BioWare Announces Free DLC To Add More To the Mass Effect 3 Endings
An anonymous reader writes "The battle between angry fans and BioWare has been raging since the game's release over several issues, with the biggest being the disappointing ending. BioWare have stuck to their guns and stated that they won't make a new ending, but will release free DLC to add clarity to the existing ones."
If you feed someone crap with frosting on it, you are still feeding them crap.
It's not just a disappointing ending. It's an ending that was obviously duct taped onto the end to shove it out the door 6-12 months before it should have been released.
And the only response from BioWare is typical PR spin, with wonderful PR phrases such as "we value our fans" and "artistic integrity".
...the distinction is clearly not important to EA or what's left of Bioware. I can honestly say that given this news, I have -zero- desire to play the series again as-is. This was a journey best not taken at all, and it has made me reflect on all the time I've wasted playing games in general. If I am being told a narrative, then it should do so - if I am part of the narrative, don't yank the control of it from me at the end because you don't like the possibility I will chose something you don't want to do. Also, you don't go all 'werewolf' and torch everything in the end - it makes people's investment a fruitless one. Until game makers figure that out, I am done with 'interactive fiction' titles - ESPECIALLY from these two.
...it's the way the ending was implemented.
Battle Readiness high or low? Doesn't matter, same cutscene.
Geth or Quarians alive? Doesn't matter, same cutscene.
Rachni queen alive or dead? Doesn't matter, same cutscene.
Renegade or Paragon? Doesn't matter, same cutscene.
Regardless of plot holes and deux ex machina, what pissed me off was that the last 10 minutes of the game was antithetical to the way the entire series - hundreds of hours of playtime - functioned up to that point. The whole frickin' point of Mass Effect was that your choices mattered but ultimately they just didn't. And the fact that choosing control, destroy or synthesize only ended up changing the color of the explosions (okay plants had circuit boards in their leaves if you chose synthesize) was a fart in a bathtub.
I had a Paragon save and a Renegade save from Mass Effect 2 and played the Paragon first. There is no incentive whatsoever to play the Renegade save. I'm not even interested in any DLC because it's all pointless.
The ending to Mass Effect 3 was nowhere NEAR as annoying as all the whining about it.
Should say "whether or not the ending is disappointing" rather than "the disappointing ending," because I wasn't disappointed by it. I felt it was a perfectly fine ending to the trilogy, and a very large number of people feel the same way as me. The difference is that those of us who enjoyed the ending aren't necessarily going to be vocal about it, whereas the goal of those who dislike it is to make as loud of a shout as possible so they can try and get their way. As much as people think they want a different ending (by and large they want a hollywood ending as opposed to the artistic ending, which is what their real problem with it is), sacrificing the integrity of the art for the sake of consumer demand is a far worse crime in my opinion.
*SPOILER ALERT*
So the over arching story in the ME universe is, of course, "Stop the Reapers, save the galaxy." That's what the major theme is. Even when you think it has deviated, it in fact hasn't. The Reapers are the baddies, we don't know why and maybe we can't even understand (Sovereign says it is beyond our comprehension). also a big motivation behind this is the connection to the characters in the game. It features a lot of sitting and talking, and the reason is you get to know and care about your characters.
Then, in the last 10 minutes of the game, in 14 lines of dialogue, all that is changed. Now we are supposed to accept, from a character we've never met, that the Reapers aren't evil, and that we can't stop them or save the galaxy really, we just have to make a completely out of context choice. We are now supposed to make a decision about the value of organic and synthetic life, something that has never been part of the series.
Now such a change could happen validly in a story. You can have something going one way and then change... but not in the last 14 lines. This shit would have needed to happen shortly after ME3 started, you discover that all along your goal was the wrong one or a false one or whatever. You have time to come to terms with that, learn about it, and then work towards the new goal. That is valid in story telling. Not just completely changing shit right before the end.
Also there's the fact that you feel that absolutely everything you've done amounts to precisely nothing.
I have seen many good deconstructions of why the ending is a bad one from a literary point of view, cinematic, story telling, logical, and so on. There are tons of faults and I've seen them talked about at great length and with solid backing.
Everyone who says they liked it can't seem to elaborate. It was just "a good ending and you people are morons for hating it." Personally I think the reason id they fall in to one (or maybe more) of three categories:
1) Bioware fanboys. They think everything Bioware does is great and thus this must be great. A Stockholm Syndrome of sorts. They defend it because the need to feel that Bioware has done right be the series and didn't fuck it up, not because that is deep down how they feel. Their defense is reflexive.
2) Emo kids and wannabe ITGs. I've seen this with regards to movies and shit where people claim to hate "happy endings" and so on and act like the more things suck the better it is. They believe "dark" means "good". Of course they are usually fooling only themselves and you find if you examine the things they like, there are plenty of happy endings in it. They just play tough, or are pulling the emo crap.
3) People who don't really give a shit about RPGs. For them Mass Effect was just a shootie like Doom with more talking. They space through cutscenes, ignore dialogue, and so on. They are all about the action. So they have no real investment in the story at all, and thus the ending is fine. "Oh hey I blew a bunch of shit up! Go me! Good ending!"
I would think if the ending was truly so good, at least one person would be able to provide a competent defense as to why. Showing the things that were done well in terms of telling the story, providing closure, and all those kind of things an ending is supposed to do. That they can't well that tells me a lot right there.