Microsoft Passed On iPhone-Like Device In 1991
theodp writes "Microsoft apparently could have been a contender in the smartphone market, instead of what WP7 is today. Former Microsoft CTO Nathan Myhrvold says he tried to convince Microsoft to make an iPhone-like device more than two decades ago. 'The cost will not be very high,' Myhrvold wrote in 1991. 'It is pretty easy to imagine a $400 to $1,000 retail price.' So is Myhrvold bitter that cost-conscious and risk averse Microsoft opted not to pursue his vision? Nope. 'Hey, it was better than predicting the wrong thing,' Myhrvold explains."
Microsoft has done sooooo bad those last two decades too, they clearly would have been a successful company if they pursued iphones.
Idea was before its time. See the Apple Newton.
I am very small, utmostly microscopic.
OK so the idea may have existed in 1991 but was the technology to make it work "like" an iPhone as we know it there? NO! Without the wireless data (or really data at all!) it is useless. In fact nobody really even knew what the Internet was back in 1991. This is like having an idea for a helicopter but no motor to power it (a la Da Vinci). They may have had CDPD data back then but it was pretty slow. But without the Internet how could you really share with anyone? Was everyone supposed to use, oh, Compuserve?
Some may argue "yeah, well they could have at least bought the idea and held onto it until it was feasible." That's like if I bought the idea for a warp drive or transporter and held onto it until it becomes feasible. So many other things have to be invented or perfected before anything like that could work. I don't think I'm going to be around long enough for that to happen. And maybe Microsoft felt the same way in 1991 when presented with that iPhone-like idea.
It doesn't seem that interesting to me that someone had the idea. Once you have computers and computerized contacts, calendars, media, etc., it's not *that* clever to say, "Oh, it would be cool if we could put all this into a handheld device.". Further, there were lots of working versions of this before the iPhone. You can see precursors in Windows phones, Blackberries, Palm devices, and even Apple' own Newton device.
The real issue is the implementation. You need the technology to be able to make the thing. You need fast enough processors, long-lasting batteries, nice LCD screens, and small storage devices that can hold a lot of data. In 1991, the technology to make an iPhone didn't exist yet. And then beyond that, once you have all the technology, you need someone to put it all together into a design that people find useful, and that was the only innovation of the iPhone. Apple didn't originate the idea and they weren't the first people to have access to the technology, they were just the most successful in creating a design that people liked.
In 1991 2G aka digital cell technology had just launched. So most cell service was still AMPS and anyone who tried data over that knew it was a painful, painful, experience, not to shit battery life of analogue phones. Plus computers were still very slow. The 486 was the king of the heap and man, even that was slow. It took forever to do normal tasks. I remember having my computer print something and wandering off to the kitchen to get a snack while I waited for it to deal with all the work of rasterizing and sending the document to the printer. Of course since mobile technology will always be less powerful you'd be luck to have 286 class hardware at that time. Finally the Internet, which is what makes people really like smartphones, was something that only people at research and government institutions knew about, it was not a big public thing.
For smart phones to work we needed three things to happen:
1) Data networks to get fast enough to make surfing reasonable. This pretty much means 3G. It was doable on 2G networks, I suppose, but pretty bad. It needed to be fast enough that a person's attention span wasn't exceeded by the load time.
2) Computers to get fast enough that even a slow computer is reasonable. Since a mobile computer will be many times less powerful than a full sized one, that means full sized ones first had to outgrow the era of always being slow. Wasn't until pretty recently that happened. We just needed chips to get shrunk enough that a reasonable amount of power could go in a tiny package.
3) Something to do with them, a network to get on. BBSes weren't going to cut it. We needed the Internet, and more we needed it to actually be useful.
None of that really happened until early 2000s. A smartphone before then would have been a flop because nobody other than a few geeks would have found it anything other than an unwieldy, expensive, useless gadget.
Technology has to progress to certain points before ideas are feasible. A good example of where it hasn't would be flying cars. Idea has been around forever, prototypes have been built, nothing has happened. Why? Because the technology isn't there. It isn't an idea problem, it is a tech problem. We'd need some major new propulsion/levitation tech before that sort of thing would be feasible.
Really, smartphones happened when they were ready, and the iPhone is not notable for that in any way. It was simply the device that made it cool for regular people. Blackberries had been popular with professionals and the government (especially the US government, they love them some Blackberries) for a few years.
