x-box with blu ray and backwards compatibility. i'll buy it even if the new next gen games are locked down since i'll play the old and use it as a blu ray player after dumping my current x-box and PS3

    1. Re:no used games, no sale by cob666 · · Score: 5, Insightful

      $60 games with no resale means i buy one or two awesome games per year

      Seems that that many manufacturers and game studios fail to grasp this concept. Many buyers of new titles only pay top dollar for the game because of the resale value. I'm sure that no secondary market will hurt the sales of new games, the game studios will of course claim the decline in numbers is due to piracy.

      --
      Do what thou wilt shall be the whole of the Law - Aleister Crowley
    2. Re:no used games, no sale by jmDev · · Score: 2

      If they reduced the cost to $40 a game if we all had to buy it brand new, I could see it working.. But they will expect the $60 they are getting now with no option of resale. They're just getting greedy.

    3. Re:no used games, no sale by dgatwood · · Score: 3, Insightful

      That's a fair point, and it's going to be a bigger problem for Sony than you might think.

      To give you an idea of what games will eventually be worth on their platform, you need only look at iOS games (iPhone, iPad, etc.), which by their nature cannot be resold or transferred (short of transferring an entire iTunes account, that is). According to c|net, the average price of a game on iOS is on a steady decline, and as of a year ago, was only $1.44. Some websites are claiming that the current numbers are as low as $1.02. The most expensive game I've seen was still under $20. Admittedly, it may take longer for a more tightly controlled market like console games to collapse to that point (because the console manufacturer won't let just anybody develop games for their platform), but $5-and-under games are the direction things are trending, and if Sony isn't run by absolute idiots, they'll think twice before they take an action that is guaranteed to hasten that price collapse.

      Of course, there's a flip side to that. If the game prices do collapse, more people will buy them. So things might balance out for Sony if the decision doesn't drive people to other platforms... which brings me to the other fatal flaw in their plan. If you have to carry your entire console to somebody else's house to play games because your friends' devices can't play your games, that eliminates the only other advantage that consoles have over an iPad. If they do this, Sony can pretty much kiss their console sales goodbye. Not that there's necessarily any good reason for them to care as far as their game titles are concerned—they probably don't make much money on their consoles anyway—but it takes away control, and Sony's biggest flaw has always been their irrational desire for complete control.

      On the one hand, it sucks that Sony is considering this. On the other hand, if I had to pick which console maker I'd rather see go down in flames as an example to other console makers, Sony would be at the top of the list by a sizable margin, so I'm not going to shed a single tear. It couldn't happen to a nicer bunch of corporate dirtbags.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  6. Cost by SJHillman · · Score: 5, Insightful

    If they're planning on limiting the resale value of games, then they better plan on lowering the price. I know a lot of people who justified spending $40 or $50 on a game because they knew they could sell it for $20 or $30 in 6 months when they got tired of it, making the end cost a reasonable $20 or so. A move like this might end up hurting sales in spite of forcing more people to buy directly from Sony (or Sony's retailers) because a large segment of the market can no longer use the money from selling older games to buy newer ones.

    Big companies seem to think that consumers have an endless supply of money to spend on anything and everything they want... no concept of a consumer has $100 to spend on games this year. If titles are $50 each, then only two get sold. If titles are $50, but they can resell each for $25 then three games get sold.

  7. Can't wait! by Artraze · · Score: 5, Interesting

    ... until Sony gets hacked, PSN accounts are lost and everyone's games are rendered useless. That lawsuit should be epic.

    1. Re:Can't wait! by Nemesisghost · · Score: 3, Informative

      That lawsuit should be epic.

      Except that Sony's EULA, which you will now be forced to agree to as you have to have a PSN account to play any game, means that each person must sue separately and then only if they opted out of arbitration. And that later bit is only if they are aware of what they are signing. I had to get a buddy who's a lawyer explain what my options weren't in signing the latest PSN EULA. Luckily, he doesn't think that the "No Class Action Lawsuit" clause will hold up in court.

  8. Sigh... by JustAnotherIdiot · · Score: 3, Interesting

    If you buy the disc, it must be locked to a single PSN account

    no PS3 backwards compatibility

    Sony, I really want to enjoy the games you and your partners put out, but if you go through with this? I have two words for you.
    Buh-Bye.

