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Adobe Releases Last Linux Version of Flash Player

dartttt writes "Adobe has released Flash Player version 11.2 with many new features. This is the final Flash Player release for Linux platform and now onward there will be only security and bug fix updates. Last month Adobe announced that it is withdrawing Flash Player support for Linux platform. All the future newer Flash releases will be bundled with Google Chrome using its Pepper API and for everything else, 11.2 will be the last release."

35 of 426 comments (clear)

  1. Okay by Anonymous Coward · · Score: 5, Insightful

    I'll return the favor, and dump you now, Adobe.

  2. Good Riddance by Fireking300 · · Score: 5, Insightful

    I expect Flash to be phased out in favor of non-proprietary alternatives in the near future(3-4 Years).

    1. Re:Good Riddance by Elbereth · · Score: 5, Funny

      ...but not on Slashdot, which just rolled out a Flash-based feature.

    2. Re:Good Riddance by Nrrqshrr · · Score: 5, Funny

      Am one of those guys who try to make a living out of flash games, and I can tell you that this isn't very good news for us. A couple of months ago, they withdrew flash support for mobile, and now for Linux.
      it's like Adobe wants the death of flash.

    3. Re:Good Riddance by Yvan256 · · Score: 4, Informative

      Vimeo works 100% without Flash, unlike YouTube.

    4. Re:Good Riddance by TheRaven64 · · Score: 4, Informative

      About half of youtube works without Flash installed

      I've been using ClickToPlugin, which fetches the HTML5 version of YouTube videos for a while and I've not seen the Flash player for a good six months.

      --
      I am TheRaven on Soylent News
    5. Re:Good Riddance by hobarrera · · Score: 4, Insightful

      Adobe and the rest of the world, yes, that's what we want.

    6. Re:Good Riddance by WrecklessSandwich · · Score: 4, Informative

      You should probably start looking into making your games with less terrible technology. Go ahead and keep making games by all means, just, not with the godawful abomination that is Flash.

    7. Re:Good Riddance by EdIII · · Score: 4, Interesting

      Find something new and quick. I suggest HTML5, and finding other tools to develop it in.

      Adobe never wanted the death of Flash. They have gone through the 5 stages of grief already. Microsoft, in a little yellow school bus moment, ignored all the signs with their creation of Silverlight and went straight to "Fuck it. We were just kidding anyways".

      There were a lot of factors that came together here and Flash simply cannot compete going forward with HTML5. Nobody really wanted a proprietary platform like Flash anyways, it was just all that was available at the time. You could stuff with Java, but that always seemed more geared towards business to me.

      Adobe is moving on. While I don't like Dreamweaver (at all), and many developer friends state that the code it produces is lacking, Adobe can create some pretty nice development tools. Look forward to a pretty comprehensive HTML5 development products that you can make your games in.

      P.S - It did not help that Steve Jobs refused to put them on Apple products towards the end of his life. Especially with games and content consumption. That was a bad hand dealt to Adobe that just quickened the death of Flash.

    8. Re:Good Riddance by tyrione · · Score: 4, Interesting

      A bit of history from this NeXT/Apple alumnus. In 1997 Carbon was brought to the WWDC in San Jose as a one year transitional API for the big boys to port their application base over to and then a rapidly phased move to Cocoa. Adobe, Macromedia and others dictated and delayed a lot of OS X maturity by threats to pulling their products from the platform. Microsoft was settling the legal dispute and contractually bound themselves to OS X but refused to go Cocoa.

      Apple had no real leverage until iTunes and the iPod.

      Instead of being ready when OS X was released for Cocoa apps these companies kicked and screamed all the way.

      They whined even more after Carbon 64 bit didn't materialize. By then Apple had all the leverage they needed and when iOS materialized Adobe was the last and most arrogant one to believe Steve had any love loss left for them and their long-time collaboration from Apple->NeXT->Apple. When he publicly denounced Flash Adobe should have already had their app base moved to Cocoa. The days of complaining how difficult it is to maintain Windows and OS X finally fell on completely deaf ears. Adobe will never recover as a major player and will find itself relegated to a second tier if it doesn't make a bold push on OS X and iOS with actual native Apps from top to bottom that leverage pure Cocoa/GCD/OpenCL/OpenGL/CoreFoundation via C/C++/ObjC/ObjC++ in the truest sense of the world. Releasing PDF as an ISO standard was wise, but one done out of threats from competitors. Adobe still has bloated tools whose pricing is going to kill them faster than their competitors, but then again Adobe really seems to love bundles.

    9. Re:Good Riddance by petsounds · · Score: 5, Insightful

      Less terrible technology? Abomination?