Hell for that matter MS had smartphones, they just weren't very good.
Way ahead of its time? This thing is a PDA, like the Psion, the Newton (1992), and the Palm (1997). Everybody was thinking about these things at the time. Only Palm managed to make it successful.
To get an iPhone, you need, you know, a Phone function - which this "vision" didn't have. And mobile internet - ditto (it did have email, tho). And music. And apps. And. And.
"predicted the emergence of the iPhone down to the smallest detail, describing a 'digital wallet'..."? Guess what the iPhone is not? A digital wallet!
What a joke...
You need a critical mass of the public on a global network, and you need a suitable UI. The latter is really Apple's innovation with the iPhone/iTouch/iPad. By the mid-to-late '90 we had wireless devices with touchscreens that fit into pockets, but they were all heavily textual (even though they had icons and graphics) in the way that they operated and they were also all reliant on a desktop metaphor of some kind. Apple's Newton, if you look at the UI, was the closest thing we had to a truly mobile UI, and while it was way ahead of its time and even has some things I'd kill to have back on an iPhone today, it was also still all about office metaphors: sheets of paper, sliding drawers, envelopes and trash cans, and so on.
Even those that want to make fun of Newton basically have to admit that in terms of practical usability when walking (i.e. in motion, outdoors) down the street, there's a world of difference in usability between a connected Palm or Windows PocketPC device from the pre-iPhone era and an iDevice. That's Apple's big contribution, what Microsoft did absolutely incorrectly. After all, the basically *had* an iPhone (so did Palm) by the early '00s. There's no technical reason that Windows phones couldn't have been made similar to iDevices in their usability, especially with high end models having faster processors and more memory capability; it's just about UI/UX design. Apple does it. Microsoft did it once a long time ago (partially) and has ignored it since, until Metro—which is much less about some radical improvement in Microsoft-running device hardware as it is about the first real UI/UX design Microsoft has attempted in years, directly in response to iPhone.
STOP . AMERICA . NOW
Basically, it was a smartphone. It might've been the first if they pursued it, but then again, the Simon being first didn't buy it much in the long run:
http://en.wikipedia.org/wiki/IBM_Simon
Having a smartphone on the market in the early 90s didn't really matter. Internet in early 90s didn't matter one bit to the mass market. The first browser wouldn't even exist for two more years. Until the relatively late 90s, most people didn't even bother with the internet. Without a large market demanding internet (and appropriate cellular resources to actually service that demand), there is no possibility of an 'iPhone'. This is no more an 'iPhone' than numerous smartphones that cropped up before the iPhone (and enjoyed moderate success too). What the iPhone specifically brought in its initial successful incarnation were two things. One, a web browser/interface that could reasonably render and navigate 'desktop' websites instead of being limited to crippled mobile sites that few sites bothered with at all or put something useless up. Two, the marketing momentum of their brand value from the iPod success.
XML is like violence. If it doesn't solve the problem, use more.
Nathan Myhrvold is the most prominent of all patent trolls.
Drawings like this where pretty common all through the 80s.
I strongly disagree. I had a P800 and a P910 later on. They were BY FAR the best phones I've ever owned, considering the expectations of technology at the time. They had working email on a huge screen, an amazing input system (and I'm talking Graffiti here, it was truly amazing and I really miss it), they looked great and the battery lasted for ages. Why Ericsson gave up on UIQ I'll never know, but I'm sure it was the wrong decision. Whatever alternative plan they had, it didn't work out. Going a bit off topic here but, in my opinion, Nokia's Symbian S60 was also a great OS for people wanting connectivity on the go. Thing is, people didn't know they wanted to be connected until iPhones and, to a much lesser extent, Blackberries. I have great love for e-series Nokias of 3-5 years ago, and I'm sad to see them disappear. Build quality, form factor, yes even software, were excellent for what they were supposed to be.
Mother is the best bet and don't let Satan draw you too fast.
Notice that the apps are not full screen. Too desktop-ish.
Windows mobile was really pretty great for when it came out. It had decent integration with office, a more extensive library of programs then any competing system, and a similar structure to windows in many respects. It even had a registry.
But MS blew it. They didn't take the platform seriously and they left it to rot on the vine.