    (Either that or Yo-Ho, if someone finds a reliable way to pirate games on to the console)

    --
    What do I know, I'm just an idiot, right?
  9. Per account??? by masteva · · Score: 5, Insightful

    Wow, this will cause an uproar with families I would think!

    Example: Buy game for 2+ children, but each child has own account as they don't want to have their saves touched / overwritten. Find out that game can only be used on child(a) account. Child(b) cries foul, wants his own saves and doesn't want to share etc. Fight breaks out as parent can't game to work on child(b) account.

    Now I don't think this will be extremely COMMON to be honest, but I could certainly see some backlash from it! I don't like having other people in the house using my account to play games, as I fear that someone would accidentally mess up my saves etc. I'm sure a self entitled child will throw complete fits over it.

    --
    Practice Static Safety - Hack Naked
    1. Re:Per account??? by preaction · · Score: 3

      This. I love that if I have a friend over, we can play her Xbox Live games after downloading them to my Xbox. When she logs out, I can no longer play the game, because it's tied to her Xbox AND her account. But, if I go over to her house, I can play her games under my account without logging in (again, tied to her Xbox AND her account).

      Used games, not a big deal, I just won't buy AAA-level games.

  10. I love that Sony is doing this, by jenningsthecat · · Score: 2

    because perhaps at some point people will simply stop buying into Sony's 'all your stuff are belong to us' attitude and take their gaming and consumer electronics purchases to other companies. The sooner Sony buries itself in its own bullshit and dies a spectacular death, the better, as far as I'm concerned.

    --
    'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.
  11. Re:Kill the used game market, help developers by Qzukk · · Score: 3, Insightful

    If publishers can count on more direct sales

    That $10 I don't get anymore for turning in the old games no longer goes towards buying new ones.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  12. Punishing your paying customer is bad business! by beltsbear · · Score: 2

    It will not work long term. The big game studios and makers have enjoyed some of the largest profits in history without doing this. The pirate 'customer' now will have a better product then the paid customer. Sometimes companies fail to understand the ecosystem effect of having these used sellers out there. The used sellers make a small amount of money, but they bring money back to the consumer who spends it on NEW games and the used seller may bring in a second new customer that eventually buys full priced games as well. Just because a company Gamefly makes a little money, does not mean that the money was sucked out of Sony. With Gamefly (and like companies) in the gaming ecosystem, Sony may make MORE money. Too bad they do not understand this.

  13. Depends on the price by ownagefool · · Score: 2

    I wouldn't see a problem with it, as long as they adjusted the game prices to reflect they no longer have any resale value. Steam, which is quite popular, has the exact same problem, but is offset by a number of advantages. In the grand scheme of things though, the ability to get PC games a lot cheaper, both using online retailers, and from sales within steam itself is what really made this acceptable. Also, to this date, you can still make Steam accounts per game to work around this issue somewhat, regardless of its against their TOS or not. I can't see Sony handling this in the same way, though.

  14. If any Sony Executives Are Reading by tmosley · · Score: 4, Interesting

    If you do this, I won't buy it. Lots of people won't. Stop this stupid BS.

    You really need to learn to think in the long term. People will pay a lot for a game when it first comes out, but if you do this DRM crap, you MUST follow through and offer older games at much lower prices, and continue to do so for YEARS if not DECADES. Used game stores do this for you, and allow people with less money to remain rabid fans, and buy your big games when they first come out. If you kill the used game market, you cut those players off. Once they are cut off, they will find other things to do. YOU DO NOT WANT THIS TO HAPPEN.

    If you must have DRM, you need to offer games from old systems that run on emulation on your new systems for free or next to nothing, and you need to offer older games at prices that used games get now. You need to keep people playing. If you keep playing these stupid DRM games without offering a substitute, then people will stop playing, and you will go the way of the music industry. Maybe someone like Apple will come along and save your sorry ass, and drag you kicking and screaming into a new, profitable business model, but I wouldn't bet on it.

  15. Re:Yep! It's so! ---Sony! by Anonymous Coward · · Score: 5, Funny

    I am going to open up a sarcasm detector repair shop. I mean, the guy even followed up his sarcasm with "But seriously..."

  16. Are you sure YOU understand the audience? by SuperKendall · · Score: 4, Insightful

    Look at all this from Sony's perspective - what has been one of the wilder gaming successes in recent years?

    The iOS platform.