      Really now. I can respect an anti-Flash opinion based on a desire for open standards (even though the SWF format is open), but saying Flash is terrible tech is just me-too ignorance. What other web framework can you composite 2d animation, advanced typography, h264 movies, native sound processing, and a 60fps native 3D rendering engine at your leisure? Try making audiotool in HTML5. There's nothing better for creating multimedia content. There are simply no IDEs anywhere near as mature for HTML5. Actionscript 3.0 is a pretty great language, a bit like Java, that encourages good coding style, but without weighing down development speed with too much cruft. It's what Javascript could have been if Microsoft hadn't sabotaged the ECMAScript 4 deliberations.

      And what other web framework has let developers deliver quality games? Unity, sure, but most people don't have the plug-in. Go ahead, what do you recommend that people should have used the last 10 years for web-based gaming? Yeah...I thought so.

      Do I need to remind you that Epic recently ported the latest version of Unreal Engine to Flash? WebGL can't touch what is being done in Flash.

      Even though Adobe is run by fucking morons, Flash is still a great platform, and they are not giving up on Flash completely. I imagine the future of Flash is more of a Unity-style thing where you develop in Flash and then export to various platforms. Epic wouldn't have spent the time and money porting Unreal Engine unless they had confidence in Adobe's roadmap.

      As I said, if someone has philosophical differences with Flash as a platform, I can respect that. But all you people mouthing off about Flash without even understanding the issues only do more harm than good.

  3. I'll never forget... by Zapotek · · Score: 4, Funny

    ...where I was when I heard the news. So long...

  4. How will this affect users? by steevven1 · · Score: 4, Interesting

    Will Linux users get totally screwed over by this over time, or are there plenty of alternative, non-Adobe plugins to display Flash? How big of a deal is this really? I'm a 100% Linux user, but I can't live without Flash in today's world, unfortunately.

    1. Re:How will this affect users? by realityimpaired · · Score: 4, Insightful

      Fortunately, Chrome is an option.

      Unfortunately, there's no other option. Even Chromium doesn't have native Flash support on Linux (about half of the videos on Youtube will gak saying that you support for the video format requested).

  5. Flash will diminish in importance, good for HTML5 by Chrisq · · Score: 5, Interesting

    Flash won't be supported in Linux, and isn't supported on IOS. If anything this will be e good boost for HTML5

  6. Time to celebrate... by gstrickler · · Score: 5, Insightful

    Adobe kills Flash for Linux. - "This is supposed to be a happy occasion. Let's not bicker and argue about who killed who."

    --
    make imaginary.friends COUNT=100 VISIBLE=false
  7. Re:That didn't last long by GiMP · · Score: 5, Informative

    Actually, there was a Linux flash player since version 6... The support hasn't always been good or well-synced with the Windows/MacOS releases, but it has existed for quite a long time. 64-bit support has only been available since version 10 or so.

  8. Re:OS alternative? by meist3r · · Score: 5, Informative

    This is not yet an alternative at least not for all users. I'm using Lubuntu and Chromium on a netbook and a very old PC and on both systems the playback with the HTML5 player is choppy and the sound recently stutters and lags. Up until about two weeks ago any version of Chrome and Chromium would simply crash all the video tab renderers on loading the YT HTML5 player. Also other sites like revision3.com won't even begin to display content in HTML5. There is some serious work to be done across platforms to make this a viable alternative. I've been begging for flash to die for years but if this is the near future I have to consider getting a windows install just to watch internet videos or (semi-legally) download even more video source files which is inconvenient.

  9. Re:Flash will diminish in importance, good for HTM by Anonymous Coward · · Score: 5, Insightful

    Desktop Linux is not a large enough market to have any significant bearing on the importance of Flash.

  10. Re:Google Chrome for Linux by gstrickler · · Score: 5, Insightful

    All of my machines "lack" Flash, except the one built into Chrome. That includes my Mac and Windows machines, also, not just my Linux machine. Of course, I don't consider that to be a problem, it's deliberate.

    --
    make imaginary.friends COUNT=100 VISIBLE=false
  11. Pepper API by monkeyhybrid · · Score: 4, Interesting

    Can't other browsers just adopt the Pepper API?

    1. Re:Pepper API by Lussarn · · Score: 4, Insightful

      I think Mozillas stance on this Pepper/NaCL thing is quite bad founded. What Google have done is essentially to technicaly sandbox plugins (giving them about the same security as Javascript) and with that made a new and improved plugin API. This is not a bad thing. It of course might keep developers from HTML/JS and instead use C/C++/Any language you can think of. I really don't see how this is a bad thing either. It's pretty much proven by now that HTML/JS will never get native speeds, Chrome already have it. Compare Airmech on chrome with that mozilla MMORPG released this week and you will see for yourself. Airmech looks modern, the Mozzila game is a litte better than NES quality.