That said, lets not forget that what is really making apple so strong here is itunes. And that isn't MS's mistake so much as it is the content providers. Apple is eating the publishing industry and nibbling on MS, motorola, and a few other companies. But indifferent to apple's successes, MS screwed up on windows mobile.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
Look at the tablet and portable phone technology from any incarnation of Star Trek or other popular sci-fi. The concept has been around for decades. The technological infrastructure to support a device that appeals to the general public didn't exist until very recently. Look at the wireless data speeds and network demands of today's smart phones: there's no practical way to have gotten them on the market sooner.
- W. Blaine Dowler
http://www.bureau42.com
My wife's a helicopter pilot, so I know a little about this. Just handling the machine is hard enough. While the coaxial+fly-by-wire stuff is obviously much easier to fly, I've never seen that actually put into operation for human-size craft, only R/C toys. All the ones that humans fly are not fly-by-wire, to my knowledge; they require someone on the controls at all times to keep them from crashing; the pilot has to make constant corrections every time there's a gust of wind or thermal updraft or whatever.
However, this is only one small part of the difficulty of being a pilot. The other is navigation. Navigating an aircraft (helicopter or fixed-wing) is not easy, especially if you can't see (which is why there's VFR and IFR flying: VFR for when you can see, IFR for when you can't and have to fly by instrument). You have to plot out a course beforehand, taking into account airspace, navigation hazards, etc. You have to make sure you're flying higher than the terrain (not a problem with commercial jets usually, but it is with smaller craft that fly much lower), and you have to make sure you're where you're supposed to be. You can't just fly through Class B airspace (over any major city) without following the correct rules and procedures and being at the right altitude, following tower instructions, etc. For IFR flying, you have to follow established routes. It's all quite complicated, and takes pilots a while to learn. It takes a reasonably-intelligent person at least a year or two to learn all this stuff (maybe less, depends on how much time they can dedicate to it); there's no way an average moron on the street could figure this stuff out and pass an FAA exam. Even after all this, licensed pilots (esp. the private ones) screw up all the time.
Sure, if you made an aircraft fairly easy-to-fly with some heavy computer assistance (the way $100M military planes have computer assistance to make them stable in flight, like the B2), and took away ALL air traffic, an average moron might be able to pilot a plane around decently. But add in all the rules, and all the extra traffic, they'd be crashing into each other constantly. It's already fairly crowded up there, and that's with just commercial traffic and a very small number of private pilots (relative to population); imagine adding millions of regular people; it'd be a mess.
Absolutely wrong.
For one thing, go to any helicopter school and ask if everyone finishes. They don't. There's lots of people who wash out, because they simply can't handle it. Either they're too slow, and they run out of money trying to learn because they burn too many hours flying around in circles trying to learn to handle the machine, or they simply give up. Some manage to get a private license (by the skin of their teeth), but aren't able to go any further because they just can't develop the flying skill: the skill you need for the commercial license (and then the CFI license after that) are even greater than what's passable for the private license.
Some people are simply better at hands-on things than other people. Only a moron would deny this simple fact. Some people just can't develop the feel for flying. And yes, there are people who are naturally good at flying helicopters, just like there's people who are naturally good at playing piano, or riding a bicycle, or writing software, or learning multivariable calculus, or being social and charismatic. All of these skills are learned, but some people pick them up much faster than others, while others never can pick them up to a passable level.
Again, you don't know what you're talking about. You've never flown one yourself, you've never been to a school, you've never known anyone who did. Maybe instead of making up shit, you should listen to people who have more experience than you do. The fact is, a lot of people don't make it. They don't develop the skills.
Lots of people don't become good artists either. They don't have the manual dexterity. Are you going to try to convince me that everyone can become a Michaelangelo? Bullshit.
And who has 20 years to develop the skills that someone else can pick up in 3 months?
There's even people who aren't able to get a driver's license (as easy as that is in the USA) because they can't develop the skills. They're just too stupid. Or in other countries, where the tests are much more stringent (e.g. Germany, where you have to pay $5k to hire an instructor to learn to drive), lots and lots of people don't make it.
Did I miss something? it doesn't mention phone as a feature in the diagram, so it's just a PDA or handheld Computer, an idea that wasn't really unique at the time.
There was an unknown error in the submission.