    There people cannot trade or otherwise share games. But it ends up not really mattering because in the iOS world there are so many developers vying for purchasers that the real world has actually had an impact on pricing - pricing is quite low per title.

    Or you could even come at it from the PC side and note the only model that is really growing there very well is Steam - again no sharing of games, but lower prices.

    So I would submit it's you who are out of touch with what modern gamers accept.

    Of course it remains to be seen if Sony REALLY understands that for the no-sharing model to work, prices must also come down substantially for each title. They are adopting the DRM protected no-sharing model because it's innately what they desire anyway, but can they unclench the greed fist just a little? Hard to say. All I know is I have a PS3 but am pretty unlikely to get an Orbis, even if it supports Vorbis...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  17. What about rent a game? by Anonymous Coward · · Score: 5, Interesting

    A rented games is an used game right? What will happen with services like redbox,blockbuster or gamefly?

  18. Sony y u so crazy bro? by flameproof · · Score: 2

    Later, Sony. I, for one, will be dropping your future platforms as a source of entertainment. I have truly enjoyed my PS3, PS2 and yes, even my venerated and much-wobbly PS/One. But attempting to control a free-trade aftermarket by locking users into your wonky website as the sole provider of goods is right out. What do we do with those shiny new units when you decide to upgrade your hardware again - toss them in a landfill? Try to make end-tables out of them? I think this is where I get off the planned obsolescence bandwagon. Bye now.

    As for Micro$oft: pfffft.

    --
    ~Just as a thing fails if it lacks a kernel, so too it fails if it lacks a skin. ~ Rumi, Discourses
  19. Re:Yep! It's so! ---Sony! by StikyPad · · Score: 2

    Right, like *that's* a viable business model.

  20. Sony is making the right move - towards Steam by sandmaninator · · Score: 2

    I love Steam because I don't have to hassle with selling my used games. It does not bother me in the least because I never pay over $15 for a game. They frequently have great sales and you can build an awesome library with very little money.

    A console that would work the same way would be a great thing. Of course, Sony needs to work on their security... and their game prices!

  21. Re:Kill the used game market, help developers by Barefoot+Monkey · · Score: 2

    I get the impression that this war against used games is actually against Gamestop specifically. We don't have Gamestop in my country so I can't speak from experience or any kind of authority, but everything I've heard and read about them strongly suggests that their business model is based upon not simply selling used games, but doing everything they can to actively obstruct new game sales in order to further the used game market. Most used markets don't have a single player with as much influence, and don't act with such hostility toward the industry who's work supports them.

  22. Re:Yep! It's so! ---Sony! by Xtifr · · Score: 2

    The rootkit actually came from BMG. Yes, they were owned by Sony when it was released, but they had just been bought. Unless they had truly miraculous coding skills, the rootkit must have been planned, designed and mostly implemented by BMG independently.

    Yes, they revoked the ability to boot into Linux, but they were the only console vendors to offer such an option in the first place. And before that, they actually sold full Linux kits for the PS, including their own distro. I actually bought my PS3 in part because it had the OtherOS option, and I still think I made the best choice at the time despite later developments.

    Everything else you said is very true, but their current stance on such matters is actually more surprising than a naive glance might suggest--and a naive glance is all that most slashdotters (or people in general) can muster.

  23. Re:Used games and developers by Migraineman · · Score: 3, Insightful

    Funny, I can buy a house "used" and not be obligated to pay the original builder a dime. A house can even appreciate in value beyond the original purchase price. The original developer still gets nothing from the profits of the sale. There is no grand conspiracy to deprive house builders of something they're owed, because they aren't owed squat.

    This is just another example of software companies trying to cherry-pick the distinction between "owned" and "licensed." Your CD is scratched and won't read anymore? Sorry, you own the product and you'll need to buy another one as a replacement. Oh, you want to sell the product to someone else? Nope, you didn't really buy it, you purchased a license which isn't transferrable. Unadulterated cash-grab, it is.

  24. Re:Used games and developers by Ash-Fox · · Score: 2

    It is obvious that there is a fundamental problem here with the current system of selling "licensed copies" of digital works for outrageous prices. People will never accept the fact that someone is charging them money for the copy they know is free to make.

    Is that why Steam failed, oh wait, no, it's the dominant distribution platform on the PC.

    --
    Change is certain; progress is not obligatory.