    2. Re:Pepper API by robmv · · Score: 5, Interesting

      The problem with pepper is that it is a code dump, now moved to the chromium repository, it isn't an spec, behaviour changes every time Google updates it. If Mozilla were to waste waste resources to allow more closed plugins infect the web at least gives them a spec, if every browser embed the same code, then why have different browsers?

      This is the same reason why WebQL died as an standard, the spec said: must follow Sqlite version x.y as the SQL dialect., or something like that. Mozilla and Microsoft rejected that because it force an implementation

  12. Value by tessellated · · Score: 5, Funny

    One of the top causes for my netbook's fan to become noisy.

    And nothing of value was lost.

    --
    'When the Going gets Weird, the Weird turn Pro.' - Hunter S. Thompson
  13. Re:Yay! by mrnobo1024 · · Score: 4, Insightful

    I used to think of Flash as a CPU hog, but it pales in comparison to Javascript/HTML5. Even simple 2D games in Javascript will run at about 3 frames per second despite constantly using 100% CPU, and they often hog memory too (which Flash has never been all that bad about in my experience, unless you leave a dozen YouTube tabs open or something).

    Annoying ads won't go away just because Flash does; they'll move to HTML5 and will be just as annoying, more resource hungry, and harder to block (disabling Javascript everywhere makes the Web unusable; a whitelist system like NoScript is going to be a necessity).

  14. Re:Features by icebraining · · Score: 4, Insightful

    I don't think Adobe is expecting Flash to last that long. They're already releasing HTML5 authoring tools to prepare ground.

  15. Re:Hulu Desktop? by Anonymous Coward · · Score: 5, Informative

    Adobe will keep supporting Flash on Android, for example.

    Not according to Adobe they won't...

    http://blogs.adobe.com/conversations/2011/11/flash-focus.html

  16. Re:Yay! by TheRaven64 · · Score: 4, Insightful

    I used to think of Flash as a CPU hog, but it pales in comparison to Javascript/HTML5

    You're comparing apples and oranges there. You are not comparing Adobe Flash to JavaScript + HTML5, you are comparing Adobe Flash to an (unspecified) implementation of JavaScript + HTML5. This may seem like nitpicking, but it's very important. For example, on OS X Safari is a lot faster than FireFox for anything involving lots of compositing, but on Windows the converse is true.

    More importantly, the people who get the blame for poor performance can actually fix it with HTML5. When Flash was slow on OS X, people blamed Apple, but Apple was a small share of the market that Adobe didn't care about, and Apple couldn't do anything to fix it. Adobe has very little incentive to improve Flash performance - they don't make money selling the client. In contrast, Mozilla, Apple, Microsoft, and Google all use their JavaScript performance as a selling point for their browsers. If a Flash game is too slow on a user's machine, what can they do? Not play it. Unless they actually tell the author, they may not realise that they've lost a potential user. If they do, will the author pass the complaint to Adobe? Probably not. In contrast, if a web game is too slow in Firefox, the user can try it in Chrome. If it's faster, then Firefox probably just lost a user...

    --
    I am TheRaven on Soylent News
  17. Millions of iOS users show you are wrong by SmallFurryCreature · · Score: 4, Insightful

    Sorry, Apple (crosses himself to ward of the evil one) has shown that Flash is overrated. Adobe itself already acknowledged defeat on that front and stopped development for mobile devices. Those lucky Android devices that got flash support have it crash or slow the device to a crawl. The mobile device on which regular web pages make sense, tablets, seem to give Android no advantage at all in sales.

    Adobe is really shooting itself in the foot here again. Web development is my trade and I have noticed a very high adaptation of Linux in this industry. Not just the obvious servers but desktops as well. A few years ago, if you wanted one, it was a negotiation. Now, I have even seen it as a requirement. Flash is universally despised in the LAMP development area which also seems (but I admit to being prejudiced) to be the place where new things are attempted rather then the 1 millionth intra-net site.

    Will this make a huge difference? Not at first but unless a customer absolutely demands flash, I code a requirement in HTML5 and show something that is smoother and better supported and Hey, works on the iPad. So much easier for the initial demo to just hand a tablet to show how nice the site works... especially if you noticed the customer has an iPhone or iPad themselves. And a lot do. I am not convinced the world is moving to the tablet for browsing but the customer does so demoing the product on the product of the future just seems smart to me.

    When the iPad (or was it the iPhone itself) launched, a lot of people like the parent claimed that the lack of flash would kill it... I would like a product that gets killed like that. I would dry my tears with million dollar bills.

