Will Kickstarter Launch a Gaming Renaissance?
jfruh writes "Most gamers probably know that legendary game designer Tim Schafer turned to Kickstarter to help raise money a new adventure game; aiming for $400,000, he managed to raise more than $3 million. But you might not know that a host of other game projects are doing well on the crowdfunding site, with creators ranging from industry famous to unknown. By bypassing corporate funding and appealing directly to their audience, these developers are sparking a renaissance in quirky, personal games that probably wouldn't be backed by a big label looking for a sure-fire hit."
I personally am really looking forward to see what comes out of the Wasteland 2 Kickstarter.
There is a war going on for your mind.
I surely hope so..... at least i backed 4 projects in two weeks :-)
P.S. I recommend a look here: http://www.kickstarter.com/projects/mercenary-games/vigrior-maneuver-warfare
As somebody who put in money for Wasteland 2, I'm negative about Kickstarter. I'll even join the official backlash team.
Let's wait until a single good game has been released under this model. Or really, a single good game has been released from somebody who doesn't already have a large fanbase and nostalgia helping him get attention.
Furthermore, there's really no accountability under this whole scheme. What if the game released is totally amateurish? What if the developers just pocket half the money? What if the money ends up not being enough and the game is only half completed? What recourse do the "donators" have?
System seems ripe for being abused...Leisure Suit Larry's kickstarter suggests the money is needed to make the game, glossing over that the game has already been under production for at least half a year. Presumably they already had the money, it doesn't mention where the donation's going.
Slashdot: providing anti-social weirdos a soapbox, since 1997.
buy a consumer product. If you want to make an investment, make an investment.
Kickstarter is not a store, nor is it a brokerage. It is a place to donate and support things you'd like to see happen. Don't send any money their way if you're hoping for some sort of guaranteed return. It's a kind of participation, activism, or expression, not a kind of transaction.
STOP . AMERICA . NOW
In other discussions I've seen, the assumption seems to be that the first game that betrays expectations will doom the whole system.
I don't think that's true - this isn't an investment cycle, but more a method of pre-purchasing that cuts the last link that was tying small game makers to publishers - seen money for projects.
Collapse isn't inevitable - but I do see some interesting circumstances occurring as Kickstarter is forced to pull funding from some projects, or resulting in empty demo games with no plans for completion.
The idea is still critical though - a mechanism for the potential audience of an entertainment product to freely contribute to the seed money for that product. It will certainly be some rocky challenges ahead - but the core idea will survive, and I think will result in a lot of positive alternatives to insular corporate planning.
It's also a great alternative to the centralized planned culture of nations like France, so intent on protecting an elusive cultural ideal, they approach stagnation at times.
It's a great third way - a way with its own problems, but much to add compared to the extremes of strict corporate planning and liberal cultural protectionism.
Ryan Fenton
Who said "invest"?
From the Kickstarter FAQ: "A new form of commerce and patronage. This is not about investment or lending. Project creators keep 100% ownership and control over their work. Instead, they offer products and experiences that are unique to each project."
Kikstarter lets people who already have a name get funding for their pet project.
Depends on what one means by "renaissance". Will Kickstarter see a large boost for unknowns making new games for the first time? Maybe, it will help get some ideas done that otherwise never would have seen the day, (see Diaspora), but I doubt it will cause a huge increase in such. What I think we will be, and are, seeing is a large influx of established games and designers creating new work that otherwise wouldn't have ever seen the light of day. With the one and a quarter of a million that The Order of the Stick Reprint Drive made, I think we are already seeing this in the table top gaming community. Now other games companies are pulling out old favorites and using Kickstarter to judge interest and essentially get pre-sales for a product. We are seeing the same thing with the Shadowrun Returns game by the original designers. I'm hearing the same sort of things from friends who are comic book fans about new and old comic book projects. For what are essentially cottage industries with fans, I think it will help a great deal as one can essentially take a lot of risk out of guessing if something will sale enough to make the money back.
Personally, I'm beginning to really get into Kickstarter. New creative projects that I can not only look at getting, but if I really like it could even pay more for extras or even for things like getting myself added as a character in the video game. Some of the projects are small endevors that I want, but the larger demand just isn't there for. If I had to rely on brick and mortar stores or even the internet for such products to get produced, I'd probably never get them. With Kickstarter, a project can get the funding for it to fill what demand there is even if it's not enough to be sustainable for wide distribution.
I see these recent wave of kickstarts as the ultimate pre-order. As a backer, I get a lower price and maybe some extras for my investment, and the knowledge that I am helping with the creation of a game that I want to play but wouldn't have got backing otherwise. As a developer, you get your funding in advance, and anything sold after the release is profit since your expenses have already been covered.
I backed Wasteland 2. I would love to see another post apocalyptic turn based RPG, since Fallout 3 went in a completely different direction in regards to game play as it's predecessors.
Eventually one of these projects will fail, or not live up to expectations, but I hope that is the rare exception.
... of the modern videogame industry while I'm also pessimistic about kickstarter I'd rather throw money at people who love and care about games then just watch every game become an MMO and chained to online DRM (Starcraft 2, diablo 3).
Kickstarter is really tapping into a lot of negative gamer sentiment, especially if you grew up in the 80's and 90's and watched PC game quality dive off cliff after the early 2000's. The last decade has been probably one of the worst decades for gamers and gamers rights on the whole. Map editors, tools to mod games? Sorry we'd rather sell you bonus weapons and extra maps as DLC at inflated prices.
Most newer generation gamers didn't grow up playing Doom, Duke3D, Quake and many other early PC games so they have no f'n clue how bad games have become.
I just want to mention that Kickstarter is also getting board games off the ground as well. I actually only first heard about Kickstarter after playing Alien Frontiers a couple months ago. It is an enjoyable and well received board game that is the result of a Kickstarter project. There are many board games in development because of Kickstarter as well.