    Adobe got lazy with flash, it is slow, buggy, a resource hog and crashes every two seconds all so that webpages can't be indexed and look like the creation of a 12 year old Japanese girl. It lost support of the people who are capable enough of working around it and now, thank to the evil one, customers are demanding that their site works without it to.

    HTML5 is the new thing and with mobile devices becoming bigger and bigger (who would you rather please with your website, an iPad user or a user running IE6, I think I know the bigger sucker... eh, the customer with more disposable income) the finicky, slow websites must go. Have you tried YOUR websites menu with a touchscreen yet?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  18. Re:Hulu Desktop? by jedidiah · · Score: 4, Informative

    DVD regions are trivial to defeat. Multi-region players are available widely, cheaply, and legally. In some jurisdictions, it's even legally mandated that disk players not enforce those restrictions.

    DVD regions are a paper tiger compared to web services.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  19. Re:Hulu Desktop? by interval1066 · · Score: 4, Insightful

    Hulu was a good idea dragged into irrelevancy by licensing. All the big content licensors wanted waay too much for their content to allow hulu to make any kind of decent profit.

    --
    Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
  20. Re:Hulu Desktop? by TheRaven64 · · Score: 4, Insightful

    I've already been modded down, so I didn't think I needed to comment again, but reading TFA it seems that Adobe is completely abandoning Flash development on Linux. However, Google is now going to be responsible for Flash in Chrome. Given that Chrome runs on Android and Google has a source license to Flash, I wouldn't be surprised if they keep supporting it in Android too. Flash support is one of the major advantages Android has over iOS, so I'd be surprised if they abandoned it...

    --
    I am TheRaven on Soylent News
  21. Re:Hulu Desktop? by hairyfeet · · Score: 5, Insightful

    Sorry friend, Adobe killed those too. Mark my words and mark them well, all those that are celebrating the "death of flash"? Boy are YOU gonna be buttfucked.

    You see Adobe was paying for YOUR H.264 license fees, guess who is gonna pay for that now? That would be nobody, that's who. And mark my words MPEG-LA is gonna make SCO look like the Care Bears, in fact if the rumors are true they will be able to pretty much lock anybody but the big three, Apple, Google, and MSFT, out of Internet content, how? DRM. Rumor is H.265 will support protected path and HDMI which means it'll be a DMCA violation if you even attempt to reverse engineer it.

    So mark my words, Google WILL end up "pulling a TiVo" when it comes to Android, because if it don't they won't be able to play H.265 videos on their phones. Apple and MSFT of course won't care, they'll pay their $699 license fee, so who does that leave out in the cold? Why that would be Linux, which nobody is gonna want if it can't play the latest videos.

    To me the sad part is it could have been avoided if all those supposedly "pro freedom" website developers would have stood up to Apple and said "We are NOT gonna support your devices until you support a FOSS codec as a baseline standard" but instead everyone saw the crazy money iShiny users were spending and went apeshit. Now you watch, within 5 years articles will be saying "What happened? Why did the web end up locked down to a three way split?" and it will simply be because everyone was stupid, they turned on the company that did not care if you distributed and even didn't give a shit if you made a FOSS knockoff, and instead embraced a company made of patent trolling, simply because the great and powerful Jobs said it will be thus.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  22. Re:Hulu Desktop? by KingMotley · · Score: 4, Informative

    It doesn't necessarily have to be the end of free as in free as beer, but worst case scenario it is, sure. You might as well be complaining that mozilla has to pay for bandwidth for everyone to download the browser from their site, or grab add-ins. That isn't free either. They'll just pay the license fee out of the revenue they get from google for having them as their default search engine. Whoopee.

    Not all "FOSSies" are clueless, they just aren't just aren't as a religious zealot about not using h.264 as you are. They are actually fairly smart about doing what's best for themselves, usually. If you actually studied most of the technologies in h.264, VP8, WMV, etc, you'd realize if a patent likely applies to one, would apply to them all. The open source codecs aren't all that different from the proprietary ones that they would likely escape either.

    And yes, I would consider your post to be TROLLING, as it really didn't do anything but complain and spread FUD.

  23. Re:Hulu Desktop? by JDG1980 · · Score: 4, Informative

    No one with modern hardware should need to pay any additional H.264 licensing fees, because the video hardware already supports decoding the bitstream. This has been the case for all PC video devices except the crappy Atom integrated chipset for about 5 years, and is the case with all current smartphone/tablet chipsets. The license fees were already paid by the hardware vendor. All software has to do is send the bitstream to the driver via the correct API. No use of H.264 patents in the software, no license fees.